NAME: TEYVA AKURA
PLAYERID: IANNA
RACE: PRECURSOR LABYRINTHIAN
SEX: FEMALE
AGE: 22
TITLE: Titan Slayer
CURRENT LEVEL: 5 (3273/6100 EXP / Growth: 75%)
HP: 170/170 | MP: 190/190 | SP: 166/166
REPUTATION: N/A
ALIGNMENT: NEUTRAL
Physique:
20 (42%) Focus
Endurance:
20 (+1) (55%)
Willpower:
28 (+1) (1%) Focus
Influence:
28 (+1) (3%) Focus
Agility:
26 (+1) (43%)
Skill:
10 (+1) (24%)
RESISTANCES
Death Magic
Grand
Nullifies all incoming death magic.
Poison
Capable
Reduces poison damage by 10%
TRAITS
[TONGUE OF THE LABYRINTHIAN]
[SPARK OF THE OUTSIDER]
[TOOLS OF THE WANDERER]
[CHILD OF THE HALLS]
[STARLIGHT SORCERESS]
[ADAPTABLE]
[NATURALIST]
[CORPSE OF THE ANCIENT QUEEN]
ACHIEVEMENTS
[Well, that sucked!] - You have endured terrible trauma and come through stronger than ever before. Your base willpower is increased!
[Undying] - You have died and come back to life repetitively, your soul becoming inured to the experience. You no longer suffer resurrection sickness. A very small amount of progress is saved upon death and rebirth.
[Titan Slayer] - You have slain a creature far beyond your capabilities. Let no one doubt your capacity for destruction! Your abilities do increased damage to creatures of a higher level than you.
[New Progenitor] - You are the first Labyrinthian to exist in eons, your people and civilization forgotten. You are to be an example of what your kind can achieve. Your growth rate is increased!
[Champion of the Green Sea] - You played a role in liberating the Balthin Green Sea from it’s corruption. Residents of the Balthin Green Sea have a naturally higher regard for you.
TRAITS
[TONGUE OF THE LABYRINTHIAN] Racial - As a labyrinthian you know the language of your people. The source language for all speaking creatures in Orum, Labyrinthian is a language of feelings, words, and imagery. You are capable of speaking with any creature capable of speech and reading any written language based on Labyrinthian.
[CHILD OF THE HALLS] Racial - As an Impure Labyrinthian you possess an innate sense of direction. With enough time your body will naturally adjust to the subtleties of enclosed spaces allowing you to navigate complex passages without getting lost.
[STARLIGHT SORCERESS] Racial - As a Pureblood Labyrinthian your casting time and mana use are reduced by 25% at night.
[ADAPTABLE] Racial (Human) - Constant exposure to adverse conditions without succumbing will eventually result in tolerances or even resistances.
[NATURALIST] Racial (Orckin) - You take on attributes that compliment your surroundings, altering your appearance over time and providing you with various benefits.
[SPARK OF THE OUTSIDER] Unique - You possess a soul from another world, transmigration has altered you irrevocably. Some requirements and limitations do not apply to you. You are capable of consuming aspect stones to awaken abilities and powers.
[TOOLS OF THE WANDERER] Unique - As a compromise for your state at rebirth. You have been granted abilities to aid you in this new world.
[CORPSE OF THE ANCIENT QUEEN] Unique - You possess the accursed body of a prehistoric monarch known as Teyva Rani. Your body gains resistance to death magic. Your rate of growth has decreased significantly.
ABILITIES
INHERITED ABILITIES
[TATTERED JOURNAL]
Pathetic
Passive Utility
Provides access to some quests and limited information about the world around you within its beaten pages. May be summoned or dismissed at will. You may see the level and health percentage of nearby creatures within a certain range relative to your level.
[OLD SATCHEL]
Pathetic
Passive Utility
Can be used to store a very small amount of items in an interdimensional space. May be summoned or dismissed at will. Items may be equipped directly from the storage space. May loot defeated entities with a touch, creating items from their essence. You have 30 item slots within this space.
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[WORN COMPASS]
Pathetic
Passive Utility
Guides you to your next destination with capable accuracy. May be summoned or dismissed at will.
ACTIVE ABILITIES
Chill Touch
[Pale Dawn]
Pathetic
Active Attack | 15MP / Second
* Inflict ongoing cold and necrotic damage on touch, dealing 20-40 damage per second. Chance to inflict [Chilling Weakness] on target. Continued physical contact adds additional instances of [Chilling Weakness] and refreshes previous instances. This ability’s damage is based on your Influence.
* Affliction: Chilling Weakness (Curse)
The infected target's physical strength and willpower drops by 1 every 1 second for 10 seconds.
Pale Bolt
[Pale Dawn]
Pathetic
Ranged Attack | 20MP
Inflict a burst of cold and necrotic damage at range, dealing 43-63 damage on hit. Very small chance to inflict [Chilling Weakness] on target. This ability’s damage is based on your Influence.
