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Character Sheet: Kurt

Character Sheet: Kurt

Kurt

Class: Fighter (Level 5)

Subclass: Battle Master

Race: Human

Age: 32 (?)

Background: Soldier/Mercenary/Adventurer

Alignment: Neutral Good (Driven by a desire to protect and improve himself and others)

Physical Description

* Height: 6’2"

* Weight: 210 lbs

* Eyes: Brown

* Skin: Tanned

* Hair: Short, dark brown

Abilities

* Strength: 16 (+3)

* Dexterity: 14 (+2)

* Constitution: 15 (+2)

* Intelligence: 12 (+1)

* Wisdom: 13 (+1)

* Charisma: 10 (+0)

Proficiency Bonus

* +3 (for a Level 5 character)

Saving Throws

* Strength: +6 (Proficient)

* Dexterity: +2

* Constitution: +5 (Proficient)

* Intelligence: +1

* Wisdom: +1

* Charisma: +0

Skills

* Athletics: +6 (Proficient)

* Perception: +4 (Proficient)

* Survival: +4 (Proficient)

* Intimidation: +3 (Proficient)

Maximum Hit Points

* 47 HP

Passive Wisdom (Perception)

* 14

Armor Class (AC)

* 18 (Chain Mail + Shield)

Initiative

* +2 (Dexterity modifier)

Speed

* 30 feet

Attack Bonuses

* Longsword: +6 to hit (Strength modifier + Proficiency bonus), 1d8+3 slashing damage

* Heavy Crossbow: +5 to hit (Dexterity modifier + Proficiency bonus), 1d10+2 piercing damage

Special Abilities

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* Combat Superiority: 4d8 superiority dice, used to fuel maneuvers.

* Maneuvers: Precision Attack, Riposte, Trip Attack.

* Second Wind: Regain 1d10 + Fighter level HP as a bonus action once per short rest.

* Action Surge: Take one additional action on your turn once per short rest.

* Extra Attack: Attack twice whenever you take the Attack action on your turn.

Starting Equipment

* Weapons: Longsword, Heavy Crossbow

* Armor: Chain Mail, Shield

* Soldier’s Pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin.

* Soldier Background Equipment: An insignia of rank, a trophy taken from a fallen enemy, a set of bone dice or deck of cards, a set of common clothes, and a belt pouch containing 10 gp.

Other Proficiencies & Languages

* Proficiencies: All armor, shields, simple and martial weapons

* Languages: Common, Dwarvish

Personality Traits

* Disciplined: Maintains a strict regimen and expects the same from others.

* Loyal: Fiercely loyal to friends and allies, willing to risk his life for them.

Ideals

* Self-Improvement: Strives to be the best version of himself, constantly honing his skills.

* Protection: Believes in protecting those who cannot protect themselves.

Bonds

* Gavin: Feels a deep bond with Gavin, having fought alongside him against the Darkborn.

* Helena: The loss of his mother-figure drives him to protect others and prevent further loss.

Flaws

* Haunted by Loss: The deaths he has witnessed weigh heavily on him, sometimes causing hesitation.

* Overprotective: Can be overly protective, sometimes to the detriment of his own safety.

Backstory

Kurt grew up in the kingdom of Calaedria on a foreign continent, and he seems to have a background of either a soldier, mercenary, or adventurer.He was with Gavin before and after their transition into this mysterious world filled with sword and magic. Together, they fought against the Darkborn, pushing the threat to the brink of extinction. During a brief separation from Gavin, Kurt continued his journey as a solo adventurer, honing his combat skills and tactical prowess. The loss of his mother-figure, Helena, deeply affected him, fueling his desire to protect those around him. Now, in a new continent, Kurt remains committed to his goals of self-improvement and safeguarding his companions.

Goals

* Primary Goal: Strengthen himself and his combat abilities.

* Secondary Goal: Protect his friends and allies from harm.