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The Lumunous Codex
The Eldertouched (Ultra-Rare Elements)

The Eldertouched (Ultra-Rare Elements)

The Eldertouched—those elements known only in whispers and tales told by the firelight—are unlike any others. Their power runs deep, older than the mountains, more elusive than the stars hidden behind storm clouds. They dwell in places where few dare tread, deep within the earth’s shadowed veins or at the farthest reaches of the known world, where even the bravest hearts falter. To seek them is to court death, for their resting places are often guarded by time and the bones of those who sought their power but never returned.

The light of the Eldertouched burns with a ferocity that few can withstand. It is not a gentle glow or a guiding flame; it is a wildfire, a storm that consumes all but the most steadfast. The ancients spoke of mages who walked these paths, seeking the light that no ordinary mind could fathom. Most were lost to the darkness, their names erased from memory, their ambitions swallowed by the very power they sought to control. A handful returned, but they came back changed—haunted, their eyes filled with visions of things that no mortal should see.

So, heed my warning, for I offer no false comforts: to seek the Eldertouched is to walk a path from which there may be no return. Yet for those who have the strength, the skill, and perhaps a touch of madness, their power lies beyond measure. But know this—when you reach into the shadows where these elements lie, be prepared for the shadows to reach back.

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VOIDGLINT (CESIUM)

image [https://i.imgur.com/1G34Mj4.jpeg[/]

Color of Light: Blue-Violet

Essence: Gravity and Time

Voidglint, the element that shimmers in blue-violet, is a shard of the cosmos itself—a fragment of the abyss that lies between the stars, where time and space twist and break. To wield Voidglint is to reach into the unseen currents that flow beneath reality, bending the very fabric of existence to your will. But take heed: this is no idle game. Voidglint is as treacherous as it is powerful, and those who would call upon its light walk a knife’s edge between mastery and oblivion.

The light of Voidglint can pull time’s threads apart, allowing a skilled mage to step between moments, slipping through the cracks of the hourglass. It can make a single second stretch into an eternity or compress a day into a heartbeat. It is the power to twist gravity itself, making objects light as air or heavy as the earth’s core. A barrier that once stood firm can be made to crumble under its own weight, while a falling stone can be frozen in midair, hanging as if caught by an unseen hand.

Yet, remember this: Voidglint is not a gentle master. It bends to the will of the daring, but it exacts a price for every breath stolen from time’s flow. Many have sought to bend the world’s weight or to walk the currents of time, only to find themselves trapped in its grasp—frozen in place, their bodies unmoving, their hearts still beating as the world passes them by. Others have vanished entirely, slipping between moments only to lose their way, fading into the shadows where no light reaches. To misuse Voidglint is to risk becoming a ghost in a world that has forgotten you.

So, if you choose to wield this power, remember that the void watches, and it is always hungry. Bend time and space if you must, but never forget that the void glimmers beneath the surface, waiting for a misstep, eager to reclaim those who stray too far. Use it wisely, or you may find yourself staring into the blue-violet abyss, wondering if it is staring back.

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STARBANE (RADIUM)

image [https://i.imgur.com/J9wKKx5.jpeg[/]

Color of Light: Pale Blue

Essence: Decay and Corruption

Starbane, the pale blue flame of the forgotten, is an element born of the shadows between life and death. Its light does not warm; it chills the soul, carrying with it the stench of decay and the touch of corruption. To wield Starbane is to open the door to the realms that lie beneath, to raise what should remain buried, and to command forces that few would dare to summon.

With Starbane’s light, a skilled mage can raise the dead from their slumber, bending their hollow forms to their will. It can call forth demons from the deepest pits, binding them with chains of pale blue light, forcing them to serve—though such service is often fraught with peril. Those who wield Starbane have been known to open portals to the underworld itself, stepping into the realm of shadows where forgotten spirits roam and where few who enter ever return. The power to tear open the veil between worlds is a gift only for the bold or the foolish, for many have ventured into the depths and found themselves trapped, with no way to escape the grasp of the dead.

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But beware, for Starbane’s power is not a thing to be trusted. The dead do not always obey, and demons bound by its light are creatures of treachery, always seeking a moment of weakness to turn upon their master. A mage who wields Starbane must constantly guard their will, for the forces it commands are not content to remain beneath a mage's heel. They seek freedom, and they will tear their master apart to claim it.

