Name: Jace Obexis Talent: System
Level: 10
Class: N/A (Available)
Experience: 0/100
Profession: N/A (Available)
Experience: 0/100
Race: Primarch
Strength: 23
Dexterity: 21
Endurance: 22
Constitution: 22
Wisdom: 25
Intelligence: 38
Luck: 24
Skills:
Identify – Level 1 Panoptic Sense – Level 1 Mental Reverie – Level 1
Shield Mastery – Level 1 Leadership – Level 1 Martial Arts – Level 2
Dodge – Level 1
After reaching level 10 I finally looked at my Status. I found satisfaction in observing my progress in significant leaps, as it allowed me to reflect on how much I had improved and appreciate the results of my efforts. I also noticed that I gained a few more points that were not associated with levels, and I could guess those came from all the training I did with my father and Marian on seventh day. Today was first day and my mother and father were both home to see what would happen when I gained my class.
My sister was sent to one of her friends’ houses with the excuse being that I needed to get ready to attend Ascension the following week. While they weren’t nervous for me, as both already had a class, they did know that I would have access to classes that were much stronger and wanted to just be there for me.
Without delaying too long, I waited for us to be seated at the table and jumped right into it.
Specify your preferences to refine the available options.
I thought about what I wanted from my class. I knew I enjoyed fighting and be in the frontline, like my father. I also knew that I wanted to be able to protect myself and those I cared about. Finally, I wanted to be strong, strong enough that no matter who or what tried to do something to my family I would be able to stop it and protect them.
Preferences noted. Options are as follows:
* Ascended Arcane Juggernaut (A): A heavily reinforced combatant designed for maximum resilience and raw power output. Prioritizes overwhelming physical force and impenetrable defenses, enhanced by arcane barriers for superior durability and strategic dominance. Synergizes physical prowess with magical resilience, making it unstoppable in direct confrontations.
o Attribute Growth: +6 Strength, +3 Dexterity, +4 Endurance, +6 Constitution, +2 Wisdom, +4 Intelligence per level.
* Ascended Titanic Sentinel (A): A towering bastion of strength and endurance, dominating battlefields with commanding presence. Specializes in physical fortitude, martial precision, and arcane protection, creating an unyielding defender of raw might and relentless resolve.
o Attribute Growth: +7 Strength, +2 Dexterity, +6 Endurance, +6 Constitution, +2 Wisdom, +2 Intelligence per level.
* Ascended Mystic Vanguard (A): An adaptive frontline operator blending balanced offense and defense. Combines unarmed combat, shield mastery, and arcane protection, delivering versatile battlefield leadership. Excels at initiating combat, absorbing damage, and creating opportunities for allies through strategic maneuvers.
o Attribute Growth: +6 Strength, +4 Dexterity, +4 Endurance, +4 Constitution, +4 Wisdom, +3 Intelligence per level.
* Ascended Arcane Sentinel (A): A hybridized defensive specialist built for sustained combat and versatile protection strategies. Combines powerful unarmed strikes with advanced shield techniques and arcane defenses. Excels at absorbing and mitigating threats while exploiting enemy weaknesses.
o Attribute Growth: +5 Strength, +3 Dexterity, +5 Endurance, +5 Constitution, +3 Wisdom, +4 Intelligence per level.
I couldn’t believe what I was seeing. Every class gave 25 points per level, which was absurd compared to my father’s 14 points and my mother’s 16. It would give me a massive advantage and adding that to my racial bonus of 10% to stats would only make me that much stronger. I couldn’t even imagine what someone needed to do to get a class like this. Though, with every single one having “Ascended” in the name, I could probably guess.
Looking at each, I already knew it was going to be a hard decision to make. Ascended Arcane Juggernaut sounded like a class that was just fun—fighting up close and personal, and with my much higher-than-average stats, overwhelming anything and everything in my way. Add in the dash of magic to compensate for anything I might lack, and you have a very strong class.
Ascended Titanic Sentinel, at least to me, felt like a class made with the Urthog in mind, both having something about titans. The class seemed to focus on a more physical approach to everything, and if I had chosen the Urthog, they would have blended extremely well together. With that said, it was still a strong class, and while more focused on the physical than the others, it still gave a boost to the magic stats as well.
Ascended Mystic Vanguard seemed like a class that was right up my alley. Using arcane magic for protection would be similar to my father and his talents, allowing me to learn to use the class much quicker than if I had to figure it out on my own. Not only that, but leading the charge, fist-fighting, and shields were all things I enjoyed.
