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Squad Games — A Mercenary Company Turn-Based/Tactical LitRPG
Chapter 20 Mission #6 Protect From Brigands Part One

Chapter 20 Mission #6 Protect From Brigands Part One

Wilson Turk

Name

Wilson Turk

Nickname

None

Race/Nationality

Gnome

Age

50

Daily Wage

7 pence

Action Stats

EXP Level

3

Action Points

4

Hit Points

21

Core Stats

Might

14

Agility

5

Grit

4

Intellect

10

Skills

Ambidextrous, axes (proficient)

Equipment

Weapons

Hand axe (damage 3-18), Hand axe (damage 3-18)

Armour

Breastplate, helmet

Other

The Bowman

Name

Christoph Gerd

Nickname

The Bowman

Race/Nationality

Human/Hargon

Age

19

Daily Wage

3 pence

Action Stats

EXP Level

2

Action Points

3

Hit Points

14

Core Stats

Might

8

Agility

7

Grit

4

Intellect

4

Skills

Bows (novice), Knives (novice)

Equipment

Weapons

Short bow (damage 1-6), Dagger (1-4)

Armour

Padded

Other

Femke

Name

Femke Gerd

Nickname

Auntie

Race/Nationality

Human/Hargon

Age

48

Daily Wage

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7 pence

Action Stats

EXP Level

3

Action Points

4

Hit Points

21

Core Stats

Might

5

Agility

5

Grit

13

Intellect

11

Skills

Medic, Staves (novice), Bows (novice)

Equipment

Weapons

Cudgel (damage 1-4)

Armour

Padded

Other

Medical kit

Manslayer

Name

Edmund Rigge

Nickname

Manslayer

Race/Nationality

Human/Durnish

Age

34

Daily Wage

1 shilling

Action Stats

EXP Level

4

Action Points

6

Hit Points

28

Core Stats

Might

14

Agility

9

Grit

10

Intellect

7

Skills

Swords (master), Shields (master) Spears (expert), Knives (expert)

Equipment

Weapons

Longsword (Slayer, To Hit +2, Damage +1, damage 6-41), Short Spear (damage 4-24), Knife (damage 4-16), Shield (damage 5-15)

Armour

Chain mail, (+Shield)

Other

Ashlyn

Name

Ashlyn Sawrey

Nickname

None

Race/Nationality

Human/Durnish

Age

21

Daily Wage

8 pence

Action Stats

EXP Level

3

Action Points

4

Hit Points

19

Core Stats

Might

8

Agility

9

Grit

8

Intellect

8

Skills

Swords (proficient), Shields (competent), Knives (competent)

Equipment

Weapons

Shortsword (damage 3-18), Knife (damage 2-8), Shield (damage 2-6)

Armour

Leather

Other

Ashlyn began the journey west, wary of her companions. Manslayer, despite his name, had given her no reason to be distrustful. Yet there was something about him she wasn’t sure about—a missing, or hidden aspect. When he and Stiff had spoken, there had been talk of a wife, who might accompany them on the mission. But she was nowhere to be seen.

As for the others, she soon found wariness was unnecessary. Each, in their own ways, wore their hearts on their sleeves. Christoph, for reasons unknown to her, was named The Bowman, despite his lack of expertise with the weapon. He was like a wide eyed child, finding everything they did new and exciting. His aunt, Femke, was more serious. She had a gruff, straight talking manner that put Ashlyn at ease.

Ashlyn had never met a gnome before, and Wilson didn’t fit in with her expectations. He seemed intent on taking a leadership role, quick to make decisions and issue orders. Any time this led to debate, and especially if an alternative plan was implemented, he was quick to sulk and ignore everyone. None of them were inclined to engage her in small talk, and that was the way she liked it.

In this way, they crossed the wild lands towards their destination. With the land so newly settled, there were no roads or signposts, and it was easy to get lost. They had to stop at the settlements along the way and ask for directions. These settlements became increasingly remote, until they found the more sizable village of Eisenberg.

