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The Last Immortal
Not a Chapter< Player screen and Character log so far

Not a Chapter< Player screen and Character log so far

Name

Arthur

Title

Friend of Dragons

Age

12 (32)

Race

Human

Class

Adventure

Level

157

Health

500/500

Mana

1040/1040

Gold

3324

Stamina

1780/1780

Strength.

135

Dexterity.

221

Constitution

50

Intelligence

124

Wisdom

104

Charisma

84

Perception

97

PERKS:

Expert swordsman: +20% growth to sword related skills.

Dancer: +20% growth to dexterity-based skills.

Blade dancer: grants access to the blade dancer skill set, based around dexterity and grace, to those observing it appears as an intricate dance, but in combat is lethal to that foolish enough to come within range

Friend of dragon: (title based) +10 to all relations with those with a draconic bloodline.

Haven mage: grant’s access to the Heaven magic

Omitted chant: able to cast without chant for the higher mana cost

Saviour: grants access to Holy magic

Shadow: grants 20% boost to stealth related skills

Chain breaker: grants 20% boost to skills related to escaping chains

Indomitable: grants 20% boost to commanding allies

Last hope: +40 relations to those that know you tale, how you were the last hope of an entire world.

ELITE PERKS:

Wielder of Caliburn: allows the user in times of true need to wield the power of Caliburn as his own.

Academic Skills

0/10

knowledge types include art, biology, computer science, music, economics, geology, history, philosophy, psychology, religion, sociology, writing, medicine, law

Acrobatics

8/10

Flips, Vaults, rolls, etc

Acting

2/10

pretending to be someone else convincingly to deceive or entertain

Administration

0/10

bureaucratic techniques to get information and cut through red tape

Animal Training

0/10

per type of animal and/or type of training, horse performer, show dog trainer

Alchemy

0/10

The art of transmuting substances and making magical potions.

Arcane Lore

2/10

Art

0/10

skill types include creating works of art, drawing and painting, sculptures, airbrushing

Balancing Feats

9/10

walk tightropes, juggle, stack plates

blacksmith

0/10

the ability to work with metal

Bribery

2/10

know when and how much to bribe someone

Butchery

0/10

the work of slaughtering animals and preparing them for sale as meat.

Carpentry

0/10

skills related to woodwork

Climbing

4/10

the ability to climb and scale ledges

Command

6/10

the ability to control and command large groups of people

Charisma

4/10

turn on the charm using your looks, confidence, speech pattern, mannerisms, good taste in clothing, politeness, and social know-how

Coercion

4/10

kill types include seduction, manipulation, scamming, intimidation, bluff

Conceal

2/10

hide objects or create a hidden area

Dancing

9/10

ballroom dancing, club dancing, ballet, stage performance

Dead Reckoning

4/10

navigate by the sun, moon, and stars

Diplomacy

1/10

convince others of seeing your point of view

Disguises

2/10

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conceal your identity with makeup, clothes, and overall appearance

Dodge

9/10

move out of the way and keep from getting hit

Double Jointed

1/10

fit into tight spaces, contort the body

Escape Bonds

7/10

get out of handcuffs, ropes, and being held

Fall Tumbling

8/10

reduce damage when falling

Farming

0/10

the ability to grow crops and raise animals

Filch

6/10

stealing, pickpocketing, planting small objects without being noticed

Finding

5/10

search for and find hidden or lost items

First aid

3/10

techniques of helping the wounded

Fitness

6/10

know how to work out and keep physically active to improve health

Fletcher

0/10

the ability to create bows and make arrows

Forgery

2/10

create duplicates of documents, fake IDs, counterfeiting, requires tools

Games of Chance

1/10

statically improve chances of winning at games

Gather Information

3/10

conversing with others to collect information without notice

Haggle

3/10

bargain with the price of goods, valuables, information, etc.

Handle Animals

1/10

per general animal type, rodents, canines

herbalism

4/10

the ability to know which herbs and objects have useful properties

Insight

4/10

through interaction get a sense of someone's or some thing's motivations or purpose, recognize patterns of behaviour, associate clues

Interrogate

1/10

skill types include a place, culture, antiques, legends and lore, history, knots, choose either general or specific in scope, weapons by type

Language

-

the ability to speak and understand certain languages

Dwarven

3/10

High Elfish

0/10

Continental

10/10

Law

0/10

skill area of current law and practice

leather-working

0/10

the ability to tan, hide and work with leather

Linguist

0/10

understand the basic structure of languages, figure out words and phrases from similarly familiar languages

Memory

3/10

remember events, memorize maps or codes

Merchant

1/10

Skills used for buying and selling, knowing the values of items and there worth

Musician

0/10

Skills related to musical performances

Mimic

0/10

change your voice and speech to sound like someone you have heard

Mining

3/10

the ability to tunnel stone and mine for resources

Navigate

4/10

can use navigation equipment to plot and hold a course

Oratory

2/10

speak with a powerful or memorable voice for stories, lectures, and speaking engagements

Perception

6/10

notice the common things, and pick out the details and the unexpected

Pick Locks

6/10

understand locking mechanisms, unlock doors, safes, combination, key,

Scam

3/10

see people's weaknesses against them to obtain money, information, goods

Sleight of hand

4/10

trick the eye to see or not see a hand gesture through deception

Stalk

7/10

to follow someone unnoticed, shadowing

Stealth

8/10

hide while moving

Survival

7/10

know how to survive in a harsh environment such as the wilderness, jungle, mountains, plains, or desert

