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Royal Rebirth
Nailing down detail's and laying the foundation.

Nailing down detail's and laying the foundation.

Now on to something that has me pulling my hair out there are a few thing's i have been debating over concerning skills and stats i want to be as close as i can to the source material as i can but there a some stuff that has me confused especially Endurance this one stat has gone by two other names that i can remember which are Fortitude/Patience i am pretty sure these are not separate stats if they are please let me know.

I have seen many comment's all through LMS saying how Weed's stats jump all over the place nearly every ch/vol. I would like to keep as consistent as possible for that i need your input.

lvl 1 stat's(Human)

Health 100 Mana 100

Strength 10

Agility 10

Stamina 10

Wisdom 10

Intellect 10

Luck 0

Leadership 0

Attack 0

Defense 0

Magic Resistance Fire 0% Water 0% Earth 0% Black Magic 0%

(Source Vol 1 Ch 2 )

                                                                   Lets keep in mind this is at lvl 1

Lets start with strength this affect's carry weight and attack power. First lets do carry weight i have done some checking and depending on the person they can carry anywhere from 20-70% of there weight. i don't think i want to figure out how much my guy weighs considering the missing limbs and all >.> would it be okay to start at a flat 100 lbs?With that we can say that for every 1 point in strength you can carry 10 lbs.

Now on to attack this one is very tricky since we need to figure out how much health i can have my guy take down bare handed and with a weapon. Let focus on the max health i can take down with what i got. Bare hand's damage should it be 1-5 for each point in strength? Keep in mind this is before any skills or class's that can effect it.

Now weapon's will be even harder to set up since they have a damage value of there own we need to deiced how powerful they are before we add our strength stat to the mix. Should the damage of a weapon take 1-10 health for each damage point it has? In addition we know that there are weapon's that have a strength requirement for example.

Hard Iron Sword:(Seen in Vol 1 Ch 4)

Durability: 54/54 Damage: 10-14

Awarded to those who completed the Basic Training Program. This widely-used long sword is better than basic type weapons that are available in a blacksmith’s workshop.

Equip:+10 STR

Requirement:STR 40+ VIT 35+

The strength requirement does raise an interesting question is the strength required to use the weapon factored into additional damage or not?I think this should cover strength for now.

Agility i think this just effect's the general speed at which you can move for more precise movement dexterity and a foot work skill are needed i think please feel free to chime in on this. Now we need to figure out how fast a single agility stat makes us. According to the National Council on Strength and Fitness, the average human can run at the speed of 15 miles per hour for short periods of time.

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As of 2014, the fastest foot speed on record is 27.44 miles per hour set by Usain Bolt. (thank you google xb)So with this can we say for every 10 agility we can run at a increase of fifteen mile's an hour?

Stamina this one i really have no clue about how to use. In LMS it seems to only come up during time consuming battle's when weed is running for a week strait or when he is clearing a dungeon with his friend's much to there dismay lol xD.

Wisdom now this one seems to pull double duty it's primary task mana regen secondary increasing the mana pool. Now for the life of me i cant find anywhere were they show anyone's mana regen without using a % sign but if anyone knows the answer let me know. I will take a stab and say at lvl 1 the mana regen is 0.5 a second if this is to high or low please give your input.

If i am right in thinking wisdom does increases the mana pool as a secondary effect i would like to say it take's 20 point's of wisdom to make 10 mana then again i could be wrong so let me know what you guy's think.

Intellect i am pretty sure all this does is increases the mana pool. i want to say since this is the primary source for mana unlike wisdom it only take's 1 point of intellect to make 10 mana. Again i would like your thought's on this.

Luck as far as i can tell this effect's pretty much all skill success rate's i think. the only way's i know of in LMS to raise this is through spending stat point's sculpting and fishing (Source Vol 9 Ch 2 ) if you guy's have any idea's on how else to raise it let me know i just might use it! Hmmmm a gambler perhaps?

leadership allows use to command npc's for war's,battle's,world domination(<.< who put that there?)and can be raised by commanding well in battle. Not much to say really.

Attack i think this represents the amount of health you can take in one attack not including critical hit's.

Defense not to sure how this one work's i know armor is used to form the base of the stat but does the endurance stat augment it? Also if a enemy's attack power is lower than your defense do they do no damage or is it reduced to one?this is a really big one we need to think on since my character life kinda depends on your answer.

(Yes you Bob don't ask me how i know your name i just do James,Maria <.< i wouldn't laugh if i was you this is on your head's as well.)

Well i know this has probably been a boring read for all of you but i hope this help's cement the foundation of this particular fan fiction. Oh and before i forget i intend to use the world map found at Japtem for my area reference guide it seems to be the best out there.

And can someone tell me the location of all the forbidden zone's? It would look really stupid if i go to  a area and all there is are cute bunny's,squirrel's and deer when there is supposed to be giant man eating spiders(<.< Uhmm please don't let be any giant spider's in LMS! X.X)