Title
Feat
Passive
Active (0/11)
A quick bit of navigating the help menus revealed a lot of pieces of information, the most important being that I was not using my Titles to anywhere close to full effectiveness. This was due to each Title having a passive effect, and an active effect, and, as one might expect, the actives had to be activated, done either by focusing your will deep inside yourself… or just using the helpful slider in the app.
As for what these active effects did? That ranged from becoming able to cut down trees with a touch
Timber
Feat: Chop down a Giant Tree.
Passive: Increased speed and efficiency in cutting down trees.
Active: Can cut down any tree smaller or equal to the largest tree previously cut down with a touch.
to allowing me to walk on anything for 2 seconds.
Boots of the Hero
Feat: Obtain the Terraspark Boots, forged from the finest boots of fire and ice.
Passive: Greatly increased movement speed.
Active: Can traverse and stand steady on anything for 2 seconds without harm. Resets when a foot is set on a more mundane substance such as land, water, ice, or lava.
And yes, it did seem to mean literally ‘anything’ seeing as I tested it by taking three steps: off a falling drop of water, a bolt of flaming magic from the Flower of Fire, and mid-air before landing on a cobweb… which I promptly fell through the instant the 2 second limit was reached.
Studying the list in more detail, the requirements for about half of the Titles I’d inherited from Terraria had changed in some way (such as for Timber!). These Titles had greyed-out active effects, and when I tried activating them, the slider just didn’t work. A quick cross-reference down the list confirmed this; it looked like I’d have to actually fulfil the requirements before I could use the actives for those Titles, which was a pain since some of them looked quite useful.
However, the requirements for the greyed-out Titles were clearly listed, which was helpful.
I glanced up at the top of the app page where it was now displaying ‘Active (1/11)’.
“Out of 11 huh?” 11 was a slightly irregular number for an upper limit, and none of my Titles gave any indication that they’d increase that number. That suggested to me that that limit could increase, but I’d have no way of confirming that until it did, and I had no idea how I might go about doing so. Or maybe it was just out of 11. I’d have to ask someone in the Outpost, though from how my Title requirements had changed, it didn’t look like Titles were exactly common.
“I wonder… is it a hard cap?” I turned on the active effects of the first available Titles, the counter in the top corner ticking up, until (10/11), (11/11), (12/11). A dull ache spread across my entire body, as though I’d pushed every muscle in my body just a little too far. (13/11). The pain increased, now as though someone had thrashed every inch of me with a carpet beater. A feeling washed over me, my instincts telling me that activating another would be a distinctly baaad idea. I deactivated all the active effects, returning to (0/11). Well, it was a soft cap, but clearly not one to violate without consequences.
I continued going through the Titles. There seemed to be a few new ones.
Destroyer Destroyer
Feat: Defeat the destroyer in under 30 seconds.
Passive: Increases damage to worm-type enemies.
Active: Attacks dealt to worm-type enemies will pierce once more.
Master of the Abyss Tower
Feat: Become the owner of the Abyss Tower.
Passive effect: The Abyss Tower reflects your Titles. The Tower assists you in your endeavours within its walls.
Active effect: The Abyss Tower is your domain. Take absolute control over the Tower when active.
Legendary Craftsman
Feat: Craft a legendary item using legendary materials.
Passive: Can craft with difficult to work with materials.
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Active: Receive knowledge and guidance on the usage of materials and the crafting of items.
Temporally Compressed Craftsman
Feat: Craft an item in 1% of the time normally required.
Passive: Anything crafted once can be crafted again in compressed time.
Active: Anything can be crafted compressed time.
Ultimate Efficiency Craftsman
Feat: Craft a legendary item with the minimum required movements and energy.
Passive: The process of crafting something, once completed once, can be shortened to the minimum number of steps with the most efficient movements, allowing perfect reproduction of crafted items.
Active: Receive knowledge and guidance on how to most efficiently craft items.
Master Enchanter
Feat: Craft an item with master-level enchantments.
Passive: Reduces the possibility of mana circuits failing or developing a fault during the crafting process.
Active: Receive knowledge and guidance on the creation of mana circuits when enchanting items during crafting and once complete.
Destroyer Destroyer was pretty mundane, and it was good to see confirmation of the passive effects Tear and I had already worked out for Master of the Abyss Tower, but the really interesting ones were the crafting Titles; I guessed this was the God of Reincarnation’s solution to fitting Terraria's instant crafting into a real world.
I absent-mindedly got out of bed and wandered down to the kitchen, activating Legendary Craftsman, Temporally Compressed Craftsman, and Ultimate Efficiency Craftsman as I did so.
I left 5 minutes later with a laden plate, a wide buffet of various foods spread out across a table for Tear to find. It turns out that those Titles don’t completely click with preparing food; I reckon there’re specialised Chef Titles that do the same with food.
