[https://i.imgur.com/gDfMn6Y.jpeg]
Legend:
Dark green- Woodland/Forest
Light green- Hills/flatland
Brown- Desert
Jrak- Homeland of the Dwarves
Pelarias- The Homeland of the Humans
Quindova- Island nation Cassieus is from, the Homeland of the Beastfolk.
Erenya- Homeland of the Elves
Map depicts the largest and most notable settlements and cities, and the major road networks between them.
Erenya has no roads as the elves hold their land too sacred to clear-cut the forest.
Ability
Effect
Eternal Wrath
[Beginner] Enter a state at a 30 percent boost to all Stats Backlash based on duration. In this state, sensory information is blocked but reaction speed is increased moderately (Beginner) Passive reaction speed increased slightly based on Dexterity. Backlash decreased moderately based on Toughness
Divine Retribution
[Beginner] Cast a Mark of Retribution on one target at or below your level once per day (Beginner) and the shall be placed with the debuff Marked for Death. Level Disparity Based on Intelligence
Marked for Death: Instantly bring the target's Health Points to 0 after 24 hours of objective time. Will not affect resurrection skills, items or other means of stopping a true death after the goal has been met (Beginner) Requires priests with Lesser Blessing or higher to cleanse (Beginner)
Transmogrify
[Beginner] Direct your will upon your Spiritual Matrix and rewrite your very soul. Cost: 1000 Mana per second during transformation. (Beginner) Cost: 100 Mana per second to maintain transfiguration form. (Beginner)
Library of Knowledge
[Beginner] Store and organize memories to view with enhanced recall. Store up to 1000 books worth of information with perfect recall. (Beginner) Able to clear unwanted books from this space to make room for others.
[Novice]
Thief of Time
[Beginner] Through physical touch, tap into the depths of your torment and share this understanding of pain both physical and emotional. Compresses the target's perception of time based on the factored mana cost. Base cost and compression start at 100 yrs per second at 100 mana per second Cost decreases moderately based on Willpower. Causes Mental and physical aging
Divine Meditation
[Beginner] When you enter meditation, create a personal time-compressed zone to fully recover resources and reflect on your Path. Duration in subjective time: (10 percent of Wisdom: hour) Last 1-hour objective time. Cooldown: 1 hour. Decrease cooldown by (Mana Regen) seconds.
Mana Sphere
[Beginner] Expel a burst of mana out of your nodes creating an omnidirectional pulse of pure mana (Beginner) Cost: 100 mana/second (Beginner) Durability of barrier: Magical damage absorbed by the barrier is spent as your resource powering the Ability. If mana is depleted and the barrier breaks, the remaining damage will be directly done to your health pool. Bypassing armor and defensive items. Size of mana pulse based on Perception. Does (10% Intelligence) damage on touch (Beginner)
Title Effect Keeper of Tomes
+1 to Luck per level
Survivor's Decimation
[Beginner] +3647 to base Luck +20 to all Stats per level (Beginner)
Remnant's Curse
[Beginner] -1.6 health per second +9 to luck per level
Bonded familiar
+6 to Intelligence per level
Calamities Relative
[Beginner] +30 to Luck per level (Beginner) +10 to all Stats per level (Beginner)
Sage of Patience
[Beginner] Base Intelligence set at 1596 +10 to all Stats per level (Beginner)
Mana Bath
[Beginner] + 30 to Intelligence per level (Beginner) +10 all other Stats per level (Beginner)
Foundational Potioneer
(Common)
All concoctions are slightly more effective.
Foundational Runesmith
(Common)
All Runes are slightly more Mana efficient.
Items
Effects
Pants of the Amphibiad
(Uncommon)
Type> Equipment> Leg Armor
Armor: 10
(Beginner)
Enchantment: Each breath, while completely submerged in water, lasts 5 percent longer.
Tunic of Elemental Defense
(Uncommon)
Type> Equipment> Cuirass
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Armor: 10
(Beginner)
Enchantment: Once the shirt has absorbed 100 Mana of Element increase Armor by 50 percent. Recharge based on Ambient mana supply.
Spacial Ring
(Uncommon)
Type> Item> Ring
Armor: +10
(Beginner)
Enchantment: Creates a small dimensional space to store any non-living goods. Grid is based on Wisdom (12*12) Weight per slot is based on (Strength x 10) pounds.
Signet of Curious Minds
(Uncommon)
Type> Item> Pin
Armor: +15
(Beginner)
Enchantment: Decreases potion cooldowns by 5 minutes.
Ring of Shadowless Peril
(Rare)
Type> Item> Ring
+(1% Vitality) Armor
(Beginner)
Enchantment: Use a foe's shadow to bind them in place. Duration: ten percent of (Willpower)- (Target's Willpower) seconds. Cooldown: one hour.
Ring of Nature's Lament
(Rare)
Type> Item> Ring
+(1% Vitality) Armor
(Beginner)
Enchantment: Conjure vines from beneath an opponent, trapping them in place. Duration: ten percent of (Willpower)- (Target's Willpower) seconds. Cooldown: one hour.
