Blazing blue electric light danced on the wings of the tiger, as the tiger spirit moved, and its body rushed across the sky like a sharp arrow.
Whoooosh!
A three-meter-long aura quickly condensed, suspended above the head of the Tiger, emitting terrifying energy.
With the thunderous roar of the tiger, he quickly charged out to the crusader monster.
Boom~
Accompanied by a loud noise, the tiger approached the Juggernaut orc at an extremely fast speed.
"Haaaaaaaaaaaaaaaaaa!!"
The Orc let out a cry, as endless blades of wind continued to appeared out of thin air.
Bang~
A deafening explosion sounded, and the sky seemed to be split in two, wind energy from the orc and blue energy from the tiger.
The tiger fluttered his wings to prevent being blown back, creating the sound of wind and thunder, and quickly approached the orc again, his eyes a little dull from banging skulls with the orc, but his two front legs are now glowing with orange light.
Stunned!
The recklessness of the tiger was beyond the imagination of the Juggernaut orc.
Helpless, he could only respond by using his blade's flat side to protect the vitals of his body as he tried to block the tiger's blow abruptly.
Slash, slash, tear~
The terrifying swipes knocked him off dozens of meters away, and many groups of terrifying wounds made by claws can be seen on the orc's body, emitting an unpleasant, bloody smell.
"Oof!"
The orc shouted upon taking the hits, his eyes full of anger and killing intent.
The phoenix tiger spirit curled his lips humanely, with eyes full of disdain.
Incompetent juggernaut~
Ha~ha~ha~
A banner the size of a washbasin lingered around the Juggernaut. Within a short amount of time, the wounds of the juggernaut can be seen mending itself rapidly. Not only that, some kubrows also charged out to attack the Tiger.
Healing Ward!
Roar~
Looking at the damage he has done mending itself, the animal spirit roared angrily, his body suddenly swelled, his muscles knotted, and a faint metallic color covered his entire body.
Turtle Stance!
The tiger gathered himself and crashed directly into the oncoming Kubrows.
dong dong dong dong dong~
The drum-like sound continued to sound, as the crazed Kubrows smashed on the Tiger, causing waves of damage to him.
Seeing that his shameless move was effective, a trace of cruelty flashed in the Juggernaut's eyes.
roar~
The Tiger spirit, who was getting tired of being trapped, let out a furious roar, and switched to Phoenix Stance, directly killing most of this weak Kubrows with a burst of powerful phoenix flames. When the Juggernaut reacted, the Tiger was already close to his side, and the huge tiger palm tried to slap him directly to the ground.
During the descent of the palm, the blade of the Juggernaut vibrated, as it responded to the palm with a slash of his own. The tiger let out a roar again, as the rich flames gathered in his palm, while the Juggernaut's blade rushed towards the tiger's limb, aiming to cut it off in one fell swoop.
On the other hand, the actions of the Vajra ape was even more violent.
thump~
The Black Demon Ape first used his heavy body to bend the staff stuck on the ground, the one where he was standing on. Then, used the recoil of the bending to catapult himself into the monster horde, not forgetting to bring the tenacious staff with him by the way.
Baaang~
He crashed into the nearby group of monsters, and his huge body dealt out many strikes with amazing speed.
The Vajra ape rushed in the battlefield like a bulldozer, and any monster that stood in front of him would be knocked away alive by him, their internal organs shattered.
Even if a stray bullet hit him, it would just make a ding sound and fly away instantly, leaving no white mark.
This is the horror of the body of a gold-level Vajra ape.
Seeing that he was getting closer and closer to the target, the Black Demon Ape bent his knees, and then kicked heavily on the ground.
thump~
His body rushed forward like a cannon being shot, and in the blink of an eye, he flew out dozens of meters away.
Nimbus strike~
Roar!
Looking at the clear enemy suddenly appearing in front of him, the Black Demon Ape roared excitedly, first thrusting his staff once to deflect the Juggernaut's blade from hitting his comrade. He then thrusted a second time, but the Juggernaut used the back of his sword to deflect the tiger's flaming paw, which also deflected the ape's thrust upwards. The recoil from hitting his friend's limb bounced his staff upwards, so the ape finally used his terrifying abdominal strength to forcibly counter the recoil as he smashed down his staff on the currently unsuspecting Juggernaut distracted by phoenix flames.
Crushing Blow!
The animal spirit is also arrogant. Facing the ruthless blow of the Juggernaut to cut off his paw, he could not avoid it. So he trusted his own defense as he continued his own strike with his flaming paw. Thankfully, the vajra ape arrived just in time to deflect the blow, at which his own attack was unhindered, but the Juggernaut's skill with the blade was too good for he was still able to deflect the tiger palm into the ape's second blow, bouncing the attack into the air. Thankfully, the ape still has a whole card in this situation. The ape has been training this specific set of martial arts ever since he was summoned. How to incorporate Nimbus strike and crushing blow in every situation encountered.
