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Saga of Ebonheim [Progression, GameLit, Technofantasy]
Season 2 Characters, Lore, Sneak Peak!

Season 2 Characters, Lore, Sneak Peak!

Sneak Peak

Next Story Arc... Time for Adventure!

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LORE

Arcanist

Overview:

Arcanists are the esteemed scholars and practitioners of arcane magic in the world, dedicating their lives to unraveling the mysteries of magic. They are the pioneers at the frontier of magical theory, constantly pushing the boundaries of what is known and what can be achieved through the manipulation of magical forces.

Training and Lifestyle:

Becoming an Arcanist requires years of study, often under the tutelage of a master. Many Arcanists are affiliated with academies or guilds where knowledge is shared and magical experiments are conducted. These institutions serve as both schools and research facilities, pushing the envelope of arcane knowledge.

Arcanists are typically solitary, given to long hours of study and experimentation. Their quest for knowledge can take them to the far corners of the world, seeking ancient texts, lost artifacts, and places of power. This profession attracts those with a keen intellect, an insatiable curiosity, and a relentless drive to uncover the world's secrets.

Equipment and Attire:

Arcanists are often seen with tomes, scrolls, and various arcane implements that assist in their spellcasting. They may wear robes inscribed with magical runes or carry staves that serve as focal points for their power. Their attire and gear are not just for show; each piece is meticulously chosen for its magical properties and the benefits it provides to their arcane endeavors.

In Society:

In society, Arcanists are respected for their knowledge and feared for their power. They often serve as advisors to rulers, offering insights gleaned from their studies. Some may choose to isolate themselves in pursuit of their research, while others take a more active role in the world, applying their knowledge for the betterment or defense of their communities.

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Artificer

Overview:

Artificers are the ingenious inventors and creators of the world, blending magic and technology to forge wonders of Magitech. They see no division between the arcane and the mechanical, instead merging these disciplines to produce devices that are both functional and fantastical. Artificers are responsible for many of the magical conveniences and powerful weapons that exist in the world, from enchanted armor to airships powered by arcane energy.

Training and Lifestyle:

Training as an Artificer involves both academic study and hands-on experimentation. Many learn their trade through apprenticeships, working under the guidance of experienced Artificers. Others might attend specialized institutions that offer courses in both magical and technical subjects.

Artificers are often found in workshops or laboratories, surrounded by their latest projects. Their work requires a blend of creativity, precision, and an understanding of both arcane theory and practical mechanics. They are inventors and tinkerers at heart, always dreaming up new ideas and striving to make them a reality.

Equipment and Attire:

Artificers are usually equipped with tools of their trade, including hammers, wrenches, and arcane instruments, all designed to work on their Magitech creations. Their attire is practical, often with plenty of pockets for tools and materials, though they may also wear protective gear to safeguard against the hazards of their work.

In Society:

In society, Artificers are celebrated for their contributions to technological advancement and the quality of life. They are often employed by governments, militaries, or wealthy patrons who seek to harness their unique skills. Some Artificers choose to operate independently, selling their inventions or offering their services to the highest bidder.

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Martial Rites

Overview:

Martial Rites are a prestigious and potent form of combat practiced by elite warriors across the world. Unlike the arcane spells of Arcanists or the Magitech enchantments of Artificers, Martial Rites harness the wielder's mana to execute attacks that blur the line between martial prowess and magic. These techniques are not merely displays of skillful swordsmanship but are imbued with supernatural effects, enabling feats beyond the scope of ordinary physical combat.

Learning and Mastery:

Learning Martial Rites is a lifelong journey, often beginning under the tutelage of a seasoned master. Many schools and dojos across the world specialize in teaching these techniques, each with its own philosophy and methods. Mastery requires not only physical strength and agility but also mental discipline and a deep connection to one’s mana.

Progression through the ranks of various Martial Rites is marked by an increase in the complexity and potency of the techniques a practitioner can execute. Advanced practitioners can combine multiple Rites in quick succession or adapt their techniques to the flow of battle, making them unpredictable and formidable opponents.

In Society:

Martial Rites are not merely techniques of war; they are a symbol of honor, discipline, and power. Practitioners are often held in high regard, serving as elite guards, revered instructors, or esteemed adventurers. The mastery of Martial Rites can elevate a warrior's status, granting them fame, fortune, and in some cases, a place in legend.

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Aetherframe

Overview:

The Aetherframes represent a bygone era, an echelon of Magitech power from an ancient civilization that current Artificers can only dream of reaching. These Magitech battlesuits stand at a looming three meters tall, transforming their wearers into veritable juggernauts on the battlefield.

Derived from scattered blueprints, preserved artifacts, and half-remembered legends, the Aetherframes is the modern Artificer's attempt to recreate the marvels of the past. Though their designs are considered crude imitations, they are still a force to be reckoned with.

Appearance and Build:

Aetherframes resemble humanoid suits of armor but stand an imposing three meters. They are powered by crystalline cores, remnants of the Aetherium Epoch, which imbue the suits with both energy and a semblance of consciousness. To operate an Aetherframe, the wearer must attune their mana with the core, establishing a mental link. Operators describe the experience as "dancing with a partner from the past," as they need to harmonize their intentions with the semi-aware suit.

Capabilities:

An Aetherframe grants its wearers enhanced strength, speed, and resilience. Some armaments come equipped with retractable blades, integrated crossbows, or even mechanisms that allow for short bursts of flight or underwater movement. Due to the crystalline cores' magical nature, Aetherframes can have various enchantments based on the skill of the Artificer and the availability of ancient blueprints.

Common enchantments include rune warding, levity plating, elemental infusions, and sensory enhancements. The operator can imbue their mana into the frame to temporarily enhance their control, strength, speed, or to fuel any enchantments installed into the frame.

