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The Journey
Chapter 2 - pt 3 - The beginning... ... again (Characters and stats)

Chapter 2 - pt 3 - The beginning... ... again (Characters and stats)

Name: Nash - Level: 1 - Class: Monk - Race: Teifling - Strength: 10 - Constitution: 11 - Dexterity: 15 - Intelligence: 10 - Wisdom: 5 - Charisma: 15

Skills:

Monks can hasten their movements to fit in an extra hit with a free hand - Due to their honed senses they become harder to hit

Teifling traits:

Due to their hellish origins they are naturally resistant to flames - Also due to their origin; Teiflings innately know the spell thaumaturgy - Thaumaturgy: You manifest a minor wonder, a sign of supernatural power, within range.

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Name: Atteno - Level: 1 - Class: Rogue - Race: Human - Strength: 8 - Constitution: 11 - Dexterity: 16 - Intelligence: 14 - Wisdom: 12 - Charisma: 14 -

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Skills:

Atteno gains Heroic Inspiration whenever you finish a long rest. - Due to his expertise in his choice of weapon he can quickly identify weakpoints in unaware opponents - Also due to his perceptiveness he has grown to be constantly alert

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Name: Drumstick - Level: 1 - Class: Rogue - Race: Aarakocra - Strength: 12 - Constitution: 14 - Dexterity: 15 - Intelligence: 16 - Wisdom: 10 - Charisma: 8 -

Skills:

Due to his expertise in his choice of weapon he can quickly identify weakpoints in unaware opponents - Also due to his perceptiveness he has grown to be constantly alert - Because of his Aarakocra origin he can use his talons to attack

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