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The Gate Traveler (Slice of Life LitRPG)
From the Archive no. 4: Worlds Classification by Mana Levels and What That Means

From the Archive no. 4: Worlds Classification by Mana Levels and What That Means

Tr. FJW

WORLDS’ CLASSIFICATION BY MANA LEVELS AND WHAT THAT MEANS

This is the complete breakdown of the mana levels that exist in various worlds and their classification by levels.

To all the new Travelers: stop asking me and read the damn archive. That’s why it’s there.

No Mana: No mention of the word mana on the Gate = Mana Level 0

These worlds can range from the most primitive societies still living in caves to the most advanced space opera societies. This is not an indication of development, only mana levels. In these worlds, there is no mana regeneration. You can’t regenerate something that doesn’t exist.

Very Low Mana: 1-2 Mana

It is like the above, except that mana regeneration is possible, but it is very slow and annoying.

Heading to Integration: Mana Levels 3-8

Same as above, but natural disasters begin in a world on the way to integration. At first, they are weak and localized, but as the level increases, they get worse.

Integrating: Mana Level 9-10

Don’t go near it. The increased chance to accumulate Ability Points and Classes is not worth the headache. The population is always in a critical situation. Everyone there is confused and scared and constantly wants your help. They all just nag and beg.

Unstable: “Mana Level: Unstable”

This can be anything from mana 11 to 90+ on top of the headache of a world that just got integrated. Don’t go near there. It’s a never-ending bundle of trouble.

Low Mana: Mana Levels 11-29

Very peaceful and idyllic worlds, with a lot of unspoiled nature. A calm and relaxed life. Almost no monsters or mana beasts. There is practically no knowledge of magic or Magitech, and most of the population doesn’t have classes. As the number increases and approaches 29, the number and levels of monsters increase, but so does the general knowledge of magic and Magitech. The reason for the different classifications at this specific number is that in mana level 29, dungeons do not appear, and in mana level 30, they do.

Taken from Royal Road, this narrative should be reported if found on Amazon.

Why?

Only the cosmos knows.

Medium Mana: Mana Levels 30-49

Worlds with more magical classes and usually more Magitech, but not always. There are lazy worlds that don’t develop it. There are many more monsters in the wild and at higher levels. At level 30, dungeons appear. Nobles, governments, or guilds control most of them, so clear them and don’t touch the core. The dungeon always has a powerful guardian at the end, who has a symbiotic relationship with the dungeon. The dungeon feeds it mana, and the monster protects it. If you’re not sure of your ability, leave it. You don’t have to kill the final guardian to clear a dungeon. But if you find a wild dungeon and clear it, you should also take care of the last monster and always take the core. It is worth more than all the contents of your Storage. As the number approaches 49, the number of dungeons increases, and you can find more wild dungeons. They are more profitable in terms of the materials you can collect and the size of the core.

High Mana: Mana Level 50-74

These are more dangerous worlds. Lots of high-level monsters in the wild, lots of high-level dungeons, many of them wild dungeons. Mana beasts are very advanced and dangerous. This is the stage where the worlds of cultivators appear. Do not approach them; they are all crazy and just looking for a fight. At this stage, Mana Portals, Mana Instances, Mana Occurrences, and several other names that exist in the cosmos for the same phenomenon also appear. They occur when a lot of mana accumulates in a particular area, and most worlds share a theory at this mana level that this is a type of valve. The mana gathers and creates this portal. You have to enter and clear it in a specific time frame, and if you don’t, the monsters come out and attack the population. In this portal, there is always a final monster that, if killed, causes the portal to collapse. But if you kill it before you kill the rest of the monsters, the monsters you didn’t kill will come out of the portal when it collapses, and the authorities will get mad at you. If you don’t have the energy to clear the whole mess and the final monster, don’t bother with it. Portals don’t have a core worth taking, but you can harvest monsters more easily. In a dungeon, even if you store the monster in Storage, it is already half dissipated by the time you exit. In a portal, if you store it, you can harvest it quietly outside later, and it will not dissipate.

Why?

Only the cosmos knows.

Very High Mana: Mana Level starting from 75 and theoretically up to 100 and maybe more

I only encountered up to 92. The danger level on the gate is always “Lethal.” Listen to what it says on the Gate: lethal—not going there even if they pay me. I’ve heard stories about dragons, trees with consciousness, and wizards who can build a palace with the wave of a hand. I don’t believe it; they are all liars. It sounds too far-fetched.

That’s it, that’s all.

Whoever asks me next time without checking the archive will get a severe beating.