Ooooh~
The cruel light in the eyes of the vajra ape turned even more cruel, and the demonic armor in his body creak and the black lines on its face became more and more hideous as the ape used all his force he can muster in his body for this one powerful strike.
Baaaaang~
The staff light hit the Juggernaut's blade body, and a violent explosion sounded. The dazzling impact made the tiger spirit narrow its eyes but it does not prevent him from using his own tiger stance to finish off the Juggernaut once and for all.
If you get hit again with this trick, I don't believe you're still fine.
"MAY I CUT IN!?"
A scream full of murderous intent sounded, and the Juggernaut rushed like a madman. His body was filled with terrifying blade aura, and his eyes were emitting a terrifying red light that wanted to slash everything and everyone in his range.
The orc disappeared from everyone's sights, leaving no footprints.
Omnislash~
The terrifying killing intent erupted, and the tiger spirit felt a chill rise from the soles of its feet, but his will to fight increased instead of weakening.
Slash, slash, slash~
Blade light swung out, but under the overwhelming power, the tiger responded with his own clawlight, and they exchanged hit for hit, no one backing down.
The Vajra Ape was like a mountain. His footing was stable as he kept blocking the bladelight directly with his staff and armored body.
The tiger spirit's body exploded all with wounds, but its limbs kept exerting force, and it jumped with monkey like agility all over the place as he kept exchanging claw for each incoming blade.
thump~ thump~ thump~
As the tiger jumped, a one-meter-deep pit would appeared on the ground, and the spider web-like cracks extended outwards as he received a corresponding bladelight.
ho~
The corner of the Vajra Ape's mouth twitched. His body was fatally wounded. With one last final blow, the Juggernaut finally appeared in the front of the Ape, his last slash aiming to bury the blade into the ape's body. The ape also never surrendered even with his last breath, it also twirled his staff one last time, aiming to bring down the Juggernaut with him.
Poof~
The wounded ape vanished in a cloud of smoke, it was only an afterimage. Turns out the Vajra ape used his own warrior trickster skill to move very fast, further distracting the instinctive attacks of the Juggernaut's omnislash.
"ROAR!"(Interesting prey, let Grandpa Ape play with you.)
……
"Such a smart vajra ape."
Gao Yufan held a pair of binoculars and said lightly.
The station commander smiled lightly: "If he can't even outsmart this kind of wild monster, wouldn't I have spent the past 20 years raising him in vain."
"That right."
Guo Yufan recognized it very much.
After all, the summoner's war beasts are cultivated through countless battles and trainings. Whether it is through usage of combat skills or combat awareness, there is no doubt that these wild monsters will have to hand it to summoner trained soulbeasts.
Moreover, under the deliberate tempering of the summoner and treasures, the soul beast is also more likely to awaken other skills from treasures, not including their own racial skills.
For example, the power of the tiger spirit's Turbo Chemtank is strong for his rank but the Vajra Ape's Divine sunderer have special effects that will be noticed at higher ranks.
Summoners and soul beasts complement each other and shore up each other's shortcomings. Under the training of summoners, soul beast's teamwork could be better than wild monsters, and soul beasts will bring unimaginable changes to the summoner's fighting style.
For example, Guo Yufan has seen it with his own eyes, the recently awakened Fan Wuji with the unique soulbeast easily defeated an unconscious lycanthtrope by working with his soulbeast. Sure, he can easily kill the monster with the Soma, but where's the fun in that?
It's probably more terrifying if that kid fights another person with such a force.
"The situation is not looking good. It shouldn't be long before we run out of ammo. We've already used almost the whole stockpile. I don't think our supply would last until the reinforcements arrive."
The summoner next to him said.
"Is your ammo enough?"
"I can only carry so much. The arsenal segment only has a few space pockets inside it for ammo. Most of the other resources will be instantly transported to the orbiter in the Orokin server."
Guo Yufan quickly turned his attention to the battlefield.
Sure enough, as the other guy said, the fire rate of the ramparts has become less and less, and there are still enemies coming from afar, but the offensive is very different from before.
Rustle~
Suddenly, there was a rustling sound in the distance. The irritating sound annoyed the soldiers in the entire steel fortress. Guo Yufan felt a tingling in his eardrums, and there were many soldiers around him who were looking desperate, with expressions of anger and hate on their faces.~
Hearing this sound, the Juggernaut let out a jubilant cry, only to see him quickly pull away from the tiger spirit and the vajra ape. He then raised his sword and called upon his horde to continue the assault.