Finally, Ascended Arcane Sentinel was another class that seemed like one I would choose. Defensive magic and shield techniques were things I wanted, and after trying—and failing—to use a sword for years, punching enemies was where I belonged. Or clubbing them—I could probably do that too. It seemed like a very balanced class that would allow me to manage just about any situation.
Going through each option again, I tried to see if there was something in the descriptions that would help me choose a class. Each one sounded like a class that matched my interests perfectly. The Arcane Juggernaut appealed to my desire for raw power and resilience, while the Mystic Vanguard resonated with my appreciation for versatile combat. Similarly, the Arcane Sentinel's defensive focus intrigued me, aligning with my protective instincts. Even the Titanic Sentinel, though less magical, seemed to offer a physical prowess that was hard to ignore. With Titanic Sentinel being the only one that seemed less focused on magical aspects, I regretfully dropped it off my list, wishing the whole time that I could just take all the classes.
The next one I decided to drop was Mystic Vanguard. While it was a very strong contender, I didn’t see myself as a leader in combat situations. When I was in the military, I was part of a special forces group, and I was always the first guy on the boat and the one kicking down the doors. That made it hard for me to see the overall picture and make sound calls. While I know I can lead in those situations, I would prefer to allow others to make those calls since they’ll have a better overall view.
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The Arcane Juggernaut was a class I knew I would have a lot of fun with. Not to mention, whenever I do add someone else to the system, if they’re a strong leader, they’d be able to make excellent use of my talents. With that said, while I’m alone, depending on the skills I get, I may have to spend more time recuperating.
Meanwhile, the Arcane Sentinel would allow me to maintain a more defensive fighting style, reducing the need to worry about getting injured or recuperating like with the Arcane Juggernaut. It felt like it had the exact opposite issue—not being able to finish some of the harder fights. And in all honesty, that was the real problem: it was all based on how I felt about the classes and their descriptions. There was nothing concrete about my assumptions. For all I knew, aside from the stat distribution being different, they could all have the exact same skills and be essentially identical.
With that being the only information I had to go on, I decided to trust my instincts. They’re what led me to trust the old man after I died and brought me to the life I am currently living, so I decided to trust in them again.
I chose to be an Ascended Arcane Juggernaut.
Congratulations you have chosen to become an Ascended Arcane Juggernaut. May your foes fear the devastation left in your wake.
You have gained the skill Arcane Armor
Attributes have been assigned.
Name: Jace Obexis Talent: System
Level: 11
Class: Ascended Arcane Juggernaut Level: 1
Experience: 0/2100
Profession: N/A (Available)
Experience: 0/100
Race: Primarch
Strength: 30
Dexterity: 24
Endurance: 26
Constitution: 29
Wisdom: 27
Intelligence: 43
Luck: 24
Skills:
Identify – Level 1 Panoptic Sense – Level 1 Mental Reverie – Level 1
Shield Mastery – Level 1 Leadership – Level 1 Martial Arts – Level 2
Dodge – Level 1 Arcane Armor – Level 1
The immediate influx of stats felt amazing. I knew immediately that I was almost as strong as the average adult currently. Doing some quick math, I figured they should have somewhere between 200 and 300 stats, and I already had 203. True, that may be for the average, non-combatant-type adult, but I felt that being only 10 and already being almost as strong as a weaker adult put me far ahead of most.
“Well, what can you tell us, son?” my father asked, probably sensing the same shift that I felt when he gained his class as well. This was purely a guess, but I believed that the shift in the person who gains a class is determined by the type of class that they choose. My father, being a frontline fighter and mostly defending everyone, was more of a tank. This caused his presence to slightly draw attention, helping keep others safe.
I started by telling them the class and describing the descriptor for it. I also told them that I was going to be gaining 25 attribute points per level. My dad immediately saw that I would always be way stronger than anyone at my level.
“Before getting into trying out my skill, I was going to go look at the options I have available for a profession. You said that you were given multiple options, right?” I asked.
“That’s correct. Let us know what you choose.”
After nodding at my dad, I went into my options. Immediately, I was prompted with the same notification:
Specify your preferences to refine the available options.
This was much harder this time, as I didn’t know what I wanted to do as a profession. I knew that I wanted to join the Adventurer Guild at some point, but I also knew that it would not be right away. I thought about the fact that eventually I would be taking over as a noble for my father, though I didn’t know what would happen if I were to become a higher-ranked noble after choosing Knight.
I did know that I enjoyed fighting and that I wanted to continue to do that. I also knew that at some point, I wanted to travel and see more of the world.
Preferences noted, options are as follows.
