Content
Notes
About the novel and books / side-characters / author's motives
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Novel
Roadmap
Book 1
Book 2
Book 3
Book 4
Novel and roadmap state my ideas about writing and experience, or how I do or plan things long-term
Books contain summaries. There are also side-characters and their stakes in said Book
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About the novel, books, and characters
First, let's preface it by saying that I appreciate everyone reading this novel. It can be rough around the edges, or inside. Under this section will be my thoughts about this novel and books. I will be writing it as a writer, giving my experience, what I do and did, how and why, while revealing my plans. No promises are there, I hope. Just facts.
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Novel
Origin: I wanted to write a story about an inhuman protagonist for some time, with my first two stories being quite human. My initial idea was a wolf MC. Not dragon, as that one seemed more brazen. No one would thought of a duck, right, or...well, there were a lot of weird isekai novels in RR when I started thinking about that idea.
There was a Roomba isekai, many normal people isekai-ed with some twists, and numerous beast-related ones, including demons, slimes, spiders, snakes, some birds, owls, and horses. GOAT?! The one that probably caused the most thoughts was Thera, a story written by MelasDelta. A story about a turtle?! That was unique, I think, but it wasn't what forced this novel into creation.
The one who did it was Buller, an author and unhinged master of duck pictures known to go through forums and spreading evil. He described some ideas in a coincidental forum post I've read. Something about an isekai novel of a former assassin turned into a duck. Anyway, I started blasting and writing from there.... and got to somewhere, I hope? There was a RR Writeathon soon ahead of that time and I finished it with flying colors.
What a background, uh? It spiraled into something big. Bigger than a duck!
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First Draft Chapters: When I started writing, I didn't care much about the drafts. What was written was quickly spell-checked and released. That lasted for the duration of the writeathon. After that time, things changed.
The First Drafts are initial results that I wrote some time after that writeathon ended. I write in bulks, meaning not a chapter at a time but stripes of things I want. It is faster to write that way, but it might not be great linear work, I suppose. These First Drafts are old, as I have been writing them quite far for more than a year while publishing chapters at a slower pace than writing those bulks. In like 14 months I wrote all the way to Book 9. Those contained some roughness, however, with character choices and fewer sequences than I desired. But, it had a story that I liked and elements that I wanted.
I wrote them with goals in mind, with locations and clashes and stories surrounding the sole MC. I needed characters around where they needed to be for the future to matter. I also wanted to write Books, rather than the continuous push of chapters like a web novel. Thus, It seemed like a good idea to think of some starts and ends, and do persisting story-lines and connections.
That was a much harder thing than it sounds for such a novice like me. How well these Books flow depends on the Second Drafts, and how I do them changes and improves continuously. It will take years to learn how well writing goes, let alone master it, or so I've heard.
In the first sections of this novel, the story goes from the Dungeon that creates many notes, to the journey in Levandis Temple, where struggle and power clashes between Razmund and Murai. Throughout these lines, there are many things and pieces of importance that are pivotal. This section contains 6 Books in total, but much of what occurred there goes even further.
After Book 6, there is a rush of new things and a new pace, where power progression expands and characters grow, and many of my favorite characters appear or change.
I consider the first 6 books as a starting realm. A lot of greatness follows next, but more of that is in the future, or a Roadmap.
Overall, I say that the First Draft is hard to talk about, and I am still unsure how good it is to write in this manner.
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Second Drafts: This is where I go over the bulk of what I've written and write through it again after all those months. I add many scenes and shift tension and ideas. Most of the System choices and fights were significantly changed from the First Draft. For example, Murai had fewer abilities and a much slower rate of growth. I ended up giving him plenty of things by the end of Book 4, while strategies and many dialogues were added. I think Lisa and Murai's relationship ended up better also.
Another example is Mindarch in Levandis Temple, who was nonexistent in the First Draft. Chapters with Levandis in Books 4 and 5 weren't that great either, and some plot changes as well. Most fighting sequences are unrecognizable because I like to rewrite them the most. A lot of the first draft ended up smaller in comparison because of everything. You might as well say that Second Draft is like a mountain before a duck.
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Publishing on RoyalRoad: This right here is the toughest thing to do for many writers. What is good or bad? Where to end or start? What curses await?
Anyway, this point is the spellchecking and publishing.
I started on a much smaller scale when I started this novel. I did daily releases in smaller chapters. That went on until I hit a goal of 55555 words because of writeathon, which wasn't even Book 1. Then I began publishing twice a week with larger chapters each. That went on for many many months, all the way to Book 4. 12 or so months later.
There were mistakes in my publishing. Numerous ones! Quality is probably the most notable... or the overall writing is not that great while publishing is just pushing a button, eh? I mean, a novel about a duck, what is that? Who wants to read it?!
Anyho, some months after the Writathon ended, I ended up overhauling and rewriting everything due to dissatisfaction and changes I made during Book 2. I'd written and switched the chapter's content, rather than re-launching it completely. That was a mistake, I think. That was Book 1. From then on, fewer great changes occurred, and growth stagnated. 2 chapters a week are very little even if they are bulky. Daily power is notable in publishing on RR, and feedback might be better than once a month. if even that.
Overall: I do not regret a thing. Learning writing is fun. Publishing is hard. Stories happen or stop for many reasons, and I don't want to stop.
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Roadmap
It is a set of expectations of what is planned in the future years and what is done or pending.
First, let's start with the background of what is expected and known under my plans. The novel has 4 prepared Parts in total, going by the number of Parts that Murai follows during the Encounter, as it is a major plot device that drives him and many characters, including Gods.
There are still some unknown variables in terms of Books after Part 2 is done and Part 3 is halfway finished.
Last Part 4 exists in my plans alone, with nothing written yet.
In Part 2 there are some characters that I ended up liking far too much, and I am almost sure and hyped to make at least 2 books about them between Part 3 and 4. Murai isn't even my favorite that far, so... yeah.
Part 3 is under construction, or so I tell myself before sleeping, but the truth is a bit worse. I don't plan to continue writing Part 3 until Part 2 is done in the Second Draft, which might take a long time.