Eisenberg looked on its way to becoming a town, and it was strange to Ashlyn to suddenly come across it in the middle of the wilderness. The houses were all simple affairs. But the main road was well organised. A smithy, a church, and an inn had been established, pointing to a well developed community.

They entered The Pig and Iron and took a table. Ashlyn was glad when Femke insisted they get food, the travelling having left her tired and famished.

It was only after they’d eaten that a village representative arrived to greet them.

‘I’m Steben, the mayor of Eisenberg,’ he introduced himself. ‘It was me who asked The Rotten Apples for help.’ He gave them the once over. ‘Is it only the five of you?’

‘Five is plenty!’ Wilson said.

‘Fill us in on what’s been going on,’ said Femke.

‘Alright. Eisenberg is a collective community. Iron was found in the ground here, and consequently miners and their families, who came to Gal’azu from all over, took a chance and settled here. We have excavated an open pit. We all work, and we share the proceeds. None of us are getting rich, but we’re getting by.

‘When Redblade’s men first came, everything was fine. They bought their weapons from our smith. They told us about their fight with the goblins and orcs, out beyond their camp. We all felt grateful they were out there, dealing with such a threat. Then they’d ask for freebies, telling us how the fighting had got worse; how they’d lost friends. They needed armour and weapons. Then, they couldn’t afford to pay any more. It was a tax we had to pay, to keep them armed. Then they needed more than just weapons. I resolved to stand up to them. I told them they were taking everything we worked for, that they were impoverishing us. Redblade came himself after that. It was a raid. Took what he wanted. Took our people—six of our girls, and two boys. Told me I would never say no to him again, or I knew what would happen.’

Ashlyn felt sick at this, as Steben’s face crumpled in what looked like shame.

‘I realised then that we had become his slaves. The worst part is, I helped arm him and his men. I sent word to The Blades, then The Apples, asking for help. It’s been a long wait for someone to get here.’

It was some story. Wilson and Femke looked unsure about what to say. Edmund, whom Ashlyn had expected might take charge, just sat there, staring into space.

‘Tell us about this Redblade,’ she said when she realised no one else was going to speak.

‘He’s a Durnishman by origin. I don’t know much else. Rumour is he has established a camp out west, capable of holding off the greenskins. He’s named for his sword. It glows red. People say on account of the amount of blood it has spilled.’

Suddenly Manslayer was interested. ‘You mean, it’s magic?’

‘I suppose so. I don’t know about such things. But it’s a fearsome looking weapon. He only came here the once, but that was enough. I knew we were out of our depth after that. We need help. Some folk are talking about leaving. But others say they can’t, what with him holding their children hostage.’

‘His men still come regularly?’ Ashlyn asked.

‘Aye. They’re due in two days.’

She looked at her companions. Still, not one of them had anything to say.

‘Leave it with us, Mayor Steben,’ she said at last. ‘We’ll sort this out for you.’

The mayor gave them another look, a concerned expression on his face. ‘I’ll leave you to talk it over. Just ask around when you need me again.’ He left them to it.

‘So what’s the plan?’ Christoph asked.

‘Plan?’ Wilson said. He shrugged. ‘When they get here, we kill them.’

‘It’s more complicated than that,’ Ashlyn said. ‘Redblade has these children. If we kill the bandits who come here, he’ll punish the people for what we do.’

The gnome shook his head. ‘That’s not how it works. Our mission is Protect From Brigands. That means the gang who come here looking for trouble. It’s not our job to worry about Redblade and all the rest of it. The repercussions are for Stiff to deal with, not us.’

That answer didn’t satisfy her. She looked around the group. Femke and Christoph looked unsure. ‘Edmund?’ she demanded at last, frustrated with his silence.

‘Eh? Well, Wilson is right about how missions work. But we can do it in such a way to protect the villagers a little.’

‘How?’

‘How about this? We allow the brigands to come here, take what they came for. On their way back to their camp, we ambush them. Take back the gear, but make it look like someone else did it.’ He clicked his fingers as inspiration came to him. ‘We make it look like goblins. Then Eisenberg won’t get the blame. It buys us time for whatever else Stiff decides we need to do.’

Ashlyn was relieved that he had come up with something. ‘I can live with that.’