Apocalypse, The • aka Humanity’s Suicide Note, a community generated wiki containing the stories of the daily lives of the men of the Third Space Marine Recon Expeditionary Force.
blood wagon • a medical vehicle unit, the blood wagons are two-man medical teams of traumist and corpuscler. The traumist is the senior most medical unit on the battlefield and using their vast collections of donor material can regenerate human units from even the most heinous injuries. The corpuscler scours the battlefield(s) looking for human tissues, organs and other recyclable parts to provide an easy source of raw materials for use by the traumist in their surgeries.
corpuscler • a medical unit, assigned to a blood-wagon, working under the supervision of a traumist. The corpuscler’s chief responsibility is scavenging the battlefield for any biological matter that can be stored and recycled for later medical procedures/resuscitation efforts. In addition to their primary duties, corpusclers can perform basic first aid during battle, stabilize wounded combat units, transport them to a blood wagon and assist a traumist with more complex recoveries, greatly increasing the efficiency of a blood wagon unit.
Dark Triad • a failed Jericho Trumpets structure where one of the four matrix endpoints malfunctions, collapsing the protective area of the quad and greatly diminishing the zone of safety on the battlefield to a small triangular area around a central focal point.
ethicist • a non-combatant unit that accompanies every Marine fire team. An ethicist coordinator unit is required or the Marines in the fire team will go berserk and can not be controlled. A berserk marine is harmful to anything and everything on the battlefield (himself, his friends, the Krag, …). Ideally, every fire team has 5 marines and their ethicist. The 5:1 ratio is optimal, a 10:1 ratio is standard, and a minimum 25:1 ratio is mandatory. Any ethicist attempting to coordinate more than 25 marines is susceptible to madness and will cause all of the marines in his care to go berserk. This descent into madness can not be reversed.
extractor • a generic structure and the foundation of a material acquisition supply chain. The accumulated material can be used to build new vehicles, ships and structures or repair existing ones that have been damaged or worn from overuse. Different types of specialized extractors are required to accumulate mass from various environments (atmospheric, oceanic, arctic, surface, subterranean, deep space etc.) and in harmony can speed the acquisition rate of the supply chain
garrison • a structure to house combat units during thredfall, aka maggot colony, garrisons are built with protective shielding to block the harmful effects of thred.
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gassery • a generic structure and the foundation of a energy acquisition supply chain. The accumulated energy can be used to power weapons, vehicles, structures etc. The efficiency of the supply chain can be enhanced with a variety of upgrades (condenser, clarifier/purifier, distillery, mint).
gencel • generator cell, an incredibly dense power supply shared by most Marine weapons/structures/devices.
irregular orbit • aka protected-space, any coincident orbit balanced between kernel-space and user-space. Items, ships, units etc,. in an irregular orbit can not interact with or be detected by units in either kernel-space or user-space.
Jericho Trumpets • aka Trumpets of Jericho, a structure deployed in matrices of four overlapping fields of concentrated pitch shifted signals called “quads”. Krag units entering a quad and exposed to these frequencies become ‘Corrupted’ and are forcibly pulled from protected-space into heritage-space. Any Human unit daring to venture outside of the protective confines of a quad (the battlefield) perishes immediately from faster-than-light Krag massacre units.
kernel engineer • a non-combatant unit, aka kernels, are an absolutely essential knowledge worker, can also perform any action a vurker can, though at 1/2 the speed. The presence of an unassigned kernel engineer (not actively researching an upgrade/repair procedure) will speed vurker activity by 50%.
matrixer • a non-combatant unit, these technical specialists are required on the battlefield to create a listening post, which allows for the real-time exchange of information between protected-space and heritage-space. When there are no matrixers on the battlefield, the only way units can communicate with The Good Shepherd is via Apocalypse updates at scheduled sync points. A matrixer is also required on the battlefield to build and operate more advanced structures that can improve battlefield communications and accrue additional benefits.
propaganda officer • a non-combatant unit, librarians of The Apocalypse.
thredfall • a by-product of the Trumpets of Jericho. The exact phenomena that causes thred to fall is still not well understood. As the thred-cycle progresses during thredfall the actual strands of thred change color from quicksilver to a dirty gray hue, causing some observers to refer to it as “failed light”. Thred is both a toxic as well as a corrosive substance and inflicts severe damage to both Krag and humans alike.
traumist • the most competent and highest ranking medical unit on the battlefield, from the vast troves of human body parts stored in their blood wagons, traumists can restore the health of virtually any still living human no matter how damaged, back to fighting condition.
vurker • a non-combatant unit, aka 100% ‘ers, Virtual Workers are highly customizable construction units that can build and repair most buildings and vehicles. Vurker units are also required to operate most supply chain operations (mass extraction, gassery purification, minting etc.)
This is a test, can you visit Google?
This was only a test.
Take me to the The Apocalypse entry in the Glossary.