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Star Cosmic
Chapter 1

Chapter 1

[Welcome to Star Cosmic, you doorway to a world of exploration and conquest]

[Please enter you name]

The featureless human appeared to think to itself for a moment before entering ‘Tobias Forza’ into the prompt screen. After a moment of processing, the prompt changed.

[You have entered ‘Tobias Forza’ as your name, is that correct?]

[Yes|No]

The form pressed the ‘Yes’ button.

[Welcome Tobias Forza]

Now let’s create your character for the game shall we?

Please enter you gender and race to get started

“Let’s see,” a young man’s voice muttered, “Male, and . . . what are my options for race?” The young man clicked on the next icon, and a list of information appeared before him.

[Earthling]

[Earthlings are the direct descendants of humans born on Earth. Prideful and arrogant at their worst, they are loyal and steadfast to their allies. Most nobles houses of the Imperial Empire are Earthling, and being an Earthling entitles one to the favor of the royal houses.]

[Being genetically pure, Earthlings do not have any inherent advantages over the other races. However, they are the most numerous and well-educated race. Earthlings receive a bonus to Diplomacy and Engineering feats]

[Titanling]

[One of the two other races descendant from Earth. Titanlings are the mixed descendants of the missing Titan colony and a race of alien masters. The Titanlings overthrew their oppressors and willingly rejoined the Empire of their own volition, a decision that many hold mixed feelings over. Due to the blood of the now extinct aliens running through their veins, Titanlings have a higher average height than Earthlings and are typically much stronger]

[Titanlings are professionals at using their minds and hands to create, adapt, and destroy technology. They receive a bonus to Engineering and Soldier feats.]

[Euripidite]

[The last race descended from Earth. Following the creation of the Imperial Empire, a group of philosophers and scientists left due to moral disagreements with the new policies. They founded their own system of Euripides and lived a lifestyle devoted to studying ways of thinking and meditation. After years of careful tutelage and genetic engineering Euripidites have evolved into what they consider the perfect humans. They have gold skin and long hair dressed into a variety of braid styles that denote their status in their society. Euripidites were unwillingly added into the Empire, but maintain an independence not seen in other systems within the empire.]

[Euripidites are masters of language, logic, and strangely martial arts. As part of their meditation, Euripidites are adept at any number of martial arts or firearm practices. They receive a bonus toward Soldier and Diplomacy feats.]

“Which race would be best suited for engineering?” Tobias asked out loud.

[Titanlings and Earthlings are the best choices for those who desire to be engineers. Titanlings are better adept with weapons and armor, while Earthlings are better with spaceship usage.]

“Earthling,” Tobias said confidently. He liked the idea of piloting his own spaceship.

With a slow glow, the previously featureless figure took the form of a young man dressed in an academy uniform. He had short, shaggy, brown hair and blue eyes. Tobias examined his new body as he twisted his head back and forth to check for any problems.

[Do you wish to change your character’s appearance? Minor modifications are free, while special founder modifications can be purchased for a special one-time fee]

“Pass,” Tobias waved his hand, “This is fine. Is there anything else?”

[Now that your character is complete, please choose your starting location]

[Earthling starting locations:]

[Earth space base 01 | Mars port 04 | Pluto jump gate station]

“Pluto jump gate station,” Tobias said with a grin.

[Understood]

[Welcome to Star Cosmic, and may your journeys be full of wonder]

*****

The featureless world around Tobias warped and changed as the game world loaded up around him. Tobias blinked as his body appeared in a large tube on a glowing platform. The tube wall in front of him divided and opened up in front of him, revealing a busy room filled with people both player and doctor NPCs. A quick glance revealed that he was wearing a grey jump suit and a pair of grey slip on shoes.

“Oh good, you’re awake,” one of the NPCs greeted Tobias, “Allow me to welcome you to the Pluto jump-gate Station! Now, as standard procedure I need to ask you some questions to verify your history.”

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“Where am I?” Tobias asked, staring curiously around the room. Other players were interacting with their own NPC doctors, but beyond that he could see nothing else important in the room.

“You are in the revival bay,” the doctor answered him, “You arrived at the station in cryo-sleep like the others. To make sure you’re not suffering from any mental distress after awakening, I need to ask you some questions to verify your identity.”

“Alright, let’s hear the questions,” Tobias finally relented.

“Excellent,” the doctor smiled. He pulled out a digital holograph tablet and began tapping it.

“Now, your name is Tobias Forza correct? If you could please tell me about what you remember.”

In front of Tobias, a series of prompts appeared:

[Choose Profession:]

[Engineering | Diplomacy]

Raising his eyebrow, Tobias raised his hand poked the glowing ‘engineering’ option.

[Engineering chosen]

Choose Emphasis Area:

(All feats and skill within your emphasis will receive 5% more exp)

Spaceship (general) | Weapons (general)

Armor (general) | Space Station (general)

Colony (general) | Invention

At this prompt, Tobias hesitated as he considered each of the options. He hadn’t expected so many general categories to choose from, and his first choice was to choose them all.

“Help: will choosing an engineering emphasis area prevent me from working in other areas of engineering?” he asked the game.

