Paladin character list
Updated chapter 13
Places:
Paledes- main planet
Consorsha- closest neighbor and major agriculture world
Marconus- three jumps from Conorsha towards
Anvilus - 9 jumps from consorsha industrial world the largest population center to change hands in the war one hundred years ago
Carnithal- frontier League planet with a military station
Uvilidey- a system nominally under theocracy control, pirate slaver base
Ship classifications and scale (military)
The Corvettes referred to before Chapter 13 are being redesignated gunboats going forward this will be addressed in the pre chapter brief
SHIP Type
Squadron size (outside of fleet actions)
Crew (on average)
Recommend operating time
Description and role
Fighter
5-10
1-2
> 4 hours per sortie
Small craft used to stop bombers from attacking capital ships escort shuttles and disabling shield sections
Shuttle
1
2-3
>8 hours for standard
2 days for long range
Used to transport people, supplies and troops some models include a head, kitchenette and drop hammock.
torpedo bomber
5-10
2-3
4 hours
Similar in size to a shuttle used for close range attacks against capital ships to damage them while keeping their carriers out of harm's way.
Gunboat
4- 16 (varies greatly based on operational support)
7-12
3-5 days
With tender about two months based on operation tempo.
An older design originally used to defend against fighter attacks, later they have been used in two main styles by security companies and less well equipped systems. When not operating from a station often a pack is based off a tender.
Anti gunboat ones
And ones armed with large amounts of missiles or a heavy cannon used in a pack to take on capital ships.
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Frigate
3-5
18-25
2-3 months
First real independent vessel used to patrol systems, and convey escorts in a group, and reconnaissance.
Destroyer
1-4
30-40
4-6 months
The self-sufficient and independent war vessel able to defend fleets and protect convoys in hostile (but not frontline) territory solo.
Cruiser
1
Light:
50-75
Medium (just called cruisers):
60-90
Heavy:
80-120
Battle:
90- 150
6 months
The work horses of most navies, the old ships of the line, these are your frontline main fighting ships.
Battleship
1
Pocket:
220- 350
Medium (just called battleship):
400-750
Heavy:
700-1200
Super heavy:
1000-1300
8 months to a year.
The heavy hitters rarely will be deployed outside of major fleet engagements.
Carrier
1 (never operated without escorts)
Escort (or jeep)
Squadrons 3
Crew 350-450
Medium Carrier (just called Carrier)
Squadrons: 6
Crew: 700-1200
Fleet Carrier:
Squadrons 8-10
Crew 1400-1600
8 months to a year
Carriers are the strike craft component of any major power, able to provide security or attack capability to any fleet they are assigned to.
Caring fighters and bombers or ground assault shuttles, special Carriers also serve as the fleet ground assault transports.
Dreadnaught
Total in service known to the public:
14
8 League
5 Theocracy
1 Ashokan Conglomerate
Varies greatly between vessels as each one was a custom build
1,600- 2,500
At least a year
Dreadnaught’s are the Titans of the battlefield; the extreme cost and exotic resources make them prohibitively expensive for all but the great powers.
They serve as the Ironclads of the modern era able to shrug off all but another Dreadnuaght.
No power has been willing to risk that engagement yet.
(see battle of Hampton roads naval action)
People:
Ben miles: MC and captain
Max Cameron: former marine and authorized watch stander
Ashley Tieruki: Watch stander qualified CQC specialist
Emily Morison: engineering wizard and ben's cousin
Marcus Trenton :engineering assistant and cook
George Moore: bureau of ships agent.
James Rolley: primary sensors.
Jasmin Ozawhich: corporal ships marine hacker electronics specialist.
Station Captain Lawerence: commander of League station in Carnithal
Warrant second Green: quartermaster on Carnithal
Private moore: our favorite background crew man like the beat cop in all the detective shows who's always the first one on scene. (thinking maybe a radar character who knows)
Lt. Johnson: fighter pilot hired at Carnithal
Crewman James: random ship crewman (other private Moore)
Captain Malcona: league Intelegencia operative former assault shuttle pilot and team five’s handler (knife and blade user but when it goes loud it's shotgun time )
Terms:
Allerium: a type of liquid fuel that allows shuttles and fighters to have a much higher acceleration than major ships with the trade off requiring fuel
FRL-39s post war battle rifles not current model but still modern (think present day g36, FAL, AK-47, or pre m4 M16’s)