Tactics

5/10

helps in plans of attack bonuses to combat skills, urban, aerial, guerrilla, rural, maritime

Track

3/10

to follow someone that cannot be seen or when they leave a trail or clues of their passage

Traps

4/40

The ability to detect construct and disarm traps

weapon proficiency

Axes

0/10

Clubs

0/10

One-handed swords

8/10

Two-handed swords

2/10

Picks

0/10

Hammers

0/10

Mace

0/10

Staff

0/10

Spear

0/10

Lance

0/10

Polearm

0/10

Javelins

0/10

Throwing blades

4/10

Throwing Axes

0/10

Longbows

0/10

Short bows

2/10

Crossbows

0/10

Sling

0/10

Blowgun

0/10

Unarmed combat

3/10

Magic

Spell forming

6/10

Elemental understanding

4/10

Meditation

7/10

Heaven Magic

7/10

Holy Magic

3/10

Skill explanation

0 = completely unknown

1= just started, just started to pick the basics of the skill up

2-3= novice gained an understanding of how the skill works

4-5= journeyman able to make a reasonable living of the skill

6-8= master an expert in the skill with many a year's of training, often sort out for teaching

9-10= grandmaster, only a few exist in the world so skilled, they are sort after by all interested in the skill

+11= godly, a users skill above the level off ten is skilled enough to make the gods them selfs jealous

CHARACTERS

Arthur: our protagonist and storyteller, Arthur was thirty-one when he first joined the game Novae Terrae Online, he is a classical loner preferring to spend much of his time alone, preferring to play alone this is due to an accident when he was young during which he lost both his legs, he was one of the first players to join the game and earned the title Friend of Dragons within a month of joining, over the course of the game he played as an Adventurer, playing a dexterity based swordsman, able to cast spells, he quickly became friend with Tor-ron how taught him heaven based magic, he learnt swordplay from Waruan and was taught dexterity based fighting by Irdu, he watched young Licu grow up from a toddler to a young man, after their deaths and the start of the wars he spent eight years trying to save NPC’s to build up a resistance but ultimately failed. The after a battle were the entire group of refugees he saved were killed, by a player army. He gave up, he became distant and vindictive, if he couldn't save people he would by hell make sure that the players got dragged down along with everybody else. During the final battle of Ragnarok, Arthur was responsible for slaying the god Nevermore, his weapon is a hand and a half sword named, Caliburn.

OLD WORLD PARTY

Waruan: a retired captain of the guard, human, husband of Irdu and father of Licu, he taught Arthur swordplay, they were friends and companions until his death holding a door against a horde of players, buying time for the party to escape, aged 55 at the time of his death, he was a level, 157 knight,. he was a member of Arthur's previous party.

Irdu: an elven ranger wife of waruan and mother to Licu, she was 167 at time of her death and a level 283 ranger, she taught Arthur to dodge and to be light on his feet, and help merge his swordsmanship skills with his agility. She gave her life running an explosive barrel across a cavern in order to save four hundred civilians. She was a member of Arthur's previous party.

Tor-ron: a human level 143 wizard, he was a skilled heaven mage that taught Arthur heaven based magic, he gave his life blowing up a barrel of alchemical fire, to stop a horde of players massacring hundreds of civilians. he was a member of Arthur's previous party.

Licu: when Arthur first joined the party licu was only three years old, he watched young Licu grow up and become a man, he was 15 years old during the genocide at Stonebridge, he was a level 83 knight, but lost his hand in a battle against level 130 skeleton knights. His ultimate fate is unknown. he was a member of Arthur's previous party.

OLD WORLD MISC

Mike: an old alchemist that fought in the battle of Stonebridge, he died, being stabbed by players.

SGT Hardarse: an old veteran of the guard that rallied the Stonebridge adventuring guild buying time for civilians to escape.

GODS OF THE OLD WORLD.

Malus: god of order, created the ground, the plants the flowers and all sentient life, was responsible for the levelling system, was killed by Nevermore during Ragnarok

Ashgrave: god of chaos, created animals, the monsters and the seas and the wind died during Ragnarok, after being crushed by a collapsing gatehouse then stabbed by a angles blade.

Nevermore: god of death, was responsible for players respawning, and the arrival of players in the world, he aimed to destroy worlds, was slain by Arthur after being weakened by Malus.

New world

Alexis village

Alexis: character info incoming on completion of arc.

Mother; mother of Alexis, the advance of age, married with one son and daughter died in the sacking of Alexis village.

Margaret; old shopkeeper in the village was a tailor, died in the sacking of Alexis's village

Iver: general store manager in the old village died during its sacking, fate unknown 

Vanart: fat lazy guardsman of the old village, spent most of his time asleep his post. 

Farmer Orin: sexist farmer that owned the towns only farm, died during the raid

Mary: tavern worker that worked alongside Alexis, fate unknown 

Innkeeper: boss of Alexis ran the tavern. died during the raid

Dorasion: head of lumberjacks guild, started the fight with the bandits, was the first to die 

Alice: a young nun 16 years of age, that had arrived in last year to train under the priest: fate unknown.