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The Tower of Infinity/You and The Voice's
The Tower Of Infinity: You Stats/First Chapter

The Tower Of Infinity: You Stats/First Chapter

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[You/Stats]{0,0Kp}

Hp(10,0/10,0) Rh(+1,0d)

St(10,0/10,0) Rs(+1,0d)

Ma(10,0/10,0) Rm(+1,0d)

[Atk(10%)] [Def(0%)]

[Dex(0%)] [Agi(0%)]

[Car(0%)] [Luc(0%)]

[Int(0%)] [Sab(0%)]

[Arc(0%)] [Fai(0%)]

[Armor]

[Head()] [Chest()]

[Arm1()] [Arm2()]

[Back()] [Waist()]

[Leg1()] [Leg2()]

[Foot1()] [Foot2()]

[Weapons]

[Hand1(X)] [Hand2()]

[Head()] [Chest()]

[Arm1()] [Arm2()]

[Back()] [Waist()]

[Leg1()] [Leg2()]

[Ha1]{Sword[5 Fisical Damage]}

{Atk[10%]+[5F]=[5,5F]}

[Rings]

[H.Finger1()] [H.Finger2()]

[H.Finger3()] [H.Finger4()]

[H.Finger5()] [H.Finger6()]

[H.Finger7()] [H.Finger8()]

[H.Finger9()] [H.Finger10()]

[Abilities]

[Ritual(0/1)][Skill(0/1)]

[Magic(0/1)][Trait(0/1)]

[R]()

[S]()

[M]()

[T]()

===========================

{How Stats Work}

[Atk]>Ups Fisical Power/Damage.

[Def]>Reduces Received Fisical Damage.

[Dex]>Chance of Hitting.

[Agi]>Chance of Dodging.

[Car]>Ups Ritual Power/Damage.

[Luc]>Reduces Received Ritual Damage.

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[Int]>Ups Magical Power/Damage.

[Sab]>Reduces Received Magical Damage.

[Arc]>Chance of Activation.

[Fai]>Chance of Reflection.

=============================

{How Kill Points Work}

[Kill Points]=[Kp]

{0,1kp=+1% in one of the stats}

{0,2kp=+11% in one of the stats}

{0,3kp=+21% in one of the stats}

{0,4kp=+31% in one of the stats}

{0,5kp=+41% in one of the stats}

{0,6kp=+51% in one of the stats}

{0,7kp=+61% in one of the stats}

{0,8kp=+71% in one of the stats}

{0,9kp=+81% in one of the stats}

{1,0kp=+91% in one of the stats}

{1,0kp=+1 in the Hp,Ma,St stats}

{1,0kp=+1 in the Rh,Rm,Rs stats}

{10,0kp=+1 space for one of the Abilities}

[Kill Points]=[Kp]

{Stats(1%×10)=1,0kp}

{Hp/Ma/St(10)=0,1kp}

{Rh/Rm/Rs(1d)=0,1kp}

{Abilities(1×4)=0,8kp}

===========================

{How Abilities Work}

[Ritual]=[Hp]

{Use's Hp to activate}

{Need's a grimoire/hood}

[Skill]=[Stamina]

{Use's St to activate}

{Need's a weapon/armor}

[Magic]=[Mana]

{Use's Ma to activate}

{Need's a staff/robe}

[Trait]=[Body]

{Use's a stimulus to activate}

{Need's a organ/limb}

===========================

{How Stats Works In Combat}

[Opponent]=[Arc(10%)]

[You]=[Arc(5%)]

[Opponent]=[Activates First]

[Opponent]=[Arc(10%)]

[You]=[Fai(15%)]

[You]=[Reflects and Activates]

[Opponent]=[Fai(5%)]

[You]=[Arc(5%+10%)]

[You]=[Hits the Opponent]

====================

[Opponent]=[Dex(10%)]

[You]=[Dex(5%)]

[Opponent]=[Attacks First]

[Opponent]=[Dex(10%)]

[You]=[Agi(15%)]

[You]=[Dodges and attacks back]

[Opponent]=[Agi(5%)]

[You]=[Dex(5%+10%)]

[You]=[Hits the Opponent]

=====================

[Opponent]=[Atk(10%)]

[You]=[Def(5%)]

[Opponent]=[+5% Fisical Power/Damage]

[Opponent]=[Car(5%)]

[You]=[Luc(10%)]

[Opponent]=[-5% Ritual Power/Damage]

[Opponent]=[Int(10%)]

[You]=[Sab(5%)]

[Opponent]=[+5% Magical Power/Damage]

===========================

[Opponent]=[Def(5%)]

[You]=[Atk(10%)]

[You]=[+5% Fisical Power/Damage]

[Opponent]=[Luc(10%)]

[You]=[Car(5%)]

[You]=[-5% Ritual Power/Damage]

[Opponent]=[Sab(5%)]

[You]=[Int(10%)]

[You]=[+5% Magical Power/Damage]

===========================

{How Itens Work In Combat}

[Weapon]=[Base Damage]

{Sword[5 Fisical Damage]}

{Atk[20%]+[5F]=[6,0F]}

{Staff[5 Magical Damage]}

{Int[20%]+[5M]=[6,0M]}

{Grimorie[5 Ritual Damage]}

{Car[20%]+[5R]=[6,0R]}

[Armor]=[Base Defense]

{Helmet[5 Fisical Defense]}

{Def[20%]+[5F]=[6,0F]}

{Robe[5 Magical Defense]}

{Sab[20%]+[5M]=[6,0M]}

{Hood[5 Ritual Defense]}

{Luc[20%]+[5R]=[6,0R]}

[Ring]=[Base Effect]

{Ring of Health+1[+10% Hp]}

{Hp[10,0]+[10%]=[11,0E]

{Ring of Stamina+1[+10% St]}

{St[10,0]+[10%]=[11,0E]

{Ring of Mana+1[+10% Ma]}

{Ma[10,0]+[10%]=[11,0E]}

===========================

[World 1]{Golens Awakening}

Description: A World Where Golens Of Varius Types Of Metals Begin Awakening In Human Settlements And Cause Caos All Aroud The World.

Objective: Destroy 4 Different Types Of Golens In The World, Find The Key, And Open The Portal Too Proced.

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