At the same time, all the monsters on the battlefield began to use their best skills as if they had heard an order, even a few gold-level monsters who were fighting were no exception.
Roar!
The Tiger spirit and the Vajra ape, who had not fought enough, were naturally unwilling, and the two beasts roared and wanted to chase after him, but they were called back by their summoner.
It is good that they are so belligerent, but the summoner has to prevent them from fighting far away from their allies, especially this time that the final wave of enemy reinforcements have arrived.
Just after they left, a sandstorm developed around the fortress, and shadows appeared in its midst. They were the dead soulbeasts who died during the first charge, revived from the dead to serve their masters once again. Not only that, the dead monsters also reanimated, their bodies held together by sand. Inaros and Nekros training manual, the two foundations of Hyrangea. The Butcher Nekros and the Immortal Inaros, two sides of the same coin.
Meanwhile, we return to Fan Wuji, who is now busy opening his loot boxes and picking his new cards.
"(Good loot! Plus I got the three maps. Garden of Terror, Tomb of the Spider Queen and Blackheart's Bay.)"
The rewards Fan Wuji can use right now is Abathur's Unclear voiceline, Ragnaros' 2 emoji packs. Cho's 1st emoji pack, Gall's *cackle* voiceline, and 2 banners. He also got one hero, the Archangel of Hope, Auriel. One of Cho'Gall's best buddies.
Auriel, The Archangel and Aspect of Hope, is one of the five Angel Aspects, and a member of the Angiris Council who was born from one of the virtues of the great titan Anu at the beginning of time. She first appears in The Veiled Prophet, where she votes in favor of saving Sanctuary and humanity. She resides in the Gardens of Hope in the High Heavens. When Sanctuary was discovered, she was its most ardent defender and opposed Imperius who wanted to destroy it. She wanted to uphold the inhabitants' right to life and wanted to see them grow and mature. She seems compassionate towards others and respects life.
The traits of Auriel is Healer and Diablo.
Auriel is an aggressive Ranged Healer who gains power from her allies.
Auriel revolves around her Trait, Bestow Hope. Smart use of it provides Auriel with constant fuel for her healing. While it's generally safest to leave her trait on the best sustained-damage Ranged Assassin, sometimes it's right to switch to another ally right as they engage, gaining a lot of Energy from their initial burst. For example, Cho's strong attacks and Gall's Shadowflame will usually give lots of Energy over time, but the initial impact of Dread Orb, Rune bomb and Runic blast can immediately fill her energy at the start the fight.
Many chapters ago, Deathwing mentioned something about Duo mode so Fan Wuji think's now would be a great time to include it. The best candidate for duo mode is of course, his friend Zhao Yang. But since the time is not suitable, for it may take another few days again, like it did for him, so he just decided to not use Auriel on Zhao Yang yet.
Instead, Fan Wuji looked at the reward the river sprite gave to him. This reward appeared when he reached black iron 4, and its something called an augment. The correct term for it should be choice of rewards, for it has three choices on it. Choosing one means discarding the other two so Wuji put it off for now, while he was taking a break.
Featherweights 1 - Your 1 and 2 cost units gain 25% bonus movement speed and 25% bonus attack speed.
Lifelong Exiles - Grants access to 1 hex unit in the upper gameboard for each small rank survived and you can place more units belonging to the upper gameboard into the lower gameboard as long as they have no adjacent allies beside them. Cannot be offered as a third choice augment.
Underdogs - Whenever your team has fewer units alive than your opponent, your units regenerate 9% of their missing health every second, capped at 150.
The first choice, Featherweights would have no effect on his team. It turns out that Deathwing himself cost 5 while Ragnaros and Abathur costs 4, so it won't do much help for the current team. Underdogs is actually pretty good, but the requirement for it is to have fewer units alive than the opponent, and its rather impossible for Fan Wuji because he outnumbers his opponent summoners by two times. He was rather surprised by the second choice augment tho. He thought it was just some useless stuff due to its name, but it seemed to unlock the hexes in the upper gameboard for himself, based on his rank. If it does what he thinks it does, it would mean he would be able to summon the other heroes, not only the 12 he thinks he can have.
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He thinks that the second choice is the most suitable for himself, so without any scruples, he deliberately picked it up with no regret on losing the others. Upon picking it up, he surprisingly was able to unlocked the Tank and Ranged Assassin traits on Cho'Gall while also adding another spot to Warcraft, meaning he is only 1 Warcraft away from unlocking Cavalry and Reavers (Cho and Gall each count as 1).