After some thinking, this table is the result of the roadmap
PARTS NOTES Part 1 [Hunt] Book 1 [Dungeon] First, second draft [completed], Published Book 2 [Encounter] First, second draft [completed], Published Book 3 [Gate of Suffering] First, second draft [completed], Published Book 4 [Islands of Greatness] First, second draft [completed], Published Book 5 [Hellscape] First, second draft [completed], Ongoing in publishing Book 6 [Paradise] First draft [completed], second draft [ongoing] Part 2 [Heist] This portion of the novel is still pending some decisions and changes in the second draft. There is a possibility that one of the books will be too big in scope, thus cut in half like Books 3+4 and 5+6 in Part 1 Book 7 [Hands of Fate] First draft [completed] [highly likely to be too long in the second draft] Book 8 [Heist] First draft [completed] Book 9 [Endless Tower] First draft [completed] Part 3 [name pending] The number of books is unknown. Information? [In hell I am gonna talk about what entails this part! Have fun waiting some years when this novel arrives this far] Book 10 [pending] First draft [completed] Book 11 First draft [ongoing/halted]
Note: The number of books is subjective, but Parts aren't due to the story. Part 2 is most likely 4 Books long, while Part 3 is unknown. 4 Books is my initial idea, with Part 4 being an epic ending to these whole sagas with an unknown amount of books.
Overall: The scope is big. Perhaps too big for a novice. The story is expanding like the characters. The total number of books planned is around 20, which is probably what I want from this novel. 5,000,000 words is my dream goal! I hope it's going to be possible since it is a scope of many years, but plans are where they should be and writing is fun.
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Disclaimer for Book summaries and side-character sections under each book:
Summaries could've been written longer, but wouldn't that be wrong? I think they are far too long already, while all Books 1,2,3, and 4 summaries are completed below. They are detailed how I thought they could be, I think.
Thus, in the summaries, I've taken some an approach of mentioning the core story and what is important. What does that mean? I doubt it is enough, or they might be far too big. I don't know, as I lack knowledge of them. Thus, I would appreciate some feedback, if you read them. Thanks.
In the summaries, I didn't include all powers or levels, or too much attention to them. Because of that, I think those summaries are still somewhat lacking, as they are the first summaries I've ever written for my writing. It is harder than I thought. 1000 or 2000 words might not be enough with my kind of head, or they are way too long.
Anyway, be aware that summaries aren't complete depictions of the story and they don't mention everything, or every act, reward, boost, battle, or comment.
Side Characters are similar to summaries of some characters that fulfilled some purpose. Some of their details give more look than the summary, where some characters might be included in a lesser capacity. Under each book, I've chosen some characters and their stakes in those books.
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Book 1 Summary
Murai woke up in the Battleworld, filled with new life and an unfamiliar flow of power. At first, he was locked in his egg and escaped after eating bits of it. That granted him the strength of Vitality. Eventually, he saw a great new world and took his first steps. Afterward, due to the noteworthy voice of WIll of the Battleworld, he realized many rules and how this world seemed like one large forceful power mess.
Going back to the egg, he woke up just to be kidnapped by a Devil Fox. In its den deep underground, in a cave filled with hot mist, he grew in his Seedling Stage thanks to the many bones it stored there. Over many days, he ate and developed his flesh and body. Eventually, he decided to kill his kidnapper and fought with Devil Fox. It was a simple battle between an ambusher and an attacker.
Murai killed it successfully and considered this cave his home. Unfortunately, the food was limited, so he had to go out, which was an arduous journey due to his lack of body and height.
Back on the Surface, he met Rain due to a Punishment Act caused by his following passivity. He fought him in a difficult mental battle and won while realizing many things about himself and some weird new powers. Soul Manifestation showed at that time and no matter how, Rain couldn't cope with it. He lost to Murai and decided to teach and talk to him about this world, which led to a large feather in the ground and their departure.
Afterward, Murai reached the peak of the Seedling Stage and had access to his first evolution. After securing some bone in the cave, he started it under his choice. It was Anatidae Panacea. A magical beastly duck. With a great change, a mana core in his flesh, and a more powerful body, Murai became something familiar and happy. He liked his evolution and the new Child Stage began.
Magic was great, so he started to think of his memories and many exercises and magical techniques. At that time, Lisa, his Life Companion set by the rules of his Blessed status, made her appearance. They connected via souls and she became his life companion, and she began to haunt him.
Afterward, Murai decided to see the secrets of the cave, which was naturally hot and great at cooking bones. The road to its secrets ended up in a Celestial Pool, a precious water filled with treasures. Murai traversed it thanks to uncovering one ability of his species called Divine Sphere, which allowed him to dive freely for many minutes at a time.
At the bottom of the Celestial Pool, he discovered a Dungeon! Acaman Tower. It was a secret and water-filled tower, where he fought 5 waves of enemies until escaping to the upper portion of the Tower where there was no water. His struggle paid off and he required great merits and upgrades in his fight to the top. Flame Affinity spread and his mana became greater.
At the top of the water, he had a Trial ahead. 3 doors. 1 Choice. He chose one he considered as Combat Gate and entered it. There, he met an arena with an Acaman Golem. A powerful enemy that he fought for dozens of minutes. Calling it a struggle was rough, but he found a way to win via Rune Magic and cutting into Golem's glaring weakness that adhered to the knowledge of golems, mana, and their structure.
He destroyed it from within.
With the victory, he reached his rewards and gained great riches, levels, and improvements to his magic and abilities alike. He was crushed by a Pakutan's Will, a God that owned this Dungeon. A Blessing was supposed to be a reward for Murai's success, but he refused them and outright angered the rules. Thus, Lordis, God of Battle and Ruler of this Battleworld, sent him a notice of a God's Trial, giving him 99 days to prepare for his lofty head and that Pakutan forgot the rules. Thus, Murai should be punished.
After Pakutan and Lordis were done, Murai got an unexpected gift in a vision of a backpack, which was a piece of high-class spatial equipment. His rewards from the Combat Gate included a choice of a Mana Tome, while points of his success pointed into a throve of treasures in the room, where he got many items.
