(=)
\|/
/\
[You/Stats]{0,0Kp}
Hp(10,0/10,0) Rh(+1,0d)
St(10,0/10,0) Rs(+1,0d)
Ma(10,0/10,0) Rm(+1,0d)
[Atk(10%)] [Def(0%)]
[Dex(0%)] [Agi(0%)]
[Car(0%)] [Luc(0%)]
[Int(0%)] [Sab(0%)]
[Arc(0%)] [Fai(0%)]
[Armor]
[Head()] [Chest()]
[Arm1()] [Arm2()]
[Back()] [Waist()]
[Leg1()] [Leg2()]
[Foot1()] [Foot2()]
[Weapons]
[Hand1(X)] [Hand2()]
[Head()] [Chest()]
[Arm1()] [Arm2()]
[Back()] [Waist()]
[Leg1()] [Leg2()]
[Ha1]{Sword[5 Fisical Damage]}
{Atk[10%]+[5F]=[5,5F]}
[Rings]
[H.Finger1()] [H.Finger2()]
[H.Finger3()] [H.Finger4()]
[H.Finger5()] [H.Finger6()]
[H.Finger7()] [H.Finger8()]
[H.Finger9()] [H.Finger10()]
[Abilities]
[Ritual(0/1)][Skill(0/1)]
[Magic(0/1)][Trait(0/1)]
[R]()
[S]()
[M]()
[T]()
===========================
{How Stats Work}
[Atk]>Ups Fisical Power/Damage.
[Def]>Reduces Received Fisical Damage.
[Dex]>Chance of Hitting.
[Agi]>Chance of Dodging.
[Car]>Ups Ritual Power/Damage.
[Luc]>Reduces Received Ritual Damage.
Unauthorized use: this story is on Amazon without permission from the author. Report any sightings.
[Int]>Ups Magical Power/Damage.
[Sab]>Reduces Received Magical Damage.
[Arc]>Chance of Activation.
[Fai]>Chance of Reflection.
=============================
{How Kill Points Work}
[Kill Points]=[Kp]
{0,1kp=+1% in one of the stats}
{0,2kp=+11% in one of the stats}
{0,3kp=+21% in one of the stats}
{0,4kp=+31% in one of the stats}
{0,5kp=+41% in one of the stats}
{0,6kp=+51% in one of the stats}
{0,7kp=+61% in one of the stats}
{0,8kp=+71% in one of the stats}
{0,9kp=+81% in one of the stats}
{1,0kp=+91% in one of the stats}
{1,0kp=+1 in the Hp,Ma,St stats}
{1,0kp=+1 in the Rh,Rm,Rs stats}
{10,0kp=+1 space for one of the Abilities}
[Kill Points]=[Kp]
{Stats(1%×10)=1,0kp}
{Hp/Ma/St(10)=0,1kp}
{Rh/Rm/Rs(1d)=0,1kp}
{Abilities(1×4)=0,8kp}
===========================
{How Abilities Work}
[Ritual]=[Hp]
{Use's Hp to activate}
{Need's a grimoire/hood}
[Skill]=[Stamina]
{Use's St to activate}
{Need's a weapon/armor}
[Magic]=[Mana]
{Use's Ma to activate}
{Need's a staff/robe}
[Trait]=[Body]
{Use's a stimulus to activate}
{Need's a organ/limb}
===========================
{How Stats Works In Combat}
[Opponent]=[Arc(10%)]
[You]=[Arc(5%)]
[Opponent]=[Activates First]
[Opponent]=[Arc(10%)]
[You]=[Fai(15%)]
[You]=[Reflects and Activates]
[Opponent]=[Fai(5%)]
[You]=[Arc(5%+10%)]
[You]=[Hits the Opponent]
====================
[Opponent]=[Dex(10%)]
[You]=[Dex(5%)]
[Opponent]=[Attacks First]
[Opponent]=[Dex(10%)]
[You]=[Agi(15%)]
[You]=[Dodges and attacks back]
[Opponent]=[Agi(5%)]
[You]=[Dex(5%+10%)]
[You]=[Hits the Opponent]
=====================
[Opponent]=[Atk(10%)]
[You]=[Def(5%)]
[Opponent]=[+5% Fisical Power/Damage]
[Opponent]=[Car(5%)]
[You]=[Luc(10%)]
[Opponent]=[-5% Ritual Power/Damage]
[Opponent]=[Int(10%)]
[You]=[Sab(5%)]
[Opponent]=[+5% Magical Power/Damage]
===========================
[Opponent]=[Def(5%)]
[You]=[Atk(10%)]
[You]=[+5% Fisical Power/Damage]
[Opponent]=[Luc(10%)]
[You]=[Car(5%)]
[You]=[-5% Ritual Power/Damage]
[Opponent]=[Sab(5%)]
[You]=[Int(10%)]
[You]=[+5% Magical Power/Damage]
===========================
{How Itens Work In Combat}
[Weapon]=[Base Damage]
{Sword[5 Fisical Damage]}
{Atk[20%]+[5F]=[6,0F]}
{Staff[5 Magical Damage]}
{Int[20%]+[5M]=[6,0M]}
{Grimorie[5 Ritual Damage]}
{Car[20%]+[5R]=[6,0R]}
[Armor]=[Base Defense]
{Helmet[5 Fisical Defense]}
{Def[20%]+[5F]=[6,0F]}
{Robe[5 Magical Defense]}
{Sab[20%]+[5M]=[6,0M]}
{Hood[5 Ritual Defense]}
{Luc[20%]+[5R]=[6,0R]}
[Ring]=[Base Effect]
{Ring of Health+1[+10% Hp]}
{Hp[10,0]+[10%]=[11,0E]
{Ring of Stamina+1[+10% St]}
{St[10,0]+[10%]=[11,0E]
{Ring of Mana+1[+10% Ma]}
{Ma[10,0]+[10%]=[11,0E]}
===========================
[World 1]{Golens Awakening}
Description: A World Where Golens Of Varius Types Of Metals Begin Awakening In Human Settlements And Cause Caos All Aroud The World.
Objective: Destroy 4 Different Types Of Golens In The World, Find The Key, And Open The Portal Too Proced.