The Frozen Throne traits (from battlegrounds and heroes)
Support- has different effects based on the soulbeast
Support (Abathur)- Abathur's unique support trait, even when on the bench, Abathur is able to use his abilities and assist his allies on the gameboard
Starcraft- Regen globes, Zerg waves and Warheads, warhead spawns every 30 seconds, 1 Zerg wave can be summoned from beacons after every 130 seconds
1 Starcraft- Regen Globe Generators, Spawns Regeneration Globes every 45 seconds. (spawning time reduces by 1 second for every Starcraft hero)
2 Starcrafts- Call Down the Thunder, use warheads to drop nukes, number of warhead spawning spots is 1, max of 2 (number of Starcraft heroes) nukes
3 Starcrafts- Accumulate 3 (number of Starcraft heroes) Zerg waves composed of 10 Zerglings, 2 Hydralisks, 1 Guardian, and 1 Ultralisk. Guardian and Ultralisks spawn Drop Pods with 3 Zerglings and 1 Hydralisk (can occur once every 13 seconds) , number of warhead spawning spots is 1, max of 3 (number of Starcraft heroes) nukes
8 Starcrafts- Accumulate 8 (number of Starcraft heroes) Zerg waves of 10 Zerglings, 10 Banelings, 6 Hydralisks, 3 Guardians, and 3 Ultralisks. Guardian and Ultralisks spawn Drop Pods with 3 Zerglings and 1 Hydralisk (can occur once every 13 seconds) , number of warhead spawning spots increased to 6, max of 8 (number of Starcraft heroes) nukes
(changed) 17 Starcrafts- Doubles the size of Zerg waves, Doubles the power and range of nukes. Can accumulate 17 (number of Starcraft heroes) Zerg waves composed of 20 Zerglings, 20 Banelings, 12 Hydralisks, 6 Guardians, and 6 Ultralisks. Guardians and Ultralisks spawn Drop Pods with 3 Zerglings and 1 Hydralisk (can occur once every 13 seconds) , number of warhead spawning spots is 6, max of 17 (number of Starcraft heroes) nukes
Warcraft- gains a general that can call for cavalry to charge the enemy. The cavalry units provide an aura that increases nearby ally movement speeds, and grants a damage bonus to nearby allied Heroes. Only the correct number of Reavers are conscripted, Reavers cannot be accumulated beyond the cavalry limit.
1 Warcraft- a General fights for you, generals have 2 abilities at the start;
Whirlwind: Deals damage in an area around the General.
Charge: The General dashes to the target enemy, dealing damage.
5 Warcrafts- 1 cavalry spawns every 150 seconds (1 cav multiplier for each warcraft hero), the general gains 20 armor, receiving 20% less damage, max of 5 (number of Warcraft heroes) cavalry, Each cavalry rallies 1 Reaver, 1 Reaver is conscripted every 150 seconds
8 Warcrafts- 2 cavalry spawns every 110 seconds (2 cav multiplier for each warcraft hero), the general gains 40 armor, receiving 40% less damage, max of 16 (number of Warcraft heroes) cavalry, Each cavalry rallies 2 Reavers, 1 Reaver is conscripted every 30 seconds
9 Warcrafts- 3 cavalry spawns every 90 seconds (3 cav multiplier for each warcraft hero), the general gains 60 armor, receiving 60% less damage, max of 27 (number of Warcraft heroes) cavalry, Each cavalry rallies 2 Reavers, 1 Reaver is conscripted every 30 seconds
43 Warcrafts- doubles the individual strength of the general and cavalry, doubles the buff range and buff strength, 3 cavalry spawns every 50 seconds (3 cav multiplier for each warcraft hero), max of 129 (number of Warcraft heroes) cavalry, Each cavalry rallies 6 Reavers, 3 Reavers are conscripted every 30 seconds
Bruiser- All allies gain bonus base health. Bruisers gain double this bonus.
1 Bruiser- 125 health
2 Bruisers- 225 health
5 Bruisers- 450 health
9 Bruisers- 800 health, Designated Bruiser gains Glutton
17 Bruisers- 1600 health, Glutton's devour has 20x the effect
Glutton- Glutton gains various amount of stats, depending on the rarity and rank of the unit consumed.
New traits:
Tank - tank units have their armor increased. They also regenerate shields when out of combat. A tank can also be magnified, and turned into a Colossus.
1 Tank- 8 armor and 2,000 shield. 9 shield hp every 2 seconds.
3 Tanks- 16 armor and 4,000 shield. 36 shield hp every 2 seconds.
8 Tanks- 25 armor and 8,000 shield. 100 shield hp every 2 seconds.
13 Tanks- 45 armor and 20,000 shield. 245 shield hp every 2 seconds.
Colossus- The chosen tank unit gains 1,000 health, and is permanently Unstoppable. The Colossus take 25 percent less damage.
