The soft glow of the System hovered before Sincere’s eyes as he sat by the lake, his knife resting on his lap. His body ached from the battle with the Night Stalkers, but his mind was sharper than ever, honed by both necessity and his newfound Strategic Thinking skill. The System’s notifications lingered, reminding him of the rewards he had earned.
SPENDING ATTRIBUTE AND SKILL POINTS
Sincere opened the Attribute Menu, carefully reviewing his points. Three attribute points and two skill points glimmered, ready for allocation. He considered his options, balancing his immediate needs with the challenges he anticipated.
“I’ll need more strength to handle monsters like those Night Stalkers,” he muttered, “but I also need endurance and agility to avoid getting overwhelmed.”
He allocated the points:
* +1 Strength: To improve melee power.
* +1 Endurance: To increase stamina and resilience.
* +1 Mind: To sharpen his strategic planning and focus.
With the attributes updated, he turned to his skill points. The battles had been taxing on his stamina, so he unlocked Combat Efficiency, a skill to reduce stamina usage during fights. He also invested in Enhanced Reflexes to improve his reaction speed.
UPDATED ATTRIBUTES:
* Mind: 9 (Enhances strategic thinking and focus.)
* Strength: 8 (Improves physical power and melee damage.)
* Vigor: 6 (Boosts overall health and stamina regeneration.)
* Agility: 7 (Increases movement speed and evasion.)
* Endurance: 7 (Enhances stamina capacity and resistance to fatigue.)
* Intelligence: 8 (Improves problem-solving and System interaction.)
* Perception: 7 (Heightens awareness and enemy detection.)
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SKILL SELECTION OPTIONS
Satisfied with his attributes, Sincere returned to the skill menu. The System displayed his recent choice and the one remaining option that intrigued him most.
Skill Selection Available:
1. Skill Creation: Allows you to design unique, custom skills tailored to your needs.
“This could be exactly what I need,” he thought. The flexibility to create a skill meant he could adapt to whatever challenges Aeros threw at him. He selected it, feeling a surge of possibility coursing through his veins.
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LONELINESS AND REFLECTION
As he stared at the System’s interface, Sincere’s thoughts wandered to Earth. He remembered the robots—humanoid constructs of steel and silicon, programmed to assist humanity in its final years. They were efficient and tireless, but cold and emotionless. Still, they had been indispensable tools, from managing resources to assisting in combat.
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“I could use something like that here,” Sincere muttered. “But this time… something with more personality.”
He glanced at the dark forest surrounding the lake. The silence was oppressive, broken only by the occasional rustle of leaves or distant calls of unseen creatures. So far, he had encountered nothing but monsters. No humans. No signs of civilization. The weight of his isolation pressed down on him.
“I’m all alone on a planet full of monsters,” he said softly, the words tasting bitter. “If there are people here, where are they? And if there aren’t… how long can I survive without help?”
The realization crystallized into a plan. He needed assistance—not from the cold, logical robots of Earth, but something adaptable, something that could protect him and help him navigate this new world. His mind raced as the Strategic Thinking skill sharpened his thoughts. The System’s Skill Creation could be his solution.
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ATTEMPTING SKILL CREATION
Sincere accessed the new skill, excitement tingling in his fingers.
Skill Creation: Define the parameters of your desired skill.
He began typing his idea into the interface, his mind alive with possibilities. He imagined a Robot Creation skill—something that would allow him to craft mechanical allies, just like on Earth. The screen glowed brighter as he refined his parameters.
Desired Skill: Robot Creation
Parameters:
* Constructs humanoid and quadruped robotic allies.
* Customizable functions (combat, resource gathering, scouting).
* Requires specific materials (metal, energy sources, components).
When he finished, he hit confirm. The screen flickered, processing his request. For a moment, it seemed like the System would accept his creation. Then, an error message flashed.
Skill Creation Failed: Parameters not compatible with System rules. Skill has been automatically adjusted.
“What?” Sincere leaned forward, his brows furrowing as the interface shifted.
New Skill Granted: Golem Creation (Level 1).
Effect: Allows the creation of golems using local materials (stone, wood, clay). Golems possess basic combat and utility capabilities. Requires mana to animate.
“What the hell is a golem?” he said aloud, staring at the new skill description. He scrolled through the details, trying to make sense of it. The System provided an illustration of a humanoid figure made of rough stone, glowing faintly with blue energy.
Sincere groaned, leaning back against the tree. “I wanted robots, not… mud monsters.”
Still, the potential was intriguing. He didn’t fully understand what a golem was or how it would work, but it might be just what he needed to tip the odds in his favor. He stared at the shimmering lake, a mixture of frustration and curiosity filling his chest.
“Well,” he said finally, “guess it’s time to figure out what a golem can do.