Chapter 4. Guild
4.1 Who created the guild system?
Guilds was first introduced around the year 528 by Herman Corteax after his journey around the world. Ambitious and passionate about his discoveries, he lead the creation of the adventuring class. Telling the world of the riches, discoveries and wonders he had wittness throughout his travels, many people began wandering through the lands in search of the adventurers told by Herman.
4.2 What do guilds do and who runs them?
The guilds are operated by strong and experienced ranked adventurers that have passed tests and challenges to be a guild leader swearing many oaths signing contracts due to the fact guilds are outside of all governing entities within the countries they reside. Guilds were once simply a place for adventurers to record their journals and their findings as a way to keep the world up to date with the current events but it has evolved into so much more. Guilds are now often large buildings with many facilities such as training grounds, map information, quest and reward boards, bars and restaurants as well as hospitasl. Adventurers must register with guilds and be given a rank based on their skills and knowledge of the world while quest givers must give all information on the quests to the best of their knowledge as well as giving 50% reward upfront incase of fraud. Ranks are categorized by letters and metals such as "F Bronze Rank adventurer as the lowest F rank with "F Gold Rank" as the highest in that catergory. To advance ranks you must complete quests within your rank to gain points in order to level up. Depending on a person's skill it is possible to register into a guild as a higher rank; although the highest rank you can register yourself into is rank "B Bronze" even if you are quailified to be higher. There are many benefits to keeping a good standing and high rank within the guilds as you can do more difficult quests that will give a much higher reward as well as having the possiblity to be hired as bodyguards for wealthy nobles in the future if you have a good reputation.
Although guilds are a non-governement entitiy they still have many rules that adventurers must follow by in order to maintain their standings within the guilds. To enforce these rules, there exists the bounty hunter system created by guild officers. The bounty hunter system was created due to the concerns from the many governments who were worried about strong adventurers causing havoc among their kingdoms. As one of the only ways for the guilds to be allowed to establish in a country, they promised that in the event of a registered adventurer that breaks the law and rules set by the country and guild they will be hunted down by other guild members.
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4.3 Quests.
Anyone may give quests as long as they fill out the proper forms as well as having an appropriate award for their request, what the reward is totally up to the person; although the more lucrative the reward, the more eager people will be to accept and finish the quest. Sadly the system is created with the benefits of the wealthy with the poor unable to put as high rewards for their simple quests; therefore, the guilds created the Guild Commision System, if a quest giver is unable to provide an reward due to their weath, the guild will give adventurers more points to rank up as well as different discounts at guild facilities allowing these "lower tier" quests to be sought after just as much as a high paid quest. There also exists quests commisioned by the governement, usually the hiring adventurers to join the ranks of the soliders to subjugate small pockets of monsters. Although anyone can provide a quest, it is up to the guild to deem the dangers and the rank of each quest as to limit the amount of injuries and deaths in the field.
4.4 Different Guilds
Although there is only one type of adventuring guild, there are also sub guilds of different trades and crafts such as the mining guild and the merchants guild. These act as record keepers, listing the different businesses and craftsmen so that people can find them easier in a directory. Not only do they help record business, they also list the supply and demand for the many resources as well as weapons.
4.5 Results
The result of guilds in cities has created many jobs, opened up markets, reduce deaths by monsters as well as bringing many races together sharing knowledge and technology. It is undeniable having a guild in a city will benefit all social classes from peasents to nobles, traders to craftsmen. The dream that Herman Corteax envisioned was to create one known system that the world will recongize, to help each other as long as you are part of this guild. Although Herman has passed away for a long time, his dreams continue to live on as long as there are adventures for people to go on.
-"There is no end to adventures as long as the our imagination thrives, always one more cave and one more ocean to explore." -Herman Corteax