It was attended. A man’s inner satire once more playing the role of the main hero surrounded by many heroines. The date had lasted three hours sightseeing the landmarks and oddly places of Lasting Autumn. The sunset brought the good mood. There were a great bundle of stores one would believe not to exist. Melony was enjoying the date though Seneth notice it was to get a hard working man’s attention, a good man she liked. The constant pushing, the constant showing, and boy, the constant semi-glare upon this one particular man making breads to sell for the day. Even the artisan had glance at her multiply times yet couldn’t think of anything to act upon. Yes, was I not stupid and play along? Ah, the lonely heart at work . . .
There were familiar faces including that of the Scarlett Alliance, Gold General, Phan and Third Rank, Joshual setting up a tea party for their long-waited festival. Joshual talked a bit to Melony. An info that I might find useful but for now, had I left it alone. The date was surprisingly long and we sure did not kiss under the mistletoe nor in front of the fountain. Said we to meet at other free times and left to take care of her own business. Went she into the Magic Hat Store where we departed. I went on my merry way. Going on a date sure dost give a huge boost to a man’s confident.
Now at the Court of Guild extension @home.
“It has been two days. He haven’t show up. Maybe I’m not needed in his guild. Nuj must hate me too.” Softly said a poor dirty girl. Her clothing was dirty enough to know that she had slept in the forest, saw Seneth from the very beginning from the third level.
Other applicants were waiting for Nuj. They saw the duel from the live magik vision. A bootleg of what had happen. There was no signs of the lord. Korimi came and apply for a guild as well. The lady on the counter ask for the name. He forgot the name of Seneth’s guild but gave his best description of the hobo and filled the paperwork. Pronouncing the name was hard for him. Korimi called our hobo,Yinef. Kobolds get tongue tied with the letter “S” at times. Young patriots waiting in the sub-tavern was anxious.
“O me, you little kobold too. There will be a fair share of competition. I wish you luck. Mister Seneth will be in joy to know.” The counter lady happily said and came the head counter. Korimi went to the tavern to wait.
“I have inform the cats of the Sipth. Master Seneth will be on his way.”
“He better remember!” She put both her fists at her waist. “You see there, Samuel. Bless her hearty soul, that poor girl s’been waiting for two whole days. I heard she joined some shady guild in Mathis Telus and ran here to Lasting Autumn looking for work. (Sigh) I pity her life.”
“Why not apply for the school guilds, Tabatha? That would make more sense with a good source of revenue. Finding work would be a whole lot easier.” The two counter clerk whispered.
“Sheesh, have you not heard? People whose heart shriveled doesn’t want to be in the spotlight. That child wanted to join Mister Seneth’s guild was due to that recent kidnap. Have you forgot? She sees strength in him and his guild is hardly well known. Still, I wonder why she called him Nuj?”
She heard. The self-conscious girl coward her head, believing the guildmaster will not accept. In the other guilds she joined, the young lady was turn away by failing many simple request and endangering many guilders along adventures. She is a klutz at time and ran away from her problems into a shady guild. For Korimi, Master Florge granted him leave from the knight guild that he had always wanted to quit. Korimi was a misunderstood kobold. He wanted to be a scholar knight to impress his father and mother. To become a role model for his younger brothers. There, they both sit together and introduce themselves and became quite good friends within the tavern.
Meanwhile, Seneth was looking for a blacksmith to repair the broken heavy blade. He came upon a small smithing workshop of at least ten members. He heard their price was reasonable and their works are top quality. Though rumors of their store was a three and a quarter stars rating due to some dispute with the other larger smithing guilds. The best example would be a business that does not like competition and did bad things behind the scene to weed out their target from the common markets. Nuj enter their store and the chimes rang.
“What can I do for you mister?” said the owner. Seneth show the blade he was carrying from behind his waist.
“No need for fancy extension. Repairing the blade as it is. How much would it cost for a simple repair?”
“Hmmmm, this weapon is beyond repair.” as he microscope the cracks, “You see there, lad. The core is already cracked. Who ever was the previous holder had no will.”
“Will? What do you mean?” Nuj was confused.
“Don’t tell me, you haven’t heard of a lunaward before friend?”
“Nope, I am the newest edition in town.”
“It’s weapons based on wills alone. A weapon created from the geopolymer bone nails of Lunith Eastern Firecrowns. Rock dragons they are called in the west; rock beasts are known best in the east. The stronger your will is, the better the weapon function. The weaker your will, the easier the weapon breaks from usages. Fascinating concept that the coal-covered smither Orthol cooked up I must say. A living weapon that knows our feelings just by the touched of our skins! There are other functionality from the artifact but most were used for that purpose in mind.”
“Fantasy inside fantasy. Has that ever been done before?”
“This is reality we’re living in, my friend. Though I do find it interesting that you possessed one in your inventory. These weapons aren’t the towns favor. Unpopular just as dirt. You might as well use it to your advantage."
“The reason?”
“To the untrained eyes, it’s weak of status. Such old treasure that grows when one is accustom to its ever-changing learning curve. It is hard to learn many skills from different trees, ha ha. You don’t see people these days wanting to grasp all knowledge in the world. Not enough time I say or it is jus’t a pain.” The smithmaster pulled another tool to check the weapon.
“Oh, don’t mind me. I like learning new things. Makes you smarter until boredom sets in.”
“Huh, aren’t you one happy fella. Wise men don’t hear people talking like that nowadays. Hmm, it’s possible to extract the core, however, the heart of the weapon will change. Would you still be alright with that?”
“Sure, why not. What about the blade itself?”
“The recent cracks from the blade was from you, mister. Don’t worry, the blade will break away and rebuild itself slowly into your personal fighting style. That is one of the weapon’s treasured. I once have a customer with a lunaward ages ago who’s spear became a wooden stick, and no one knew of its properties until he told me himself after changing his profession. No harm in that. Ha ha”
“It would be nice to have a weapon one could mistaken for.”
“My, why did you not say it in the first place. I have just the thing for a smart mind. Wait just a minute.” The smithmaster went into the cellar.
While that was going on. My visor had been glitching off screen right before I enter the workshop, did I did tap it twice. A giddy knock did not refrain from the bleeping encore. Could it be something I missed?
The mask was, how I should but in simple terms; ah, yea, was as a setup of three large display monitors, curved. This felted phenomenon, the glitch was happening on the most left. There was a menu I did pry. Couldn’t say I was not a curious man and decided to ping upon the illustration, accepted this lowest childish gift. For what doth it profit a man if a gift is bestowed upon him, and he receive not the gift? Behold, he rejoices not in which that is given unto him, neither rejoices in him who is the giver of the gift.
It opened a small clear pockets of intelligence, itemize party and guild members. Was I shock to find subtle news been overlooked. The days traveleth upon the country’s border did I wonder in the network slum of this articulate mask; found catalog displayed were mismatched or had been deleted. Like slum; like ebb. Messing around would be best and so I continue my barrages of unskilled labor in encrypting alienated works. Yikes! Lost my fortitude in holding this single hill exploration so like any other confused subject, you close the program. There was no exit therefore I had back trace some guesses that had led me to this.
It was the main party menu. Goodness, you would not believe what I’ve found. A list a people who are still in a party with me?! A maximum of nine party members?! No, it was not just three, four nor five but nine. Nine! That is something new in a MMORPGs nowadays. And those members were not of my guild mates. A light uplifting BGM played in the back. Similar to Investigation by Yuki Hayashi followed by something similar to Snowdrop by Fanny Fink. And when I had found some clues about the sea of children, the second played, in which I will not explain to the readers yet. Here was what I’ve found from my own secretive investigation. If this inner geek writing bores thou, skip to the next chapter. Up first is . . .
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Character: Tsanami Shihorie Nu
Code Name: Kaguya
Class: Moon Mystic
Ability:
The Player’s Biorhythm stays at high peak during the nights, regardless. Difference of Moon Phase affects the Player’s Spells and their projectiles. Spell actions increases by 4-10-20 units per lunar phases.
Full Moon :
* Scholar Tier Spells or less, cost reduce by -33%.
* Ignore some Spell chant; increase early cast by 1 second for Scholar Tier or less.
* Increases auto-tracking Spells’ projections.
* Player can quick cancel Spells.
* Auto-Recovery MP and TP +10 per 10 seconds.
* Gain the ability, Auto-Speed Hop.
Half Moon :
* Increases auto-tracking Spells’ projections.
* Player can quick cancel Spells.
* Auto-Recovery MP and TP +5 per 20 seconds.
* Gain the ability, Auto-Speed Hop.
A Third Moon :
* Increases auto-tracking Spells’ projections.
* Auto-Recovery MP and TP +2 per 30 seconds.
No Moon :
* Spells cost +60% more per cast.
* MP and TP depletion -5 per 10 seconds.
* Evasion -25%.
(Awaken) The Player’s jump skills will auto-dodge incoming physical projectiles regardless.
Gift: Mind Rest
Ability:
Auto-Recovery MP +30 per 45 seconds. The Player cannot be control by enemies or taunted.
Auto-Traits:
Spell-Duplication
When spell cast; 9% of additional cast w/o cost, 3 second delay. Delay cast is activate from the same position that the auto-trait fulfilled the requirement. Targets the last enemy the Player had targeted with the spell. If the target enemy is not in the vicinity of detection of the Player, target a random enemy in the vicinity. If the cast was a non-target lock on, delay cast activate from the same position that auto-trait fulfilled the requirement.
Butterfly Effect
Auto-Recovery: MP, TP and BP +10 per 25 seconds. The amount recover is base on the Player’s level. 30% chance, magical ailments inflicted to the Player will also inflict the caster and reduce 1/9 of the caster’s HP and MP.
Illusionary Midnight Steps
Active Weathers: Player’s Tactical Speed and Evasion by +25%.
Active Terrains: Player’s Movement Speed and Evasion by +25%
No Active Weathers/Terrains: Reduce Evasion by -75%
Crafters’ Pulse
Enemies’ physical base attack, 60% auto-riposte (immune to other damage than the receiving enemy when activated.) Physical range attacks, 40% deflected; if 2 attacks are spam within 1.5 seconds in range of detection; 1 meter for physical attack and 7 meters for physical range attack. The Player gains no food icon nor debuff from food consumed.
Clear Foresight
When the Player strike, if physical damage is below 20% of the enemies’ total Attack Status, the Player gain these effects:
* Damaged enemies has a 27% of flinching from the Player’s damage below 20% of the enemies’ total Attack Status.
* Recover 3 TP per attacks for 5 seconds.
* Tactical Speed and Movement Speed increaseth by +50% for 5 Seconds.
Weapon: Righteous Bomi Staff
Effect(s):
Unaffected by Terrain and Weather Instant Death and debuffs. When the Player recovered TP and MP simultaneously; increaseth Tactical Speed (TS) by 2% per active battle. Max TS gain +20 % from this weapon. This secondary effect only applies when the Player is in a party.
Memoir Attachment: Mirror of The Moon Lady
Effect(s):
Double the Player’s TP. The Player’s Auto-Recoveries: -5 seconds.
Strategy:
Gain attributes and strength fighting in tough terrains and weathers. Lure enemies into terrain battles and suppresses enemies’ low tier spells. Neutralize magic spams.
Cast high tier AoE to scatter hordes of enemies. Tactical Speed field maneuvering. Character mostly focus on single spell attacks and in-range magic attack support.
