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Second World
Glossary-Index & Pronunciation Guide

Glossary-Index & Pronunciation Guide

Second World Glossary & Pronunciation Guide

Characters People from the Real World George Young – the real-world name of the protagonist of Second World (introduced in Chapter 1) Chase – George’s close friend from Dream World (introduced off-screen in Chapter 1) Jackson – the real-world name of Sexy Guy (first referenced in Chapter 5) Jess – the real-world name of Kawaii Kitten (first referenced in Chapter 5) Suki – the real-world name of Suki (first referenced in Chapter 5)

Pronunciation: Sook-ee Orchid – the name of a forum user on Second World Forums (introduced off-screen in Chapter 8)

Pronunciation: Ork-id

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Characters Players Ryu – George’s Second World name (introduced in Chapter 1)

Pronunciation: Ree-you (Japanese pronunciation of Ryu) Sexy Guy – Jackson’s Second World name (introduced in Chapter 2)

Later shortened to Guy. (used in Chapter 3) Kawaii Kitten – Jess’ Second World name (introduced in Chapter 4)

Later shortened to Kat. (used in Chapter 5) Suki – Suki’s Second World name (introduced in Chapter 4)

Pronunciation: (refer to her real-world name pronunciation) Holy Dawn – a Second World player; no further information as of Chapter 13 (introduced in Chapter 5) Spiritfire – a Second World player; no further information as of Chapter 13 (introduced in Chapter 5) Toadstool – a Second World player; no further information as of Chapter 13 (introduced in Chapter 5)

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Characters NPCs Roland – the elder for the town of Durn (first introduced in Chapter 2)

Pronunciation: Row-lund Mirvena – Roland's wife (first introduced in Chapter 2)

Pronunciation: Mer-vee-nuh Elaine – the innkeeper for the Buckwheat Inn (first referenced unnamed in Chapter 2; introduced in Chapter 3)

Pronunciation: El-ayn Bors – an ex-Moratian military soldier who now lives in the Brown Forest (first referenced in Chapter 3; introduced in Chapter 6)

Pronunciation: Borz Madame Yi – an old acquantaince of Roland and Bors (first referenced in Chapter 10)

Pronunciation: Madame Yee (English pronunciation of Madame) Guinevere – the leader of the escort team for the Brown Pass' expedition (introduced in Chapter 12)

Pronunciation: Gwin-eh-veer Percival – one of the leading escorts for the Brown Pass' expedition (introduced in Chapter 12)

Pronunciation: Per-siv-ul Galahad – the grandson of Roland and Mirvena; also an escort for the Brown Pass' expedition (introduced in Chapter 13)

Pronunciation: Gal-uh-had

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Characters NPC Saints Meleander – the patron saint of Moratia; The Lord of Protection

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Pronunciation: Mel-ee-an-der (first referenced in Chapter 10)

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Places Albamania – the name of the game world of Second World (first referenced in Chapter 1)

Pronunciation: Al-buh-may-nee-uh (think of Alba + mania) Moratia – one of the Eleven Kindgoms (first referenced in Chapter 3)

Pronunciation: Mor-ay-shuh (think of the country of Croatia) The Brown Forest – an immense, inverse-pentagonal forest region that is categorized as a Hybrid Zone (first referenced in Chapter 3) Durn – a town southeast of The Brown Forest (first referenced in Chapter 3) Calduun - no further information as of Chapter 13 (first referenced as 'The Great Warriors of Calduun' in Chapter 7)

Pronunciation: Kal-dune Voruna – the 'crafting capital' of Moratia (first referenced in Chapter 10)

Pronunciation: Vor-roo-nuh Li Lin – no further information as of Chapter 13 (first referenced as 'The School of Li Lin' in Chapter 10)

Pronunciation: Lee Lin

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Languages Narn – the official language of Moratia (first referenced in Chapter 3)

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Key Terms Dream World – the world's currently most popular VRMMORPG; userbase of 400 million (first referenced in Chapter 1) Dream Corps – the VR gaming company responsible for making Dream World (first referenced in Chapter 1) Traveler – the term used by Albamanians to address players of Second World (first referenced in Chapter 1) Natural Essence – a mystical energy substance flowing all throughout Albamania (first referenced in Chapter 7) Natural Energy – refined Natural Essence that is used to create or manipulate natural phenomena (first referenced in Chapter 7) Harness – the ability to integrate with or absorb Natural Essence (first referenced in Chapter 7) Attunement – the process by which Natural Essence is integrated into the body (first referenced in Chapter 7) Absorption – the process by which Natural Essence is absorbed into the body (first referenced in Chapter 7) City Zone – a zone that is inhabited by people (first referenced in Chapter 9) Monster Zone – a zone that is inhabited by monsters; monster loot only drops in this zone (first referenced in Chapter 9) Neutral Zone – a zone that is not naturally inhabited by people or monsters but can be occupied by said parties (first referenced in Chapter 9) Hybrid Zone – a zone that comprises a Monster Zone(s) and a Neutral Zone(s) (first referenced in Chapter 9) Quality – this refers to the quality of items; no further information as of Chapter 13 (first referenced in Chapter 9)

Known tier(s): Poor Explicit Rarity – no further information as of Chapter 13 (first referenced in Chapter 9)

Known tier(s): Common, Rare, Super Rare Implicit Rarity – no further information as of Chapter 13 (first referenced in Chapter 9)

Known tier(s): Brown True-Identified – a unique item tag that appears on a piece of equipment identified by the bearer of The True Identifier; no further information as of Chapter 13 (first referenced in Chapter 9)