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Glossary

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Magic

Magic is something that all of the sentient races can awaken. In general, there are two methods of awakening: one costs money and resources and is generally better, while the other takes time. Nobles awakened with the first method, and commoners who enlisted in the army awakened with the second method. Magic grows cumulatively over time as long as you know the correct methods. As a result, Awakening at 6, like most Nobles, gives you an advantage over people who awaken at 15/20, like most commoners, which allows the Nobles to maintain their Authority and serve as Knights. But, of course, knights don't always defeat commoners.

Magic is used in two main ways. One body enhancement and weapon augmentation, two Spell casting.

Governments

This book features a variety of Kingdoms, most of which are in a similar period, early Greek or Roman governments. Most of these are similar to constitutional monarchies, with various monarchs having various degrees of power and influence over their nations. For this reason, the internal management is very convoluted and relies heavily on Nobles. Who aren't feudal nobles but instead educated and awakened, Serving as knights and administrators in various countries. Nobles aren't titled, but they get to their position by having money to awaken and educate their children. Most of these nations are oligarchies or oligarchal kingdoms, although feudalism remains a key holdout.

AFFILIATED KINGDOMS

Affiliated kingdoms are in a Vassal subordinate relationship to their Overlord. What precisely this relationship entails depends on the respective alliance (all of the overlord's Affiliated kingdoms collectively) And even, to some degree, on the respective Affiliated Kingdom. But it primarily involves providing soldiers when called upon and paying tribute to the Overlord. On the map provided, most of the alliances are color-coded. But to prevent any confusion, I will list the overlords and their respective allies here. If a nation is not included, then that means they are not a member of an alliance, although notably, they may have allies. An example is the kingdom of black alliance with the Uncan Union.

This text was taken from Royal Road. Help the author by reading the original version there.

Kingdom of Antlatur Overlord

Kingdom of Cabela

Kingdom of Monica

Kingdom of Unica

Kingdom of Emmon

Kingdom of Hayton

Kingdom of Esterberg

Kingdom of Jax Overlord

Kingdom of Seltica

Kingdom of Trax

Kingdom of Thar

Kingdom of Coax

Kingdom of Carimesia

Kingdom of Mudria

Kingdom of Tarreo

Kingdom of Utrex

Kingdom of Sacia Overlord

Kingdom of Orsos

Kingdom of Medma

Kingdom of Feltass

Kingdom of Paxeus

Kingdom of Triton Overlord

Kingdom of Manoa

Kingdom of Hulon

Kingdom of Feton

Note: The Kingdom of Triton has additional Affiliated kingdoms that are not included on the map.

Kingdom of Cestia Overlord

Kingdom of Mtestia

Kingdom of Ertuel

Kingdom of Certuel

As the story unfolds, more detailed explanations for the respective alliances, the magic system governments, and so on will be provided. This map is subject to change as the story progresses. It is also only a part of the world and only a part of the western continent. I will add updated Maps where needed

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