Ranged Assassin - All allies gain damage multiplier from all sources, with ranged assassin's getting twice the increase. They also combine their expertise in order to build a mini core, with its number of core abilities increasing at each breakpoint. The mini core floats nearby the equipped ranged assassin, and its health and core abilities' damage is based on the mastery levels of every Ranged Assassin unit.
1 Ranged Assassin- All allies gain 10 percent damage multiplier with the ranged assassin getting another 10%. Every 23 seconds, the mini core will spawn 2 sets of 6 tornadoes which swirl around it, dealing some damage to enemies and knocking them back.
4 Ranged Assassins- All allies gain 20 percent damage multiplier and Ranged Assassins gain another 20 percent. Every 18 seconds, the mini core launches a nuke at a nearby enemy, dealing % maximum health as damage to enemies hit. Every 12 seconds, the mini core will spawn 2 volleys of Frozen Orbs that explode, dealing % maximum Health as damage and Rooting enemy's hit for some time
6 Ranged Assassins- All allies gain 30 percent damage multiplier and Ranged Assassins gain another 30 percent. Every 8 seconds, the mini core fires 2 volleys of missiles around it, dealing % maximum Health as damage to enemies and slowing them by a percentage of their movespeed for some time. Every 6 seconds, the mini core shoots 3 Phantom Fists at nearby enemies, dealing some damage and knocking them back.
8 Ranged Assassins- All allies gain 40 percent damage multiplier and Ranged Assassins gain another 40 percent. Every 6 seconds, the mini core will throw 2 boulders at nearby enemies. Enemies hit are turned to stone, damaged for % of their maximum Health, and Stunning for some time. Every 5 seconds, the mini core shoots a seed under a nearby enemy. When the seed explodes, Enemies in its range are Polymorphed for some time.
11 Ranged Assassins- All allies gain 50 percent damage multiplier and Ranged Assassins gain another 50 percent. Every 5 seconds, the mini core will shoot a Death Wave, dealing % maximum Health as damage to enemies and slowing them by a % of their speed for some time. Every 4 seconds, the General will shoot a cannonball at 2 nearby enemies, dealing % maximum Health as damage, slowing them by a % of their speed for some time, and knocking them back.
30 Ranged Assassins- All allies gain 150 percent damage multiplier and Ranged Assassins gain another 150 percent. Every 4 seconds, the mini core will shoot 5 missiles at a nearby notable enemy, dealing % maximum Health as damage per missile. Every 3 seconds, the mini core will spawn a Curse under a nearby. enemy. If they are Cursed, they take % of maximum Health as damage and they take a % of more damage for some time.
Mini core- gives bonus health and attack damage at breakpoints. Gains 220 attack damage for each Ranged assassin and every 999 mastery level Ranged assassin will give it 22,000 health and 11,000 shields. It can transform into a gigantic, flying dragon general at 30 ranged assassins. The dragon is indestructible, cannot be crowd controlled and gains 1 scale for every 25 mastery levels of each ranged assassin. The dragon is a veritable warfortress with rapid firing cannons all around it, and in order to undo the transformation, the attacker must shave away all the indestructible scales from it. In order to shave the scales away, they must first capture one or more of the three bell towers inside and detonate the altars which keep appearing inside it from time to time. The dragon spits out an auto locking, merciless fireball, which will thoroughly burn life force from the target.
Healer - Increase the healing and shielding effects of the whole team.
2 Healers- Allies gain another healing fountain refill. Allied mercenaries and notable monsters from objectives now drop regeneration globes upon death. 15% heal and shielding effect.
3 Healers- 25% healing and shielding effect.
9 Healers- 70% healing and shielding effect.
16 Healers- 100% healing and shielding effect.
Club- heroes gain a membership which gives them a temporary armor plating of 50, good for X seconds (number of healer heroes) upon receiving an attack, and 20% omnivamp (heal for a percentage of the damage dealt), depending on the breakpoints of healer synergy. 3 healers give one membership to the healer with the highest gem rating, 9 healers give membership to all healers. 16 healers give membership to all allied heroes, and increases the boost by 50%, bumping up the omnivamp to thirty percent and the armor rating to 75, which now lasts for 24 seconds (X seconds+50%) after being attacked. Cooldown of armor bonus is (60 minus X) minutes upon leaving combat.
Diablo- Immortals and Infernals.