Mana Tome was of Grade S and implied a person called Rudolf the Great, who was unexpectedly someone Murai knew from one of his first lives that had magic. He ended up reincarnated in this world at some point in the past, so Murai was excited to discover him. He cherished this tome and decided on a journey back to the surface.
Underground caves were complicated, but due to water and his Diving Sphere, he successfully got out of the caves. There, in a supposed river or lake, he met a flock of Ragators that attacked him and wounded him deeply. He found escape in a water wall and swam up until he fell to the ground, where he met the first human settlements. A village that didn't appreciate him.
People didn't like him. They imprisoned him and even Lisa couldn't stop what was about to happen. She went back to sleep into his soul due to her ghostly form of a succubus that might have cracked the situation even further.
Still, Knight's Order was called because of the demonic aura and mana. Murai couldn't move as he was injured and bleeding. Coincidently, there was a person called Velga waiting for him, who tried to bough him out. Villagers stopped her and imprisoned Murai in the village until Falconers arrived. Razmund, a Blessed and Captain of Falconers, came and dealt Murai a heavy blow. At that time, Velga backstabbed Razmund and his two companions and they fought until her death.
Razmund used Appraisal on her Soul and discovered some shocking notes of Fate. Velga waited years for Murai's appearance, which pointed to some meddling mess of Fate of some very nasty places. Dark Mages, or something of that kind were the main culprits, or so Razmund thought.
Razmund forced her End anyway and even sustained heavy damage caused by her dagger's poison. On the brink of losing his steps, he used the last shred of interest to Appraise Murai who was beaten up by him and still bleeding. Razmund forced his bag from his body by twisting his wings and both legs, breaking them all but not the neck. What he had seen in his Appraisal shocked him to the core. He yelped and tossed Murai to his End, finishing him at the bottom of a water well, which was his hope a while ago.
There, Murai was still alive... and alive. He lived. His death. His breath. He wasn't willing. And the world whispered many things back, giving him hope but also some very nasty information. Clash of Blessed, Major Task, and his Backpack being stolen were such things.
He couldn't bother with them. He didn't want to hear them.
Yet he was at the bottom of the well, and he couldn't move. He wanted to live. Somewhat. He wanted to crash those who gave him this pain.
So he tried and began to rise due to gaining abilities called Water-breathing, which allowed his lungs to contain his breath via water, so he didn't die. Then, Bloodrush was his subsequent hope in his attempt to climb the sides of the well gave him a new-found goal. That went on until he reached the top, where he used Bloodrush, and failed. He fell back into the water due to an unstable edge. He ended up even more injured due to Bloodrush's effects, and reluctant yet accepting his End.
All for a bucket to pick him up, saving his life.
Side-characters
Rain: He is an eagle species. Pouncing Devil is his sub-species and his first or second evolution. He is at a Level well above 50 and fought Murai in a mental battle due to the activated Punishment Act, which he accepted as a self-contained judge over a Blessed who sinned. He lost even after unleashing a variety of mental-based attacks. He isn't someone petty or brutal. Frankly, he enjoyed the battle and didn't mind his loss. He tried to befriend Murai afterward and somewhat succeeded. Their trade of information and character gave numerous ideas and worth to both of them.
Rain discovered that a new Anatidae is born, and it is a Blessed of all things. That shocked him to his core, which helped him uncover the situations that weren't simple. In fact, Murai is a Level 0 at that time and still a Seedling. Yet he defeated him in a mental clash, giving Rain's pride a large hit.
Rain is a member of some demonic power in the Somalis Continent, and part of some Hell's army.
He left a feather in the ground for Murai to contact him later if the Fate wills it.
Pakutan: He is a God of Pain. Rank 2 God under the Somalis Hell. He is the current owner of the Acaman Tower Sub-Dungeon and one who pushed his Will when Murai finished his dungeon. His Divine Will descended to Murai and his gifts of his Blessings of 3 choices ended up disappointing Murai. Their discussions were brief and Murai scolded this God because his Blessings were terrible. It ended well when Pakutan accepted his idea by changing his Blessings, so he departed to change them, which left Murai facing the wrath of Lordis, and the start of something that would crash this world to pieces.
Razmund: A Blessed like Murai. He is relatively young with intense eyes and powerful ideas and acts. He is above Level 60, which is impressive for his age that is below 30. He arrived at the village due to a disturbance over some demonic aura. He dealt Murai a heavy blow and solved the issue because of his interest, pride, and power as a Blessed Captain of Falconers.
Even if he almost died in return.
Velga: a shrewd person filled with mystery. She is a mage, or she might be a dark mage instead or someone completely else. Razmund wasn't sure about her either. Very little is known of her, but she waited for Murai long before he even reincarnated. This meant Fate was involved, and her timing and waiting made her part of some group seeking something through reads of Fate.
Patient she might be, she died because she wasn't strong enough, so her fate just made her dead.
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Book 2 Summary
Murai was picked up in a bucket by Timmy, a 7-year-old boy related to a man who imprisoned Murai in the village. He wasn't afraid of Murai, who looked like a duck anyway and was shocked at how injured Murai was. But he was still breathing, so he decided to take him to his sister Iris. Both of them lived with a man who imprisoned Murai before, so it was an awkward situation, but they didn't meet him.
Iris was a priestess in training, and quite versed in Alchemy, so Timmy gave her Murai, while well knowing this was against the rules. No matter what, the Centralis Kingdom and Falconers hated everything demon-or-beast related. If a person was found helping them, troubles might follow. But that idea was against Iris, who was part of Vermillion Church which was a great religion that helped those in need. She decided to heal Murai over the night by using an item bestowed by her Lady. That ended up in a fateful encounter and small remedy which started something these kids didn't know yet.
Murai ended up externally healed because of healing related to Iris and Vermillion's treasure, but broken bones and many injuries remained. Murai couldn't move. Thus, the next day, Iris took Murai to the City of Cinnar, where the main church of her Lady stood. There, she showed him to her master, a 2nd Sun of Vermillion Church, Ceila. She was a great priestess of significant age, yet looked strong and young for her age, like her height.
