Jin connected to Yggdrasil.
First thing he do after connecting was to buy loaf bread, loaf breads cost 2 coppers so he bought 500 loaf breads for 10 silvers. Then he filled his canteen in the nearby fountain, after confirming that he had food. Qirmiz started training in the forest nearby the village. He ran in and out of the forest, then every 1 hour to stretch out and every 4 hours he will take a break for eating and drinking to replenish his satiety. For about 16 hours in the game, he would log out to eat and took care of his necessities to make sure nothing will leak out while he’s playing. And then he will continue training again for another 24 hours, he used 10 hours per day in RL, he repeated this every day for about 4 weeks in game(1 week in RL).
4 weeks in game had passed after Qirmiz noticed that his stats were now slower to increase, so what he did was to grind his skills. He came back to the training hall to grind his skill again. Striking the scarecrow in the weakness points, and he also used his skill One Strike One Kill on the scarecrow every time his mana replenishes. 4 weeks in game passed while he grinded his skill nonstop knowing that he has no stamina to concern about. Qirmiz noticed that his skill now stopped at basic level 9 (99%) so he stopped grinding his skills.
“Status Window”
Status WindowName:QirmizLevel:1Class:NoviceRace:GrymsHealth:735/735Subclass:NoneMana:100/100Alignment:NeutralStamina:InfiniteFame/Infamy:0TITLESUnique Race HolderStrength:159(-79.5)Agility:214(+42.8)Vitality:147(-73.5)Dexterity:179Intelligence:10Charisma:10Wisdom:10(+2)Luck:10Flexibility:175Balance:147Active SkillsOne Strike One Kill – Beginner 9 (99%)Passive SkillsGryms Endurance – Master
Dead Eyes – Beginner 6 (72%)ProficienciesDagger Mastery – Beginner 9 (99%)
Dual Wield Mastery – Beginner 9 (99%)
Single Point Strike – Beginner 9 (99%)--50% Vitality and Strength
+20% Wisdom and Agility
+50% Damage Received to Blunt Weapons
+10% Damage Received to Holy Damages
+20% Attack Speed and Movement Speed
+Infinite Stamina
"Skill Window"
Skill NameSkill RankSkill LevelSkill ExperienceRace Skill (Passive)
Gryms EnduranceMaster~-As a descendant of the blessed undead race you gain some of their strengths and weaknesses.
-50% Vitality and Strength
+20% Wisdom and Agility
+50% Damage Received to Blunt Weapons
+10% Damage Received to Holy Damages
+20% Attack Speed and Movement Speed
+Infinite Stamina
Skill NameSkill RankSkill LevelSkill ExperienceRace Skill (Passive)
Dead EyesBeginner672%You have inherited a little power as a Gryms. Gryms’ as one of the former beings of the dark can see in the dark areas as though it were full daylight.
Lowlight Vision: can see in dimly lit areas as though it were full daylight, can see lighter grey shades in addition to outlines when in darkness.
Proficiency NameProficiency RankProficiency LevelProficiency ExperienceDagger MasteryBeginner999%Description: The ability to fight with a dagger. You deal more damage and can attack faster with a dagger.
+23% Damage while daggers are equipped
+21% Attack Speed while daggers are equipped
Proficiency NameProficiency RankProficiency LevelProficiency ExperienceDual Wield MasteryBeginner999%Description: The ability to fight with two weapons at once. Reduces the penalty applied by equipping a weapon in both hands.
Reduces penalty to damage by 33%
+21% Attack Speed while daggers are equipped
Proficiency NameProficiency RankProficiency LevelProficiency ExperienceSingle Point Strike
(Passive Skill)Beginner999%Description: By striking at the same point over and over again, you have learned that each consecutive strike causes more damage than the last.
Each time you hit the same target twice, the damage from your strike increases by 28%.
Also increases by 28% for each successful consecutive strike at the target.
Missing the target cancels the increase bonus.
Proficiency NameProficiency RankProficiency LevelProficiency ExperienceOne Strike One Kill
(Active Skill)Beginner999%Description: By striking at the weakness points, you have learned that striking on their weaknesses causes fatal damage.
+68% bonus damage when hitting at the weakness point
+28% bonus damage when not hitting at the weakness point
+28% chance to trigger fatal damage
When the opponent doesn’t noticed you +10% chance to trigger fatal damage
Mana Cost: 55
Cooldown: 15 seconds
After he confirmed that it was now slower to increase his stats and noticed that his skills can’t be leveled up anymore. Qirmiz tried looking some bow in the village, but still failed to found one.He circled the entire village and didn’t found any player in the village so what he did was to disconnect in the game to search new info about the game.
He found out that there were 5 kingdoms, Dhei Kingdom in the center, Bhin Kingdom in the north, Gits Kingdom in the south, Syph Kingdom in the east and Ylps Kingdom in the west. When reaching level 10, you can get a recommendation letter from the village chief in the newbie village to be used for entering one of the kingdoms. Kingdoms have their own honor badges that can grant bonuses. You can only choose one and you can never change it so you must decide carefully.
Dhei Kingdom – permanently adds 2% bonus strength and vitality
Bhin Kingdom – permanently adds 5% bonus experience
Gits Kingdom - permanently adds 2% bonus wisdom and intelligence
Syph Kingdom - permanently adds 2% bonus agility and dexterity
Ylps Kingdom –permanently adds 1% bonus to all basic stats
He also found an interesting post that was posted in the forum saying that creating your own custom skill was possible. Many people already replied saying that it was not true, some felt happy and some just posted their own theory. After reading all the new posts in the forum, Qirmiz was eager to try it.
After learning about the new information Qirmiz quickly connected to the game and looked to the map. What he found out was, the location of the newbie village he was on, was located on the south-west portion. He concluded, before he can arrive at the kingdom he wanted and that was Syph Kingdom, he needed 14 days in game before reaching the Syph kingdom safely. Qirmiz thought that he can reach the Syph Kingdom faster if he chooses the hard way and that was to cross over the Agatha’s Mountain where the monsters lurking were ranging from levels 120 to300 and was the highest mountain in the Yggdrasil. Of course he chose the hard way, so before he started on his journey to the Syph kingdom he opened his inventory.
“Inventory”
Inventory
Money: 0 [G] 0 [S] 0 [C]
Loaf bread x222
Enchanted Canteen (water) 2L/20L
Wooden Sword
Free space 236 slots
Equipment: Beginner Shirt, Beginner Shorts, Beginner Boots, Wooden Daggers x2