Prologue.
In the year 2150 a new game came into existence. Eternia, a DMMO-RPG (Dive Massively Multiplayer Online Role Playing Game.) A VR game that no other company has been able to recreate since. A game that millions upon millions of player play each day.
Eternia’s main quality could be defined as giving the player absolute freedom.There were 100 different species to plays as, 1,000 customizable characteristics, 85 main classes and around 200 subclasses of which players can choose up to till 10 classes, 2 main class and 8 subclass. 100,000 weapons, and armors, all customizable along with level growth as well. The game even allows the player to change the color of their teeth! The game has a level cap at 100, but there’s some many things that can be achieve with those levels.
Along with the various classes, people can spec it to however they want, so long as you fulfill the necessary conditions. This system allows the player to be diverse, and made almost impossible to have the same character as another person, unless it was intentional.
Even goes a step further with the limitless customizable armors and weapon. By paying in-game money or real money, you’re able to alter shape and form of your armor or weapons to fit your style. Including shapes, handling, colors, etc… (Their name and special effects are still the same.)
The world is called Ethal, gigantic world that was around 3 times bigger than earth. On Ethal there are 5 major continents and this allowed players to travel and discover new and exciting things.
The game holds a plethora of activities, ranging from swimming, cooking, to mountain climbing and dungeon exploring. You could do almost anything you wanted. However Eternia biggest source of fame and notoriety were the guilds. In the world of Ethal you can create your own guild, own property and fight against one another. This was one of the biggest form advertisement for the game as the media would always feature guild fights. There’s always fighting between guilds for supremacy. Either over land or dungeon rights to full on competition and domination. This can range from small strife’s to guild wars to guild raids (where an enemy guild attacks your stronghold) to countries fighting and even to full-on continents going to war.
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Amongst the tens of thousands of guilds, there was one that stood at the top. A guild known far and wide for doing impossible deeds and their amazing players. That guild was Crimson Strife. Almost no one didn’t know who they were. They were undefeatable in almost any guild war they participated in. Compared to other big name guilds who have around 30,000-42500 members, Crimson strife had only about 20,000 guild members. They control over 4/5 of the continent where their guild building is at, Kaoth. They could beat all of the games dungeon raids including ones that were thought to be impossible. Amongst the guild’s founding members, 5 of them holds the rank for the top 15 best players in the world.
The guild experience many things over the years, fame and fortune for their accomplishment. Envy and jealously from those that they defeated. The guild experience many things through its life time, good times, bad times, awkward times, and even scary times. They shared it all, laugh’s, smiles, sadness, joy, giddiness, and above all happiness.
Alas, that was a by gone age and all good stories must come to an end. But for every story that ends, another one shows up.