This meeting started with Ceila establishing a connection to her Lady, or her Lady forced it anyway. Vermillion invaded Murai's soul through Ceila and talked soul to soul with him. Murai couldn't communicate all that well otherwise, and Vermillion was utterly convinced to do some business with him, as she knew what and who he was. Murai didn't like her straight away and refused her ideas or advances, like help and overall tone. She mentioned the Creators, and their talks ended up long and inside their heads. Murai didn't like how it sounded and grew regretful he went with Iris's suggestion.
After this godly deal, Murai awoke his Will. Ceila was intrigued by helping Murai, whom she recognized as Anatidae in need. Those injuries were nasty, thus a healing mission was set in motion under some business Murai didn't want. It started anyway, and with Iris's help, Ceila started a creation process for a great pill called Wave of Life. Murai refused it because Ceila said in exchange for it, she wanted something back exactly like Vermillion wanted, but Ceila wasn't her, so Murai didn't like how it sounded.
Murai refused her anyway and Iris was forced to do a normal healing process, which Murai didn't want, but still endured. His stubbornness gave him a lot of pain and in a week-long healing process that was painful and physical, rather than immediate and great with a Wave of Life, he began to walk again. After that week, Ceila came to Iris with a battalion and took Murai away against his wishes. Iris and Timmy were included, and they departed to an unknown destination.
It was Vermillion's Mansion, a place of major importance to a Vermillion Church. Murai grew his magic and level in that week but was still incredibly weak against a church. Ceila led him herself into the mansion while leaving her battalion and kids before it. There, inside the mansion, a meeting was in place. There were Suns--important pillars of the church. Ceila tossed Murai to a large table at that meeting and declared that something interesting was about to happen. Something major that their Lady deemed as critical. Murai was included,d albeit silent, and watched by 5 ladies.
It was the Encounter that some Suns didn't like. Among them, Lia, 5th Sun, was eager to hear more and started playing with Murai. Over some discussion, and some change that occurred outside, something began. Ceila, Lia, and Murai moved away due to a disturbance and discovered an obliterated battalion and Iris and Timmy got kidnapped.
At that moment, Murai heard a nasty voice of Will of the Battleworld and Encounter's declaration, which notified him of problems that some God created for him due to his doings. Murai hated it, as it sounded forceful and demanding. Encounter voiced a beginning Part, which was to defeat a bunch of Messiahs who fought against this battalion. They were way too powerful, and Murai found no reason in such a loose and terrible situation, so he was forced to rely on others.
Lia took care of it as a forceful Helper and killed them all while transforming to a Dragonic Brawled, a human fused and evolved with dragon's blood and Influence Items. She was over Level 70.
But one of the surviving Messiahs managed to teleport Murai away due to a secret item when Ceila moved close, causing her to curse herself and everything that happened afterward.
Murai woke up in a Seventh Death Forest, where Part 1 of the Encounter started. He was to escape it in 10 days. A large forest filled with dangers above his Level and might. Still, with a healed body and no Suns to bother him, he was happy. At that time, Lisa declared that she was awake for some time and didn't want to mention it due to those Suns, noting some history or some worry that Murai didn't find honest or important.
Lisa ended up helping Murai in his escape path by guiding him and talking to him much more than usual. She found this whole Encounter insensible and far too weird because of Murai's level, age, and growth, which Murai agreed with. It was ruthless.
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In the Seventh Death Forest, Murai began his survival hunt and fought many enemies of this place. He also quickly figured he was hunted by the Centralis Kingdom, which owned this large forest the size of a nation. He fought some Messihas more than twice his Level and killed them all. Then, he was hunted by some beasts and their Beast Master, meeting a cursed Alpha Coyote with some strange soul. It almost ended up terribly for Murai, but he shredded that curse for a fart, which was close to a forceful soul bond, and gave that Coyote freedom.
That ended up helping Murai since that beast ended up being quite intelligent, even through some soul constraints. Named Alp, he helped them in speed, leaving Beast Master in dust, but not in a good way either.
Lisa figured they were on a dead end of their run and forced the situation towards a different danger altogether. Death Valley. It was in the middle of the Seventh Death Forest. They departed with Alp before this valley, as he was free and unable to come with them due to the large and deadly cliff. Murai ended up flying down rather forcefully, ending in a Death Valley where Levandis Temple stood in its secrets.
Lisa forced their direction towards it, granting Murai great hope and ability to escape his pursuers by going into a much more dangerous place, unknowingly escaping a clutch that was supposed to be imminent, for some God deemed it needed.
Murai didn't mind her idea and collided with a Welcoming Party of that temple, consisting of a couple of duels with undead, overseen by an Extreme called Thar, who seemed to know who Lisa was. After dealing with this Party, Murai entered Levandis Temple, where his pursuers couldn't just enter with their own free will, for it was part of Somalis Hell and deep Depths---a realm of Levandis, Rank 1 God and owner of her own Hell.
Side-characters
Iris: She is a young priestess in training. She helped her brother Timmy heal Murai and was with him for a week. They communicated through written forms that Murai beginingly accepted, while he didn't mind this young priest either. Still, she is part of the Vermillion Church and someone gifted by Vermillion herself, so things end up complicated. Her master is Ceila. She showed no powerful forces and even her healing wasn't perfect. She was kidnapped alongside her brother by an unknown force at the end of this book.
Timmy: A young boy who appeared at the end of Book 1 and saved Murai's life in the last scene. His innocence and goodwill were apparent, and he begged his sister to heal Murai at all costs due to their last day's meeting. He found Murai pitiful without knowing much about him. He lived with Iris and another older sister, taking a refugee under their uncle, who wasn't entirely a good person. In book 2, his departure with Iris moved through the knight's training that Vermillion gifted him. He was kidnapped soon afterward, following an unknown fate like his sister.
Ceila: She is a powerful priest, and a 2nd Sun of Vermillion church, depicting 5 suns and positions in the church that has some political and personal powers. She showed a great deal of interest in Murai upon their meeting and decided to help him out. That turned out to be because Vermillion herself wanted it more. Due to her, Ceila showed no small tries to help Murai and get something in return. Murai refused, but she persisted, believing that Murai had no choice.
He did.
