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Stone and Soul: The Golem Core Journey
Chapter 34: The Adventurers’ Report

Chapter 34: The Adventurers’ Report

The evening sun cast long shadows over the guildhall as the adventurers arrived to submit their detailed report. The hustle and bustle of the guild had a familiar rhythm, and the grandeur of the hall was underscored by the anticipation of new insights being shared. Guild Master Alden Windwalker, a figure of authority and experience, awaited the adventurers’ submission with a mix of curiosity and professionalism.

Elara, the leader of the adventuring party, approached the front desk with the report in hand. Her team, though weary, was resolute. “We’re here to submit our report on the dungeon,” she said, her voice carrying a tone of both pride and relief.

Alden nodded and gestured to a table. “Please, set it down. I’ll review the details and ensure it’s properly recorded.”

As the adventurers placed the thick, leather-bound tome on the table, Roderick began to peruse its contents. The report was comprehensive, detailing their experiences and observations from their journey through the dungeon’s tenth floor.

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Report on Dungeon of Eli Stone: Floors 1-10

Introduction:

The dungeon of Eli Stone is a meticulously designed labyrinth with progressively challenging floors. This report details the encounters, traps, puzzles, and resources found up to the tenth floor. Special attention is given to the boss of the tenth floor, Thalor, Sentinel of the Enchanted Grove.

Dungeon Level System:

1. Levels of Golems and Bosses:

* Floors 1-5: Basic Golems

* Level Range: 1-5

* Examples:

* Stone Golem (Level 3): A basic construct with moderate durability and melee attack power.

* Crystal Golem (Level 4): A ranged attacker that deals magical damage with energy blasts.

* Mist Golem (Level 5): A support golem that creates mist to obscure vision and confuse enemies.

* Floors 6-10: Intermediate Golems

* Level Range: 6-10

* Examples:

* Iron Golem (Level 7): A heavily armored golem with strong defensive capabilities.

* Fire Golem (Level 8): A golem imbued with fire magic, capable of dealing high damage over time.

* Water Golem (Level 9): A golem that manipulates water to create powerful attacks and control the battlefield.

* Verdant Warden (Thalor) (Level 10): The boss of Floor 10, a formidable guardian with special moves and high resilience.

* Floors 11-15: Advanced Golems and Bosses

* Level Range: 11-15

* Examples:

* Storm Golem (Level 11): A golem that harnesses lightning and storms to inflict heavy damage.

* Shadow Golem (Level 12): A stealthy golem with the ability to phase in and out of the shadows, making it difficult to hit.

* Earth Golem (Level 13): A massive golem with tremendous strength and the ability to manipulate the ground.

* Guardian of the Abyss (Level 14): A future boss with dark, ominous powers and high difficulty.

* Eternal Warden (Level 15): An advanced boss with intricate mechanics and challenging combat strategies.

2. Difficulty Progression:

* Floors 1-5: Beginner to Novice

* Characteristics: Low health and damage, simple attack patterns, and minimal special abilities. These floors are designed to ease adventurers into the dungeon and provide an introduction to its mechanics.

* Floors 6-10: Intermediate to Skilled

* Characteristics: Increased health, damage, and complexity in attack patterns. Golems gain new abilities, and traps become more sophisticated. The Verdant Warden at Floor 10 serves as a significant challenge.

* Floors 11-15: Advanced to Expert

* Characteristics: High health and damage, complex mechanics, and challenging special moves. The final bosses on these floors are designed to test the skills of even the most experienced adventurers.

Floor 10 Summary:

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Monsters Encountered:

1. Core Golem (Wood Golem)

* Description: The primary component of Thalor, serving as the central body of the boss. It exhibited regenerative abilities and camouflage.

* Level: 10

* Abilities: Regenerative Surge (heals by 25% every 60 seconds), Verdant Ensnarement (immobilizes and damages over time).

* Threat Assessment: High. The regenerative ability requires sustained high damage output to prevent the boss from healing too quickly. The camouflage can make targeting challenging.

2. Crystal Golem

* Description: Provided ranged support with energy blasts.

* Level: 10

* Abilities: Crystal Barrage (powerful energy blasts).

* Threat Assessment: Moderate. Its ranged attacks require adventurers to remain mobile and use cover. Prioritizing the Crystal Golem is essential to mitigate its damage output.

3. Mist Golem

* Description: Created confusion and evasion through magical fog.

* Level: 10

* Abilities: Mist Veil (reduces visibility and accuracy).

* Threat Assessment: Moderate. The fog can disrupt adventurer accuracy and coordination. Using area-of-effect abilities or sound cues is crucial to locate and target the Mist Golem.

Traps and Hazards:

1. Enchanted Vines

* Description: Magical vines immobilizing and dealing damage over time.

* Level: 10

* Strategy: Use abilities that break crowd control or quickly destroy the vines to free immobilized allies.

* Threat Assessment: High. The immobilization can isolate key team members and cause significant damage over time if not dealt with promptly.

2. Explosive Plant Growth

* Description: Zones of explosive plant growth dealing high damage and reducing healing.

* Level: 10

* Strategy: Avoid standing in affected areas. Manage healing effectively and reposition as needed.

* Threat Assessment: High. The explosive zones can significantly impact health and healing, requiring careful movement and management.

Puzzles and Challenges:

1. Nature’s Fury

* Description: Thalor’s final assault involved explosive plant-based attacks creating hazardous zones.

* Level: 10

* Strategy: Navigate through hazardous areas while maintaining high damage output.

* Threat Assessment: Extreme. The explosive attacks create high-damage zones that require precise navigation and sustained damage to avoid prolonged exposure.

Resources Acquired:

1. Verdant Essence: 500 units. Used for purchasing rare items, potions, and enchantments.

2. Warden’s Heart: A powerful magical artifact that enhances equipment by +10 to all attributes.

3. Verdant Cloak: Grants +15% stealth and +20% resistance to nature-based damage.

4. Nature’s Blessing Potion: Restores 50% of max health and grants 30% resistance to all damage types for 10 minutes.

5. Enchanted Forest Map: Reveals hidden paths and treasures within the Enchanted Forest for 24 hours.

Recommendations for Future Adventurers:

* Preparation: Equip high-damage and crowd-control abilities. Fire-based or elemental attacks are recommended to counter Thalor’s regenerative and nature-based defenses.

* Teamwork: Coordination and communication are crucial. Utilize area-of-effect abilities and maintain mobility to navigate the dungeon’s hazards effectively.

* Resource Management: Ensure adequate supplies of healing potions and anti-venom, as well as gear with nature-based resistances.

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As Alden concluded his review, he looked up with a mixture of approval and contemplation. “This is a comprehensive and insightful report. Your detailed observations and strategic recommendations will greatly benefit future adventurers.”

Elara and her team nodded, a sense of accomplishment and relief evident in their expressions. “We hope it helps others better prepare for the challenges that lie ahead,” Elara replied.

Alden smiled. “It certainly will. The information you’ve provided will aid in refining strategies and improving the chances of success for those who venture into Eli Stone’s dungeon.”

With that, the adventurers left the guildhall, their spirits buoyed by the acknowledgment of their hard work. The city of Eldoria buzzed with renewed excitement as the report would soon be shared with the wider adventuring community. The path ahead for the dungeon and its challengers was marked by new knowledge and anticipation.