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Terror Infinity Etras Revival
TERROR INFINITY ETRAS REVIVAL Modified Exchange system

TERROR INFINITY ETRAS REVIVAL Modified Exchange system

Points: ( The currency for all applications of the Exchange System ) 

10 Points = 1 day in the previous mission worlds 

10 Points = 1 point increase in a selected stat 

50 Points = 1 day in any world 

1,000 Points = Basic reward for surviving a mission 

500,000 Points and 5 S Rank Rewards= Go back to the real world with everything you have 

Unlocking any movie world cost D Rank Reward and 1500 Points 

Unlocking any sanbox world cost A Rank Reward and 10 000 Points

Ranked Rewards: ( A reward for passing a certain level of difficulty. From (Lowest to Highest) D, DD, C, CC, B, BB, A, AA, and finally S rank. Along with points they are necessary for exchanging certain options within the Exchange System that are considered a higher value than an option that just requires points ) 

S = 3A 

A = 3B 

B = 3C 

C = 3D 

Stats: ( The Average of a normal person is 100 ) 

Intelligence - Memory and calculation ability. 

Mental Capacity - Extra Sensory Perception. 

Cell Vitality - Recovery rate. 

Reaction Speed - See objects moving at high speed. 

Muscle Density - Strength and toughness. 

Immunization Strength - Resistance to virus. 

Categories: ( The different categories of the Exchange System ) 

Support creative writers by reading their stories on Royal Road, not stolen versions.

1. Sci-fi Weapons - Plasma guns, fusion bombs, Gundams, etc. 

2. Magical Items - Enchanted swords (Excalibur), magic scrolls, amulets, runes, etc. 

3. Support Items - Potions, antidotes, T-virus, genetic mutations (Vampires, Werewolves), whole body enhancements (Ki, Magic, Chakra), etc. 

4. Entertainment - Days in any world, human creation, gold, diamond, etc. 

☆☆☆☆☆☆☆☆☆☆ 

Genetic Constraint: ( Also called Unlocked Mode. The five stages til a human organism evolves into a higher tier organism in the next stage of evolution. Each stage unlocks a new ability outside from the Exchange System and allows one to further unlock the potential of enhancements beyond what a normal human can achieve ) 

Stage 1: Gain ability to cut off emotions and unleash combat instincts within the DNA. 

Stage 2: Gain absolute control of the body with the exception of the brain. 

Stage 3: Gain control over the brain and simulate the brainwaves of others. 

Stage 4: Gain ability to manipulate DNA for combat and alter genetic mutations. 

Stage 5: Gain ability to manipulate energy by merging or creating new powers. 

☆☆☆☆☆☆☆☆☆☆ 

Sandbox World 

-randomly generated world without main character

-each completed mission will gave you 30 days in world aside from normal rewards

-if you don't coomplete any bonus or plot mission in every 30 days you will be automatically erased

-exchange system is avaiable in sandbox world

-limited amout of players