In a week when Murai regenerated due to Iris's help, she arrived at their home, took Iris, Timmy, and Murai away, and moved to Vermillion's Mansion further away. There, Murai was forced to see a meeting between all Suns, since something special came up with Murai. Ceila acted very strongly throughout these scenes, taking Murai by his body like a toy.
Soon, the Encounter started and Ceila decided to be forceful and take it as a chance for herself. Vermillion's intentions were unknown by this point, while Ceila's acts disregarded Murai's willingness.
She lost Murai, who disappeared into Seventh Death Forest due to her mistake, and after a powerful force came against their mansion. She also realized that Iris and Timmy were kidnapped and the most likely cause was the Centralis Kingdom.
Her Path is unknown. Her level is closing, if not above the Laws. She showed great proficiency in alchemy and pill conduction, creating a Wave of Life that is a great gift.
She pursued Murai into Seventh Death Forest by the end of the book, hoping it was within her rights, or hopes, but the Encounter was looming in its acts because she lost a chance to Pledge.
Lia: She is the 5th Sun who appeared in Vermillion Mansion. She is a powerful draconian warrior but looks like a ferocious human lad with the ability to transform. She has a carefree personality like her powerful Path. Out of all Suns, she is the most brutal and likes to take care of all interesting things openly. I
She accepted Ceila's proposal and decided to work with her, unlike all the other Suns. She was the one who dealt with the welcoming part of the Encounter and killed all Messiahs, including their master. Afterward, her stakes stopped and she had to refrain from further acts due to the rules of the Encounter.
Vermillion: A 3rd revealed God after Pakutan and Lordis. Her Path and Rank are unknown. Her church is neutral and popular among the people.
She felt and discovered Murai's existence through Iris. She met with Murai in his Soul Space through Ceila's connection later, where she offered some sort of deal and immense help if he would help her out. Murai refused immediately, which she didn't mind.
It was revealed that she watched him for a long time as a God of many worlds. She saw his lives and stakes, and that this one was more savage. She got involved with him and met for the first time here, setting an action and plot that would move through many upcoming months.
She wasn't upset by his refusal and believed there was the right time for compromises because this world was not simple, and Murai's circumstances were much worse.
She uses Ceila in most of her acts and guides her for an unknown purpose.
Alp: He is a rather strange Alpha Coyote with a soul and huffed intellect that hunted Murai in Seventh Death Forest. A Beast Master owned him, but upon crashing against Murai, this ownage got crashed and moved to Murai, who banished it with little issues and let Alp free. He helped Murai afterward and left before entering Death Valley, but thinly, he promised to return this favor in the future.
Thar: An Extreme located in Death Valley and Levandis Temple. He is like a guarding dog before it. He is an undead of quite some size and power, riding a large horse. His features are thick bones and darkness, and he is the first revealed Extreme that Murai has seen and met. He guarded the temple with the Welcoming Party consisting of one large undead army.
He supervised Murai's duels and allowed him to enter Levandis Temple.
He noticed Lisa as well, showing some interest in her that Murai found strange.
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Book 3 Summary
Murai entered the Levenadis Temple and successfully broke Encounter's rules that halted his Boosts and options because of the ongoing hunt. By taking this forceful entry that clashed Encoutner with the temple's rules, he found some peace.
This temple was set up for Hell, owned by Lady Levandis, and it created a challenging factor that basically doubled the difficulty and interest of all factors, and increased dangers and complexity. It was also possible that it would change the Encounter as a whole, but time-based Part 1 was imminent, and Lisa found it stayed the same. Murai was still meant to leave Seventh Death Forest if he wanted to have any lasting peace, while they went into a place that was essentially a large underground dungeon that they couldn't leave just because they could.
This could mean the Encounter would come at him, while he had to go through the Gates and defeat foes and unknown dangers, all the while the hunt might bite him back.
There was no choice. It was either capture or endlessly running or going through a place that also squeezed his opponents. Murai was a first-timer, and his level was low, unlike his overall skill and soul, so his advantage was apparent, while Lisa had some reliance and confidence in this old fool.
She was right. Murai liked how dungeons worked since they spoke of some balance and clarity, followed by reward and learning. His time should be much better than Razmund, who made his appearance in Death Valley, accompanied by a whole party of Pledged Helpers. He fought with the Welcoming Party first.
As a third-timer, he fought with Thar and wanted his approval. Through bitterness and unleashing most of his claymore's might, Razmund gained Thar's permission, albeit it meant the Encounter would truly come and give the temple some concerns. Thar didn't like it, but rules were rules and Levandis wasn't present.
Mindarch was and he didn't mind such an interesting concept, clashing eyes, dreams, Gods, and rules.
Murai wasn't minding this change of pace as well. He appreciated Lisa and her ideas for entering the temple smoothly. With 10 Gates in total, Murai entered the darkness and met Lorry, his Guide sent from Hell. Lorry was a laughable skull Guide who explained the rules of this place and led Murai forward.
In Gate 1, named Gate of Suffering, Murai entered a huge maze with a perpetual sense of dread and fog. Foes came at him out of nowhere, depicting undead like in the Welcoming Party.
He went straight at them and fights ensued in the unknown fog.
After his successful fight, which he took by his beak or magic, he uncovered one massive treasure opportunity that Lisa had yet to reveal.
Mana Essences.
They dropped from foes he killed through Lorry's eye beams, depicting a complicated artificial method of gathering mana with living or undead beings of this temple. With this reveal, Murai began his expert treasure hinting and killing, desiring these essences because they were rare to come by in this form.
He used them gradually into a technique called the Core Defying Fusion Technique, creating an Artificial Core in his mana space and dividing his attention to keep it and Beast Core going. Fusing them will give him eventual power boosts out of this world, so he absorbed what he could into his Artificial Core that needed high-quality mana. Essences were perfect, as they were less diluted by the world, even if they were artificially created.
After a few waves of enemies, Murai succeeded in piquing Mindarch's interest. He was a soul construct that oversaw all of this temple. Murai accumulated a Boost thanks to his interventions and progress, which gave Mindarch immense satisfaction that he had such a fun Challenger going through his home. He helped Murai a lot by clashing with Will of the Battleworld and Encounter since he was the reason it was all possible.