1 Diablo- The Immortals are a pair of angel and demon monsters fighting each other as the main objective in the Battlefield of Eternity. Having 1 Diablo means you can choose whether to help the angel or demon immortals The one you have helped will join your side.The Immortals appear to be locked in a conflict with each other; however, they do not deal damage to each other. They can only be damaged by Fan Wuji and his duo. The objective is completed when one of the Immortals is destroyed. At this point, any remaining hit points of the surviving Immortal are added to it as a shield. This means that an Immortal that survives with full hit points will be almost twice as hard to defend as an Immortal who survives with very low hit points. When assisting, an Immortal has ranged attacks so long as it has shields. Each attack it makes drains shields until it has none. The Immortal switches to melee attacks afterward. Immortals have two skills.
Angelic/Demonic Cleave
Cooldown: 14 (during the fight with enemy immortal) / 16 (upon finally enlisting allied immortal's help) seconds
After a short delay, deal moderate damage in a large area around you, knocking back enemies, after which they are stunned for 0.5s. Always kills minions.
Angelic/Demonic Explosions
Cooldown: 14 (during the fight with enemy immortal) / 16 (upon finally enlisting allied immortal's help) seconds
After a delay, deal heavy damage and stun enemies for 2s in an area. Up to 5 explosions can be cast at the same time, only 3 for allied immortals. Always kills minions.
3 Diablos- at this breakpoint, the immortal is temporarily abandoned. Instead, Diablo units can unleash another 3 powers by activating a shrine, defeating its Guardians, and summoning a devastating Punisher to fight for them. These powerful bosses will spawn with one of three deadly affixes — Arcane, Frozen, and Mortar — and will hunt down the nearby enemy. Punishers will go after enemies relentlessly, using everything in their arsenal to wreak havoc. Use the Punisher against the enemy, either by joining it in battle against strong opponents or by letting it buy you time to escape.
There are three kinds of Punisher that can emerge from a shrine to help the team:
Arcane – The Punisher summons beams of arcane energy which rotate in a circular motion, and deal massive damage to enemy targets they pass through.
Frozen – The Punisher calls forth frigid ice shards, which explode after a short delay, dealing damage and rooting enemies in place for a short time. When Frozen explosions damage an enemy emplacement, they are disabled for 3 seconds
Mortar – The Punisher launches a stream of firebombs high into the air, which explode and deal damage to any enemies they strike upon landing.
Each type of Punisher also have one skill in common.
Punish
Cooldown: 15 seconds (initial cooldown of 5 seconds after first arriving from the beast guarding space)
Leaps toward an enemy hero, stunning enemies within an area for 1s, and significantly increases its basic attack and movement speeds for 4 seconds.
5 Diablos- Can have both the Immortal and 3 Punishers to help the team.
6 Diablos- Limit increased to 2 Immortals and each Immortal now bring two regeneration orbs with him after leaving the beast guarding space. Punisher limit increased to 6, 2 of each type.
18 Diablos- Immortals are now twice as strong. Moreover, Immortals and each type of Punisher can now be accumulated up to 18 times(number of Diablo heroes), meaning the Punishers can now be accumulated up to 54 of them.
Battleground Addons
Warcraft trait- Garden of Terror, Tomb of the Spider Queen
Along with Cavalries, each Warcraft hero can now also summon Webweavers and Garden Terrors to charge along with them. They scale at the same breakpoints as Cavalry, 1 Garden Terror and Webweaver at 5 Warcraft, 2 at 8 Warcraft, and 3 at 9 Warcraft and above.
The Garden Terrors are plant-like human shaped monstrosities with thick vines as limbs. Webweavers are half human half spider female monstrosities with the body of a woman from the waist up while the lower body is a huge arachnid.
The Garden Terrors have a large AoE stomp attack, splash damage and the Overgrowth ability. The Garden Terrors Overgrowth ability spawn a plant that nullifies the advantageous effects of enemy fortifications in a large area as long as it is alive.
Webweavers have two spells, a Death Wave and the ability to summon two Cryptcrawlers. The Death Wave takes 4 seconds to channel and travels out a huge distance, dealing a large amount of damage on a 7 second cooldown ability that starts on cast completion. The minions are moderately strong and have a 20 second cooldown. The Webweavers will periodically summon a pair of melee warriors called Cryptcrawlers of their own in order to attack their enemies.
Fan Wuji easily got a few abilities from the traits bar. First is the Tank trait and the Colossus bonus and the second is the Ranged Assassin bonus plus mini core. But what he did not expect was that he gained double the effects of both bonuses. Which means Colossus gives him another 2,000 base health and he double dips on 25% damage reduction which is at least 37.5% damage, which along with his Ogre hide which gives 25 armor, it adds up to a whopping 62.5% damage reduction. Not only that, the Unstoppable trait also turned into UNSTOPPABLE!, which makes him also immune to crowd control plus time based techniques and his attacks now carry the law of inevitability. He also got not just one mini core from the ranged assassin side, but two, which means two small cores are now revolving beside him. Of course, he also gains twice the shielding and spell power from the traits itself, but compared to the Colossus and the Mini cores, they are not worth mentioning at all.
