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Introduction

THE UNSACRED AGE is over.

The strongest and most ancient of the races, the invincible Vyn Vanir, have received their long-awaited Emperor. Unpinning their ring kingdom from the world, they sailed their great northern continent back into the strange waters of the Sea of Pleats.

Left behind as custodians of their legend is the small Island Republic of Arbonhale. Founded by a saint, it has prospered for over seven centuries as a beacon of justice, gentle rule, economic benevolence, exploration, high education, scientific curiosity, and deep moral investigation.

Spreading out from this song-raised island, spanning the southern sea, is a loose maritime federation of age-old cities, ports, island states, duchies, and trading nations called the Sabler Commonwealth.

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Now a legitimate power, the Sabler Commonwealth has begun challenging the cruel realms surrounding it. Desiring all men in all places to be free, the Sablers have used strategy and economic sanctions to abolish piracy at sea, end slavery on land, and topple tyrants wherever they find them.

To these ends, a great standing army, supported by an equally formidable fleet, has been created: the Sabler Order.

Heirs to the contracts, obligations, and secrets of the departed Vyn Vanir, the Sablers have crowned their first king, now twenty years into his rule.

Discovering a six-thousand-year-old covenant, one ratified by the Vyn Vanir House of Paledragon, the Sablers have entered the western kingdom of Sanzakarth to adjudicate the crowning of a queen. However, a warlord by the name of Kuinkazner opposes the intervention and is marching towards the Sabler forces stationed at the old sea-side fortress of Anzioch to destroy them.

This is the setting for Savage Errands.