Back in the Surface and Death Valley, Razmund's helpers fought and gained access to Hell Party, a powerful challenging difficulty which they fixed onto Gate 4. They left, leaving Razmund alone in Gate 1, who was clutching a Destiny Dice that would show him the way forward. Some maze, dread. or fog won't stop him.
Murai left him in the dust, encountered a chance, and entered a vast museum where he met his first Guardian. It was a Crowhell Bat. An invisible little shit that caused him no small amount of trouble.
He still killed it eventually and gained yet another increase in powers, a few abilities even evolved, and access to the next Gate was hiding behind the Vault and Hell Points.
Murai was excited to grow more powerful, while his essences were coming to him in steady challenge and enemies. He was killing many flies with many stones and grew by leaps and bounds. Well, he still stored Crowhell Bat in his spatial storage that Lisa--who was passive and didn't help with anything like Lorry in terms of the fight--took care of. He could've gained Grade 7 essence if he was lucky. Shame.
With Boost behind, he gained options to the Vault, where Lisa suggested an interesting dogshit mana tome that she was familiar with.
Although ancient, it was from the time of a beast emperor called Pillage, who created one-of-a-kind Shaping styles for beasts of this world.
Called Heavenly Shaping, Murai gained yet another treasure, all the while Lisa cheered inside, Lorry couldn't stop it, while Mindarch allowed it all.
That either meant Levandis did as well, as that tome was her keepsake.
After getting the rest of his rewards in many kinds of valuables, including the essences, Murai had a choice before entering Gate 2. It was supposed to be random, but he was able to pick a direction in a chaotic portal. He decided on the most fun one that would give him fights and essence, and where he would test his new abilities and increased strength.
He grew confident, which was incomparable to the last week.
Islands of Greatness were before him, bearing fangs of 100 foes in 100 Islands.
The ending of the book revealed Ceila's comeback into Death Valley, which was barren apart from a man standing guard there if Murai came back. He was from the Centralis Kingdom and guarded the entrance like a dog, even if there was Thar.
Ceila was angry when she discovered him, as he was a Helper who caused godly interventions and a clash of rules right before the temple.
It was like a slap.
A Judge's descent pushed her way back, so she could no longer help Murai or herself.
But she had her Lady and not all plans were ruined.
Side-characters
Lorry: He is a Levandis Temple's Guide in the appearance of a talking skeleton of some demon. He has nothing but his head and voice, while a pair of swirling eyes depict his Soul Flames. He is basically a soul forced to live through some construct, which is a work of some necromancy or a God.
Lorry guides Murai in his journey and knows Lisa as well. They had many discussions as they were left alone when Murai fought for his essence.
Lint: He is Razmund's Guide, depicting a half skeleton capable of flight, similar to Lorry. His base is an undead demon of some sort, with half a body, no legs, and one arm. He is cheerful in a different way and takes Razmund as a troublemaker, but also his little hope, since all Guides were connected to their Challenger. What they do and what they do well can mean rewards for them out of Levandis's or Mindarch's pockets.
Mindarch: A soul construct left from the Old World by the Sun God, who owned the former temple. Levandis clutched it in a new age, thus Mindarch naturally followed her. Mindarch is a powerful aid that can influence many rules, including Will of the Battleworld, as he is a little bit like that, but can't grant Boost. He can access it by forcing them through his influence and Will of the Battleworld.
He is essentially a very lucrative tool since he is different yet similar to what drives this whole world crazy.
Levandis: Rank 1 God. Lady of Thousand Graves. She owns her Hell and temple, and her interest is barely brief in this book.
Manager Kil: He is an enigmatic worker and follower of Levandis. He briefly appeared at the end of the book where he discovered Murai's fight via Mindarch's influence. He was intrigued and hoped and feared that Levandis would soon awake.
Mindarch wasn't.
Trouble arrived, yet she wasn't even awake.
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Book 4 Summary
The book starts with Razmund dealing with his third-timed Gate 1 with ease. He obliterated the battalion's worth of undead and revealed a treasure called Destiny Dice that read Fate of the wielder thanks to deep prices. Every toss of the dice showed him Murai's choices and turns, which made this labyrinth trivial and his hunt easier. Soon, he approached his Guardian.
Zao. Goldsteel Titan. It was a test of a lifetime because he was a gigantic opponent at Level 70.
A monumental fight ensured where blood and technique flew, and where Razmund demonstrated his powerful Path of a Sword Sage. He unleashed his Dances, treasures, and health. Zao blew him in dust and powerful clashes, as Goldsteel Titans were no simple giants. Their Bloodline had shreds of Origin Titans.
Razmund almost died right there, shedding blood and sweat, while Zao fought for his Pride.
Eventually, the battle of endurance skills and power ended up in Razmund's victory, but it would have been very close if it hadn't been for a couple of Razmund's important factors. His endurance was much better than Zao's, while his sharpness and Path were all better. Zao was relentless in his pursuit, while his powerful heart and physique allowed I'm to fight for a long time.
Ultimately, one had to fall.
Down, Murai entered Islands of Greatness, which was a Gate entered via a portal. It was a huge cave filled with water and massive towers and pillars going from there, with Islands being on them. They were flat, irregular, dark, or dome-like places or buildings. Each was private, built well like domes. There were hundreds of them, with an ending and a start, system, sizes, and bridges between them.,
Murai entered them from the beginning and encountered Wild Tusk Monkey. He obliterated it in a few minutes thanks to his improvements and vigor to learn, while the difficulty from the start wasn't that big. His Boosts gifted him a lot, while his evolved abilities needed some touch and learning.
This began his long-awaited pursuit of magic and trial training.
He had new things to consider, including unlocking the Heavenly Shaping Manual, figuring out his Mana Sonar, Beak's Blitz, and general body necessities.
If he took the last Gate for a small opportunity, this one was a trial that was perfect for this, albeit these Islands could take him a few days to beat.
The way out of here was yet to be clear.
Lisa was pondering their escape plan while Murai increased his strength.
