Mark disagreed with what Granny Qi said though, saying that increasing ‘Wisdom’ did make one more wise although it was not in a linear fashion like you’d expect and that the effect was much milder than the numbers would lead you to believe. Both of them seemed to be fully confident in what they were saying, and I didn’t think that Mark was lying to me.
It was likely neither of them really knew for sure though.
I could understand why, it was probably incredibly hard to actually test something like this out in real life.
Say that I had managed to greatly increase my Luck stat, and then good things started to happen to me. Would they have happened to me anyway, or was it just coincidence? Similarly, regarding Wisdom, how could you tell that you had gotten wiser? Because you feel wiser? How could you know that wasn’t just a placebo effect? I mean, I didn’t feel any smarter despite gaining +1 to Wisdom, but even if I had, what would that have felt like?
I did ask Granny Qi about luck and how much it might help me, to which she said, “Luck and fortune are different, raising one’s ‘Luck’ stat won’t change one’s destiny.” She had the same thought process with Luck as she did Wisdom.
She might’ve said that, but I wasn’t entirely convinced that anyone knew for sure what they were talking about regarding this topic.
It was well-established that increasing something like ‘Speed’ did not make you faster in any way, and that once again it only affected the output of various spells, but that was something far easier to test than ‘Luck’ or ‘Wisdom.’ But just because ‘Speed’ didn’t affect your actual speed didn’t meant that ‘Luck’ or ‘Wisdom’ couldn’t.
Two other stats- ‘Attack’ and ‘Resistance’ affected damage and defense only when it came to magical attacks, not physical ones.
As for ‘Charisma’ it was kind of like ‘Luck’ and ‘Wisdom’ in that some effects depended on it but it was unclear whether it did anything else.
I decided that I would try to create a build that focused more on increasing Luck. Why? Because I figured that everything else was something I could try to compensate for in some way - it wasn’t like my life was in any immediate danger, and I figured if Luck really did make me lucky in real life even the slightest, it was worth it.
Maybe I would get lucky and find a way back home faster. And even if it didn’t do anything, there wasn’t too much of a drawback to trying new things when you were just Rank One. I was trying to get to Rank Two as fast as possible, much like everyone else, by filling in all of my Rank One slots, after all.
Stolen from its rightful place, this narrative is not meant to be on Amazon; report any sightings.
How do you focus on increasing Luck though? I had to think for a while, before decided to write out a grimoire regarding probability theory and what I knew about it from my time studying back on Earth. I failed the first time I tried, though I succeeded on the second attempt.
However, it ended up not increasing Luck at all, but rather increasing one’s mana. This was actually quite fine as I now had another grimoire that could raise one’s mana, and they were always in high demand - though it once again left me wondering as to what the relationship was between what a grimoire was about and what it did.
This ‘failure’ was more closer to a success as I memorized the grimoire and felt my mana bar increase.
It was still almost completely empty though, and I felt a wave of fatigue wash over me as I went back to sleep.
Staying up late so many nights in order to think of new grimoires had taken its toll on me though, and for the next two days I went straight to bed without trying to make anything else.
I learned that this world, or maybe it was just this Kingdom, operated on a ten-day workweek, meaning that you were expected to work eight days with two days off.
Compared to Earth where this was five days of work and two days off, this felt like such a drain on one’s time and effort. Then again, I could hardly complain - I had technically had every single day off when I had been homeless, and this was far better than that. Not to mention I wasn’t paid for the holidays, only the days I worked (this was the norm in this place, even if paid holidays were a thing back home) so less work meant less pay.
I did have more success when it came to making grimoires that increased luck later on, however. One of them was a short summary of the game of Poker, and the other one was specifically about dice games and gambling. Both of these provided a boost to luck, and I really hoped that they would end up helping me out in some way.
Still, it wasn’t like the weekend didn’t exist at all, and before I knew it, it was my first day off since I had joined the job.
Naturally, I first took the opportunity to go back to where I had come to this world in the first place.
No, there was nothing. No door leading back to Earth, even now. I had expected this outcome, but I couldn’t deny that it dampened my sour mood even further.
As I walked away from that spot, I saw someone walking their axolotl. The axolotls of this world were a bit different from those at home, but they still shared the same regenerative properties as axolotls back on Earth. Because of this, they were seen as somewhat sacred and symbols of peace, healing, and/or eternity depending on who you spoke to.
This axolotl was a bright green color with spots that I could only say resembled freckles on its cheeks.
“May I?” I asked its owner.
“Sure,” came the reply from the lizardmen. He seemed a little startled that I, a human, would even bother talking to him. After all, from what I had seen up until now, while humans and lizardmen were not strictly segregated, they usually did not interact much and had their own spaces reserved for themselves, and would not wander into shops or restaurants that catered specifically to one species, at least not usually.