I headed two levels to the crafting floor to really do some testing. Start with the basics: a wooden work bench. Making a work bench required flattening out some pieces of wood with a sharp tool and connecting them together. It didn't really seem to matter what tool was used when under temporal compression, I tested both the laser drill and a copper axe and the difference in time they took to shape the wood was so miniscule it was almost completely insignificant.
Moving on to something more complicated, I started crafting an iron sword from scratch, starting with chucking some ore into a furnace to smelt. Touching the furnace, I instinctively knew I could accelerate the process, so I did, the metal separating from its impurities (which were pulled directly into my inventory), forming into bars, and rapidly cooling. From there, I could heat and shape it on the anvil in about half a second without putting it anywhere near a furnace. Which was… well… really weird. Forging metal like that had no basis in reality, there had to be some kind of magic involved even though none of it incurred any mana cost at all, not even the temporal compression, which I was somehow using without any conscious thought.
Through every step, the Titles guided me, ensuring every action was perfect, from adding carbon to the raw iron, to shaping the metal, to sharpening the blade. Overall, the iron sword took less than 10 seconds to complete.
One extra benefit from the process was that the knowledge and skill imparted by the crafting Titles was retained - I could create everything the long way without any difficulty, should I feel the need to.
“Hmmm…” I hefted my hammer and got to work.
Almost a full hour of crafting various random bits and pieces to fill in my crafting experience and skill later, I lounged back in my chair in the Library and scrolled down to the final new Title.
Gift of the God of Reincarnation #672,218,566,098
Feat: Be the 672,218,566,098th entity to receive a gift from the God of Reincarnation.
Passive: Grants the knowledge contained on the Terraria Wiki, including the use of all items; weapons, armour, accessories, everything. Grants access to a World Storage containing all the Terraria items collected by the Terrarian Lyte’s previous incarnation.
Active: Single use, summons the four other major characters played by the previous incarnation of the Terrarian, Lyte. These characters were created by the God of Reincarnation imprinting blank souls with the memories of the previous incarnation’s life and the personality that previous incarnation adopted when playing as them.
“Need to summon them at some point,” I muttered, rereading the description slowly, then scrolling to the two Titles that interested me the most. ‘Champion of Terraria’ and ‘Slayer of Worlds’.
Champion of Terraria
Feat: Defeat the Moon Lord.
Passive: Is not bound by the authority of any god of Reyath. All attributes and capabilities are boosted.
Active: Single use, causes racial transformation into a Terrarian version of your race, granting access to Terrarian racial abilities.
Terrarian racial abilities:
· Fixed body state. The body of a Terrarian is in a ‘fixed state’. Any change made to it will gradually revert, unless accepted by the Terrarian and added to the fixed state. Lost limbs will regrow, cut hair will regrow up to the desired length, unwanted tattoos will be expelled, facial and body hair won’t grow if undesired. Body becomes ageless and will not die unless killed.
· Terrarian’s eyes. In a radius of 20m, a Terrarian can permanently perceive the world via an infinite series of layers. The vision can be centred at any point of any of the layers at will, but the Terrarian will simultaneously receive all the information as though their vision were centred on all of the layers at all points. This manifests as subconscious cues, feelings, and senses. This also allows the Terrarian the potential to see mana and lifeforce flows.
· Gain access to an individual ‘Inventory’ storage subspace.
· Status display. Health, mana, buffs, debuffs, summon icons, and notifications can be willed to be permanently displayed in the vision of the individual, in the form of the individual’s preference.
· A Terrarian can use any weapon or armour regardless of limitations and ignoring potential negative impacts, including holy, demonic, and cursed weapons.
· Can never undergo apotheosis.
‘Champion of Terraria’ was a Title that allows the transformation of any race into a Terrarian, which seemed straightforward enough, with the exceptions of the mention of ‘apotheosis’ -becoming a god-and the bit about not being under any god’s authority. Reading the contents of the Terrarian racial gifts was… enlightening. Slayer of Worlds on the other hand, was anything but.
Slayer of Worlds
Feat: Slay at least one of every different species of animal, monster, and boss in the world. (0.1% completed.)
Passive: Can kill the immaterial. Anything you kill will stay dead regardless of revival magic, holy miracles, necromancy, or any other means unless you grant specific permission.
Active: Surpass the [[boundary]] and achieve [[unavailable]]. Permanently gain 0.1 health and 0.1 mana for each separate species you have slain.
(Export list to Bestiary? Y/N)
I scratched my head. “I still have no idea what this means.” I reread the description of the active effect; still no idea, but it sounds interesting. I shrugged and clicked the ‘Y’ option, the line disappearing from the description. As it vanished, the Bestiary app opened itself, its pages scrolling past faster and faster, each of the ‘?’ slots filling with a greyed-out monster name and rough location.
A grin slowly spread itself across my face. With this, it was more than plausible to actually complete this achievement. A flame deep within kindled into wakefulness, a gleam of predatory intent shining in my eyes.