Bound Items
Items currently bound by Reid Aveno
Merchant's Mark
* 2 Star Growth Artifact
* Unbreakably Bound
* Ability - Mark
* Use the Merchant's Mark to brand an unbound item with your signature.
* Your brand allows items to be identified. You will always know you branded the item and when you branded it, even if the item is later bound.
* Passive Ability - Ledger
* Your mark serves as a self-contained magical ledger.
* Statistics and facts about you and your business dealings will be automatically tracked and logged in the ledger.
* Items identified through your Merchant's Mark are automatically added to your ledger for later reference.
* Growth Conditions
* Sell 200 unique marked items
* 5/200 Items sold
* Seal deals between three or more parties
* 1/20 Deals completed
Scribe's Orrery Stone (Cracked)
* 1 Star Path Component Artifact (Downgraded - Cracked)
* Bound
* Binding grants the ability to expend fortitude to create or duplicate permanent, mundane scribe supplies like paper and writing implements.
* This item is damaged, and all other effects are unavailable.
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Identified Items
Items identified by Reid's Merchant's Mark
Lesser Magic Goblet of Ice
* 1 Star Dishware
* Unbindable
* Cold Aspect
* Keeps drinks cold
Lesser Magic Stone of Darksight
* 1 Star Utility Item
* Unbound
* Binding this item grants the ability to see in the dark
Lesser Magic Chain of Binding
* 2 Star Tool
* Unbound
* Touching the chain to two items can create a temporary tether between them
* When bound, expending general fortitude will greatly increase the strength and duration of the tether
Hessianite Ward Stone
* 3 Star Spellstore
* Unbound
* Binding grants the ability to cast the spell [Magic Ward]
* Passively reduces the effect of hostile magic on the holder
Lesser Magic Gauntlet of Striking
* 1 Star Equipment
* Permanently Unbindable
* Passively increases the strength of blows delivered with the gauntlet or weapons held by the gauntlet.
Last Legion Axe
* 3 Star Axe
* Unbound
* [Free Aspect]
* Strikes with this axe deliver extra damage based on the aspect
* Binding this axe allows the wielder to choose a new aspect once per day
Magic Sword of Dreams (Broken)
* 4 Star Potential
* Dream Aspect
* Unbindable
* This item is broken and has no functioning effect.
Well Drilling Spike
* 2 Star Utility Tool
* Earth Aspect
* Bindable
* When bound, planting this spike in the ground and activating it will cause it to expand and bore into the ground until it hits the water table.
* This item can only be activated as a utility tool, and its functionality has no effect on materials other than earth.
Lesser Magic Pipe
* 1 Star Utility Infrastructure
* Unbindable
* Linkable
* This pipe is magically reinforced to protect against high pressure and sudden shocks.
Magic Stone of Viper's Sight
* 3 Star Utility Enhancement
* Bindable
* Binding this item slightly increases reaction speed based on vision.
* Grants the ability to swap regular vision for a heat vision. Heat vision allows the user to see gradients of heat instead of color.
Shard of Destiny (Broken)
* 2 Star Potential
* Foresight Aspect
* Unbindable
* This item is broken and has no functioning effect.
Magic Wand of Biting Frost
* 4 Star Wand
* Bindable
* Grants the ability to shoot small frost projectiles with a range of thirty yards
* Binding grants the ability to cast the spell [Frostbite]
Lesser Magic Dice of Effectiveness
* 1 Star Utility Token
* Bindable
* Binding the dice gives the binder the ability to roll the dice once per day
* Rolling the dice slightly increases general effectiveness in one or two categories, depending on the dice rolls.
1. Strength
2. Movement Speed
3. Coordination
4. Learning Speed
5. Endurance
6. Confidence
Lesser Magic Aegis of Might
* 2 Star Shield
* Bindable
* Grants the wielder increased resistance to mundane damage sources.
* Binding grants the wielder increased resistance to magic effects.
* Binding grants the wielder slightly increased strength.
Lesser Magic Boots of Endurance
* 1 Star Equipment
* Unbindable
* Wearing these boots makes running and walking less tiring.
Lesser Magic Sigil of Endurance
* 1 Star Equipment
* Bindable
* Grants the binder slightly reduced stamina costs for any activity that consumes stamina.
Lesser Magic Tome of Bread
* 2 Star Spellbook
* Bindable
* Binding grants the ability to cast the spell [Conjure Bread]
Dagger of Strife
* 3 Star Dagger
* Bindable
* Strikes with the dagger inflict a short lived poison that weakens and damages the victim.