Nibble against tough armored opponents. Close combat magic user with a variety of level tier fast spells cast point blank. Range fighter when there is an opportunity for a knockout.
. . . . .
“Shinouh?” said I. Have I not second guessed myself. The latter days? The young adult days. During the college years? The days when Hiku, Gregory, Macbeth and I tried to make our own advance MMORPG within the art classroom, met her peeking through the front door? I hate a catch-22!
It’s gotta be her. Shinouh always had an interest in moon phases, staring at pictographs of popular eastern fairy tales, Kaguya. I mean, come on! Giving us code names? That is so totally Macbeth’s idea. Tsanami was the nickname Hiku gave her. If she is here in this world, then where are the other four? Considering a boy’s argument I had with Ryem long ago, I doubt we’re on good terms.
Anyway, lets move on. I’m sure I may find something down the line. Next.
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Character: Maxfell Brain Ecclesiastes
Code Name: Mister Cherry
Class: Enchanter / Necromancer
Ability:
The Player is immune to self-damages derive from spells. Boost buffs to party members +2%; Boost to the Player +5%.
Fiend Summons will not attack their summoner, group factions nor party members. Player can control and command Undeads in the vicinity and allows the player to read and understand Evil Tomes. The player cannot be Curse by enemies’ arts other than by their own skills, spells, weapons, armors or items.
Gift: Alive Again
Ability:
If the Player is K.O. in one strike or cast with full health or by the effects of Instant Death, the Player would be resurrected nearby with up to three Fade Skeletals with levels equaling the Player’s level +3 additional for every resurrection until the end of battle. Only six Fade Skeletals can be on the field active per party.
(Awaken) Unaffected by Poison, Petrify, Fear and Drain ailment; The Player takes twice the damage from Light attribute attacks, but enemies who dealt the damage has a chance of accruing Curse ailment, 2%.
Auto-Traits:
Pin-Point
Locate specific classes within the Player’s range of detection. Access the Trait Menu for further customization.
Greater Vision
Increaseth the Player’s vision and detection range +15 meters.
Magic Exhaustion
When spell cast; 11% chance of draining random enemies’ TP as cost within the Player’s field of vision equal to the amount. Enemies’ Sage tiers and above activate in the vicinity of the Player may heal the Player’s TP. The player takes +80% more base damages; reduce Player’s TP by 10 points every 5 seconds.
Magic Ranger
Non-damage base spells ranges are equal to the Player’s maximum vision.
Chant Standby
Selected spell chanted without time limit but cost thrice as much and drains Mental Points, Aptitude Points and Exhaust Points. Access the Trait Menu for further customization.
Weapon: Aegislayd
Effect(s):
Player can cast up 2 non-damage base spells at a time; cooldown: 3 minutes. Immunity to Instant Death skills/spells and Dark Magics. Access the Weapon Menu for further customization.
Memoir Attachment: Telekinesis Port Shards
Effect(s):
The Player takes +300% more base damage. If the Player would receive critical hits, null the damages. If the damage is null 10 times, randomly transport to a safer location nearby.
Active Spell List: Spell Pool (15)
Glyphfrone (Spell Cost: 85) Range: 9 meters
Damage the Player’s Health by half; 100% Mute target enemy with the chance of ailment, Curse 3%. This spell cannot be deflected.
Zalkeil Ryhaa (Spell Cost: 64) Range: 20 meters
The Player quickly pull out the head of a formidable dead giant from the ground and sear a braking beam of horror at the opponent. Chance of ailment, Curse 5%. The head of the giant can be used as a natural shield against physical attacks for the duration of 3 seconds or until broken.
Ishem Lfgunos (Spell Cost: 32) Range: 2 meters
The Player quickly jump into a shadow cast nearby excluding their own. The Player can move along any shadow casts for the duration of 4 seconds +100% Movement Speed. If no shadow is available, the spell fail but cost will still be taken. If no shadow is present when in a previous shadow, the player is force out from spell action and takes 30% damage equal to their spell stats.
Phaust-Sirl (Spell Cost: 24) Range: 15 meters
The Player attacks the target with a random placement chain from the earth consumed with thorns and undead body parts; follow the howling screeches of hungry spirits and the head of apparitions from the earthen portal. Chance of ailment, Curse 2%. If enemies are hit, no movement for the duration of 1.5 seconds.
Veil Thulre (Spell Cost: 50) Range: 12 meters
The Player can target up to 3 enemies. Summons 5 ghastly dark braids from shadows near the target(s) each; hold the targeted enemies in place as long as the braids are active. The enemies can still move around but are much restricted if their strength is higher then the player. Each braid that is destroyed, drains the captured enemy of 10 Mental Points. The Player recovers 10 Health Points for every braid destroyed. Fire attacks null the effects; Fire coated defenses are unaffected by this spell attack and effect.
. . . . .
Summons:
Muddy Jell LEVEL 50 Class : Liquid-Type Attribute : Earth
The player contract summons two Muddy Jellmen.
Solomondrake LEVEL 75 Class : Reptile-Type Attribute : Fire
The player contract summon the King of Pyro Lizards.
Guakushudo LEVEL 100 Class : Undead-Type Attribute : Dark
The player contract summon a vengeful skeletal monster of wrath.
Data Info:
An intelligent fair undead lad who favorite milk more than blood. Being a dead man, one is bound with a never ending battle with rotting teethes. Will it be unattractive to find sexy ladies with holes in the mouth. And does old ladies, ages of 55 and up, preferable up to 80s, are his specialties. He lust after women of these ages. Their aura is young and most mature, most clean and refreshing and does it not stink like his kinds, them old undead hags. He loves the living more than the dead because they are hyper and active in the bed, more to satisfy this young lad. By the days, the boy is a cologne maker by trades. In the nights, a server at an unknown brothel, The Hardy Hard Cowboys, bromance edition, catering to old lonely women, an occupation one will not discuss about. Had the boy repent of his prostitution ways when Seneth and Mercury used him to extract information from a noble who likes young girls. His house was caught in a firestorm from Broggy.
“Hmmmm . . . ? Mercury? Broggy? The special boy trolls players who’s builds are high critical hits.”
That was about it for this character. Others pieces were quite a glitch. But whoa man! This guy must’ve been a support player who focus on field presences, “beefing up” weaknesses and commanding curses. Those weird arcane names. I get the feeling the young looking man is very technical. His arcane list of wordings remind I a bit of the anime Zatch Bell. That is, to say out loud your spells with the echoing enhancement. Lets move on shall we?
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Character: Terkus LeoOnibarge
Code Name: Hebrew
Class: Counter-Beast Ravager
Ability:
Counter and Break Combos that goes above 20-hit chains of all the enemies in the vicinity, 5.5 meters. Breakage of the Player’s weapon durability does not change damage values. Damage dealt +10%.
(Awaken) The Player will not enter into different rate of Sluggish as AP drop below 30%.
Gift: Beast Mode
Ability:
The Player’s attack speed is reduce by 30%.
When Hit Points are less than or equal to 25% of the total, the Player gains these additional abilities:
1) Skill damages are triple; cost of skills are cut by a third.
2) The Player take 90 to 95% less physical damage the lower the health. Enemies’ damages are no lesser than 1.
3) Gain the hidden skill: Thank You!!! and gain the hidden skill: No Escape!!!
4) The Player cannot block.
5) Immune to Physical Ailments; Resistance stat becomes 0.
Auto-Traits:
Slow But Deadly
Reduce the Player’s attack speed by 15%. Increase physical damage output by 10% with the ailment of Fear. Succession rate: 1%.
Hyper Movement
Increase Movement Speed and Skill damage by 1% for every critical damage the Player takes per battle. Cannot be staggered. The Player has advantages in stalemate lock.
Sluggard Arms
Reduce the Player’s attack speed by 55%. The lower your health, the higher the damage reduction; divisible by 2, 3, 4, 5, 6 and 7. Enemies’ damages cannot be lesser than 1. Round up to the nearest whole decimal.
Berserk
When Health Point is half or less; Skill damage, +10%. When Health Points is 10% or less, Skill damage +90% instead. Player is susceptible to Instant Death arts +25%.
Greatest Dirty Play
Skill cooldowns are reduce equal to the Player’s total attack speed reduction; 1-99%. Critical damages the Player taken +100%; the Player’s magic pool is locked.
Weapon: Buster Fan Wedge
Effect(s):
This weapon skill can be thrown at the enemy mid-range with half the damage. Player will be unequipped but will auto-pickup if nearby the weapon or auto-return within 2 minutes when the Player is not engaging the enemies. Increaseth the Player’s Movement Speed by 12% when thrown for 30 seconds.
Memoir Attachment: Synthetic Aura Artes
Effect(s):
The Player can use weapon Skills even without the weapon equipped. If so, total damage is drop by 60%.
Active Skill List: Skill Slots (20)
Lion Sweep Tiger Wind *Combo Breaker
Raining Badger *Supremacy *Beast Blitz
*Counter *Wolverine Super Chop
Spractal Claw Mighty Fold *Dread Lock
*It’s Over!!! *Jaguar Liger Bomb
So, the middle-age dude is the ultimate defensive skill spammer of the group. Just looking at the damage stacked, likely the humanoid beast mode gift was designed purposely to one shot players just with high damage countering and riposte. How embarrassing if one is to be K.O. by their own strength from his deadly skill counters. His regular attack speed is shamefully slow from all the stack. But, other than head-on skill collision, he is feeble in defensive stats without the auto-traits supporting and with one particular affliction, Instant Death. Learning one of those affliction is a huge asset in a challenger’s arsenal. For range-style players, the ability to lock out his skill set or pure magic builds should be key factor to stop his display of flashy performances.
How do I know such detail about these characters you ask? Their profile status bar had a picture of them as well as a full length artwork of them to the side of the Party Menu from selecting specific player tags. An abundant of pictures were shown but it was glitched. If this was an anime or a completed picture book with detail in writings, you could see them as well.
Okay. On to the next one.
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Character: Luegur T. Wineforge
Code Name: Don Quixote or Brown Bear
Class: Tanker Lord
Ability:
Allows the Player to equip an additional heavy weapon and/or battle shield instead of a sub-weapon. Physical defensive valves +50%; Resistance, Psyche and Rebound -50%.
(Awaken) Player receive no additional damages from the back or the side instead, -35%.
Gift: Repose Reasoning
Ability:
Triple the Player’s Health Points; damages to the Player’s Mental Points are triple.
Auto-Traits:
Tradesman
Steal the enemies’ stat buffs who’s targeting the Player; targeting enemies’ stat buffs that can be null are negated. Countdown will still continue. The Player must have no buff active from party members to trigger this trait.
Intimidation Stature
Enemies must target this Player in order to deal full damage. If not, -55% of all damages total. Player is susceptible to magical ailments +150%.
Patrician of Vigor
Recover 1% of Health Points and 2% Mental Points for every enemies’ attacks blocked. The Player cannot gain Boost effects from party members or group factions.
Battle Rider
The Player’s Customize Mount will fight in battle or battle separately. Access the Trait Menu for further customization.
Ultimate Defense Grade
Player’s defensive values are treated as damage values instead. Unaffected to knockdown if the Player’s Strength is higher than the enemies’ who would have inflicted the affliction.
Weapon 1: Fae Myth-Laegius
Effect(s):
Regenerate Health Points; +2 every 3 seconds. The Player’s equipment durability are reduced slower, -20%. Damages by this weapon apply the effect Corrosion.