Ring of Warping Safety
(Epic)
Type> Item> Ring
+(1% Vitality) Armor
(Beginner)
Enchantment: Set a Warping Anchor in a specific location.
Enchantment: Activate the ring within 1000 ft. of Warping Anchor and teleport back once per day.
Ring of Perilous Hunger
(Legendary)
(Type>Growth)
Type> Item> Ring
+(1% Vitality) Armor
(Beginner)
Enchantment: Once per target, you can place (on touch) a Mana siphon. Ticks target's Health for (1% of target's Vitality)/sec for 15 seconds. Restores Mana at (3% of target's Vitality)/sec for 15 seconds. (Beginner)
Broach of the Duplicant Alchemist
(Rare)
Type> Item> Pin
+(20% vitality) Armor
(Novice)
Enchantment: Each plant harvested has a 30 percent chance to double its yield.
Enchantment: Every potion, poison, or elixir created has a 12 percent chance to double its yield.
Helm of the Perceptive Nihilist
(Epic)
(Type> Growth)
Type> Equipment> Helmet
+(1% Vitality) Armor
(Beginner)
Enchantment: Increase all Dexterity-related effects of any Abilities, Skills, Spells, and Items by 10 percent. (Beginner)
Affinity: Swift
Featherfoot of the Nihilist
(Epic)
(Type> Growth)
Type> Equipment> Boots
+(1% Vitality) Armor
(Beginner)
Enchantment: Increase all Agility-related effects of any Abilities, Skills, Spells, and Items by 10 percent. (Beginner) Affinity: Swift
Gauntlet of Nihilist Delight
(Epic)
(Type> Growth)
Type> Equipment> Gauntlet
+(1% Vitality) Armor
(Beginner)
(Paired set)
Enchantment: Increase Mana Efficiency through the Dexter and Sinister Brachium resulting in more qualitative Mana coalescing in these regions. (Beginner) Increased effect on Death Affinity spellforms.
Affinity: Death
Greaves of the Swift Nihilist
(Epic)
(Type> Growth)
Type> Equipment> Greaves
+(1% Vitality) Armor
(Beginner)
Enchantment: Increase dash acceleration by 10 percent. Channel momentum gathered to a single point on your body, releasing it as Kinetic Force damage.
Affinity: Swift
Cuirass of Shrouded Nihilist
(Epic)
(Type> Growth)
Type> Equipment> Cuirass
+(1% Vitality) Armor
(Beginner)
Enchantment: Increase all stealth-related effects of any Abilities, Skills, Spells, and Items by 10 percent.
(Beginner)
Releases a cloud of Death Affinity aura that makes it harder to see you on a battlefield.
Affinity: Death
Set bonus:
[Armor of the Profound Nihilist]
Set bonus: Once per day release an area of effect domain for (10% of Agility) feet that does (10% of Dexterity) damage per second for 60 seconds to all targets within the domain. (Beginner)
Set bonus: Self-repair 5. By infusing mana into any piece of the armor, you can repair it back to its original blueprint. Cost: Dependent on damage.
Set bonus: Self-cleaning 5. By infusing mana into any piece of the armor, you can expel all foreign compounds. Cost: Dependent on Compound.
Mantle of Awareness
(Epic)
Type> Equipment> Cloak
+(1% Vitality) Armor
(Beginner)
Enchantment: Increases all senses by a moderate amount. Increase based on Perception.
Affinity: N/A
Silver band of Parvus Sphera
(Rare)
Type>Item>Ring
+(1% Vitality) Armor
Enchantment: Conjure a small sphere of fire. Does moderate damage based on Willpower. Cost: 10 Mana/Second when not used in combat. Cost: Equal to damage dealt. Decreased Mana cost based on Intellegence.
Stone of Calling
(Common)
Type>Item>Tool
(Beginner)
[SET]
Enchantment: Infuse Mana into the Rune of one stone and it will send a brief message to its pair. Uses 1/1
Ring of Karmic Burning
(Uncommon)
Type>Item>Ring
+10 Armor
(Beginner)
Enchantment: Creates increasing heat upon the item until the Mana stored within burns out. Touches upon the Karmic Affinity.
Affinity: Karmic
Crown of Magus Furor
(Epic)
(Type>Growth)
Type> Equipment> Helmet
+(2% Vitality) Armor
(Novice)
Enchantment: Once per day, add (10%) of any given Stat to another for 60 seconds. (Beginner)
Enchantment: Add (20%) of your highest Stat to a chosen Stat for 60 seconds. Cooldown: 12 Hours. (Novice)
Affinity: Flesh
Spells Effect
Binate
(Novice)
Affinity: Pure
Cost: 1000 Mana to activate 157 Mana/Sec
Effect: Create a double of the caster with (10%) of the caster’s Stats at the time the spell is created. Copy is unable to use Mana of its own or wield magical items.