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22: Closed Door Questing

Well, now I have finished progressing, I'd better look at quests and plan what our next move is. What are my active and available quests please

Active Quests

[Q: Clockwork Curiosity] [Know] Learn more about a local hazard or creature [Q: The Horde] [Know] Learn more about a local hazard or creature [Q: Hoppity Ever After] [Know] Learn more about a local hazard or creature [Q: Spider Eater Hive] [Know] Learn more about a local hazard or creature [Q: Homesteading] [Craft] [Def] Build and Defend a Home [Q: My first Life] [MF] Complete the [Pregnant] condition successfully

Quests Available

[Q: The Mnoko Deepmarsh] [Regional Quest] What is up with the Mnoko Deepmarsh, it's getting more dangerous every year. [Q: Market Day] [Artisan] It will be market day soon, prepare something special to sell impress the village [Q: Bandit Lord] [Slayer] [Danger] A local Bandit lord has set up operations in the area, find him and kill him [Q: My first Sale] [MF] [Artisan] Your still a novice by any means, gather the materials, craft, and exchange 1 good. [Q: My first Friend] [MF] Make a friend, and add them to your journal. [Q: My first Kill] [MF] [Ambusher] Kill someone sapient that is your equal. [Q: My first Argument] [MF] Win a test of wits and a test of dominance against another creature. [Q: My first Wound] [MF] Bandage a wound successfully [Q: Monoko Tit for Tat] Come to an agreement with a resident of the [Monoko Deepmarsh] for mutual defense. [Q: My first Repair] [MF] [Artisan] Repair an object that has been damaged for a client [Q: Monoko Mapping] Climb to the highest point of the [Monoko Deepmarsh] [Q: Unending Horde] Survive [Q: Mothers Care] Manage to keep half your children alive for 1 day.

Good to see I have a few new options. I will probably take a few more, I guess I could explore like the other quests are asking, but I still want to avoid getting to close to the [Spidereater Wasps] or the scary un-ended. I could visit the [Lagomorphs] and see if I can find out more. I am a lot larger now so they may not ignore me like they did before.

I think I will focus on [Home Defense] and [My first Life] for now. I need a third quest though A bunch of these quests are not possible right now, I need to be around friendly creatures. Hm, even ost of the new ones are hard to progress right now. Only [Q: Unending Horde] might be doable and... well one word in it's description... let's assume this is a trap. Maybe once I have defenses.

Shoot, I was gonna do [Homesteading] but I need three before I progress again. Do I even have two more? No, I can split the others into quests that either require children, require friend, or require knowledge or something I don't have yet.

I guess it's time to start doing social stuff... I don't have any prior friends yet, but wait, this new quest, [My first Repair] it's another starter quest I think... I've seen the word repair before, and it's probably here because I have 2 Artisan levels... can I see the full description?

[Q: My first Repair] [Crafting] [My first] [Social]

You have the skills to repair objects back into good condition, find someone who needs something repaired and repair it at no cost

Objectives

-Locate an object that a creature wants repaired

-Repair Object

Bonus

-If the object is important and difficult to repair, gain a bonus on friendly social rolls. This bonus lasts longer the more important the object is.

Wait why is... Oh... OH! the [Serpents] textile... that is where I know the word repair. I guess it means to remake an object? That is great, yes if I take this and [My first Friend] I'll have enough once [Home Defense] is done. That is totally perfect.

Wait... this is the [Serpent] I'm talking about. I know it hasn't eaten me during either of the times it got the chance... but it's huuuuge and makes my body shake just by thinking about it. The quest didn't say that it made the [Serpent] my friend, just that I get a bonus to do so. What does [My first Friend] say about making a friend.

[Q: My first Friend] [Social] [My first]

You have the skills and sapience to communicate and befriend other creatures.

Objectives

-Encounter a non-hostile creature

-Do not antagonize creature

-Communicate friendly attitude

-Befriend Creature

-Add creature to your Journal

Bonus

-Reduce a creature from hostile to non-hostile first

And yet, it hasn't... attacked me, not at all which means it's non-hostile. I can't believe I am doing this, but it's the best option available. I want to get stronger and the risk of being eaten is low enough that I just might manage this, and the reward for making friends with a creature as powerful as the [Serpent]. Heck it might be able to end the scary Un-ended

Quests Taken [My first Repair]

[My first Friend]

I have no idea how I'm going to pull this off... no that's not true, Olme has to pull this off. Ok Olme, ignore the shivers of fear, you are just going to sneak in and repair the [Serpents] blanket nicely. Then we see if it attacks. If it does run away well try, we will probably be ended, if it doesn't, well try to communicate.

You could be reading stolen content. Head to Royal Road for the genuine story.

Before we go out though, and take that risk let's see if we can get started on [Homesteading] This time we have several bits of material, as well as the skills to use them, and can maybe start. Let's just go over the details.

[Q: Homesteading] [Crafting] [Mnoko Deepmarsh] [Defense]

You are unsafe, and surrounded by <[20] potentially hostile or hostile creatures that exceed your level by more than 5. You are a [Noncombatant] and [Artisan].

Objectives

-Survive until all other objective are complete

-Built walls capable of repelling a level [13] creature.