Remember this: to raise the dead or to open a gate to the underworld is to walk a path that few return from. The light of Starbane may grant immense power, but it is a power that comes at a cost. The forces you summon will not rest easily, and the door to the underworld, once opened, may never fully close. Tread carefully, for Starbane is a flame that burns both the wielder and the world it touches.

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FROSTSTEEL (TUNGSTEN)

image [https://i.imgur.com/TE5Z89o.jpeg[/]

Color of Light: Bright Gray

Essence: Planechase

Froststeel, the bright gray shard that gleams like a frozen star, is an enigma among the elements. Its light is neither warm nor cold, but a void between, a window into something beyond our understanding. To wield Froststeel is to hold a key to realms that lie hidden from mortal sight, to glimpse pathways that twist through the folds of reality like the rivers beneath a glacier’s surface.

Yet, among the tomes and scrolls, there exists only a single account of Froststeel’s true power—an ancient entry penned by a mage whose name has long since been erased by time. They wrote of a pathway opening before them, a rift of gray light that revealed worlds beyond the veil of our own. They spoke of walking through realms where the Faye danced among the silver boughs of Aerindell, and of distant lands inhabited by the Skaldar, a race whose songs are said to shape the mountains themselves. They wrote of glimpsing the halls of the gods, where light itself takes form and speaks.

But after that final entry, there are no more words. The page ends, unfinished, and the mage who wrote it was never seen again. Their fate is a mystery, as is the nature of the places they claimed to have seen. What lies beyond the door Froststeel opens, none can say for certain, for countless others have sought to replicate the mage’s journey, and each one has vanished into the gray light, leaving only echoes and rumors behind.

So, if you are bold enough to seek the paths of Froststeel, know this: you do so at your own peril. It is said that the rift it opens is not bound by time or space, that it can lead to wonders or to nightmares from which there is no return. The Faye guard their borders jealously, and the gods do not suffer the intrusion of mortals lightly. Froststeel is a key, but it is also a trap, a passage that promises everything yet gives nothing but silence. Use it if you must, but be prepared to step into a world where your name and face may fade into legend, and your story become no more than a whisper carried on the wind.

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BLACKGLASS (MERCURY)

image [https://i.imgur.com/ipzwOZk.jpeg[/]

Color of Light: Ultraviolet

Essence: Creation

Blackglass, the unseen flame, is perhaps the most elusive of all the elements known to those who dare to weave the light. Its glow is not for mortal eyes, burning in a spectrum that slips through the gaps of human sight. It is said that this gift was bestowed upon the Faye, a secret passed through the whispers of the stars, allowing them to shape the world with the touch of creation. To call upon Blackglass is to touch the essence of possibility itself, to shape reality as one shapes clay upon the wheel. Yet, for humans, it remains ever beyond reach—what cannot be seen, they say, cannot be controlled.

But nothing is truly impossible, is it? The allure of Blackglass has tempted many, for to wield its power is to hold dominion over creation itself. With it, a mage could fashion wealth from thin air, raise palaces where only dust lay, or weave tapestries of life into the world, as the Faye do in their hidden realms. It is the promise of all things made new, of bending the world to one’s desires. But such promises often come with a price that few can fathom, let alone pay.

Blackglass is more than an element; it is a whisper from the edge of reality, a reflection in a mirror that shows not your face, but your ambitions. Yet, those ambitions are often twisted by what they cannot grasp. To try and bind its light without sight is to grasp at shadows, to clutch at the air where only a phantom remains. Many have sought to draw forth its power, and most have found only emptiness, their dreams dissolving like mist in the morning sun.

But for those willing to risk everything, for those willing to pierce the veil of the unseen, Blackglass offers the chance to touch creation itself. It is a power that tempts the heart, that whispers of kingdoms and treasures and the power to shape destiny. Yet be warned: there is no second chance with Blackglass. It grants no mercy to those who overreach, for its light burns from a place beyond sight, and those who chase it may find themselves forever lost in the dark.

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In the end, the elements do not belong to us, nor we to them. We are but travelers in a world woven from light and shadow, passing through realms that will endure long after our names are lost to time. Treat their light as you would a companion in the dark—neither master nor servant, but a presence to guide and to teach. And if you find yourself at the edge of the abyss, where light falters and the world fades, know that the elements will be there, waiting, as they always have, as they always will.