Corrosion : Deals small damage to the enemies’ armor durability; +6% chance to break the enemy’s weapon in stalemates and +2% in clashes; deals additional small damages to the enemies’ guard.
Sub-Weapon or Weapon 2: Fae Lynari Buckler
Effect(s):
When blocking, the Player also provides wider protection against attacks to party members from behind. The Player’s equipment durability are reduced slower, -20%. Player cannot be Riposte, Knockdown nor Knockback equal to or greater than the enemies’ Weight.
Memoir Attachment(s):
Best Friend Ribbon
Add the Player’s maximum Health Points to Mounts’ Health Points.
Defensive Fig Stone
Mounts take -85% less damages as long as the Player is mounted.
Mount: Shaiphorse
. . . . .
The mount had a set of effects for the player. Each pieces that you can decorate your little pony with, is an addition to your stat. Kinda over power I must say. Isn’t that the same with all players who plays MMORPGs? The items wasn’t elaborate enough to make out these savvy tech lines from the memo so I left it blank. Man! How tanky can this elderly get?
Not only Don Quixote using a lance and a buckler; he is, in fact, had two other spare weapons he can manually swap in the middle of battle.
Those two weapons are: another form of battle shield that requires two-handed. A thick shield that budge out the front, design to skewer larger enemies, likely dragons and some form of giants, and to break formations. A bit of a sci-fi mecha shield with devastating coverings and boosters, to extreme dashes and exertions, to ram targets along with the self-skill called “Exert Growth.” In which, makes the player larger than life. From this point, Brown Bear here, knight armor designed after quick, movable, slim mechas, as I testify, a huge tank train with the full armored piercer, some laser gun properties, running along canyon drops, re-directing its momentum toward whoever is the lucky target in the ditch. How devastating. Fortunately, the shield weapon requires the player not to be mounted.
And the second is a fortress battle shield with cannon properties. Can it be change into a deadly cannon lance. Not much is say about this one other than usage of distant and hard-to-reach area fights; manual defending blocks all magical ailments chances to the player and to those who may receive from behind; and can manually defend and attack simultaneously with the other equipped weapon or with its cannon properties that this great shield provides.
One fellow wizard would assume the rarity of them items. Both are in the rare case. Not nearly to supremacy. Starting off from least to great. These are the categories under weapons:
Forsaken, Trash, Useless, Standard, Ordinance, Parent, Rare, Amity, Record, and Sovereign
These fellowship of friends or strangers. Still, never did made any sense to why they are in a team with I, an out of place hobo of the realm. Who are these comrades? Assuming that their Health Points are not fully healed, would be quite delicate to believe I’ve mind warped back to the past to fix something? Could be. So many questions unanswered. And my wonders may had been answered.
Viciously pop-buzz a game movie scene. It was I and the party, we are the last hidden boss of the area, at the end gate known as Destyndia on journey’s through. That moment my group and I were searching for relics, treasures, before Naxis archaeologists and military graded desert commandos excavating the site. That was the vibe I inherited from this fifteen minute long movie. An entourage of players, hence gamers, arrive at the partly descended subterranean desert scene, this hypogeal wasteland, with no end into the dusty darkness ready to claim treasures for themselves. Very daunting presence loom over the nine of us. Yet, let it not bother the balance of good teamwork.
From edge of mountains to the bedding of the sea of desert was a boss battle of this section. Other scene had cut in with mild explanations. Then as it was time to engage came my party members; seeing the players above a hill structure with their fashion armors and mismatched; raised the group as I called the party by their favorite naming in this order following their limit actions:
“Leugur, Terkus, Brain, No Mercy, Phillip, Hestia, Ib, Kaguya. Looks like we have competition.”
And so the camera went behind the mask, sitting in the darkness was my unmistakable “smile” and canine teethes. They all gotten up from each called and majority did got their weapon secretly brandished followed Hestia morphing voluptuously with her hands at her face and the neck later.
That was the jist of it. Must’ve been the search for the 109 known of the 271 elderfacts. My corny high school days of creating great items such as the legendary Fanny Pack, Ishop, an unlimited inventory in exchange for having no currency; or Elsthilmor and its brother, Elsthirmor, the legendary bug lances. Feed a bit of your blood and will it change, form, harden into a scythe-like spear or a scythe-like halberd for limited contract.
“W-wah?” I lost my sense.
If the players defeated the whole party of mine and was I the last to stand, a small in-game blended movie clip is introduce. Stuff happens that utterly will destroy my confident in giving you readers what you want. Simply put and nicely said without giving away the climax, the leader of heroes gave me a straight up thumb’s down while I am on my knees catching breath. A good distance with the dust shewed. In latter moment I said, “Awaken thee, edgy Edgelord scenerio. Hast thou sang the hands of lasting pyres.” My moment chuckled. The hand to face. The left eye socket widen.
“CRINGE!” I thought.
Now the focus was of the fashion knights, gamers that is. Was the game told they to jump off the cliff and fight! And so they proceeded to and along the bottom roads, no damage to the avatars, rushed as a whole. These gamers went into the Destyndia Gateway and met I on the other side in roars of the battlefield as all brandish their weapon in the epic run. The gamers morale was high.
Into this gate was an open prairie, sided by the blue mountains of an arc, and the skies are reign in beauty where the final battle is held. I was of the last to defend the honor of passage. A hobo in ties with the sea of heavens. Anything goes! It is surety that a favorable man such as I will not defend along. And did the power of friendship manifest; the sprites were magnify; the Lords of Nods intervene in their dues; the cloud whale’s appearance; the era of the Babalon Ghost/G.H.O.S.T/G-Host and the Summon No Jutsu Arts!
“CRINGE!!” said me.
There were fathom things I did, as well as the camera adjustments, and all the unnamed things to the incoming flux of players and terrains; to the first contacts on foot, horses, flying creatures and objects that can only be shown in 2-D animations. The meancing fortook chuckled led I to said, “You shall not . . . PASS!” And burst to different targets doing what better seinen animes does best.
“SO CRINGE!!!” I was mentally dying. Taking out the leader with a sword skill called, Cringe Sword did not help either.
And the theme? “Prairie3” by PeriTune. There are changes would I like to make is some areas. And as to add a unique guitar tune to tickle the soul backing the original. A cello to massage the mind at the low ends. An oboe to softly plays one’s emotion. All in uniquely rhythms and remade for full-on battle scene. The hand bongos needs to work up an appetite. Others will I not list for time sake.
Now, I was defeated by the faction in the end. It was they, who had challenge hardship of this battle that are rewarded with a copy weapon, armor, skill, spell, or auto-trait of the selector’s choice from my group. A fair well gift to the fashion players, knowing that hardship and cries they will endure in the following Labyrinths of no returns.
I got a feeling. This party of mine was place there to prepare players of forty-five count; and teach them to work together deep within the hypogeal cavern system. Give them a taste of what is to be expected of enemies, bosses and terrains. All the puzzle solving until the end heading to my party. Lets say at level 100 ascension? Then the first one hundred was the no-sweat trial, I am invincible, tough but rewarding mind set. Whatever was behind me and the group into these next cavern floors will take a large leap into strategies. When time do come for me to make the game, so shall I fill in the smaller and greater details.
Oh the memory came rushing back. The statistic of a lonely gamer who has not log into a save game data for, shall we say two years, savoring the progression made ages ago. Checking every little details, locations and trying to remember what the heck he was doing! Surprising to know, ‘tis an event of the millennia. What’s old is new; what’s new is old. No more than a summer’s melancholy afternoon.
The tank riding a battle horse. How I like that concept. If defensive builds are slow at heart, add a horse for speed. These players have some interesting builds with full-on stat buffs and armor set customized. Onward to the next victim children.
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Character: Kano-Basho “No Mercy” Luchischella
Code Name: Mime
Class: Barrier Master / Shay Priestess / Exorcist
Ability:
Cannot be sneak-up from behind, barrier wall will activate; Force Back or Containment.
Wild beasts may join and protect the Player in battle if the Player had not killed nature animals. Active plants in the vicinity becomes Guardians and healing pots for the party; Dead plants in the vicinity may attack the enemies nearby. Detection ranges; 8 meters
Enemies’ Summons will not attack the Player. Damage taken from Spirit and Demon enemies -90%. Damage dealt to Spirit and Demon enemies; +32%
Gift: A Prayers’ Worth
Ability:
Allows the Player to access higher tier skills and spells for secondary and third classes. Skills and Spell damages are cut in half. Skill critical damage, -100%. Cooldown for Spells, +5 seconds.
Auto-Traits:
Silent Caster
Player cannot be Mute during spell chanting. Spell cooldown +4 seconds.
Devoted
If the total Player’s Advance tier or lower spells’ cooldown reached +15 seconds or more; chant greatly reduce and cast cooldown becomes 2 seconds for 15 seconds, regardless. The Player can cancel spell chants; when re-chanting the same spell canceled after cancellation, chant continues at the seconds left off. Otherwise, omitted.
Expel
Range of detection; 13 meters. If the enemies attack or uses skills/spells in the same pattern three times, randomly one skill/spell of that variable will be disable for 5 minutes. This trait does not affect some bosses. This trait does not apply to enemies with higher Faith than the Player.
A Duty to Protect
Barrier Spells last longer +6 seconds. Barrier arts cooldown +3 seconds. Healing percentage effects of the party +3%.
Lingering
Player can move around freely when chanting. Auto-recovery spells last longer +5 seconds.
Weapon: Shikigami Tags
Effects(s):
When the Player’s Heal spell heals a single target; 10%, a Shikigami appears around the caster. When the Player Heal spell heals the whole party; 5%, a Paper Shikigami appears around the caster. Removing this equipped weapon will recall all summoned by this effect, regardless first.
Shikigami :
Creature will attack nearby enemies, 3% chance to Cripple the enemy; creature will counter high tier spells or copy a spell randomly; creature will auto-heal nearby Party members’ Health Points by 250pts 4X for every 10 seconds then a 40 second delay. Healing art radius; +2 meters. These value cannot be change. Only one Shikigami can appear at a time.
Paper Shikigami :
Creature will nullify Rot, Curse and Fear ailment for a single party member when inflicted. Paper Shikigami expired when one of the named ailment take hit. Maximum of nine Paper Shikigami can appear.
Memoir Attachment: A Touch of Godly Parchment (Mixed Type)
Effect(s):
Increaseth Player’s healing percentage effects +1%.
Short range Barrier arts transfers the Player to the designated party member.
Item Bag:
Wood Spectre and Spirit Seeds : Amount 30
Randomly germinate either Dead or Active Plants randomly around the caster during battle. Sprouts rapidly grow in 3 minutes. Plants stays on the field for 15 minutes or until the Player leaves the distant area for 15 seconds.
Summer Rain Bubble Pouch : Amount 45
Make the Weather Sunny and Rainy simultaneously for 5 minutes with a range of 20 meters.
Shikigami Shield : Amount 12
Make a contract with an Armor Shikigami for 20 minutes. Item is consumed. Armor Shikigami can be selected to chase targeted enemy or set to guard the Player. If target is out of range; the summon will transport back to the Player and change to guard mode. Only one Shikigami Shield can be active at a time.
. . . . .