-(148/200) Built food storage and stock it with enough to outlast a creatures stamina

-Build defenses capable of repelling a Level [13] creature

-Repel [20] creatures of Level [8]

-Repel [10] creatures of level [13]

Bonus

-Repel [1] creature of level [20] or higher

These objectives scale according to your level

Right, it scales and thus got harder. At least we got most of the food required. I hope the [Materials] I have are enough to do this... I did see a few sticks nearby that I can fetch pretty easily. Originally I was just going to wall off the entrances to the [Purple Hat] but I think that might not be enough. A level 20 creature... I am guessing that it would be capable of damaging the [Purple Hat]

Ok, here is the plan. Olme, your gonna have to do most of this, but did you see how the swatters had set up. They had wood walls around them, and stone in some places. We have the cliff on five sides, so we just have to protect the cave entrance. Now it is large enough that the [Serpent] could actually come inside, and I think the scary Unending could at least partially fit inside. That means we need to build a wall across the last side.

Yes I know, that is a huge amount of space, but we have a secret weapon, our [Stabilimentum] you saw how quickly it stopped that [Goldfinch]. But the gap is too large you say, and we don't have any good mounting points. Your right, and that's where my extra intelligence is going to help. So first I want you to build bits of a wall. We saw a little bit of one when we were up in the [Village] it looked a bit like one of the ended bodies we hid in earlier, with parts missing all over.

That isn't gonna be enough is it... alright, like this, I'll use some of the twigs and make a smaller one. So over her, where the ground is dirt and not [Hat] I'll show you. So you take a stick like this... a little larger than this, then you sharpen the tip like this. Just bite here and here, and then scrape it like this. See how sharp it is getting, thanks to [Nimble Manipulator]? Well you don't need it too sharp, and you'll have to do this to many larger sticks, but this sharp should be good enough. About half as sharp as out [Silk-wrapped Stinger] was.

Now watch, like when we stabbed the swatter we point the sharp bit forwards. In this case we point at the dirt. Then you stab as hard as you can, just like with a weapon. But in this case we stab the ground. Around here the [Deepmarsh] makes the ground soft, so you can see it's going in pretty easily. Well the sticks you will be doing are much larger, so you will have to hit them again and again. Eventually with enough hits they should be pretty stuck into the ground. Once you have them across the whole cave, you can start spinning web between them. You will want to use [Stabilimentum] and probably even stick down some pieces of the bark to take any hits. We don't actually want the prey to stick to the wall, so use nonsticky threads for most of it.

You will probably want to cover the top of the cave as well, I don't know if you can get any sticks in, but if not just attach it right to the stone, and use longer sticks that touch the roof if you can. But be sure to leave at least one hole in the wall, hidden if possible, large enough for us, and the [Sled] to go in and out. The piece of [Canvas] might be large enough to use as a flap, but make sure to disguise it as much as possible.

Alright, do you got all that? Well, I can't actually find out until we leave, so just in case I will redo all the hat's opening so you can have memories. It looks like I can lift parts of the [Hat] now, so I will also take a moment to fasten them down. In fact... I can't fit in the smallest opening any more, and barely through the second smallest, so let's hold those down, like this. I use a bit of sticky web now to attach thread to both sides of the [Hat] and I stick them together. We will repeat this all the way along, including the parts of the [Hat] that were not open.

Ok, that's over half done, now this last part, I can fit through, but I want to be able to close it. This will be a little more complicated than you need. But see the first stick, I am going to copy that on the opposite side. Both sides will be attached to the Hat like so. I am also going to take this longer stick and put it across the top of the sticks, tying them together tightly with thread.

Now we are going to build a door. Yes like [Arachnid Knowledge] is saying, but unlike the other spiders, we are going to put wood in it. We saw something similar in the swatter [Village]. So I am going to take four sticks and tie them together, making a shape with corners the same size as the previous frame. Then we will cross two longer sticks in the middle, tying them together around the corners. Then we take some of the pieces of bark, and hang them between the sticks like prey hanging from our web... that reminds me, check it for some food before you get started, you will probably need it.

Now the door is almost done. Remember the sled, a couple of stick wrapped in web... we are doing that again, and you better be sure we are going to use a [Stabilimentum] Wrap it around and around, don't use to little thread, I am fairly certain this will be stronger than just the wood if we do more wrappings. See it's starting to look a bit like a [Trapdoor] But we won't be hiding under this like those other spiders. Do put some bark up, like this, to cover the more vulnerable area's, that way a lucky hit won't undo all our work.

Now it's done, this is our new [Spidersilk Wicker Door.] Huh, Wicker, that is a new word. I think it's the sticks. Ok, so now we are going to hand this from the top stick. Just like that... and Oh, interesting, this must be [Basic Physics] at work. I was going to just lift it into place, but it is quite heavy, so instead we are going to pull the thread from the other side of the stick... look it's raising up, hoisting, that is the word, we are hoisting it into place. We did something similar when we lowered the [Goldfinch] down, but with this it would have been much much simpler.

Ok, got it... now it's hanging freely. We don't actually want that, see how I can just open and close it super easily. Well we are gonna fix that. It won't be hard, all we will do for this is to put a stick on either side that will bang against the other sticks. See, this is [Basic Physics] again. Now the door can only open outward... so it's easy to leave by pushing out, but to come back in you need to lift it. You should be smart enough to manage Olme, but the [Mindless] bugs and other dumb creatures shouldn't understand.

Now, the big question... how strong is this door, I want you to make a similar, but larger one outside the [Hat] as well as the wall, which should use similar methods. Is this enough beat out quest?

Structure (Door) [Spidersilk Wicker Door] Craft: Amateur [Mini] [Durable] [Silk] [Wicker] This door is constructed of Oak wicker and a durable spidersilk weave,

-It is durable and highly resistant to physical damage, especially blunt force.

-It is undamaged

-It opens outwards

-It is unenchanted

-This [Spidersilk Wicker Door] is moderate value.

Well it's a shame it doesn't tell us what level this could resist. It does sound good, keep doing the walls until they look this good Olme.