Thankfully, this choice of the Gate was utterly perfect against Razmund's arrival, since he couldn't walk to Murai's Islands and catch him, let alone kill him. He had to follow Murai's journey with his Destiny Dice, which was giving him the right direction.
In a while, Murai slowly or quickly followed with his relatively lower difficulty, but great learning options. He went from Island 1 to Island 68 relatively fast, and had great discussions with Lisa and Lorry alike, before entering 68th Island, where he met his first human opponent in this Gate.
It was a man of this temple named Long Zi, who was a Handler of lighting properties and fought with Murai for a while, before surrendering to the strength of his species, magic, and beak.
Long Zi's defeat revealed the Key system, where one could gain a unique key to special options at Vaults after Gate 2, followed by Question Mark. Keys gave rise to Artifacts, which Murai didn't find wrong. They were boring. He didn't like it because a duck barely had an option to wear or use any kind of tool.
Not only was most of his loot and equipment useless, but these Keys were also terrible.
Ignoring them and taking the Mana Essences of butchered monsters, beasts, demons, or undead, for himself, Murai soon encountered Ending Isles.
Those were the last sets of Islands that one would always meet if they went towards the end of the cave. There were bridges between the islands, so under his potential, of course, he entered them.
Difficulty spiked substantially, so he was no longer that confident, even after so many fights.
It was worse. He met yet another key-situation and met a unique island with a mission. It was to protect a slave elven boy who was already half-dead and given up in his eyes.
Murai hated it, helped him, and squeezed his time through bothersome waves of enemies that wanted his neck, or the boy's. Murai went all-in on this Island and suffered setbacks against dozens of enemies because of time constraints, stamina, magic, and dealing with the boy as well. His final opponent was an Undead Captain above Level 40 wearing way too big and precious armor than his Level or bones allowed.
Captain was slow but sturdier than anything Murai had met so far.
Murai couldn't beat it at all, so he devised a plan that involved crashing his Will to the half-dead boy. He lived even with his Will speaking to him, and Murai ordered him to crawl or die.
He crawled.
Murai began his wild dance with the Uncead Captain and eventually set him on fire after connecting his prospects and strategy.
Set ablaze, the death of the Undead Captain was a cherry on top, second to the General Armor that was now his.
Mindarch might cry however he wanted, but it was lost when the whole island was filled with corpses.
Murai was much happier to get their essences than that useless armor fit above Level 70. He ate the charred Captain and felt satisfied.
The last boss would only go as far as Challengers were able to, or when the protecting fool died, so killing it was impossible, or problematic.
After his win, Murai had a deep discussion about freedom and slavery with the half-dead elven youth. That boy understood Murai and decided to not be a loose foolish death weight and utter piece of garbage. Murai got him a farewell gift before leaving.
By this time, Razmund just entered Island 68, where he faced yet another nasty challenge. It was Low Marshal, an important position in Levandis' Armies.
It was much worse. Unlike Murai, Razmund had a unique rule to his time in this Gate. Although he had his direction set by Destiny Dice, Mindarch gave him a no-killing rule. If he killed, he would slowly go over a certain edge and something nasty would happen.
What? There was no reveal for that, but Razmudn found some clarity and insanity in that. It proved to be a bother and a helping tool at the same time. He should either crash the opponent or blow at them until they were defeated. That meant he amassed more experience by using less strength than normal, while way too problematic foes were killed because he couldn't hold back. In that sense, he started to view this Gate similar to Murai, and his strength increased little by little, even if he was Level 65.
So what about Low Marshal? He was a human like him and quite famous for strength and power. He also wielded some Law, so it was a disadvantageous duel since his opponents were free to kill him.
Razmund hated this rule and hated this hypocrisy.
Yet surprisingly, Razmund found this fight much better than the one with Zao.
He even found his muse in his suffering and creeping lack of success. As he was on the losing thread because of his constant battling against way-too-tough foes--that he could or might not be able to kill--he unleashed Sword Intent for the first time, cutting into Low Marshal and securing his win.
It wasn't an easy win.
Rewarsd were immense. Sword Intent was closing on Laws of Sword. Just this thing was more than he asked for, and even if it was for a moment, his Sword Intent came, so it might return.
For the duration of his pace, he learned about it and what it required.
As he did so, Murai entered a place right before the Last Island.
It was also a resting time, as he was fed up and tired through fights that he barely won. So he decided, like many times when he rested, to make his attempt on his Heavenly Shaping Manual.
He always failed to unlock it, since the tome's structure was odd and complicated. Locks were everchanging, but when he heard some voice, meaning to flood it with mana, Murai found his muse as well.
He unlocked it and entered a mysterious space with his Will alone, right after all his mana was sucked into the manual.
There, he met Pillage Emperor, or as he saw him, a puppy. Pillage taught him aspects and the beginning of the Heavenly Shaping Manual. Pillage was alive as a partial soul, which was almost inconceivable since he cheated on End and Afterlife. It was impressive. He lived through the End even after many years, if not cycles away from the normal world. This technique was his blood and tears, so when he saw and felt Murai's Anatidae status, he was doubtful yet excited.
Then, he was shocked because Murai was much more than that.
His technique was perfect for Murai, whose magic and control and skill in spells or mana were all incredible even at his pathetic stage. With still low Initialization Core, it was a shame but inevitable due to increasing gaps and walls of the Core Defying Fusion Technique.
Murai discovered his mana space was massive and requirements were steep. If he wanted to go far, his Artificial Core needed much more essences than he anticipated.
With Pillage's legacy, Murai acquired a great way to handle an interesting style of magic, which tampered with his memories and species quite a lot. It was also the problem that pestered him ever since he became Anatidae Panacea. His mana felt different from his usual lives.
He never had a life like this, so this mana and magic were new to him. But he did see many instances and similarities in Heavenly Shaping to other techniques, so he began his pursuit of learning this technique, changing some things, or learning it first before doubting it later.
After leaving the manual's space, Murai greeted Lisa, who was curious about what he gained.
There's not much yet. He entered the Last Island after some rest, where he met big Islands and dozens of foes.
Only a few of them were his, as there were upcoming duels back-to-back, rather than a simple single duel.