* Wayfarer – A seasoned traveler with a thirst for adventure, the Wayfarer is a wandering warrior who forges their own path. Known for their adaptability and resilience, Wayfarers can traverse diverse terrains with ease, all while maintaining their combat readiness. They possess an innate ability to sense opportunities and threats in unfamiliar locations, making them invaluable companions on any journey. Their mastery lies not just in fighting but in surviving and thriving wherever the road takes them. +10 Luck Unique Perk: "Trailblazer's Insight": Grants the ability to perceive shortcuts or safe paths while traveling, passively. Activating this skill reveals hidden routes and provides a 20% speed boost to the party while moving overland for 1 hour.
* Warden of the Wilds – A fierce protector of the untamed wilderness, the Warden of the Wilds is attuned to the natural world and its hidden mysteries. With an intimate knowledge of flora, fauna, and ecosystems, they can uncover secrets hidden in nature and turn the environment to their advantage. Their combat skills are sharpened by years of battling in the wild, and they often share a deep bond with animal companions or the land itself. +10 Luck Unique Perk: "Hunter's Intuition": Passively sense nearby hidden threats or treasures in natural settings.
* Relic Seeker – Driven by an insatiable curiosity and the thrill of discovery, the Relic Seeker is a treasure hunter whose sharp mind and sharper blade keep them one step ahead of danger. With an instinct for uncovering long-lost artifacts and a knack for unraveling puzzles, they excel in exploring ruins and delving into ancient mysteries. In battle, they fight with precision and finesse, ensuring they survive to claim their prize. +10 Luck Unique Perk: "Treasure Hunter's Instinct": Activating this skill detects the direction of hidden objects or treasure within 50 meters.
* Pathfinder – The Pathfinder is a combat-oriented trailblazer who thrives in the unknown. A master of navigation and survival, they excel at tracking, scouting, and uncovering the secrets of uncharted territory. With their keen senses and combat prowess, Pathfinders are indispensable for adventuring parties that venture into dangerous and unfamiliar lands. +10 Luck Unique Perk: "Explorer’s Momentum": Gain a 15% movement speed bonus after traveling for more than 30 minutes without stopping. Explorer’s Momentum is shared with the party.
The amount of information for a profession was much greater than for classes, which I guess made sense. A profession just gives you a small bonus to something you’re working on. My dad actually received stat bonuses while doing his job as a guard, which would be helpful if he ever had to face someone stronger than normal.
Each profession had its own positives and negatives, but in the end, professions didn’t seem to provide dramatic increases in stats or powerful abilities. Especially when you consider that I have no restrictions on professions other than what’s limited by the time period this world is in. That’s probably the only reason my profession options give Luck at all.
While the Warden profession had a passive that allowed one to sense hidden threats and treasure, I was worried about what would be defined as nature. If its scope was limited to forests or wild areas, it could greatly restrict its usefulness in ruins or abandoned settlements. This limitation made me wonder how effectively it would aid me in achieving my goals, especially when venturing into areas where natural and artificial boundaries blur. If old ruins or run-down structures weren’t considered nature, it would really limit the skill to mostly natural treasures or items left behind by someone who possibly died. This was a similar, but opposite, problem for the Relic Seeker. Knowing exactly where to go is nice, but if I’m in the middle of the forest, it might be hard to find something within 50 meters.
Wayfarer and Pathfinder were similarly opposite. Pathfinder seemed better for long-range travel, while Wayfarer excelled in short bursts. In exchange for being limited to one hour, the Wayfarer profession did provide a few extra small benefits.
In the end, I felt that Relic Seeker was the way to go. Not only would it help in dungeons and finding hidden treasure, but if I ever came across old ruins, I would hopefully be able to uncover some interesting things.
Ability gained Treasure Hunters Instinct
“I chose a profession called Relic Seeker. It gives me 10 more Luck and an active ability that allows me to sense hidden objects or treasure within about 160 feet.” My dad was impressed by that ability, probably thinking about how, if his gate guards had something like that, it would be much harder for people to sneak illegal items into the city.
After telling my parents about the class and profession, I decided to Identify my skill, Arcane Armor. It was a skill that did not disappoint:
* Arcane Armor: Encases the user in an ethereal suit of arcane plate mail. This armor absorbs and mitigates incoming damage based on skill level, providing increasing protection against both physical and magical attacks as the skill improves.
Looking at my dad, I said, “Want to spar?” while activating my new skill. Immediately, I was covered from head to toe in intricate, glowing purple armor. The sensation was unlike anything I had ever experienced—it was as if a cool, electrifying energy flowed over my skin, solidifying into an unyielding shell. As the armor formed, it emitted a faint hum, resonating with power, and I could feel its weightless presence enveloping me like a second skin.
“That’s awesome, Jace! How come you never told me what your talent was before?” Ayla yelled from the door she had opened just as my skill activated.