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Traits

After the Sapling chose Plants and Animals another screen popped up.

"Please select starting traits. Traits can have a number of efects on the dungeon both good or bad. Please choose carefully

Dungeon Traits (Choose 2) Dungeon law's Dungeon instances Monster manipulation Puzzle Rooms Dungeon ecosystem Monster Wisdom Monster loyalty Enhanced traps Select

The Sapling carefully looked over the options presented to it. It immediately decided against a few of the options. Enhanced traps, Puzzle rooms both seemed usles to it and was not what it wanted.

Stolen from Royal Road, this story should be reported if encountered on Amazon.

Carefully looking through the other options, the Sapling decided that it must have Dungeon ecosystem, it was in line with what it wanted to create.

Looking over the last few choices the Sapling decided to choose Monster manipulation.

As soon as it pressed select information came flooding into its mind almost making it loose lose consciousness. Information about what it was and the creatures it chose. Things it had never realized were suddenly clear. The way animals functioned and how to create and modify them. That ecosystems are not just the large parts, the seasons the amimals, but the smaller parts the bugs in the ground and the cycles of water keeping the forest neutrient rich.

All these concepts and more were pouring in, but there were also other things. New instincts that the sapling didn't have before. Instincts to grow, to expland and to learn.

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