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Prologue

Prologue

In the year 749 of the second age, when all was at peace in the lands of men, elves, and dwarves. There existed a prophecy unknown to the world, but it was a prophecy that needed to be fulfilled in order for time to pass on. The prophecy was set up through the ground, and it started with a continent. A continent not yet found, a continent not yet observed by the world, for all the news and knowledge would come to be centered by its curb. And that time has come.

The Haven of Fortune was a massive continent that had mysteriously appeared in the Great Divide which was a giant body of water that the four continents: Menan-draz to the Northwest, Tybark Archipelago to the Northeast,  Zareuyks to the West, and Glodeo to the Southwest snaked around. The first to explore the outskirts of the land were the Tybark Islanders and what they saw amazed them: Trees of varying height, some as tall as mountains. The invaders found it to have many resources on and under its surface that they could harvest to advance their country's knowledge compared to its neighboring countries, but they would have to cull the inhabitants before then. 

The Tybark Islanders had made contact with the inhabitants of the Haven of Fortune and upon discovering that they were not of similar origin to any of the three races decided to garner strength from its neighboring countries to wipe out the potential threat to order. The Coalition of Nations was formed in order to battle the threat that threatened the humans, elves, and dwarves. It was then that war broke out and skirmishes were fought to establish their northern stronghold on the Haven later named Fort Tybirea. The Haven of Fortune being a larger continent in comparison to the others, held many horrors on it that the invaders were not expecting, leading to drastic actions to be taken, soldiers left to rot on battlefields without any resources, suicide squads sent into villages and towns just to slaughter civilians, it was a time consuming war fought for seventy years until the natives surrendered. Evidently, the natives which the Coalition named demons despite the many different races there, were pushed to the West of the continent and were forced to reside in a mountainous region. The Valley of Woe, which is what it was then named, however some demons did hide themselves in forests and in the desert.

The demons were not completely just demons, there were Dugusn’Ceif commonly known as Skinwalkers, Hoccik’Turyn commonly known as Lizardmen, Na’Zezgar commonly known as Shadows, Eingru commonly known as Dustwalkers, Kry-cizahk commonly known as Insectmen, and Ruofarn commonly known as Giants, these six races were called the Six Bloods on the Haven of Fortune. The demons were actually titled monsters with attributes that gave them status higher than the Six Bloods; they are stronger, faster, more knowledgeable, or they are mixed blooded. The Six Bloods and demons did not frequently unite to destroy the invaders, nor did they know what the Coalition knew. The Demon Council was a gathering of all the heads of bands, tribes, and gangs of demons and/or monsters, the leaders of each blood race were allowed representation, usually the head of that race or the champion that was chosen. There was said to be a King among the demons that revealed himself at the end of the seventy-year war, he wielded godlike power: lightning fingertips, fire breath, enhanced strength, agility, and durability among many other abilities, a true force to be reckoned with. At that time the Coalition had blacksmiths that made armor and weapons with what they brought over to Fort Tyberia, but one of the Elven Archmage’s thought to use demon blood from the captives for their ‘experimentations’ to make alchemical equipment with certain attributes, and through experimentation they discovered that stronger demons yielded better attributes. The only people gifted the equipment were nine generals, dubbed the Holy Generals; the equipment and Generals were as followed: Galovale the Archon, an elven general from Zareuyks who wielded Dedidrane, a staff that drains the shadow from the opponent paralyzing them, Lord Grimmgoor, a dwarven prince and general wielded Gorssen, a warhammer that would eat the bodies of demons and absorb their abilities for a duration, Prince Araheir, the first prince of Menan-Draz wielded Jarcuzz a sword that is recognized as the sharpest blade, his brother the second prince, Prince Nemenhoep who wielded a spear known as Onslaught that could boost the strength and agility of its user, the elf Queen Isadeva wields the helmet of wisdom which gives its wearer the ability to see different possibilities, the dwarven king of Glodeo, Ofrihtier had the shield of reflection which reflected half of all damage it received, and the man who spearheaded the war efforts from the Tybark Islands, King Surpico who was given Airi the mantle of invisibility. 

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The land was then split into six kingdoms divided equally among all three races; there resides great treasures that were made with extraordinary power beyond the weapons that were named and given to the noble elves, dwarves, and humans. The kingdoms decided that their respected leaders should each have a kingdom to themselves. Lydon, the northwestern most country, was given to King Surpico. The Empire of Safred was home to both princes of Menan-Draz and is the southeastern most country. The elf queendom of Grevich was given to Isadeva and is the easternmost country. The kingdom of Areon, a trading port managed by Galovale the Archon and it was situated right in the middle of Tybirea. The kingdom of Ofrihtier was ruled by the dwarven king and is the southwestern most country. The kingdom of Lubbok is ruled by his son Lord Grimmgoor and is the northeastern most country.

      There was a group of scholars that came from Menan-Draz that wanted to study Tybirea and so they settled in a forest South of Lydon, north of Ofrihtier called the Fellfire Forest and took up the name, Sages. The Sages lived for knowledge and their tree towers could be seen from the surrounding countries, they were rather prosperous, they existed as a neutral territory and were home to outcasts or exiles as long as they were willing to learn. An outcast of the Sages was a man by the name of Alerik he was quite knowledgeable, but he wanted to put it to use which was one of the things that ended with excommunication, he gathered anyone that was willing to put their knowledge to use, he took half the sages at the time and established the Vatikanu Order his people dwell on the border between Lydon, Fellfire Forest, and Areon. A group from the Tybark Islands traveled to Lydon spreading their new religion they were called The Sentinels, they were a group of paladins and monks that were spreading word of their divine god, they were glory seekers at first and chose to test their metal in the Desert of Huron. Huron was the paladin that led the first expedition into the desert, apparently there are groups of demons that dwell underneath the sand, only two soldiers from the expeditions twenty-eight returned and the Sentinels decided to end their days of glory chasing and become a garrison to protect the weak against demons or so they say.

The Four Heralds of the End are part of a prophecy that encompasses all of Tybirea. There is a Blue Rider that blows a horn and he is said to plant a flag on the land that is to be destroyed by the last rider. The Green Rider, one with nature which rises up against all those that defile it, the forests mourn and the animals tell of the coming of their mother, the Black Rider brings anything he can muster from the darkness, and his army of death ravage the lands, the Ax Rider also known as the Red Rider destroys anyone he encounters and spares those strong enough not to die. The Blue Rider is a messenger and banner guard with pale skin and his veins visible, he emerges from the sea, the Green Rider has wooden armor, leaves and mud on and resides in the Fellfire Forest. The Red Rider wears heavy armor with shades from crimson red to gold with a giant ax and cloak roaming the lands. The Black Rider is a young dark skinned man wearing a black hooded cloak who mysteriously appears in certain locations. The Conqueror, whoever that may be, is the long awaited rider and simply does as he must and wants without being hindered until he finishes conquering. There is a poem that accompanies the prophecy written by Eleadur the Sage:

The torment of water

It's best friend wind

Leaves homes departed 

Oh, how the roof bends

Lend an ear, hear me roar

A god’s tear, a mighty storm

Benediction sent down 

Light shines through the clouds

The rider lands

Razes all with one hand

The people run like ants

Scattered wind in sand

Up and over they fall

One flies, the other stalls

To gaze upon the rider

Oh, a magnificent fighter

The taps on the ground 

Everyone drowns

The wind breaks the air

In vain they all stare

A rider comes

The trees beat drums

The wind follows

She steps where plants grow

The claim spelt out

Seeing intent, they shout

They are next in line

What’s yours is mine

The last one falls

His ego and gull

One hand takes it all

One step he claims it all

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