I see. A healer and a barrier class who is dedicated to fight apparitions and poltergeists; goodness, to fight devils and cthulhus. Now, this character is a bit strange. She is as the class she selected but dress more on the line of mages and sorceresses. Her weapon though are paper tags, her sub is a magic rod with a special unique configuration. Kano-Basho, her skills are not fully shown. The elemental artwork could be define and probably one could guess. In them was Fire, Earth, Wind and Water; the basic for magic users. How could it be? Using other classes’ magics? Navertheless, have I deepen my check.
I was quite astounded. All players have a slot of free skills they can acquire out of their normal classes. It is a total of 6 slots available. Some 10 slots but it is undetermined at the moment. If a healer wants damage spells in case things went wrong on the battlefield, will it serve its purpose. Or whatever is the playstyle among groups and single adventurers. The technical things behind it, I do not know.
To have three classes to choose from, sign me up. There has to be some form of gimmick in this of course. And sure did. With her gift selected, I figured there was some setback. According to my understanding just from the judging of these abilities, I say that a player would be limited to how much accessibility they can acquired for class skills or mayhaps, limit skill trees? Just a possible assumption. First class must be free, secondary is semi-limited and third is much restricted. No high tiers of arts allow?
Many would love to build a class of three. But I do believe the game would have some hidden treats as to, how should I put it, persuade players to maybe choose two classes or heck, why not just one class. Staying true to your class must have its own potential growth mechanism. For say, an example, going beyond the limits of the single class with skills/spells, special higher tier unlocks, or and brand new field of hidden skill tree. I will never know.
But with Maxfell two class choices, it is safe to bet, did it brought out the awakening ability for Gifts. It is reasonable to assume. One class awakens your main selected choice, like the character Terkus, Luegur and Tsanami. With three classes selected, allows the player three sets of class ability along with a gift but no awakening. Good trade?
The selective wordings. Lock, Null, Disable and so must have there own quirks in the game too.
This girl’s class combination is decent. Though you can never be sure what will be change in the future. The game is already glitching. A good sign of bad management. Lets continue.
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Character: Yestia Lemmi Monkglaive
Code Name: Grandma Hestia
Class: Closed Gunnery
Ability:
Weapon reloading is reduced by 20%.
(Awaken) If enemies targeting the Player, in activation of Technical Speed Skills/Spells within detection range 4.5 meters, Player gain Combat Stance and Awareness Ability. Ability last 5 seconds.
Combat Stance : Auto-engage attacker from non-engagement.
Awareness : Increase hearing direction.
Gift: A Granny Ladies’ Charm
Ability:
This gift is only available for elderly women characters. Cannot be null, copy nor taken unless the enemy is also an elderly women. Boost buffs for this specify gift cannot be remove. Allows old female characters to transform into their ideal youth in battle and outside of battles. The Player gain the Swift, Horny, Catwalk, Seductive, and Keen buffs. Male characters physical Hit Rate; -40% unless their Honor, Diligence, Wisdom, or Endurance stat is higher than the Player by at least 30%. Allows the Player two more additional Traits.
Swift :
The Player gains +15% Speed Attack and Movement Speed.
Horny :
Only affected when Player is engaging in battle. Range of detection; 1 meters. This effect chance activate when in range. Male Characters near the Player may lose interest in fighting and idle for 3 seconds; 20% chance unless the enemies’ Will or Faith status is higher than the Player. 10% chance to Confuse Female Characters and randomly changes their Biorhythm.
Adrenaline :
Total damages to the Player taken becomes 85%. Range of detection: 4 meters; For every Male Characters in the vicinity, 10% chance random Male Character in the detected area will take the damage the Player would had taken.
Seductive :
Range of detection; 4 meters. Male characters critical rate drop by 10%. Male Characters near the Player; Defense, Guard, Countered, Anticipation and Resistance are reduce by 35% and cannot block. Female Characters defense drop by 10%. Female Characters near the Player; Attack, Might, Technique, Range and Magic are reduce by 35% and their Dodge stat is null.
Keen :
Player’s Hit Rate cannot be lower.
Auto-Traits:
Grandpa and Grandma Knows Best
This trait will not applied if the enemy has higher Knowledge and Intelligence than the Player; the Player’s damages may hit through other defensive stats rather than the defensive stat of the type of weapon the Player has equip.
A Women’s Ravished Love
This trait is only for female characters with age selection 20 years and up. Changes the Player’s grabbing animations. Intimate Skills drains the enemy’s HP fastly and recovers the Player’s HP equal to the amount drained. If healing exceeds maxed HP, so will MP be healed instead. If the enemy faint by the Player’s Intimate Skills, the Player gain damage immunity for 2 seconds.
Dexterous Hands
Cut time in half for setting up camps, traps and minefields.
Close and Personal
This trait only works on human enemies and closely related. Grabbing arts cannot be broken but can still be interrupted by secondary enemy attacks.
Stamina Build-up
Chain attacks recovers EP +1-5 points for every additional chains.
8-Bit Retrospect
Enemies with high weapon weights are likely to missed the Player. Enemies whose Weight exceeds the Player, their base attacks deal smaller damages. The bigger the difference, the lesser the damage the Player would take.
Synaptic Techniques
Boost reloading speed by +35%; this effect only applies if the Player is near 1 or no enemy. Detection range, 25 meters.
Weapon: Leglock Rifle - Alpha&Beta
Effect(s):
Weapon function in four distinct: Normal, Shotgun, Sniper, and Split-Wield
Alpha - Single Slug Power Shot
Beta - High Chain Suppressive Fire
Memoir Attachment: Striptease Locket & Rags
Effect(s):
* Enemies with reloading weapons reload 2 seconds late. Detection range must be at 20-30 meters from Player.
If you discover this narrative on Amazon, be aware that it has been stolen. Please report the violation.
* Enemies with weapon functions through ammos or other sources consume one additional +1 targeting player. No extra damage is applied.
* Change the Player’s idle pose to Stripteasing.
. . . . .
Yikes, now, I’m starting to worry a bit. This she-bear country girl was many of my old character created from the past. But to put granny in the game too? Is this going a bit too, I dunno, far-fetched work of humor? Then again, most game nowadays sexualize young girls. Why not let an old lady shine for once.
Her “leg locking” rifle has not much power behind it but swapping out for radius control, ! . . . is quite devastating and . . . provocative, deviate from the natural norm of modern warfare weapon builds. Don’t know what to say about her traits but hey. Whatever floats your play style.
Yati-yata-tatta-read . . .
There was some data on the side, in-depth info on technical matters. It would seem that there is a system in place known as the Persona Box involuntary prevent players from cheating.
This godly shine box is said to reallocate classes, abilities, gifts, traits, weapons, armors, items and so. A way to perforate and rank the most used or given popularity among active players. Mostly for online players. The ranks are change every 3-7 days so peeping wizardly players would not know the possible outcome of their favorite tools. It is, as to say, alter the parameters of all items and self-allocations under its own category and sub-categories. The higher the rank, the higher the changes made as to weaken it. The lower the rank; the smaller changes are made. Like a rank of the top 20 of each category? These special “changes” may perhaps be made known to the public? I am aware of entities that would be quite outrage about this hidden phenomenon.
And with the ability like “A Granny Ladies’ Charm” seen active, you can assume that the status had I review over is no more than the standard. If it’s to become a popularize class to clown around, there should be weaker versions below the bellies of ability already. Likewise, stronger versions for unpopularity.
“Don’t copy me!” Would it also becomes a meme?
Now what if players abuse such uniqueness like in a group assault? That matters too. Persona Box at work does not pertain only to tools and necessities. As far as to go within a player’s given party it also plays a role. If player’s classes and down-the-list mentioned were to be in the same group, it will also secretly modify their gift, even self-trait allocations, damage and defensive output under specific classes, activation chances and so on.
For example, if their are two player with the same Gift, A Granny Ladies’ Charm, the possibility that it will get nerf is diffidently a 120%. The seductive buff stat that lower a male character’s defensive rate from 35% will probably swap to 10%. And with six members in the group? Probably an estimate of 4%. A full group of old ladies throwing a dirty party in a game community housing? It is no secret. A 1% defense reduction with a total of 9% life of the party. Yea, the game wants you to be different but I am sure that players who stays true with their favorite classes would also get some tangible value out of it as well. A compensation, a reward for those. Every thing must loop and connect.
Shall we say if hackers try to attempt a breach of the box? Lets assume the worst case scenario. Their game would fried according to the alienated code.
Lets find who are the last three characters now.
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Character: Phillip Theo’bc Cliene Jorn Belfonue Yas en Von Joustien Heilm Wroth
Code Name: One-Eye Shadow Darkness
Class: Edgelord / Ninja / Noble
Ability:
Player’s Skills and Spells self-damage; 1-3%. Player occasionally disappear from enemies view and reappear 3 seconds later. Enemies lose targeting when the player disappear.
Silent movements. Delays traps by 1 second. Gain the ability to flip and double jump.
Charisma stat does not drop. Player’s additional critical rate changes when targeting the enemy based on the enemies’ currencies hold in the Banks; +1-100%. Player’s additional critical damage changes when targeting the enemy based on the enemies’ currencies carried in their pouch; +1-150%. The Player is easily pickpocket and is prone to theft skills.
Gift: Perpetual Spirit
Ability:
The Player is treated as a Boss monster.
Boss Monster Status :
Detection rate, 30 meters: A boss health bar will gradually appear on the enemies view treated as the Player’s Health bar. Only three Players’ bar will be detected until the Player leaves the detected vicinity or is defeated. The boss bar will only appear in fields, dungeons, Kings Raids, Towers and Labyrinths. Towers and labyrinths, the Player with this skill who is in a party or not will have friendly fire by friendly group factions. Player can customize their boss theme; access customization from the Ability Menu Screen. Boss BGM will only be active in specific fields, dungeons and Kings Raids. This Gift cannot be lock, null nor disable. Additional effects for this class are the followings:
The Player takes only 75% of the total damages; the Player cannot see party or enemies’ Health bar.
Player’s move set brings out shock waves and additional flashy images.
Player’s total attack range; +2 meters.
The Player can Side Dash; +2.5 meters. Up to three times.
The Player cannot suffer no more than 1 status ailment at a time. All ailment cooldown, regardless, inflicted becomes 30 seconds instead.
When engage in battle, the Player is assigned 3 random ailment immunity until the end of battle. Details located under the ability information tag.
Auto-Traits:
Unstoppable Flaming Dark Eye
Delay enemies’ auto-tracking Skills and Spells +1.5 seconds that target the Player. Dodge +11%.
Decisive Lucky Strike
The Player appears near the target enemy when unleashing skill arts 4%. Riposte chance if both weapon clashed 2%. The lesser money the target enemy have on hand than the Player, for every 40% difference a +1% for both of this trait effects. This trait do not round up.
Visionary Man
Player foresee which enemies are targeting them. Player foresee enemies wind-up skills and spells ranges and widths. The Player cannot have no more than 2 debuffs active at a time.
Parkour
Allows the Player to walk and run on walls and steep terrains. Climbing obstacles, speed increaseth by 40%. Exhaust Points consume less -30%.
Assassinate
Assassin skills with Instant Death 5% or more becomes +50% from behind. If the Instant Death skill failed to activate and the enemies, survived, the Player cannot use main Instant Death skills, locked for 3 minutes. This skill does not affect the Player if the the enemies are defeated. When the Player is in the enemies’ blind spot, 1% high damage boost with skill arts other than arts with main Instant Death, Traveler Tier or less.