Grip of Frost
[Pale Dawn]
Pathetic
Area of Effect | 25MP
Create a circle of pale light at range, slowing enemies within the circle for 5 seconds and inflicting [Chilling Weakness]
Create Mockery
[Facsimile]
Pathetic
Active Summoning | 8MP
Create a tiny amorphous creature capable of shapeshifting into various tiny objects. This creature is carnivorous and produces acid from its fangs dealing 12-31 damage per bite. Mockerys created with this spell have 27 HP. Once created, the creature exists until destroyed. The creature is loyal to you upon summoning but may change loyalties based on treatment or necessity. This ability’s power is based on your Influence.
Your Mockery’s are capable of limited flight and will form swarms in large numbers. (From Improved Mockery)
Grasp of the Mimic
[Facsimile]
Pathetic
Melee Attack | 17MP
You manifest a terrible claw from a chosen limb, extending and grasping and holding the target in position. The crushing force of the claw deals 28-48 damage to the target.
Simple Shift
[Facsimile]
Pathetic
Active Utility | 18MP
Change one part of your body into that of another creature or object you have seen. Your attributes do not change.
You may consume the item you are currently holding to memorize it, and convert a limb into the selected weapon by using [Simple Shift]. You may currently memorize only 3 weapons up to Uncommon rarity. If you attempt to memorize an additional weapon, you must select a weapon to forget. This weapon counts as a part of your body for the purposes of other abilities.
Animate Object
[Facsimile]
Pathetic
Active Utility | MP Cost Varies
You breathe life into a single, contiguous, non-magical, inanimate object. The object takes on the traits of a mimic. Its health, cost, power, and other abilities are based on the traits of the object itself and your Influence.
Summon Adelsphinx [Labyrinthian]
Pathetic
Active Summoning | 41MP
You summon an Adelsphinx as a familiar. This creature will attempt to remain at your side unless instructed otherwise, providing limited utility. As long as your Adelsphinx is nearby you possess a passive mana regeneration of 3 MP / Second, while in combat. The Adelsphinx is capable of speech and can provide insights based on level and influence
Eyes of the Halls
[Labyrinthian]
Pathetic
Active Utility | 11MP
You gain the ability to see in the dark as well as perceive faults and Pathetic level Traps for 1 hour.
Create Wall
[Labyrinthian]
Pathetic
Crowd Control (Summoning) | MP Cost Varies
You create a wall out of available materials in a designated area within your range. The wall is considered a non-magical, inanimate object. The wall’s health, cost, and defensive power are based on the materials you use and your Influence. The wall persists until destroyed.
PASSIVE ABILITIES
Hungering Cold [Pale Dawn]
Pathetic
Passive Recovery
For every instance of [Chilling Weakness] active, gain HP regeneration of 5/second. This ability’s power is based on your Willpower.
Labyrinthian Paragon
[Labyrinthian]
Pathetic
Passive Enhancement
The casting time for non-ability Spells is reduced by 25%
Wisdom of the Sphinx
[Labyrinthian]
Pathetic
Passive Enhancement
The MP cost of your abilities is reduced by 10%
Withering Halo
[Pale Dawn]
Pathetic
Passive Aura
A halo of pale white light radiates from your skin, creatures within melee range that are suffering from [Chilling Weakness] are silenced and cannot use their abilities or magic.
INVENTORY
[Currency]
Copper: 32
[Aspect Shards] x1
A small gemstone containing the raw, unfocused power of the aspects. These stones have a variety of uses in ritual magic and can be used to unlock new aspect abilities.
[True Field Rations] x8
Consumable, Rare
These strange edible bricks can sustain the average person for an entire day.
[Beginner’s Waterskin]
Consumable, Common
This container holds enough water to sustain a person for ten days.
[Stable Runite Steel Ingots] x6
Crafting Material, Epic
An extraordinarily rare and sought after material used in the creation of magical tools and constructs.
[Vial of Sanguine Arcanis] x2
Reagent, Epic Rarity
A strange fluid used in macabre magical rituals.
[Masque of the Fallen Queen] (ruined)
This mask once belonged to Queen Teyva Rani, it still seems to possess some power though it must be restored if it is to be used.
[Heart Stone of the Labyrinth]
A magical core of some kind.
[Aspect Stone of the Unspeakable]
Consume this stone to gain access to the Unspeakable Aspect Tree
[Boots of the Azar Warden]
Light Armor, Uncommon Rarity
A set of boots made for swift feet and keen movement.
Bonuses: +1 Agility, +1 Skill
[Old Shortsword] x4
Weapon, Pathetic Rarity
A rusty old weapon
[Traveler’s Britches]
Light Armor, Common Rarity
A pair of fitted pants made of leather and cloth.
[Traveler’s Gambeson]
Light Armor, Common Rarity
A padded gambeson made for travel, hardier than a tunic, can be worn over clothing.
[Gloves of the Woodspeaker]
Light Armor, Uncommon Rarity
A pair of light gloves worn by a promising nature mage.
Bonuses: Endurance: +1, Influence +1
[Writ of the Huntsman]
Quest Item
This document contains orders from the Count of Basat to assassinate an Azar messenger.
[Balthin Wolf Bones] x10
Crafting Material, Common Rarity
The bones of a mighty wolf from the Balthin Green Sea
[Traveler’s Lunchbox] x2
A special box containing several meals. The meals respawn each day until the magic in the box is depleted.