In the world Azar (the magic world) there exists monsters, magic and a variety of kingdoms and races.
Monsters come from a variety of different families such as demon, dragon, reptilian etc. Every monster has the opportunity to evolve into a more powerful form if they earn enough XP through a variety of actions or simply living long enough (although its insanely slow). Monsters start out nameless and without any traits that isnt specific to their species (example all undead start out with the trait "cursed skin" where all healing spells damage them.) However, through various actions and encounters a monster may gain new traits and titles that are either beneficial or a bane to them, once a monster has gained enough levels or is known widely enough he/she earns a name becoming a special existence among their kin and gain a rather significant power boost after earning their name. Named monsters will generally find non named monsters of the same species flocking to them as they see a named monster as a leader due to them being apart from the common individuals.
Dungeons are exactly what they sound like, they are a large underground construction that is controlled by a dungeon master. The dungeon masters level reflects the size of the facility, although the dungeon master can place traps and use magic to create constructs to defend his heart he requires monsters to complete his defense. To do so he has to entice monsters to take residence in his dungeon by providing them with food and shelter aswell as pay. The pay of the monster is determined by its level and whether it is named or not. Dungeon masters will prioritze attracting named monsters above the regular masses if one is in the area and can do this by sending "advertisements" to named monsters as long as the dungoen master know the monsters name. This is why dungeon masters are willing to pay black market dealers a good sum for the name of any named monsters that might be worth attracting. The goal of the dungeon is not simply to kill adventurers (it will most of the time seek to kill only those that wish to harm it. and will aim to knockout those that visit it) but to satisfy their desires related to the dungeon as well as making them suffer. An example would be if an adventurer seeks riches in the dungeon, then the dungeon will entice him with riches gaurded by monsters, his desire would be satisfied but he would need to take damage from the monsters to get to the gold. Through this method the dungeon gains experience aswell as advertising itself to attract additional adventurers. This makes dungeons greatly desired by countries as they can generated wealth, magical equipment and experience to its adventurers and soldiers as long as it is visited by enough adventurers that arent above its level. However, despite their great role in the world economy they are hunted by religious organisations that consider them abominations, resulting in dungeons unaffiliated with a country to be hounded by raids aiming to kill it.
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Races that are present in the world
-Humans
-Dwarfs
-Elves
-Lizardmen
-Beastmen (the centaurs and lizard men are seperated due to their ability to create a kingdom completely on their own while the other beastmen species rely on one another.)
- Sirens
-Centaurs
- Goblins
-Orcs
Note regarding the undead: the undead due to being dead do not heal damage over time, they require life steal spells or dark magic spells to heal damage done to them. This is why smart undead will try to avoid direct confrontation unless they have a one of those 2 things.
The skeleton: The skeleton is by far the weakest member of the undead family, its frail bones shatter easily and its blows are not exatly the fastest and lack strength and the common skeleton is a mindless entity unless put under the control of a greater being. Like the rest of the undead a skeleton cannot evolve into anything other than another form of a skeleton, for example a skeleton cannot become a zombie but can become a black skeleton. To make up for their weakness skeletons tend to group up and possess a skill unique to their species. That skill is called "soul forge" by collecting the souls of those they have slain and the necessary raw materials they can create magical equipment possessing magical properties that allow an undead to heal itself and increase its resistance against holy attacks. The enchantements arent just limited to these ones but those are the ones the undead desire the most due to their constitution. This makes a skeletons of any kind desired by higher level undead aswell as other races in need of some magical equipment.
This is how the skill works: skeleton A wants a short iron sword with darkness regeneration lvl 1(passive health regenaration for the undead), to do so he needs 1 block of iron and 20 soul points. Different souls have different values and are multiplied by the level and evolution of the skeleton. Example: A level 1 skeleton kills a sqiurrel he will get around 1 soul point (its hard for a skeleton to catch a squirrel), if the skeleton was a black skeleton lvl 1 he would have gotten around 2 soul points instead. This is why higher level skeletons get soul equipment faster.
Named equipment: If a named monster uses a certain piece of equipment for a long time it will mold itself into a form more pleasing and useful for its weilder aswell as recieving a large boost to its abilities and value. Named pieces of equipment are highly sought out due to their power and ability to grow according to its current weilder aswell as their value for collectors. However, if a certain piece remains long enough and is used enough by the same monster it will become bound to that weilder making its properties unusable by anyone else and almost seems to gain a mind of its own. (It will lose its enchantments if its weilder dies)