Weapon: Seamless Heavy-Edge Katana
Effect(s):
The weapon is semi-invisible.
Memoir Attachment: Extension Trick Pieces (Up-Graded)
Effect(s):
Add weapon damage length +1 meter.
The Player can alternate the weapon into a naginata.
Secondary Sub-Weapon: Fade Shuriken
Effect(s):
Yield 1-4 medium spread strike per attack.
Memoir Attachment: Paper Bombs
Effect(s):
1 - 9 small fire damages explode on contact; randomly 0-3 seconds delay.
. . . . . Ahem
A rich, edgy high school noble who dreams about being a ninja. That would summed it up. Blondy is the DPS of the party zapping around the field with his ninja reflexes and the overpower multi-chain hits of an edgelord at his disposal. I am surprise that ‘tis even a class to choose from. He must have an interesting customized tool. With the family name Theo’bc Cliene Jorn to boot, a relative of mine? Nah. I made that last name up but to see it here is most absurd.
With the description of the Boss status gave some insight. Found I to be more flavorful that there are many. This will be a long read.
It is Dungeons, Field Discoveries, Kings Raids, Towers, and Labyrinths that I had picked up. You can possibly assume that Towers and Labyrinths are raids. And so, was I right. Checking on some other data nearby. I will now explain in simplify English terminology.
Field Discovery, as it is newly name, focus on exploration of the world, stories, quests, businesses, game life, labouring, traveling, finding secret spots, player housing, mock battles, field bosses, social interaction, marriage candidates, lest it be Waifu or Haifu searches, city defense, AI or so shall I say, player political driven economy. All the tropes there is. The exciting bundle will I not list.
Dungeons, the standard runs are partially changed. We are aware that it is common for players to traverse through dungeons to slay and gain, acquired substances, solve riddles and puzzles, the finding of rare exotic weaponry, treasure boxes, mimics or completing monthly events. It is in fact more complicated now. As I dig into the sub-texts, what I found will amazed so many strange players. Yea, you can create a monster character too!
There is a gig. Those who create a monster class on an active account cannot create a human or a closely related entities of their nature classes. Lest one deletes all characters from one character faction. As so it goes for vice-versa. You can never be too sure about those players with multiple accounts. Selection of a side may be connected to IP addresses in the future though, highly I think it’s a huge problem on its own. Who knows, the foundation of the game is still in a working process.
Factions for many classes will be listed later down the role. It is quite possible, players will get a bit confuse about human-like creatures. And so, maybe a third faction be willingly added for those who love “experimenting” with humanoid monsters.
From a killer slime to an arch thunder wolf, why not? That sounds cool with evolutionary paths to choose from, random skills and spells to acquired from defeated or consumed monsters. Unfortunately, it favors me to explain that as a creature player, human counterpart can loot your items. All my Wizard friends, would it be wizardly to bet the safer path? To play a grizzly hot vampire elfish women with the orangutans? Just kidding.
The matters of progressing are majorly a difference. You’ll find yourselves starting off as a player from another world reborn as a monster. Gotta had that trope or it will not be a light novel you know. Your main objective is survival of the fittest until the player themself is strong enough to venture the great outdoors. No quest nor hint is given. ‘Tis up to the individual to play how they would like. Players of this faction will be attack by many city defense and regular players.
Freely can they travel in the Kings Raid regardless of weekly events. As they live and grow there, so is their defensive state. They cannot team up with human parties unless someone made them their summoning pet or had build up their Hearts. With this Heart symbol the player is a safe candidate to enter the world of man. Must it be Good Hearts or Kind Hearts only. Though they are given a good status in the republic, still can they be hit by the other faction’s attack. An accident is prone to happen near a random duel on the street.
A total of 7 Hearts are listed in order from bad to good. They are the Evil Heart, Wicked Heart, Feral Heart, Neutral Heart, Good Heart, Kind Heart and Godly Heart. How you do in the world other than reacting to animal instinct will affect the Heart of the monster player. And each has their advantages and weaknesses. Some monster classes will never go above Neutral Hearts. For those of Neutral Hearts, Good Hearts, and Kind Hearts, they live not in dungeons nor can they build a home. Unless you made a pact with your player summoner or became a pet to a player in which, you share their spoils by their mercy. Godly Hearts live not in dungeons, however, can they build their sanctuary palace. Wow, at least there is hope.
As it is guild for human and so; it is as clan for monster players.
It is said that on the UI texting, a monster player who communicate with another faction player will have strange writing codes. Gibberish to boot. They are not allow to breach the other side. But a willing monster player can communicate with their other mateys. And as for human or closely related entities, their texting are gibberish to them.
Dungeons houses monster players. It is a tough adventure for newly beginners and may force willing contenders to form a party to travel and ransack what loots that is there. And does it takes the form of PvP. My, isn’t it fascinating? On the bright side, players who doesn’t like an engagement in PKs or PvP will find smaller dungeons to be their fit. These freely dungeon runs have their quirks and speciality for standard characters who can experience without worrisome and on par. The better weapon chances, ores chances and rewarding elements are with the PvPs; the better “tuning” gears, “tuning” accessories and items are with the smaller dungeons.
Fret not over tangent writings.
Kings Raids. These hard hitting raids as the name suggest, are design for a group of 45 players to work together. Up to five or more smaller teams of elite traversing the unknown abyss, that great pit of the abyss, one of three, from within the eye of the hurricane, lay dormant on that isle, beforeth the Babalonian Gate. The deeper within the pit, the darker is your travel. When I mean work together, I really meant working together. Here, in Kings Raids, the players will find overpowered and cursed weapons and flashy skills.
Some monster players whose Heart is of Evil, Wicked, Feral and Neutral can also appear in this raid to distract descenders with over powering abilities. Their strength is determine by their Hearts. Evil Hearts are treated like bosses and gain other elements of status within the run. Wicked are treated like sub-bosses. Feral Hearts takes the line of elites and Neutral as minions. It is a long expedition, and players are to come prepare with sitting encampments. The main goal of Kings Raids is to get to the bottom of the abyss and etch your name in history. When the last boss before game update is defeated, so will the History Tablet come forth.
The mission is to extract the abyssal cores and heal it, engaging in large boss battles and with a bit of PvP from monster players. If the groups are all wipe out, it is game over. There is no second chance nor having ten lives.
Towers, no creature entities of Evil Heart, Wicked Heart and Feral Heart are allow. And then again, now a group of 54 players battling all out on the level fields with bosses and climb the stairway to heaven to collect fantasy holy relics and rare materials to customize players’ characters. The monsters and bosses in this raid are also uniquely designed to counter players’ play-style. Contrary to Kings Raids, these monsters have huge defensive boosts and longer attack patterns. Tower grades the players base on their performances and reward additional tangible things of want to each individual. Here, the players will find overpowered and holy gears. This is the standard raid for all the likes and beginners. Don’t overlooked this run, for it is fill with lots of hidden things.
Kings Raids and Towers are special events held twice every week that players can participate in. However, the last is not.
Labyrinths are the specialty; more strangely straight forward and harder than Kings Raids and Towers. This is for the God fearing adventure seekers, to those who wants an actual thrill. In here, the Kirito damage spammers will prostrate and beg. For this specific raid, it is open all season, anytime, any day, enter and leave freely if the entrances has not been destroy by bosses, environment effects or by players’ “highly mighty” skills and spells used in a subterranean horror. Sounds not forgiving but with every step the player takes, is an adventure, seeking the “unknown,” but painful adventures to those who are greatly ill prepare to face harsh consequences.
The raid is a 45 members raid. Players can come alone or as faction of groups.
As it is for Kings Raids, Labyrinths host the encampment sites, though the group can only have active up to three per day. Camping amount will reset during the beginning of the next day. Yes can it be cheated but planned wisely.
In this raid dungeon, players can collect items from mining ores to skinning monster hides to name a few. Fighting large scale battles like Kings Raid but intensify as the player becomes lost in the maze of no return, crazy lairs, boss traps, destruction of entrances, unexpected use of tactics, thinking out side the box and more. Yes, even there is a extremely creepy sub-boss that will only pretend its death and chase after the group or a lonely survivor unaware. The only thing to notice is the build-up coursing music it brings along. Pray in game that c’you’ll not meet it.
A bit of everything, group faction must be quite balance in order to survive. All macho men with high destructive skills and spells will not guarantee safety in numbers.
No map is given. A map calligrapher, a world cartographer class or a compass is much useful. There will also be some floors with lakes deluge in dangers. Players with skills in making a boat may be smart to bring along.
Now a bit more about these camps. Rest assure, there are many safe spots spread across the labyrinth. These rest stops can only be setup by the raid leader. If a willing soul came alone with the group and have not sign a petition at the start, he/she can set themself their own small camp, 3 maxed. The size of the encampment and the things thereof is determine by the count of names joined in the petition. A random player who comes across another group encampment can enlist their services and become part of their group faction if their is an empty slot. But note, once joined, you cannot leave the group until 30 minutes later or after defeating two bosses in the vicinity. And when once joined, your personal camps are remove and loose the rights to create campsites.
Anything is possible. Some trolls, some transgressed and lay back, others go on their own adventures, some will only mine material, one may intend to run a business for coins. After all, none are safe in the Labyrinth.
Remember, all is possible for even small groups or solo players within the Labyrinths. In truth be told, the things they acquire will be quite a difference, in terms of bettering, yet one should not shy away from joining other military grade teams to defeat one disastrous boss. If joining does not fancy your taste, then forming a limited alliance will be the wiser choice. Even you too, who mine for golds and ore, would want to traverse the deeper cavern sectors for rarer wants.
Random joining will not always be granted with much but to have a small camp to settle is still a good idea. When the leader determine the places to camp, some players must stay behind to install the encampment site or work together to build while one or two player scout ahead. Camp assemble is in the form of time limit. The time to castrate the spot is around 2-15 minutes, depending on specific classes doing the labor.
If so shall a player be a Carpenter class-type, a willingness to bring into the raid, so will the constructed camp quickens as an example. The camps are the life line of the group. Do pay attention that resources will be consume when the safe is set up. In Kings Raids, there is a limit of thirty set-up along the roads or special spots in exchange for more deadlier boss damages. But for Labyrinths, only three is given.
In the camp site, the player can repair weapons and armors, restore magic and aptitude points, rest exhaust points, plan for the next attacks with party members or with the group, defend the campsite from hordes of monsters, safely swap equipment, resupply or make items, socialize and check X-Mails, manufacture collected materials nearby, set up a shop, encampment portals, transference of goods with the trade lines, cook food and more. Anything for survival away from the towns and city life.
If the raid leader’s campsite is at its limit, he or she must dismantle one of the other to create anew. But if any monsters destroy the site, it will be lost. The amount of setup will drop from 3 to 2 maximum. Players who are second and third in command can also pack up the campsite and will it take time dismantling. It will only be them and those that stood behind during the time it was safely dismantle that can re-setup in the next location chosen.
What if it was chosen late right before reset time? Would it be better just to let monsters destroy one and reset it the next day, instead of re-tracing back eight districts? You could you know. However, your resources will not be return. The group needs resource materials in order to build camps. And with how large the petition is, the more resources will it consumed in return for larger encampment containing all man’s need. Dream of it as a small village in the middle of monster land.
Players must still work together the deeper they venture. It is not about running fast to get to the end and one-shot a boss like the Taiwan game, Aura Kingdom.