As for the talents he has picked, he started off by picking Rising Dread from Gall. He knows he can't go wrong with getting more damage. Not to mention, its his whole card in life or death fights.
Rising Dread (Level 4)Gall
Each bounce of Dread Orb increases its radius by 25% and damage by 15%. Activate Dread Orb before the second bounce ends to reverse the direction of the third bounce.
Runic Persistence (Level 4)Gall
Runic Blast deals an additional 180 (+4% per level) damage over 3 seconds in an area around the detonation point.
Bomb's Away (Level 4)Gall
Quest: Damaging a Hero with Runic Blast increases its damage by 5, up to 200.
Reward: After damaging 20 Heroes, the range and speed of Cho's Rune Bomb is increased by 20%.
For Cho, he tooked up Seared Flesh, for he wants to specialize in beating opponents in confrontations.
Uppercut (Level 4)Cho
Hitting an enemy Hero with Surging Fist deals additional damage to Heroes equal to 5% of their max Health and reduces the cooldown of Surging Fist by 5 seconds.
Rollback (Level 4)Cho
Rune Bomb rolls back to Cho, damaging enemies in its path.
Seared Flesh (Level 4)Cho
Each consecutive Basic Attack to enemy Heroes deals 20% more damage, to a maximum of 60% damage. This bonus lasts 5 seconds or until a non-Heroic enemy is attacked.
"Ancient whispers fill me." "More! We crave power!"
Since he is now going for powerful punches, Abathur's Adrenal overload would be a good addition to the team.
Adrenal Overload (Level 4)Abathur
Heroic Symbiote hosts gain 25% increased Attack Speed.
Needlespine (Level 4)Abathur
Increases the damage and range of Symbiote's Stab by 20%.
Prolific Dispersal (Level 4)Abathur
Increase the duration of Toxic Nests by 45 seconds, reduce its cooldown by 2 seconds, and add 2 additional charges.
"Mutation complete."
With Abathur finished, Fan Wuji improved Ragnaros' Blast Wave yet again by picking Slow Burn. He is slowly getting closer to his goal of invincibility in close combat, one card at a time.
Fire Ward (Level 4)Ragnaros
When Living Meteor hits an enemy Hero, gain a charge of Spell Armor, reducing damage from the next enemy ability by 50%. Stores up to 2 charges.
Slow Burn (Level 4)Ragnaros
Blast Wave slows enemies hit by 40% for 2 seconds.
Catching Fire (Level 4)Ragnaros
Cooldown: 30 seconds
Quest: Gathering a Regeneration Globe increases Ragnaros' Health Regeneration by 1.25 per second, up to 18.75.
Reward: After gathering 15 Regeneration Globes, activate Catching Fire to gain 25 Armor for 3 seconds, reducing damage taken by 25%.
"THIS REALM WILL BURN!"
For Deathwing, he still has not f...
"What the hell is that?"
Fan Wuji's thoughts were disrupted, as he was grabbed by the frightened Zhao Yang near him. Not only that, Ragnaros was not there, or rather, Ragnaros currently has become the place they were staying on.
"BEHOLD, RAGNAROS!"
It turns out that picking that card was the last straw for Ragnaros. He was so overcome with raw power that he was not able to control his fiery nature and had to use his special trait, Molten Core for his current form Lil' Ragnaros was too small to contain all that energy. Luckily, the current defense forces were rather a bit stretched so Ragnaros' outbreak was so timely for them.
With a tonnage of more than 300 and the explosiveness of a volcano, Ragnaros flexed his real form to the world for the first time. Fan Wuji's classmates were really flabbergasted by the truth in Zhao Yang's words. Damn! That guy is not just huge, more like humongous even.
"YOU WILL PERISH IN FLAMES!"
His booming voice echoed as he used Meteor shower, the improved ability of Living meteor on the horde of monsters below him.
"BE SEARED BY FIRE!"
His loudness was overpowering as he used Explosive Rune, the upgraded form of Blast Wave on an area with a large throng of monsters. After that...
"ENOUGH! I WILL FINISH THIS!"
