Empires and legacies can be interesting.
Sometimes simple things can either create or destroy such things.
One of the things most often responsible for such is an illness.
Which illness?
Any works.
Illness can create a famine, through either killing or weakening the farmers, or by affecting the crops.
It could kill an important general before a battle and thus demoralize one army as well as preventing effective leadership.
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It can prevent a messenger from reaching the recipient. Illness is evil, most would say.
Illness is to be eradicated, most would say.
But the truth is, many of the powerful men who say this, have an illness to thank for everything they have. One convenient act of god.
How much of it was truly not preventable, one must ask themselves, how much has not been prevented because of plain, old stupidity?
And how much has not been prevented because of maliciousness, knowingly hunting for-profit and expending many lives in the process?
How important is the life of a peasant truly, when his death could bring money into the pockets of a noble or mage?
The answer was sadly quite often not that important.
A being in the void looked at Jonathan.
Full of ideals and advanced knowledge, how many deaths would he willingly expend to reach his goals, and would those goals in the end be worth the expenditure?