Labyrinths are lurked with strange monsters and bosses created to counter players’ play styles like with Towers. The best of both worlds. Truly different, hard to read patterns away from Kings Raid and Towers design specifics.
Labyrinths are designed to test all players and teach them to work together. Some bosses, subs and generic monsters will always easily defeat speedy players or Kirito damage spammers. That is just the icing on the cake. There is no way of “free” healing and being lost is just the first on the list. Better start learning how to cook fried eggs.
If the player would die, they respawn at the last camp site they rested. If it was moved or in the process of dismantling, that friend would respawn to the next deep in line site. If one was not available, will the man respawn to the camp before the dismantle. If none, poor is the man and happy is his soul to be at the gate entrance. Just hope it was not destroyed.
Every members’ death is added upon the memory counter and each individual has their own death counter. Players’ counter threshold is different. When activated, that player loses his/her sanity in which, the player loses the ability to heal others. And the amount of any recoveries he/she receives becomes a quarter of what it is worth rounded to the nearest whole digit. So, protect your healers.
When the memory counter reach its threshold pertaining to all deaths, random sub-bosses would appear to divide the group, and so, the counter is reset and individual thresholds are changed. Be cautious when exploring new terrains. Players who are separated from the group will not be able to converse with the main units. Remember that. And if to purposely let your character die in the process of memory counter activation, their is a chance the player will not teleport to semi-safety. Instead will they appear in a random area in the same Labyrinth district with low health and in the state they are in.
Now that defensive plays are done with, here will I explain the other two attack counters.
First and foremost is the hunt counter. Every member who survive a boss fight nearby, will be added to the hunt counter. There is a range limit for this to happen but like always, each players’ character has their own threshold for activation. When the criteria is met, these players get chase by the reapers. If they are killed by the reapers, so will their level drop by one. If the players leave the raid from the exit, the only way, the level drop is permanent. Remember, even the greatest warriors are ashamed of losing experiences. Hope is never lost.
Want to be a cheeky bastard? Disconnect and surely you will be okay but made it harder for the group. And soon will the boy find out he is still in the Labyrinth. Not I to condemn you for such behavior, losing internet connection and electricity happens too.
If the group defeats the reapers, so will their level be recover as long as they are still in the dungeon with any faction of the groups. Reapers are design with the concept of horrors to scare players. No bosses are alike. And there are no reused color-coded living props.
Sub-bosses and bosses drop rare apparels and wants of legends, regular monsters and monster leaders drops unique stylize weapons, armor sets, rare minerals as well as a small chance for regular partner cores, also known as Soul Cores. Reapers and special bosses has a more likely chance to drop graded materials, specialize customization weapons or rarer partner cores, for the whole group! Each players roulette random selections.
Partner Cores?! Huh!! What are these Partner Cores? Yes, you guess it. Your Waifu or Haifu soul partners. NOT ALL are in that similitude. If finding a husband or a wife in the overworld of field discovery wasn’t successful or not on par to the taste of your likes from discovering, nor had the time to woo anyone, Soul Cores covers it or if had a lover, the core will supply the need to be love, the need to be wanted, or the need to have importance. Might as well go for the cuteness too. There are many so go and collect them all like Pocket Monsters.
Some will find treasures instead if that fancy their taste; look for the elderfacts in the deepest dungeons; come across magic weapons in a random stone somewhere in the labyrinths; or take powerful weapons from bosses; maybe, find parts to build your own unique weapon. These my friends, are some things the group or party must decide who should claim when found traveling together.
Next, the second that follows is the affliction counter. As the name is stated, those that are marked by this counter seeded their dying revelation, so shall he drink his cup of sin and obtain madness. That is to say in game term, the player take additional damages and are more susceptible to ailments. Now this counter is not shown nor is known but is well defined. Especially is in work when players rush.
And do keep in mind that in the Labyrinths, players do get EXPs and bonuses. This is to insure traveling is not boredom to the adventure seekers, Kirito damage spammers, overlords, edgelords and no-lifer lords.
Imagine taking on one strong looking boss. Gradually they appear at unexpected minutes, four more bosses from the corners making their grand and seemly silent entrances. And one hidden boss wiped out your main group of healers from behind. He who’ve assumed it was only one pain to deal with now had a nightmare. And when you would believe to defeat them all, came the Reapers dropping unannounced, defeated half of the group before your eyes. You stare into the abyss as it watches you. Despair, annoy, mystify of the horrors before some guilds’ face, just to curse upon the text lines. Calling this shot unreasonable, it’s impossible, OMG, scared the hell out of me!
Great is the reward players who work together in these tough challenges, trials, and greater is the uniquely rewards for each accomplishment.
Again, remember, the further you’re away from other group, texts likely will not be shown. A reminiscence of actual people interacting. To socialize, players must be willing to be close by where voices/text can reach them. Yes, it’s a new feature for this MMORPG. A gimmick but a good one if players do not want to deal with jerks or trolls. Let the trolling be with the Troll monster players. In fact, I read a bit about what these players do to troll other players who played female characters. Not for the general audiences hence to say how the Troll class is play like.
Return crystals do not work. And the only time it will find use is at the encampment site. I tell, even the camp sites are not safe when wild bosses appear, to destroy the site, start a battle out of nowhere. And there are times more than one boss would appear in the same labyrinth district. So it is good to plan ahead with all the members. Highly that will not work, and so there is politics everywhere you go down to the judgement seat to petty arguments.
Likely, there is no end to the maze but to soothe a weary soul-filled player, a “one of a kind treasure” found the deeper the fool goes and rare cores of special Waifu and Haifu characters to join your team. Again, this is the Labyrinth, the places the game creator put out new works, the place where real tacticians lurk. Come test your skills.
My words explained the main majority but not all that is hidden. This will do. On to the next one.
----------------------------------------
Character: Ib
Code Name : Pacman
. . . . . . . . . . . ?
Most suspicious. Just the name. There is always some mysterious character in all light novels. This is it. How embarrassing.
----------------------------------------
Character: Seneth
Code Name: Black Mask
Class: The Satirical Fool / Zoro / Zenith Farmer
Ability:
Cannot cast Spells; expense 1/4 cost of Aptitude Points and Exhaust Points when skills are used.
(Awaken) Increase the player’s action by 1 second; delay enemies’ actions by 1 second.
The Player loses the ability of Skills to inflict physical ailments; Skills can be quick cancel. Skills canceled restore lost Aptitude Points +4%.
(Awaken) The player loses the ability of Spells to inflict magical ailments; Cannot be lock-on or target for 3 secs in every nine second interval. Locked skills, spells, traits, lock-ons and other abilities are diverted within the three seconds.
Mental Points and Thaumaturgy Points drained by effects other than Arts are cut by 1/3.
(Awaken) The player has chances to survive deadly attacks. Add one additional Auto-Trait and Regular Trait to character. If class is removed, remove the addition traits selected under this tab.
Gift: A Molder’s Clay
Ability:
Treat classes as one main class; skills and spells cannot be use in rows nor repetitions up to three sets.
Auto-Traits:
Trick Stance
Wit +5%. The Player quickly askew and change Battle Stances and Battle Arts during confrontation. Access the Trait Menu for further customization.
Verily Gimmicky
The Player’s Critical Damage becomes +10% maxed.
* Base damages dealt to enemies is multiply base on the amount of character slots the damaged enemies currently have on active account; for AI enemies, player’s base damage is increase by +2% for every AI enemies in the vicinity of the player. Cap at 40%.
* For every debuff statuses, party members’ Movement Speed +5% and chances of Counter Strike from weapon and magic clashes +3%; player cannot use healing spells.
* Enemies that would dealt damages to the Player, damages are reduce by 15% for every character slots that enemy currently have on active account; for AI enemies, damages received are reduce by 2% for every AI enemies in the vicinity of the player. Cap at 30%
* Greatly magnify the intelligence of all AI party contributors but reduce their output damages by 20%; player’s Luck stat becomes 0.
Optimize Pandora
The Player’s Critical Rate becomes 0%.
* If the enemies attacks 4 or more within 2 seconds, 25% Attack Missed for 4 seconds; 20% Break Combos for 6 seconds; 15% defensive values +4% until end of battle; 10% Blocked for 8 seconds; and 5% Parry for 10 seconds.
* If the Player would take damage once or twice within 4 seconds, 25% Base Damage +2% until end of battle; 20% Tactical Speed +3% until end of battle; 15% Pierce Ability for 3 seconds; 10% Skill Counter for 6 seconds; and 5% Speed Rush for 9 seconds.
* Pierce Ability : Player ignores 70% of defensive values for base damages.
* Skill Counter : Rebound 40% enemies’ skill damages.
* Speed Rush : Improves chances of lock-off from dashes. Movement Speed and Speed Attack +25%. Dashes may change nearby enemies’ targeting of the Player.
Sprite Guidance Ploy
Allows the Player to be follow by luminous sprites. This trait can swap its amount of active faes quickly. In order for this trait to work, Player must collect light sprites in order to gain other trait tabs. This trait cannot be copy nor null. Effects of this trait is base on how many sprites are active in count when switched:
1 Sprite : May block one physical attack, 7% chance; 2% chance to Parry. Increase the speed of weapons drawn and sheathed.
2 Sprites : Spell detection range 25 meters; Two Sprites may auto-cast spells from the enemies’ pool of spell listed. Sage tiers and below will only be effective. The Player’s TP will be consume. Player cannot suffer Mind Wipe when TP reached nor was 0 by this trait. Sprites magic strength are base off from the owners of the Spell duplicated Magic or Incantation stats. Which ever is higher.
3 Sprites : Three sprites come out from hiding and quickly transform into the Player as the enemies nearby are inflicted with the ailment Confusion and unlock targeting on the Player. Gain the Players stats and random attributes. When all three summons are defeated, this trait tab suffers cooldown, 3 minutes. If trait tab was swapped instead, cooldown 8 minutes.
4 Sprites : The Player cannot be Riposte by enemies. Reduce physical damage taken by the enemies -50% when three or more enemies present. Range of detection 10 meters.
5 Sprites : Blind enemies with fae luminous and sprites scattered throughout uneven spin, unnatural time space and actions. Pearly illuminate small areas for 4 minutes. This trait tab suffer cooldown, 5 minutes, when effect ended or swapped.
6 Sprites : Walk, skip, run and sprint on body of waters and vertical objects. Player’s underwater battle animations are changed. Player’s Exhaust Points are drain slowly, 5 points every one second. If the Player is under water or swimming, EP drain is not applied.
7 Sprites : Sprites scattered abroad in uneven spirals, breaks unnatural time space, breaks sound barriers and actions; random balls of light may attack enemies within vicinity. Disable all mechanical creatures and related objects in a range of thirty meters. All enemies within range of twenty meters from the player, actions are delay by one second for twelve seconds.
8 or more : Allow the Player to sky jump and sky run. The Player’s battle animation changes for aerial combat. Mental Points are reduce by seven points per attacks. Exhaust Points are drain, 5 points every one second. This effect only applied at certain threshold in the atmosphere.
Just An Old Hunter
The Player gains Semi-Mind Dash and Side Dash. Improve Tactical Speed and changes the dash animations. Exhaust Points will be consume instead of Mental Points +10 for Semi-Mind Dash.
