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The End of Disappointment
Not a Chapter- TEoD Primer

Not a Chapter- TEoD Primer

Classes-

Everyone starts with a Basic Class. Basic Classes are available starting at age seventeen, and the options available to a person depends on their achievements, personality, and talents. Basic Classes give access to two things: Skills and Professions. Skills are System-provided abilities that relate to the Class. For mages, they are called Spells. Spells cost mental stamina. Skills cost physical stamina. Professions are simply boosts to natural talent in a certain area.

After Basic Classes are Master Classes, Fabled Classes, and the Pinnacle.

Cultivation-

Cultivation is an alternative to stats that one receives when they attain their Basic Class. At first, the boosts of Cultivation are distributed evenly to both physical and mental attributes, but with the help of a Cultivation Guide, those benefits can be distributed more specifically. An Aspect is another way to boost one's Cultivation. Aspects provide special perks dependent on what they are. They also play into the Class options available.

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The Cultivation Realms are Mortal, Profound, Expert, Lord, Monarch, and Titan.

Shards-

The first Skill received from the Basic Class is called a Vital Skill. Receiving this Skill seals a portion of one's personality into permanence, meaning it can no longer be affected by trauma or experience. This Shard can be used to prevent the negative mental effects of trauma like PTSD and so on to a point. Shards are very, very relevant to leveling after Basic Classes.

Qi-

Qi is basically XP. It is stored in the body and can be used to upgrade a Class or improve one's Cultivation, and when a human or monster is killed, a portion of their Qi drops as a Qi crystal. These crystals can also be used as currency

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