Choosing an emphasis area will not prevent you the player from working in other fields of engineering. The choice only reflects which area your character will specialize in. Also

you will be asked to choose a specialization within your emphasis. These choices can be changed in the future so long as you complete certain quests

“Alright then,” Tobias muttered, “Well, I do want to be a spaceship captain, but that invention category . . .”

He shook his head, “No, I’d better stick to what I want.” He moved his finger over to the spaceship option and pressed it.

[Spaceship (general) chosen]

Choose Specialty Area:

(All feats and skill within your specialty will receive 5% more exp)

(This exp boost stacks with the emphasis boost)

Navigation | Weapons

Shields | Engine

Tobias grinned as he pressed on ‘Navigation’. The prompts disappeared and the doctor resumed scribbling on his hologram.

“Yes, you are an engineer specializing in spaceship navigation. I’m glad to see everything is working properly with your memory. I have completed my physical of you, and declare you fit for travel and work.”

The doctor pressed his glassed up his nose, “Now, seeing as you’re ready to start your new life, here is your identipass.” After handing a small plastic card over to Tobias, the doctor continued, “When you walk out of this room, head across the hallway to immigration. They’ll help set you up with your first job and pass on your personal belongings. Good luck young man.”

Thanking the doctor, Tobias exited the pod and slowly made his way to the door, marveling over the realness he felt in this virtual world. A quick glance behind him allowed to watch his pod move down the tube to be replaced by another, some new player to the game coming into being. As he was watching, however, he accidently ran into another player.

“Watch it,” the other player grumbled, moving away into the busy hall.

“Sorry,” Tobias said, but the other player had vanished into the crowd. Shrugging to himself, Tobias walked out into the hall himself and admired the walls. The hallway was a warm cream color, with exotic potted flowers sitting on pedestals every five feet. To his right, Tobias saw the exit into what appeared to be a grand hall, and to his left was an open doorway into a large, round room covered in see-through material. He saw many new players admiring the view of space, watching spaceships and robots fly past. Ahead, the immigration door was lit up in old-fashioned neon lights.

As Tobias entered the immigration office, a floating pyramid flew up to him.

“Greetings new arrival,” it said in a smooth robotic voice, “please insert you identipass.” The pyramid opened a small slot in its middle. Tobias inserted the small plastic card. The robot beeped a few times before spitting the chip back out.

“Welcome, Tobias Forza, to the Pluto jump gate,” it greeted, “please follow this unit to an immigration desk to begin the process of starting your new career.” The floating pyramid led Tobias down the first row of desk tables past other new players. When it located an empty desk, the robot landed gently in an inverted pyramid-shaped slot at the top of a computer screen and plugged itself in. The screen lit up as Tobias took a seat.

Greetings Tobias Forza,

Welcome to the Pluto Jump Station Immigration office

Congratulations on making it here

You have chosen to specialize in Engineering, with a specialty in Spaceship Navigation

As a human engineer, you will receive 5% more exp when dealing with spaceship skills and 10% more exp when dealing with navigation specific skills.

In order to hep you find your first career, please help us fill out your personnel card.

You have: 10 stat points to distribute

Tobias Forza

Human

Engineer

Spaceship(General)

Navigation

Soldier

Engineer

Diplomat

+0%

+5%

+0%

+5%

Skills:

Spaceship Design:

Able to read, learn, fix, and build Spaceships

Beginner 1

Map Reading: (Space)

Able to read, learn, and create space maps

Beginner 1

Weapon Mastery: Pistols

Able to use pistols

Weapon Mastery: Tech weapons

Able to wield tech weapons

Includes: stun guns, lasers, sonic blaster

Armor Mastery: Light Armor

Able to wear light armor

Armor Mastery: Shield Generator

Able to wear small shield generators

Stats

Strength: 10

Melee weapons, armor, carrying capacity, stamina

Dexterity: 10

Guns, item creation, reflexes, stamina

Intelligence: 10

Exp bonus, blueprint, artifact discovery, spaceship

Cunning: 10

Dialogue, military planning, theft, spaceship

Imagination: 10

Blueprint, military planning, item creation, spaceship

Charisma: 10

Exp bonus, dialogue, theft

Tobias distributed his stat points so his chart displayed:

Stats

Strength: 10

Melee weapons, armor, carrying capacity, stamina

Dexterity: 13

Guns, item creation, reflexes, stamina

Intelligence: 13

Exp bonus, blueprint, artifact discovery, spaceship

Cunning: 11

Dialogue, military planning, theft, spaceship

Imagination: 13

Blueprint, military planning, item creation, spaceship

Charisma: 10

Exp bonus, dialogue, theft

Thank-you for completing you Personnel Sheet

Once complete, you will be unable to redistribute stat points. Be sure you are happy about your choices before continuing.

With you current choices, you are best suited for:

Pilot

Surveyor

Tech Researcher

Tech Mercenary

Note: these are only recommendations. In Star Cosmic, the universe is your playground and you can do anything you want.

In any of these jobs sound right for you, then when you exit immigration, head to the main pavilion where you can find trainers, quest givers, and employers. Choose your future.

Welcome, to the Pluto Jump Station.

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