Fishing Blues
Auto-Summon a Prophetic Cloud Whale, chance, 2% when taking continuous Critical Damages; or when HP becomes less than or equal to 15%, activation chance 15%. The summon leaves the field after 10 minutes, when defeated, when the Player leaves the battle area for 1 minute, or called the animal back. This trait is not applied if the Player is in a confined or restricted areas. Limit to one summon of this trait at a time on the field.
Regular Traits:
Blunt Mastery
Raise this trait by wielding and attacking with blunt weapons other than staffs and wands. The higher the proficiency of this trait, increases secret damages of individual blunt attribute weapons, improves determining weaknesses, draw weapons faster, easier to breaking guards and heavy defense, improves weapon attack recovery, and easier to brittle postures.
Poor Man's Patience
Increases this trait by not having more currencies than the set standard in the bank, having set standard or less in wallet, spend coins in game stores rarely, or spend no real money in the cash shop on active account monthly. With this trait, the player’s Luck stat will never drop. With higher mastery of this trait, the player is prone to no damages from simultaneous attacks in severe close intervals.
Footwork
Improves speed skills, jumps, quick dashes, footing guard, masterful dancing and balance with higher mastery. To level up this trait, player must run, walk, sprint, jump and train.
Limit Analyzer
Increase this trait by switching and having active Friends, Pets or Soul Cores. This trait gains more experience when AI allies defeat enemies in battles.With higher mastery, the pool amount of active AI party contributors to the player increases and opens up stories pertaining to some Friends, Pets and Cores. In addition, actions and branched skill trees becomes available upon the Friends, Pets and Soul Cores’ stat menu.
Weapon: N/A
Effect(s): N/A
Memoir Attachment: N/A
Item Bag:
Omphalos White Stone
Description:
A pure white stone of unknown substance given from the most highest intelligent. It is said to hold the true name of the owner and their sealed memories, a name that is different from every intelligence of the world. Only one is given for each man and woman. From having one nearby, will the owner experience connective conscious.
Known Effects:
When item in inventory, Recovery +5 HP/MP/AP/TP/EP every one minute and when taking critical hits. Biorhythm does not fall under the reds.
Equipped; This item cannot be knock off or unequipped by the enemy. When a ninth ailment is added to the player, remove all ailments received, regardless. Player may faintly hear active thoughts and prayers of the innocents.
Mask of Unfortunate Blessings
Description:
One of the seventeen true veils in the peninsula of OriginS, handed down from the giants of Nod in their due seasons. All true masks are impenetrable. The veil holds no great powers but a guiding conscience for the wearer. If one is found unworthy, will the veil go on a whim.
Known Effects:
Luck +1
Banana Bread
Description:
A delicious sweet bread baked with mashed bananas.
Known Effects:
Recover 100 Health Points.
Pickled Mustard Green (M) x2
Description:
A fermented sour green, an acquired taste. A highly favorite of the south eastern coast tribes and the elvfodites.
Known Effects:
Recover 30 MP. Reduce EP usage by -8% and Player cannot be Poison for 60 minutes.
Dirty Shoes
Description:
A useless stinky pair of open-toe shoe with holes. Not a worth wearing in public.
Known Effect:
All defensive values +1%. Low chance, enemies may flinch from physical contact, except machines, robots, undeads, spirits, and inmaterials. Nobility and townsfolk may not want to converse.
Fractal Memoir
Description:
No available intel.
Parallax Memoir
Description:
No available intel.
Genus Lithril Ore x2
Description:
A common found mineral in earth golems composite in geodes. This mineral has many use and is well verse in weapon forgery, magic processing, alchemy, tuning armors, and a staple for construction.
Data Info:
. . . . .
Dude, what gives? My radar chart is so pathetic except recovery. Sincerer? I admire the healing wizards? So, when did I obtain Fractal, Parallax and Genus Lithril Ore? This made no sense. Where on my body am I keeping jars of pickle mustard greens? The memoirs are in the inner pockets. Zoro?! My critical is zero and critical damage is neutral at +10. These talents are difficult to accept. The further down the data info is digested, I was in for a high school reunion.
“Phft!! Die my corny self!!! Go destruct yourself!!!” as I have highly regarded elongating my phrase. So long indeed it was my own joke of embarrassment, “Si Senorita, ah my Catalina.” A peace of innocence I might keep. Though I feel it is much a counterintuitive shame.
This prevaricate piece of barfing garbage information. Here I would assume an edgelord would have the bigger bucket to be kicked around. The jokes is on me. Might as well weep in the unjust pillory in a sombrero. So now, . . . who’s the next gull? I had banged my head multiple times over the counter and did it made a scene when the owner came back from above.
“Calm down calm down. No need to be impatient. Just a minute.”
“You haven’t the slightest clue.” My mental state was in a steaming stump.
Laying on the cold counter was a decent cooldown of my own. What should I do? Know I not how I should respond then a secondary blink was upon my main interface. It was the dictionary section of the game, skill and spell tiers, a list of ailments, character UI tag description and so. I must have did something from the ultimate-redness head chops. I read some before talking to the blacksmith.
We adventurist gamers know what a UI character tag looks like. This one was quite different and very tactical, flashy and firmed. Not the best intel to report on. Here it reads as the following:
Down the line in order; first is read is the character name then the rest of UI tag . . .
Class Level - The player’s avatar current level. Overall effectiveness in PvP over worlds.
Health Points (HP) - Display how much damage the player can withstand.
Mental Points (MP) - Governs overall spiritual health. Player suffers Mind Out when reach zero.
Aptitude Points (AP) - A player’s determination in the use of physical arts. Player suffers different rate of sluggish the lower the maximum points.
Thaumaturgy Points (TP) - A player’s overall concentration in the use of wonders, spells and incantations. Player suffers Mind Out when reach zero.
Exhaust Points (EP) - The players’ overall endurance from world environment, exchange of blows and over limit commitments. Player suffers Exhaustion when reach zero.
Block Points (BP) - Applied to the amount a player can manual block an opponent’s attacks, the players’ defense postures, deflections, counters and ripostes. Players cannot guard at zero and chances of players’ guard breaking increases the lower the maximum points.
Biorhythm - The player’s overall stat fluctuation, state of affairs and wellness. Overall effectiveness in PvP arenas.
Class Experience - Display current experience from defeated enemies acquired.
This is nice to know. HP is as all players know, if reached zero, the player faints yet still can be revive and continues on. For MP however, there is a slight difference. Once this bar reach zero, the player will suffer a “Mind Out” phase where the player cannot be revive for a longer period of consecutive minutes nor can they choose to be teleport to safe checkpoints and heal. As to say that if you loose your sanity or conscious state, it will be quite a while before waking up to reality. A tiredness of the mind is more stressful than just not having the strength to carry on. I would also assume that some high tier sets especially in the magic section may succumb mostly on their end to this mental state. Gotta have some balance with high magic spammers right?
Party factions or members can carry your corpse around to safe area or tag it along with the group adventuring. Your Weight stats will have strong application. And what if players leave you alone in your dormant state? Well, they’re in for quite a surprise.
Imagine fighting through hardship and coming out alive with the group all banged up, wounded, or consumed with no scratches, in need of help, and so. Would it not feel more like an adventure verses the concept of “it’s just a game?”
AP are points use for skill costs and TP for magic cost. EP focus a bit like stamina most players are familiar with but does not regenerate. Block Points is how much one can block, cancel, return damages or counter attacks in the players’ favor. I found it intriguing that weapon clashes and stalemates is in this category.
There is Biorhythm. A tough cookie to decipher. This singular line metric defines how well the character in the realm function. It is like if you are having a good day or a bad one. This last signature also defines how damages is calculated; defensive hidden values; how effected is the Luck status; unseen effects; determine how AI may interact with the player; experience curved whether good or awful and so. There is a vast list of hidden troupes to this signature. Best to test it out yourself. Class Experience needs no explanation.
Your avatar’s birthday, age selection, favorite color, strong points, weaknesses and many other smaller customization in this similarity; affect the outcome of one’s character from stats to Biorhythm and hidden phenomena.
Friends, Pets and Soul Cores. Now, the three I name here are sub categories to menu tags. Each have their inner menus. How does it work? For starters, they all share the same field enlistment for active AI contributors. One of each can only be active. But with the help of some traits can it be changed. Whether one enjoys Friends are more beneficially wanted, a selection of active pets to reign upon an enemy, or a full fledgling of baka warriors, they cater to all.
What make these three different?
Friends as it is stated are more of a direct AI Battle Units, Support Units and the most sacred of all, Innocence Units with all the likeness of players except the attitudes. Friends can be woo to opposite gender as a marriage candidate or build relationships such as trust and best pals. Friends do gain experience including Innocence. Now to recruit any of them, one must invite them countless times per adventures, giving gifts, completing their story lines, and spending time with the individuals.
Battle Units and Support Units works well with players’ battle formations. Remember that some Innocence Units do not battle monsters nor other players. See them as the regular people of the land who focus on their own specific trades and needs such as making salves, wood chopping or a collector of wild herbs.
Why would someone want Innocence Units you asked? Some players just enjoy having them in their company. For example, like having a useless, clueless, cute giant jelly chicken following them around doing things pertaining to its nature.
All Friends recruited in the logs have their own quirky quest lines. These quest are plainly spoken with a hidden kick to ignite their dialogue paths. If a player select a list of added Friends to the party, will they be counted among with the members. Only up to three Friends can be listed at a time. And if a contender was to join the group, one must go and request, contact the character in their location. Not all will join the merry player. Some requires favor, help, a time of day or a small quest to name a few.
There are many scatter abroad the cities, towns, villages and in Field Discovery. Rarer Friends are in Field Discovery. And do they stay not in the same place. So go seeking. Keep in mind that only 12 Friends can be in the contact list when befriended. Choose wisely.
Pets are regarded highly in all MMORPGs. They are the favorites of woman players and children players. These likable animals are not enlist as party members, fighting beside the player and away from. Their attacks are limited to five sets: Attack, Special, Defend, Evade and Skill.
Experience is given to them. Leveling up will grant many pets with additional Attack patterns, Skills or Specials. If leveling is a hassle, will they find that Teaching and Acquiring are another method to obtain additions to the three listed above.
Pets are divided into three types: Obedience, Great Beasts, and Mythics
Hit Points are in the form of pet damage counters (PDC) range from 7pt-300pt, estimated. If reduce to 0, the pet dies and cannot be revived. A troupe to pets, when idle, slowly recovers the lost pet damage counters. All damages have a PDC with it. The standard hits that would deal damage to pets are set at one point of damage, some two points, others 5 points. Bosses and sub-bosses are not well determined but a player could guess from observing.
What about critical damage a pet would suffer? Might it be multiply by two. A resistance because of attributes will cut PDC in half. If indeed it was 1 point, will it be noted as no damages. Super effective attributes will add PDC +X points instead of multiplying. I couldn’t guess how much this X mark is calculated. A decimal? There will be no round up.
Healing and field auto effects that are constrained to HP recoveries are set to 1-5 PDC restored. The stronger the Spells, so will more PDC is restore. However, there is a stall to auto-effects recovering in short duration and percentages by seconds.
Pets have natures that will determine their actions. It is set in stone where player cannot modify their little imps. Along with Pet Actions is Tactics. Tactics is found in all three of the sub-menu categories. It is manually set by the players for how one AI should function like. The standard of AI tactics are usual limited with 3-4 choices. Here in this game, shown within the articulate mask, I counted long wordings of more than twelve modulations follow inner selections mostly focusing on detail works. Having actions and natures will proudly make the AI units think or would it rather be overloaded?