Dagger of Good Fortune
* 4 Star Dagger
* Fortune Aspect
* Bindable
* Once per day, the binder can choose a passive effect that will persist until another effect is chosen or the binding is broken:
* Fortunate Blows: Attacks will occasionally ignore armor
* Fortunate Findings: The binder is more likely to encounter things of value
* Fortunate Health: The binder regenerates health slowly
Raphael's Veil
* 3 Star Utility Orb
* Bindable
* Grants the binder the ability to conceal themselves from mundane senses while still
* Effect is reduced while moving
Greater Magic Necklace of Binding Potential
* 5 Star Magic Conduit
* Bindable
* Grants the binder the passive ability to sense the unlocked potential of others. The binder can sense an individual's total potential, magical rank, and the number of stars of potential taken by bindings.
* Once per day, the binder can unlock the potential of an individual whose potential hasn't been unlocked.
I am a Dragon?
* 1 Star Dragon?
* Bindable
* When bound, the binder will believe they can fly.
Ezrick the Swindler's Coin
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* 6 Star Illusory Constructor
* Bindable
* This coin can be duplicated once per year. The duplicated coin is an Illusory Construct that exists for one year and can be used once to purchase anything from anyone, with the exception of bound items and items that are invaluable to the owner. The recipient of the coin will be satisfied with the exchange until the Illusory Construct coin expires.
Magic Saber of Binding Light
* 4 Star Longsword
* Light Aspect
* Bindable
* Summon up to four bands of light that can restrict the movement of others and interfere with lesser magical effects.
Magic Ring of Binding Light
* 3 Star Equipment
* Bindable
* Summon up to three bands of light that can restrict the movement of others and interfere with lesser magical effects.
Magic Disks of Transference
* 3 Star Paired Utility Item
* Bindable
* Dimension Aspect
* After binding, when the disks are placed on the ground within 250 feet of each other, the binder can step between the locations of the two disks once every five minutes without restriction.
Greater Aegis
* 5 Star Shield
* Bindable
* Automatically conjures a protective shield to block all mundane and lesser magical damage directed at the binder.
* Grants the binder the ability to conjure a temporary protective shield that can block all mundane, lesser magical, and standard magical damage and effects, as well as provide a substantial degree of resistance to greater magic effects.
Lesser Magic Shield of the Wolf
* 2 Star Shield
* Bindable
* Grants the ability to growl threateningly, making those who can hear the growl focus on you as a potential threat.
Bad Advice
* 5 Star Spirit Prison
* Unbindable
* Contains the spirit: Bad Advice
* Once per day the spirit contained within the prison can be compelled to answer a question related to their domain by touching the prison and asking the question, beginning with the spirit's name.
* Bad Advice
* An ancient spirit of advice
* Answers questions asking for advice
Tranquility
* 3 Star Living Item
* Unbindable
* Anyone in the presence of Tranquility will feel a small amount of tranquility
* Touching Tranquility will bleed away stress and provide contentment at a higher rate
* After five seconds without physical contact, Tranquility will return to its non-living form.
Magic Blade of Piercing Light
* 3 Star Sword
* Bindable
* Binding grants the ability to cast the spell [Piercing Light]
Magic Sword of Haunting Melody
* 3 Star Sword
* Bindable
* Grants resistance to mental effects
* Binding grants the ability to hum a haunting melody. Anyone who can hear the melody will take ongoing curse damage for as long as they can hear the melody.
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Jobs
Any job listings that Reid has read and considered.
Wanted: Wool thread, wool cloth
Reward: 5 merits per fulfillment
Pay: 50 copper per yard, standard cloth. 20 copper per spool, standard thread.
Fulfillment Quantity: 10 yards of cloth, 30 spools of thread
Limits: 20 fulfillments
Help Wanted: Lumber harvesting
Reward: 1 merit per 5 standard hours
Pay: 1 Silver per standard hour
Fulfillment: N/A
Limits: 20 standard hours
Description: Laborers needed for lumber harvesting outside the city. No experience is required. Magical implements are provided. See the desk for more details.
Help Wanted: Temporary sales clerk
Reward: 6 merits
Pay: 6 Silver
Fulfillment: Complete three days of service
Limits: N/A
Description: A traveling merchant requires a clerk to assist in selling his wares in the market. Bonus merits are available for strong performance as assessed by the merchant.
