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World Lore: The Spell of "Get Isekai'd"

World Lore: The Spell of "Get Isekai'd"

THE SPELL OF "GET ISEKAI'D"

In the vast expanse of the multiverse, where realms twist and intertwine like threads of an endless tapestry, there exists a singular abomination feared by all: the spell known as Get Isekai’d.

This spell is not merely a tool or a curiosity—it is an existential threat. From false gods who sit on their brittle thrones, to demons who revel in chaos, eldritch horrors older than time, and even the Fae who whisper through shadowed forests—there is one shared decree: wherever this spell surfaces, it must be obliterated, its knowledge erased, and its users condemned.

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THE CONSEQUENCES OF ITS USE

There are countless records, whispered through dimensions and scrawled in forbidden texts, of supreme beings toppled, entire realms unraveled, and cosmic hierarchies shattered—all traced back to Get Isekai’d. Its power doesn’t merely alter; it subverts, injecting chaos into the ordered domination of the multiverse’s most powerful. What makes the spell truly terrifying is its unpredictability.No wielder of Get Isekai’d remains an ordinary being. They are thrust into new worlds, their souls altered, their purpose unclear. Some rise as saviors, others as conquerors, but most become the inevitable ruin of anything that tries to cage them. The multiverse regards them with equal parts hatred and dread, for their very existence tilts the scales.

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A CURSE OR A BLESSING?

To its enemies, Get Isekai’d is a blight, a sickness that infects the balance of power. Its victims—be they fallen gods, vanquished demons, or shattered eldritch monstrosities—call it a curse that topples civilizations and turns once-great powers to dust.

Yet there are those who view the spell differently. In the dying whispers of destroyed worlds, oppressed peoples sometimes carve its sigils into their prayers. To them, the spell is not destruction but hope—the ultimate balancing force. It summons an outsider, one untethered by the rules of the realm, capable of upsetting the entrenched powers that oppress and dominate. To those in despair, the user of Get Isekai’d is not a threat but a reckoning—a countermeasure against tyranny.

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THE WILL OF THE ONE TRUE GOD

Legends suggest that the spell is not some rogue anomaly, but the deliberate design of the One True God, the entity above all. It is said that when the multiverse begins to rot under the weight of unchecked power, the One True God does not send plagues or floods—He sends people. Mortals, imperfect and chaotic, who enter these worlds not as heroes but as wild cards.

This divine intervention ensures no single force can ever claim true hegemony. Kingdoms crumble, false gods fall, and reality is reforged under the influence of those called by the spell.

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THE UNSTOPPABLE NATURE OF THE SPELL

Despite the efforts of every powerful being, every council of gods, every coalition of eldritch horrors, Get Isekai’d endures. It is said that the spell cannot be destroyed, for it is woven into the very fabric of the multiverse itself. Attempts to suppress it have only led to its resurgence elsewhere.

Even its use cannot be stopped. Once the spell is cast, its effects ripple through dimensions, ignoring barriers, bending time, and reshaping reality. The individual chosen becomes the center of a storm, a force that neither heaven nor hell can contain.

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A WORLD IN FEAR AND AWE

Those who understand the spell speak of it in hushed tones, their words laced with both dread and wonder. It is not just a spell but a force of nature—one that cannot be reasoned with or controlled.

To some, it is a tragedy. To others, a miracle. But to all, it is inevitable.

In the end, the multiverse itself whispers a singular truth: Get Isekai’d will find you, and when it does, nothing will ever be the same.