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Second Chronicle's
Chapter 4- Valsea's Gray Wolf

Chapter 4- Valsea's Gray Wolf

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Name: Valsea’s gray wolf

Level: 5

Hp: 350/350

Description: Mammal with long bushy tails, their fur colour is typically a mix of gray and brown with facial markings and undersides, but the colour can vary depending on their locations. The gray wolf lives in a diverse range of environments, including tundra, mountain areas, woodlands, forests, grasslands and deserts. The gray wolf is equipped with predatory ways of life; they possess a keen sense of smell, large canine teeth, potent jaws and the capacity to perfectly see in the night, making them a dominant nocturnal predator. The Valsea’s gray wolf is considered the weakest among its siblings.

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“Level 5 mob, exactly what I was looking for.”

Mylo held a long, thin, slightly curved blade made of what seems to be steel like material that is held by a grip wrapped in extravagant, deep red cloth. The razor sharp point makes this weapon ideal for piercing its opponent. The rapier has a wide, curled golden cross guard, offering protection to the hand and lower forearm for the leading hand and thus his life. The cross-guard has an elaborate twisted shape appearing as if the owner was holding a rose and with a well-groomed diamond in the middle of the golden rose, fine details which prove how carefully this weapon was crafted. A clear sign this weapon belongs to a royalty.

The gray wolf couldn’t hold his apparent hunger for his flesh and rush towards him.Mylo waited until his enemy was within the range of his rapier and easily dodged the attack by stepping outside of his straight forward assault; Slashing the wolf’s side.

[You have dealt 146 damage. ]

Close to half the wolf’s damage has been dealt, since the wolf was an offensive type mod, his defensive capacity was lacking. That amount of damage was impossible for a level 1 beginner in particular at the first day of the game release. It would be understandable if it was maybe 3 months into the game, since one could get items; like well a well-crafted level 1 weapon’s or a potion that increases damage. That’s only if the level 1 beginner had connection with a high level use, he could rely on them to provide him with such items.

After a few minutes passed, mylo’s understanding of the wolf attacking pattern allowed him to completely dominate the battle and eventually slaying his enemy.

[You have killed a Lvl.5 Valsea gray wolf.]

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[You have gained +28 EXP (20 x 1.4 multiplier).]

[Half your experience will be given to your ego sword.]

[you have gained +14 EXP. ]

[You have gained 20 copper coins.]

[You have gained a gray wolf hide.]

In Second’s Chronicle’s when a player solo kill a mob that is higher level than his own level. He will gain an experience multiplier depending on its level difference. Mylo’s managed to kill a mob that is 4 levels higher than his own, earning him a 1.4 multiplier. The experience multiplier is only applicable to solo kills not party kills. Of course if the players manage to kill an Elite or a Boss mob whose level is higher than his own, his multiplier would be higher than killing a normal mob.

“This was easier than expected, should I go to higher zones?...I shouldn’t be too cocky. If I died il would have to wait 12 hours before I could log back in.”

Dying in Second Chronicle’s had a harsh penalty implemented, if a player died they would have 30% of their experience removed , they couldn’t log back in for 12 hours and a random piece of equipment would drop upon death. It might not sound that bad, but in higher levels the experience penalty would decide one’s ranking position. A player could easily lower 100s of ranks by only dying once, his competitor would have a 12-hour advantage over him, while he or she also had to spend hours regaining the experience lost. As for player killers (PKers) they would lose 60% of their experience , a 24-hour penalty and two pieces of equipment dropped upon death.

“Let’s hunt more wolf for now and discover more of the area.”

***

A few hours passed since his first battle, during that time mylo managed to hunt 6 more wolf earning him 168 experience points, half of it given to his weapon’s experience gauge; 84 for himself and another 84 for his ego sword. As well as 104 copper coins and 3 additional wolf hide.

“2 more experience points left for level 2. Same for my ego sword.”

As Mylo was wondering the forest in order to a counter another mob. But a sudden message appeared before him; notifying him of something. As he read the message, an expression of surprise and joy started to show itself in his face.

[Undiscovered dungeon has been located 20 metres south from your location.]

“…”

“Hahaha, what an amazing skill!”

Mylo started to head south toward the undiscovered dungeon. Continually hearing the notification ringing in his ears.

[Undiscovered dungeon has been located 18 metres south from your location.]

[Undiscovered dungeon has been located 16 metres south from your location.]

[… 14 metres south from your location.]

[…12 metres…]

[… 8 metres…]

[…2 metres…]

What welcome mylo was a large Rock in front of him was a hefty bush, mylo’s pushed his way through the bush cutting its branches with his rapier. Beyond the bush lies a narrow, grimy room. It's covered in dirt, dead insects and small bones. Mylo notices on his left an intact torch beside the remains of what seems to be human bones. He picks up two stones hitting them against each other to create sparks in other to light the torch. Mylo’s tread onwards, deeper into the dungeon's. After a few metres inside, a familiar sound could be heard.

[You are the first to discover the dungeon: Wolf’s Den. ]

[Experience and loot earned inside the dungeon will double for 24 hours. ]

“…”

“Isn’t there a saying that when faced with misfortune, only fortune awaits. Wouldn’t I get the reverse of that?”

Mylo’s cautiously proceed onwards, deeper into the dungeon's depths. As he was advancing mylo only had one though.

“Double loot… plus dungeon boss…equals…LOOT EXPLOSION!”

“HAHAHAH!”

***