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Paths
Not much is known about paths yet, but here are glimpses of the ones Reid has seen.
[Path of the Merchant's Mark]
* An item that allows you to imprint items with a unique signature.
* Imprinting an item with your mark will identify the item.
[Path of the Trickster's Coin]
* An item that allows you to manipulate simple random chance.
* You can flip the coin to influence simple random chance around you.
[Path of the Bag of Endless Riches]
* An item that increases your wealth.
* Currency inside the bag will grow in quantity.
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Places
Map of the world (unlikely to be to scale, but rough placements should be right)
image [https://i.ibb.co/8NQnqfb/67-F8-BB4-C-C68-F-42-FC-83-F9-1-B8-A714735-A3.png?fbclid=IwAR2Xvp423DyluhplDpumGrMpgjnWFByDA3vCWn4wk0W5-k-ENa3DxRmWVEU]
Cities
Glarrus
A small village located in Avennia on the border with Urish. Located just south of the Broken Swamp, the town is known for its access to the broken swamp and successful mining ventures.
New Avennia
The capital city of the Kingdom of Avennia. Following the destruction of the original capital nearly a century ago, the city was founded by the King of Avennia in the central plains of the country.
New Avennia is known for its economical impact on the wider world, with people coming from far and wide to buy and sell in the city's Grand Market.
Urish
Capital of the Urish Empire and home to the God Emperor of Urish. The city is known for its pristine streets and majestic central palace.
Aquar
The city of Aquar is a city state that is technically independent of the Urish Empire. Located on the coast across the Narrow Sea from Anazal, Aquar serves as a major trade node for the entire Urish Empire.
Greymoon Hold
The de-facto capital of Greymoon after the original capital was destroyed during the sundering. Better known for the criminals that rule the country than the weak Royal Family who make their home in the city.
Places of Interest
Mount Kanii
Located in northern Avennia, this dormant volcano was once home to fearsome dragons.
The Gates of Dusk
The Gates are a portal to another word. When they were opened, the northern area of the continent fell to the Ash Legion's corruption. A united coalition of the most powerful mages in the world fought the Legion back into their world. The remnants of that coalition are the figureheads of the Dusk Guild: the Infernal Council. The Infernal Council continually manages the safety and security of the Gates of Dusk against incursion.
The Torals
A massive tree city in southern Urish. The Torals are home to the Tree People and is considered to be politically neutral to all nations. The God Emperor of Urish has forbidden his people from harming or taking up arms against the Tree People or the Torals, and the ancient trees are now seen as one of the Empires most prized natural wonders.
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People
WIP
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Ledger Entries
Merchant's Ledger Main Menu Options
* [Personal Statistics]
* [Marked Item Catalogue]
* [Associated Business Statistics]
Personal Statistics
Magic Level: Lesser Mage (2 Star), 3/3 Stars used
Bindings:
* Merchant's Mark
* Scribe's Orrery Stone (Cracked)
Active Abilities:
* Mark
* Create Scribe Supplies
Passive Abilities:
* Ledger
Associated Business Statistics Menu
* [Royal Merchant's Guild]
* [Dusk Guild]
* [City of New Avennia Public Utilities]
* [Mr. Foursprout's Finds]
* [Veris' Tea]
* [The Immaculate Collection]
The Immaculate Collection - Employee Quick View
* Inventory:
* Health: unknown
* Turnover: unknown
* Value: unknown
* Accounting:
* Current monthly sales: unknown
* Current monthly expenses: unknown
* Current assets: unknown
* Current debts: unknown
* Staffing
* Employees: 3
* Labor cost: unknown
* Task coverage: unknown
* [Detailed View]
The Immaculate Collection - Detailed Staffing View
* Weekly labor cost
* 65 silver
* Employees: 3
* Basen Koh
* Owner/Founder
* Current Pay: 0 silver/week
* Future Pay: 70 silver/week
* Unknown schedule
* Job skills:
* Identification
* Potential sensing
* Magical Knowledge and Experience
* Quips
* Reid Aveno
* No title
* Current Pay: 50 silver/week
* Future Pay: 30 days until salary renegotiation
* 5+ days/week, Unknown schedule
* Job Skills:
* Identification Marks
* Ledger
* Kris
* No title
* 15 silver/week pay
* 5 days/week
* Availability: Early Morning to Later Afternoon
* Job Skills:
* Strong as an ox