Limitations:

Since the modern understanding of the ancient tech-magic fusion is incomplete, Aetherframes are often plagued with inconsistencies. Some might overheat after prolonged use, while others might drain the Aetherium Epoch quicker than anticipated. Over-relying on their powers or pushing them too hard can cause the crystalline cores to fracture or the suit to malfunction.

The semi-conscious nature of the armaments means they sometimes resist the operator's commands or exhibit behaviors from past battles, often leaving operators to wonder if the spirits of ancient warriors still reside within.

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Characters

This book was originally published on Royal Road. Check it out there for the real experience.

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Name: Viviane de Fleur

Occupation: Aetherframe Engineer and Operator for Les Artisanats d'Éclair

Class: Artificer

Skills: Magitech crafting, arcane diagnostics, alchemical brewing.

Age: 23

Height: 163 cm

Diet: Loves experimenting with flavors; enjoys spicy food.

Likes: Tinkering, new discoveries, sunrises.

Dislikes: Stagnation, being underestimated.

Motives: Push the boundaries of what Magitech can achieve.

Goals: Set up a state-of-the-art Magitech lab in Ebonheim.

image [https://i.imgur.com/PtXRmUQ.png] Name: Ingrid Lysgaard

Occupation: Warrior

Class: Shieldmaiden

Skills: Weaponmaster, Martial Rites: Shield Arts, leadership

Weapon: Skjaldmæreiðr - Charge Blade (Sword and Shield/Great Axe)

Age: 26

Height: 178 cm

Likes: Mead, Hrafnsteinn sagas, stargazing.

Dislikes: Dishonor, betrayal.

Motives: Uphold the honor and traditions of her people.

Goals: Ensure the exiles of Hrafnsteinn find their place in Ebonheim.

image [https://i.imgur.com/iW2dtEj.png] Name: Lorne Miradan

Occupation: Leader of the Silverguard Company

Class: Mercenary Commander

Skills: Master tactician, Martial Rites: Swort Arts, leadership

Age: 30

Height: 188 cm

Diet: Meat-heavy dishes, ale

Likes: Training sessions, strategy games, tales of valor

Dislikes: Cowardice, betrayal, bureaucracy

Motives: Redeem the Silverguard's tarnished honor

Goals: Secure a lasting contract for his men, ensuring their prosperity

image [https://i.imgur.com/y8lvD21.png] Name: Kaela

AKA: "Shadowhawk"

Occupation: Stealth and Reconnaissance Expert of Silverguard

Class: Shadow Assassin

Skills: Infiltration, silent takedowns, intelligence gathering, Martial Rites: Shadowdancer

Age: 26

Height: 174 cm

Diet: Light and easily digestible meals, clear water

Likes: Nighttime, Lorne

Dislikes: Tomfoolery

Motives: Follow Lorne and extend the influence of the Silverguards

Goals: To marry Lorne and have a peaceful life.

image [https://i.imgur.com/doF0ivX.png] Name: Urien Heywood

Occupation: Silverguard Enforcer

Class: Warhammer Warrior

Skills: Crushing blows, battlefield awareness, fortifications.

Age: 36

Height: 194 cm

Diet: Meat-heavy meals, loves hearty stews.

Likes: Crafting, ale, fornicating, moments of solitude.

Dislikes: Loud noises, unnecessary cruelty.

Motives: Protect his comrades and live an extravagant life.

Goals: Train the next generation of Silverguard warriors. To have a family with lots of children.

image [https://i.imgur.com/0GfUaZR.png] Name: Deneve Redwind

Occupation: Mercenary Vice Captain

Class: Duelist

Skills: Dual-wielding, tactics, Martial Rites: Blood Arts

Age: 25

Height: 172 cm

Diet: Balanced meals; has a particular liking for spiced wine.

Likes: Bantering, fornicating, chess, clear strategies, evenings by the campfire.

Dislikes: Dishonor, backstabbing.

Motives: Ensure her company's legacy and well-being.

Goals: Establish a permanent base for the Silverguard Company in Ebonheim.

image [https://i.imgur.com/zFI7NVI.png] Name: Orin Webb

Occupation: Leader of the Ethervein Enclave

Class: Artificer

Skills: Device crafting, elemental binding, Magitech diagnostics

Age: 22

Height: 170 cm

Diet: Energy-infused potions and standard meals

Likes: Inventions, breakthroughs, Magitech

Dislikes: Rowdy people, vulgar topics, careless actions

Motives: Revolutionize Magitech applications and make them accessible to more people.

Goals: To merge Magitech with the natural wonders of the world

image [https://i.imgur.com/mLC2cr8.png] Name: Serelle Clement

Occupation: Magitech Historian, Arcane Scholar

Class: Arcanist

Skills: Ancient language decryption, arcane lore, spellweaving

Age: 27

Height: 168 cm

Likes: Books, quiet contemplation, tutoring eager minds

Dislikes: Ignorance, hasty decisions, indecisiveness

Motives: Preserve and pass down the knowledge of Arcana and lost Epochs.

Goals: Establish a renowned library in Ebonheim

image [https://i.imgur.com/Ku7ODIB.png] Name: Evelyne Blaise

Occupation: Lead Artificer & Arcanist of Les Artisanats d'Éclair

Class: Artificer and Arcanist

Skills: Advanced rune crafting, Magitech integration, Arcane synthesis

Age: 28

Height: 172 cm

Diet: Primarily vegetarian with a penchant for exotic fruits.

Likes: Discovering new arcane theories, and the soft glow of magi-crystals.

Dislikes: Narrow-mindedness, disruptions during her work.

Motives: Pushing the boundaries of what Magitech can achieve.

Goals: Establish a grand Magitech academy within Ebonheim.

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