Here I'll tackle the new stats, it's description, it's basis, changes, and other stuffs about it.
I want the stat figures to be a little bit reasonable so i need to do these formulas myself.
Of course, the calculations won't be visible in the chapters, only the figures.
First I will talk about the new stat in the new chapter so far:
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EDIT: Evasion: Grants chances of evading physical attacks.
40% of the Agility will be added to the stat. With a percentage basis of 1000%
Ex:
15 points of Agility = 0.60% Evasion
So 1000 points in Agility in the future will result in 40% Evasion, Evasion will not exceed 80%.
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Penalties in choosing the Cat's Race
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HP and MP is 100/100 in level one as default.
Vitality: 1 Point = 5 HP instead of the normal 10 HP increase.
Quests, Items or Equipments sometimes grants additional HP so HP calculations may vary.
Intelligence: 1 point = 5 MP instead of the normal 10 MP increase.
Quests, Items or Equipments sometimes grants additional MP so MP calculations may vary.
*Stamina: (There's no specific way to calculate the stamina so I'll improvise one so we can see more details about how it works.)
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EDIT:
(This is just a theory so feel free to comment about it.)
Starting Stamina is set to 100 as default.
Stamina can be raised by fighting, and generally actions that would deplete it.
Consumption rate:
20/Hour - If walking, doing simple work, or if weight carried is below 40%, that would be 5 hours before depletion.
25/Hour - If walking, doing simple work, or if weight carried is 40% above, that would be 4 hours before depletion.
30/Hour - If running, doing laborious work, or if weight carried exceeds 50%, that would be 3.5 hours before depletion.
What do you think guys?
(Open for suggestions.)
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I want more details when it comes to Strength And Agility stat.
Carrying capacity: 50% based on Strength
Ex:
500 Strength = 250 Kg carrying capacity.
And about the rules saying that Strength affects your damage when using melee weapons. I can't draw out much in this explanation. Because in most game I play STR does give extra attack damage the same with AGI. So if anyone can elaborate this in more detailed fashion, it will be a great help. Thank you!
(If you have suggestions or reactions about it, please feel free to comment below so we can normalize everything. Thank you.)