He roared as he winds up the gigantic Sulfuras in preparation for his final skill, Molten Swing, the direct upgrade to the ability, Empower Sulfuras. He swung the gigantic mace with great force creating a turbulence and the massive field of monsters was slapped down on the ground just from the blazing momentum alone. At the same time he did that, the Explosive Rune he planted on the thickest congregation of monsters soon discovered themselves in bits and pieces as the Rune empowered by the laws of fire broke out with the force of an angry Vulcan. It took some time to explain but it all happened in a moment, a moment in which the Ragnaros showed to the world the massive wrath of the firelord.
Seeing such strength on what seems to be a iron rank beast, every monster did what capable monsters do in times of war. Take down the strongest threat as soon as possible. Every monster worth his skin soon charged the foundations of the massive firelord and attempted to put down its blaze. They tried to take it down but the Firelord refused to back down as its fire blazed even stronger, every damage they tried to deal on Ragnaros, the fire compensated by blazing brighter as it also kept repairing itself. (Ingame Ragnaros' Molten core loses health each second, for balance purposes of course, but this is the real world, so whatever health is being lost ingame is the health that is being regenerated in the real world. Technically, Molten core lasts 18 secs, so the current Ragnaros' regeneration in Molten core is 1/18 of his max health per second.)
Ragnaros did what it can while in its current form, an Explosive rune there, followed by a Molten swing there, with lots of meteor showers in between, culling the numbers of the monster horde. But its energy rank was too weak, only black iron, so it only lasted for almost a minute under the relentless assault of the horde. Thankfully, Ragnaros culled most of the black iron monsters, greatly lowering the pressure of the soldiers as they reorganized themselves for the counterattack that is about to happen.
A minute ago, while Ragnaros attracted the attention of the monsters, the station commander convened all the students and told them to prepare for breaking through the encirclement. Back then, he calculated that the reinforcements won't be arriving anytime soon, and they'll be easily wiped out if they continue to stay here, so he urged everybody to escape out of the encirclement, and keep the fire going for the next generation. Thankfully, some kid's soulbeast is too perverted enough to gather the attention of the horde for some time, so he was able to call every soldier to his side for the escape.
Meanwhile, even though Ragnaros is barely holding on with his power, his mastery levels kept increasing by a big amount. Even their team experience has almost reached black iron 1 due to Ragnaros' rampage, though most of the experience is going to his mastery levels, which was 5 from the start, but is now 10, going 11.
Not only that, Deathwing even awakened due to the great increase in mastery levels and noticed the commotion which was going on outside, greatly exciting his plump, overweight body.
"Ahh! The smell of blood and ash. Makes me remember the good old days."
He said as he also checked up his own mastery levels, which by the way, is 11 now, the same as the Ragnaros whose molten core durability is almost expiring outside.
Showing generosity that even surprises Fan Wuji, Deathwing told Fan Wuji to pick the two cards for him, for he too, wants to make his own debut.
Dragon Soul (Level 1)Deathwing
Destroyer: Incinerate heals Deathwing for 75% of the damage dealt to enemy Heroes.
World Breaker: Lava Burst's explosion damage heals Deathwing for 150% of the damage dealt to enemy Heroes.
Molten Blood (Level 1)Deathwing
While Deathwing has 3 or more Armor Plates, he heals for 0.6% of his maximum Health per second.
Draconic Might (Level 1)Deathwing
Deathwing's Basic Attacks against enemy Heroes heal him for 25% of the damage dealt. Upon losing an Armor Plate, Deathwing becomes Protected for 0.75 seconds.
Fan Wuji picked Molten Blood for Deathwing's first card. It will allow the dragon to sustain himself and it goes well with the next card he will pick for him.
Infernus (Level 4)Deathwing
Increase the damage of Molten Flame against enemy Heroes by 25%. Increase this damage bonus to 75% when Molten Flame is cast at 75 Energy or higher.
Heat Wave (Level 4)Deathwing
Destroyer: After hitting an enemy Hero with Incinerate, Deathwing deals 12 (+4% per level) damage per second to all nearby enemies for the next 8 seconds. Stacks up to 4 times.
World Breaker: Increase the explosion damage of Lava Burst by 125%.
Dragon's Ire (Level 4)Deathwing
While Deathwing has 3 or fewer Armor Plates, his damage is increased by 25%.
For Deathwing's second card, Fan Wuji picked up Infernus of course. What use is a dragon if it can't breathe fire satisfactorily?
"I am the cataclysm!"
Right before Ragnaros' Molten Core got destroyed, a dark shadow appeared and covered the sky. Everybody saw a gigantic dragon just a little bit bigger than the outpost. It slammed on the ground, knocking back the monsters all around it. Not long before it landed on the ground, it then again spread its wings, and took off. This time it flew forward into the resurrected legions of the enemy, leaving a flaming aftermath on its wake.
"All will burn beneath the shadow of my wings!"