To view information on this floor think the name of the floor.
Following her instructions, another screen appears in my vision full of information about my floor.
1st Floor:
Biome: [Snowy Pine Forest]
Size: Medium (Used: 0%)
Climate: Cold
Defenses: 0%
This is your floor menu, here you can see the biome, size, climate, and the state of defenses on the floor. My assistant said as I read through the floor menu. Before you begin creating your first floor I will teach you what you are capable of as a Dungeon as you were never taught what you could do.
As a Dungeon you are capable of many things within your realm. Your greatest tool in creating your Dungeon is your ability to shape your domain, simply focus on a section of your domain and imagine what you want it to become and it will shift into the shape you desire. Try adding some detail to your core room before I tell you what else you can do.
Following her advice I focus on the palin stone walls of my circular core room and imagine them merging with the flat roof to create a domed room with an octagonal walled base. To my surprise the stone quickly changed as it shifted and merged together and made a perfectly round domed room. Deciding that the room was fine, I shifted my attention to the floor and willed it to take on the shape of a mosaic tiled floor. Marvelling at the no longer a boring flat floor I shift my attention to the last thing in the room, my pillar. Imagining it as an impressive stone column carved with a detailed battle scene where two armies battling on the ground and sky with the general of each army gesturing to indicate their desire for victory I watch the carvings rise and fall from the surface of my pillar. Finished with what was in my core room I decided that the entrance to my room was not good enough so I quickly add and outward opening stone door set into the entryway. After adding some stone detailing to the door I decide that I have done enough for now and wait for my assistant to tell me what I can do next.
Alright it looks like you have gotten the hang of shaping your domain so I will tell you that you can change what something is made out of by expending a little mana to transmute it. The more valuable the object you are transmuting is the more mana it will take. Try transmuting some things by focusing on what you want the object to become before I tell you your next ability.
Once again returning my attention to my domain I focused on the mosaic tiles of my core room’s floor and shifted them around for a while before choosing to scrap the mosaic design it had before to put in a white marble floor with a radial pattern of blue stone diamonds. Moving back to my pillar I transmuted the plain grey stone into white marble and adjusted the battle scene to take advantage of the lighter medium. After that I moved onto my door, transmuted the stone detailing, and handles into gold plated iron, and then turning the rest of the stone door into smooth polished white marble. Finally I moved onto the walls and ceiling adding some false marble pillars in the corners of the octagonal room, and heighten the dome as I paint a cloudy sunset scene onto the dome. Once I was satisfied with my room I took a look at my status to see how much mana that had consumed.
Iceborn Dungeon:
Floors: 1
Mana: 94/100
Defenses: 0%
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Titles:
* Iceborn
* Nature Bound
Seeing 4 mana gone I asked my assistant, By the way how do I regain Mana, and what transmutation cost the most here.
You can get mana back one of two ways, using your natural mana regeneration, or absorbing magical objects. However as you are currently isolated and have not dug deep enough to find naturally magical objects your only source of mana is your regeneration. In terms of mana consumed making the room out of marble was the biggest consumption but the gold detailing and painted dome both took around one mana each.
Oh that makes sense, marble is not exactly common, and neither is gold, but why would paint cost so much? I asked confused about the similarity in price despite the different mediums.
The reason the paint took so much mana to make is that you are a very isolated dungeon with little but stone and ice surrounding you. If you were placed in a location nearby to a trade city the mana cost of paint would be much less as it would be more common there than here.
So the mana cost is not determined by global rarity of a resource but by local rarity? I puzzled her.
Correct, the mana cost is locally determined but without knowing much about the environment outside of the Dungeon we cannot determine what items will be cheaper or more expensive. Anyway, we are going to move onto your next ability as a Dungeon, Enchanting. As a Dungeon you are able to attach an enchantment to anything within your domain by thinking of what you want said thing to do and supplying some mana to create the enchantment.
Following her instructions, I focused on my walls, roof, floor, and door before thinking of how I wanted them all to resist being broken or harmed before letting some of my mana loose. I quickly felt that some of my mana had been consumed and that my room had been greatly strengthened from harm. Moving on to making lighting I decided that the room should be lit as well as to place a spot light on my crystal blue core that stood at the center of my room. Focusing on the pillars that stood in the corners of my room I imagined them shedding soft white light that would fill the room from the tops of the pillars. Once I did so I watched as the tops of the pillars began to shed light, but unfortunately I had failed to realize that making them shed light would make the white marble pillars brightly glow. Quickly I asked, Quick question is it possible to undo an enchantment?
It is possible to undo an enchantment, to do so simply focus on the enchantment in question and imagine pulling it from the object. Doing so will refund a small amount of mana used to create it.
After reading her prompt reply I focused on the pillar tops and pulled the enchantment from them, watching as their glow faded to nothing and they were just marble again. Looking around my core room I decided to make my cloudy sunset painted dome the source of the room’s light. Looking at the dome I made all of the parts painted in the hues of the setting sun would shed light of the same color while the sun itself would shed a beam of yellow sunlight to illuminate my core. Once I had tuned the lights to be sufficiently bright for the small room I took a look at my status once more to see how much mana was used.
Iceborn Dungeon:
Floors: 1
Mana: 93/100
Defenses: 0%
Titles:
* Iceborn
* Nature Bound
So enchanting is much cheaper than transmuting then? I ask my assistant after I see only one mana used up.
Correct enchanting is generally cheaper than transmuting but the higher uses of enchanting are much more expensive than something as simple as making light or reinforcement.
And what are the higher uses of enchanting? You only said I could make light or reinforce stuff. I ask accusingly.
Hmm did I not say that you can do other stuff with enchanting? Oh well, I must have forgot. The use of enchanting is much broader than just making light, you can use it to affect nearly any object in your dungeon. You could use it to make traps based off of conditions only a follower could cause, or create illusions to hide or obscure something. The way to make such an enchantment is the same as making a light, only you have to have a more complex idea of what the object should do. You should also know that the more complex the enchantment the more mana it will require to create.
Satisfied that I had not been intentionally been mislead I decided to test out the limits of enchantment by adding a mechanical enchantment to my door on top of its strengthening enchantment, and adding an illusion to make my sky painting seem less flat than it actually is. Starting with the door I formed an image of it opening slowly at the lightest touch of the handles and fed it enough mana to stick the image into the door. Next I constructed an illusion around my painted dome that made the clouds and sky look more real with the clouds gaining a slight bit of definition and the sky seemed to be much deeper than it was.