Over the next week, Violet slowly began to work on filling the four empty 16-Units by 16-Units round rooms on the third floor she had previously built. In the afternoons she showed up for swordsmanship training on time, if not early. In her spare time, she kept an eye on her first floor boss room and tried to help the adventurers out by freeing them whenever they seemed like they were ready to give up. While there was the possibility they'd use it to try and sneak past and into the second floor, it seemed no one was stupid enough to risk the consequences that would come with.
For the first room, after her home and shop, Violet decided to build a public bathhouse. It didn't exactly qualify as a challenge room, [Monster] field, or a rest area, but it wasn't like it was the first room of its type that she had made either. On the first floor, she did have a koi pond, after all. While it was true that she also had public toilets in her shop and the floor did have an indoor theme, that wasn't the main reason she had chosen to build the room.
As she used to play a lot of video games in her old life, she was very familiar with the trope of healing waters hidden deep inside a dungeon that adventurers could randomly stumble upon. Games always had their own method for determining when and where something like that would show up. Some were more intentional with the rooms placed at the beginning of a floor or just before a boss fight. Others were more randomly generated with it being impossible to know where one would show up. Either way, though, Violet couldn't help but want to recreate such a fun idea in her own dungeon.
It had cost her an entire 300 DP to research the baths themselves and she had to spend 150 MP twice over to make two separate bathing areas. The unfortunately high cost had primarily come from the fact that she had wanted healing heated pools specifically so the system had to combine a healing potion base with water magic, fire magic, and all the other elements that had been used in making her deluxe bathtub. Still, Violet had to hope the adventurers would appreciate her generosity and that it would be a nice reward after all the effort they had put in to make it to the third floor in the first place.
Outside of that, Violet had set up wooden partition walls with wooden doors to create a middle hallway and two side rooms. A wooden bench and some potted pomegranate bonsai trees, which had cost her 30 DP to research, had finished off the rooms nicely. Of course, just as she had filled her first two rooms with torch lights, she had done the same on this third floor. The only difference was that the rooms themselves also required lighting, not just the hallways, since they didn't have an artificial sun to light things up. In her own home, she had splurged on magic lights, but she just didn't think it was worth it for anywhere else.
The next room was her first [Monster] field for the floor. As she hadn't unlocked any new [Monsters], she had needed to choose one of her previously unlocked ones to theme the floor around. That choice had been made easier due to her guilt over her initial treatment of the kodamas combined with their strong connection to trees. It just seemed right to make the floor based on the kodamas. However, they were hardly combat-based creatures, so she had ended up deciding to utilize her myconid for that purpose. With the al-mi'raj being everywhere on the second floor, it just seemed too repetitive to use them again, so mushrooms it was.
The second room ended up having a home office theme with wooden corner desks, leather armchairs, wooden shelving, and more potted pomegranate bonsai trees. The bonsai were actually used in all of the rooms she had made on the floor for the week. Despite how repetitive they were, Violet liked the idea of having food available for the adventurers who might get stuck on the floor for a while and it was one of the few fruiting trees she had yet to use anywhere else. Besides, trees seemed fitting for a kodama-themed floor more so than a potted fern or flower of some sort.
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The desks and chairs had cost her 30 DP, but the room was, otherwise quite cheap to put together. The next room, though, had been a bit more expensive since it was her first challenge room for the floor. Violet wasn't sure how her kodamas would feel about it, but she made it so the challenge was centered around their ability to make rattling sounds with their heads. The 'pitch perfect' challenge involved the adventurers having to shake maracas held on an stone altar in the middle of the room to try and match the kodamas. It felt a little silly, but she also felt like it was a fun way to introduce the kodamas and their unique behavior, allowing adventurers to learn more about them.
The rest of the challenge room had a living room theme with purple sofas, a green rug under the altar, and more pomegranate bonsai trees. The only things she had to research were the basic maracas for 10 DP and a set of engraved maracas for the challenge reward for another 12 DP. The engraved ones have nature scenery carved into them, but otherwise functioned the same. Another 12 DP to set the challenge with its reward and 300 DP to set the room's theme and lock the door and the room was finished.
Really, the hardest part was getting the two kodamas from the first floor transferred to the third. She had to personally escort them and she had to wait until both floors were empty so she could access her system to change which spawner the kodamas were connected to. All of the [Monster] fields and challenge rooms had 100 MP limit spawners with three kodamas or three myconid being assigned to it, depending on what type of room it was. They both cost 30 MP for a basic version with only the myconid being capable of evolving, but she only wanted the basic version for the first few rooms.
The fourth, and last room, she worked on had a dining room theme. Nothing had to be researched for it, she just had to spend mana to make dining tables, chairs, rugs, and the bonsais. Plus, of course, the spawners and myconids, who she hoped would do some damage to the adventurers. She still wasn't sure they could do much without some sort of evolution since they were small enough to easily stomp to death. The system classified them as stronger than slimes, using brute strength to deal with enemies, but she just couldn't help but have doubts.
Honestly, Violet wasn't feeling very confident about much of anything on her third floor. It was strange to go from the outdoor theme where she could carefully make ecosystems to an indoor theme where the space felt far too large for her needs. Most of the time, elements in the rooms ended up seeming copy and pasted to create a messy and random version of what the actual version might look like in a real home. Well, Violet had never been much for interior design anyhow. Most of the games she preferred to play had other activities to enjoy and what little she did decorate was just her copying whatever popped up on Google.
It was also a bit disappointing to have her dungeon points reduced again, even if she had received more tributes this week. That put her goal of unlocking the personal door-locking feature that much further off. She had managed to earn another 308 DP between repeats and new tributes. She had been gifted a paint palette with red, orange, yellow, green, blue, purple, brown, white, and black paint included in it as well as tiger's eye stone this week. It was nice to have some of her requests considered, though she did have to wonder if Amara and Solas had gone out of their way to get it for her themselves...
Regardless of who had given her which tributes, she had still spent more than she had made this week. While she was glad that she was taking the building slower than she used to, she still had to wonder if she shouldn't just hibernate for another couple of months. Maybe she should just give up on the new door-locking feature, for now. She really wasn't sure. Still, she had gone from 5,714 DP just earlier this week to 5,328 dungeon points now, which wasn't a huge deal, but it wasn't exactly progress.