Lastly . . . Back and here again.
Soul Cores are the gems to the game. It’s not always just having cute kids’ gang following the players, a knights’ errand, a lover’s quarrel, a bad ass monster or even marriage candidates for majesty, but has it many other usages and implementation. From having a unique ability to move heavy stones; to help translate monster languages; to easily climb high unreachable hidden places in harsh terrains; to turn a small area into your personal sandbox are few named.
For Cores, their stats differs from player to player. Rare Cores however, start with their standard set allocations, follow by the fluctuation of the player’s stat which will determine the final strength of Rare Cores. Like Eve came out of Adam.
Each individual Soul Cores active in battle or is presence on field gains EXP. Would it be more suffice to lay down the marble and said, Cores are rewarded with more Experience if they defeated the enemies themselves. Would that just make the player lounge away from the keyboard? Probably if a good spot to AFK was found, letting Cores battle field enemies to obtain items and currencies.
Soul Cores has no equipment slots. The only things that could be altered are Weapon Skins and Apparels. For Skills and Spells, it is not much different than for Pets when starting out. Leveling up to obtain unique arts or enter the Teaching and Acquiring Methods. Cores has no classes. They are treated as special cases of entities with attribute(s) and unique abilities.
However, if a willing participant would to take a Soul Core in marriage, a marriage candidate, a final resolve of differences, to become husband and wife, will it change the function of that particular Core. They become an asset in the members party line. Equipment are unlock for them and weapons, according to their specialty and a given single class can be assign. More to name.
There is a catch to this. When a Core is made into a husband or wife, they can never leave your party and may do things according to their own will. Player cannot obtain other cores of that gender. Cheating is not possible, but if found lurking, will your hubby or your lady be jealous. And so and so. If marriage candidate is not your taste, then there are two other paths with there own quirks. Best Friend and Sworn Allegiance.
Now back to the natural state of Cores.
These entities will fight along side their master with the likeness of Friends but had move sets and movements with the likeness to natural-levels of intelligent sub-bosses and elites, and with skills and spells with the likeness of players, and nature and ability with the likeness of pets and bosses.They are not counted among the nine members seat and it’s safe to bring along extra helping hands.
These categories were design for the sole purpose to play the game alone, who may indeed have no one to share the fun with nor has an high interest for awful online interactions. Its true vision is to bring the fun back into playing single adventure games. Either online or not, will it still be an enjoyable game for some years regardless. After all, the game is, works with both online and offline simultaneously. Happily this talk leads to many technical topics but will I leave it alone.
I went to talk a bit about the stat tags.
Attack
Defense
Clear Mind
Courage
Wit
Perception
Might
Guard
Will
Agility
Blessings
Focus
Technique
Countered
Accuracy
Faith
Fear
Rhythm
Range
Anticipation
Wisdom
Leadership
Protection
Karma
Magic
Resistance
Charisma
Strength
Endurance
Diligence
Force
Psyche
Immunity
Dexterity
Prayer
Honor
Incantation
Rebound
Knowledge
Luck
Resonance
Cunning
Disease
Barriers
Intelligence
Enhancement
Weight
Toughness
These are what I had see. Those that are highlighted are your main battle core stats. Is so as Attack is to Defense; Might is to Guard. The others on the list are more of the character’s sub-stats like Hit Rates.
On to some ailments listed. I will not list all for the sake of time. Affliction will it not be listed. With guess, readers may knoweth that it’s like Knockback and Flinch.
(Physical Ailment) PA (Magical Ailment) MA
Bleed (PA) Faintness build up slowly over time. Mental Points drop slowly over time.
Bruise (PA) The player’s defensive values are drop by 25 points every 12 seconds. Blunt damages drop defensive values by 10-50 points for every four hits. Defense values drop are stacked. Piercing attacks deals more damages.
Unaware (MA) Player cannot access item bags nor item weapons. Negates the effects and damages of item weapons.
Electrify (MA) Actions becomes limited. Player’s modify motion may delay for 2.5 seconds. Player takes thrice more damages from water base attacks and other related.
Temper (MA) Attacks missed build up the temper gauge inflicted with this ailment; if reach, the players’ most used skills or spells will be locked then the gauge reset. If failed, the next in line. Locking is not count as negation or disablement. The player must idle for 60 seconds in order to remove this ailment.
Burnt (PA) Attacking and blocking deals damages to the player. Fire damages hits thrice.
Chill (PA) Skills and Spells are slowed and consume Exhaust Points. The higher the tiers, the more EP it consume. Spell chants +8 seconds.
Fear (MA) Changes the player’s Biorhythm to random low readings. Auto-Traits and natural traits are null. The player may ingest in fear animations when skills/spells are spammed. Movement Speed is increase by +25%. Chances of adding the ailment Heart Attack 1% for every enemies’ landed hits.
Rot (MA) Armor durability reduce drastically. Weapons are prone to break easier. Hit Points drop 1-2 points every second and cannot be regularly heal. This ailment can inflict to other players nearby.
Drain (MA) Player’s Magic cost twice as much. Critical damages that an enemies’ attack landed on the player healed the enemies’ HP and MP by 100 points. Food effects are reverse. Enemies base damage drains affected MP by -5 points.
Mute (MA) Spells are locked for the duration; player cannot use vocal attacks nor sound moves; player cannot communicate with other party members through text box or microphone; negate commands to summons and pets.
Confusion (MA) Inflicted players cannot lock-on targets. Players’ skills/spells becomes friendly fire and deals 30% more against allies. Two of the player’s analog movement are reversed until ailment ended.
Sadness (MA) Maxed Health Points and maxed Mental Points are cut in half for the limited duration. The player’s lost HP and MP does not recover when ailment is lifted; auto-recoveries are negated as long as this ailment is active. Duration of recoveries will still countdown.
Deaf (PA) Surrounding sound effect is muted. The Player is easily startle and is prone to trigger traps. Random appearance of traps may activate. Allies communicating, texting will not appear in the text box. Any form of communication given to player by microphone are muted. This ailment is not shown.
Cripple (PA) Cannot jump. Player’s HP and MP are damage when moving around. Damage highly increases the faster the player’s movement speed is. No damage is taken if allies carries or help in someway to travel distant.
Wet (PA) Ailment infliction increases +15%. Lightning, Ice and Wind attacks does more damages against the afflicted. Afflicted player who use these elements rebound 20% of the damages to themselves. Increases the chances of hypothermia in cold terrains. Recover MP gradually in Dry terrains and heat field. Player takes less damage against Fire, Earth and Water. The player cannot cast fire magics, null the player’s fire elements equipped and fire abilities.
Grim (MA) When ailment is applied, player looses all active buff signatures with countdowns except food effects. Reduce buffs’ with countdown by half. Debuffs applied when this ailment is active last twice as long.
Torture (MA) The player’s auto-recoveries by self, party or factions will deplete instead. Affected player of this ailment is healed only 10% of spells total value.
Corrupt (MA) Healing spells other than auto-recovery HP and/or MP deals damage to allies. Light attributes are treated as Dark attributes. Players’ magic hits allies.
Hunger (MA) Cannot Counter, Parry nor Riposte. Deplete Mental Points and Exhaust Points - 15 points every 10 seconds. Skills may fail and consume additional AP.
Unlucky (MA) The player Luck stat becomes 0 for the duration this ailment is active. If affected player spamming 5 attacks in 3 seconds, Luck stat drop -6%. This effect stacks and drop into the negatives. Player cannot obtain items.
Heavy (PA) Null Dodge stat. Jump distance and jump height are drastically reduced. Skills are slowed for the duration. Movement Speed is cut in half. Fall damages x2-5 with additional damages calculated from player’s Weight.
Curse (MA) Player may suffer high HP or MP damages at random time. This ailment may gain other ailment status under its name and their effects the longer it is active. Cannot be cure unless players visit a temple and repent of their sin, or by specific miracles from classes with high Faith or Prayer.
Dizzy (PA) Movement becomes unstable. Chance of Knockdown by enemies’ skills +10%.
Bloat (PA) The player float and idle in the air when more than two food effects are active. Players’ actions are cancel. When the player consume food while this ailment is active, +10% self-Instant Death. When third food effect is applied, float animation then Instant Death if activated. Unaffected players can pull the affected player of this ailment along by the strings to safe area or travels with until food effects wears off.
Banshee (MA) Weapons, Armors and Equip Items lose special abilities. Player cannot teleport.
On it went with ailment Marked, Shock, Petrify, Glitch, Fever, Heart Attack, Sufferage, Dehydrate and so . . . So many not listed will drive one insane.
Here is the list of Power Tiers for Skills, starting from weakest to strongest:
Beginner / Traveler / Life / Knight / Crest / Kings / Legendary / Godly / Alpha
Here is the list of Power Tiers for Spells, starting from the weakest to strongest:
Pupil / Intermediate / Advance / Scholar / Priest / Sage / Seer / Divine / Omega
“Hmmmm, So what is the difference between Counter, Parry, and Riposte for this game?” The only explanation I could come up with was this:
Counter - as it is represented, means to rebound damages by raw power and obstruct their talents by ceasing the arts used or cast.
Parry - as it is represented, means to offset the balance of the enemies attacks. Which this stance, gives the player a small opportunity to strike, run or devise a plan.
Riposte - as it is represented, means to “Break Through” while in engagement of weapon clashes. A high stake maneuver that both party can trade with. Only is it seen used by more advance players.
Mr. Blacksmith came down with this item. His tumbling legs pushing against the wooden guard rails squeaked. I came back into the realm and decided that it was enough prying into the mask, log off from whatever data that were left floating. And was it the best thing to do. Well now, what do we have here?
“Hmm, a roll-up carpet?” I wondered. Just picking up the shoulder to see what he brought might have cheered me; to have me own felicity in heaven in the head for the minutes. My cheek laid upon the knuckles. Then continue he about his special tool.
“Not jus’t any carpet, lad. It is a shield carpet, made from the woods and ferns of golem bamboos, threads of silver spiders and wool of rare lambdrakes! These materials, you cannot find anywhere in Autumn. Only in the lands south of Bryce. How you use it? Beats me. Tell you what. I’ll sell it at a highly reasonable price that no one in this country could beat. A one-of-kind item, unique in its own design. I may be a smith but my professions are in the bizarre.”
“You don’t say?” Went we on other informed matter of subjects and strange tales of anomalies. I pay the smith. First time customers get a discount and a bag of necroplant dust. For what reason me would need that? Who knows. Let the acquiring jingle activate.
“The process I estimate, about one hebdomad.” The confusion. Surely from what Nuj knew, it was called platinum. Then Gen explain shortly of the money currencies and that hebdomad is the money name of his hometown.
“‘Tis a pleasure doing business.”
It was getting late and this Seneth here had left the tool for five days of curing. The sun is dropping behind the mountain and errands were completed. It was the right time to head home to the knight’s guild. The steroid boys retaliate and set his room with deadly traps, laced lethal poison in the water in his shower head. Leprechaun golds’ smiles upon our main. A cat of the Sipth came to get Nuj. It was a tuxedo cat this time wearing a belt of explosive powder bags.
“Meowster Seneth, where are you heading, nwaoh? The Autumn Court wants you this meowment, nwaoh. Meow do not fancy Tabby’s purrnishment, nwaoh. The tavern hold purrcruits, nwaoh.”
What awaits him?