Hello, JustPlainEdgy here. I have some nuanced opinions about fantasy as a nerd so I just want to be clear and talk author to reader about the world.
The way I see it the reader learns about the world and can use this chapter as a measure for the stakes I will present.
The world has limited class and skills because you need limits but there are as many subclasses and skills as there are needed for a developed world. Optimizing and working in a class system appeals to me as a D&D player. While I may pinch some MMO ideas I've seen people pay to not play those games so I'm a little wary.
For example this is how I envision class balance. Necromancer's class fantasy is having a immortal army, they are strong in endurance fights but are countered by AOE upfront damage from a fireball or dragon's breath. They can win fights against dragons, I imagine no fight is a stat check you may have to use allies, terrain, or simply wear them down with undead who never tire. Necromancer's are limited to having 3 Undead Thralls.
Skills value magic and melee fighters since they both gain abilities beyond normal keen. Kind of like Overlord where the average sword swingers of the world get special attacks, defenses, and mobility theoretically on par with magic.
Some fights will be hand waved, but the other fights will be a strategic use of resources on both sides over presented stakes. Warrior types will think, "Do I try and use mobility to charge past the undead to kill the leader, or do I try and beat one down then regain stamina?" Its not just number high, one million damage. The point of explaining the system is trying to communicate its not just the hand of the other picking winners.
Before discussing lore I'm just going to throw this out. No guns or magitech they fill the same niche as archers.
Now turn on your internal narrator voice as we crack open a book, a book about how a world was shaped and who would come to inhabit it.
In the beginning there were 3 beings, who would become gods of the world known as Argval.
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But before they were stirred to creation and the establishment of the systems which governed power and growth. The Gods gazed upon other worlds and felt their hearts moved by the stories, people, and monsters that they glimpsed.
Gira, who would create the planet, fell in love with those who devoted their lives to their art, beings who would expend effort everyday to create dreams.
Those who may have been ordinary, but worked with reckless abandon for days, weeks, tedious months and years. Gira wanted their home to reward lifetimes of effort.
Gira would first be moved to provided the foundations of a world, but beasts to act as stepping stones. From the weakest goblin to test themselves, and dragons to epitomize the peaks they can overcome through labor.
Mizan had created the sun then went forth to create the civilized peoples of the world which were inspired by beings from other worlds.
The first among these were the Humans, Elves, and Dwarves which would become known as "The Kindred." Unfortunately after the gods retreated from their creation beings such as Orcs, Fairies, demonic creatures named Deeplings, and the animal like Muarim would not be counted among the kindred.
All intelligent life was at one point guided by Mizan. Teaching teamwork, kinship, and morality which she virtues she prized above all else from the many heroes who had saved their worlds.
Sheena would decorate the sky with moon and star. Then took the beliefs of fellow Gods and created the system which governed the power of all beings. Experience Points to please Gira's hard workers. Crafting and benefits for specializing and dividing responsibilities for Sheena and her flock.
To satisfy her own heart, to aid legends, mythic figures who were extreme, abnormal, or the talented, Sheena had designed a system for them. Gains were concrete, the smart could plan to gain the most by cunning, diplomacy, or lies. The skilled can use their class to leverage their strengths, taking fights where they can shine to all but erase their weaknesses. Those with endurance and abundant will could please Gira and please Sheena if they simply took to grinding better than others.
Legendary beings who could perfectly time skill cooldowns. Damage bonuses for attacking weak points for those with skill and precision.
All forged and labored so all were content with this new world. Gira would love his devotees, Mizan her heroes, and Sheena those who were a cut above the rest.
Once pleased with their work, they invited other worlds to visit within the confines of their system.
Bringing resources and challenges to theirs. Creating "Upheavals" the spontaneous appearance of cave, dungeon, and even forests reminiscent of the worlds the Gods saw.
Then they presided over their creation. Granting the ability to become priests to mortals who share the traits for which they made the world. Or simply granting them to those who admired those traits, or showed enough reverence, or even those who could support beings they did like. The Gods supported their creations who furthered their vision of what a world should be.
But our hero does not hail from Argval. They come from a world of cities, roads, and cars.
A road, a tragic collision, and the birth of a necromancer as they bleed in a crumpled metal coffin.