Well, not like the Protection Island had a small amount of essences. Murai didn't mind it, but the quality of the foes of this Island was substantial.
The first foe was Goliath Golem, whom he defeated swiftly thanks to his experience against big and stupid soulless fools.
Second was a succubus, which was a laughable attempt sent by Mindarch. She was lofty, four-armed, and ready to kill him. She was difficult but not more than most of the Ending Islands.
The issue here was the stamina and mana.
Murai had to be careful, while she was quick and her four hands were tricky and powerful.
Murai fought with her with all of his arsenal, including magic that shook succubus to her core.
She struggled and used powerful techniques, so Murai used his Robust Defense. She lost her edge completely and nearly broke as she slammed at him with her twisting heart fists. Then, she unleashed her innate qualities and Lust.
It had no effect. Murai swiped his beak and slit her throat.
The last opponent was the biggest hurdle. It was Anatidae Golem.
Mindarch didn't even mention it was the last foe.
Murai felt challenged like never before. His foe was stronger and sturdier, yet the same size as him. That was the first.
It was a ridiculous fight that hurt his pride.
So out of spite for his legs and wings, he fought it as if it was his last fight. He continued relentlessly, cracking its armor, first layer, and then cracks revealed a massive secret thanks to his Mana Sonar.
There was an Everflower inside this little golem. And he was fighting it.
There was no winning here.
But he didn't give up and caused Anatidae Golem to malfunction after he went beyond all of his Peak capabilities, mana, body, and everything. Anatidae Golem had its limits due to its squeezed state.
Obviously. Everflower-empowered Golem could wipe the cities from the map, if not worse, so if it was here and he was alive, it was weak.
The fight stopped when Manager Kil entered the Island with all of his 20 centimeters of height. He bribed Murai to remain silent about the Everflower while giving him gifts--a spatial ring and a pouch that unwillingly got lost from his belt.
Weirdly, Manager Kil understood Murai's every quack, indicating a thing about the Anatidae Tongue. Murai had a deep discussion with him, followed by Lisa's and Lorry's shock that the end was there, and Manager Kil, an Overlord and manager of this entire temple, was right there.
Murai left, half broken and tired after securing his breath, leaving with Lisa and Lorry to the reward island.
Throughout his journey, he accumulated two Keys, massive experience and achievements, and gained access to Question Mark, which was a powerful information-gathering tool set up by Mindarch.
It was meant to gain any kind of knowledge via Mindarch's vast Codex. Murai planned to use it well for himself.
When Murai disappeared, Manager Kil left with the secured Anatidae Golem and met with Levandis in her dining room, where they discussed many things.
He had his doubts, but he served her with all of his pinch-sized heart.
Levands revealed her interest in the Old One, which was Murai's nickname that followed most of his Cursed Living. She was also interested in Anatidaes, and as a Rank 1 God with near endless interest, her words were mighty and curious like herself.
Murai used a portal in the Last Island to enter a new cave. This was where he used his Question Mark and asked many questions about Anatidaes, their weaknesses, powers, potential, and what he could gain from them himself.
Mindarch was brief or good at it depending on the Question, or Answer, while Murai gained a lot out of it.
In the end, Murai found that continuing with what he was doing was perfect, while Mindarchs Codex left him with some joy that there was a lot to these Anatidae monstrosities.
Afterward, Murai walked to the island in the middle of a small lake, where was a small hut. It was where he was meant to go, as it was this Gate's unique Key Vault, while Lisa and Lorry waited behind, discussing things like they mostly did at this Gate. Murai always fought in the Islands alone, shrouded by veils that they couldn't see through.
Next, the whole situation changed and the hut and Mindarch did as well. Mindarch panicked and something, or someone shifted it all.
Mindarch was reluctant to clarify it, but he did let Murai enter the modified hut anyway.
Inside, the space was twisted and strange, until it went back to normal.
It was Vault. There were rewards he wanted and deserved, as well as his Influence Item that was rewarded for this Gate's clearance.
There was an old man waiting for him. He was no old friend, but a third, or fourth party to this whole situation. He didn't even name himself when he started speaking and understanding Murai like Manager Kil.
Murai was shocked as he found him good and crazy. They talked, while the old man crafted something on the table, which later displayed a hoodie that he forced on Murai as his personal reward. It wasn't because of this temple, or Encounter, or anything.
It was because he, Amelius, gave it to him.
Amelius was an old fella wearing a strange necklace that piqued Murai's interest. Amelius wanted and helped Murai broaden some ideas, and also tell him more about Anatidaes. It was suspicious. Thinly, Mindarch was also present but pretended he wasn't.
Amelius knew.
As a price for the hoodie, he took one of Murai's bigger feathers.
Murai let it go and was enthralled by Ameliues, who revealed he was Rudolf's descendant. It was a few millennia since Rudolf lived, and Amelius revealed that he died because of his son who became a God under the Sky Pantheon.
Murai wasn't bothered by this reveal, or surprised by its content. Some people or things made sense, and it was no wonder he liked Amelius. He reminded him of Rudolf, whose book existed in Acaman Tower, a destroyed ruin from long ago. Murai lost it because of Razmund.
After a heartfelt discussion and accepting the hoodie that Murai found surprisingly comforting and neat, Murai took care of his Influence Item next. It was a unique reward of this Gate that influenced or worked with the future or its specific evolution.
He chose a Marrow Extract from Higland River's Dragon Parrots and left, leaving Amelius alone and satisfied that all went well.
As Murai left, full of wonders and even clothed, Amelius sniffed the feather and realized he made an incredible error, or something foolish.
Mindarch would agee and didn't like this fool that Levandis shouldn't have let in.
Amelius laughed as he cried.
Murai was teleported away and sent into the previous cave where he met with anxious Lisa and doubtful Lorry. Both of them were shocked to see Murai wearing an Anatidae Uniform of an unknown origin, but incredible quality.
Lisa was worked up about it and was curious about what he endured. They entered the Vault next, where Murai endured yet another forceful invasion of Villan and Battlewill, effectively revealing that he was being watched and read when granted a Boost in this temple. Murai got an invitation from Villan to join their Hell, but he refused.
Battlewill was generous, talking as if it was a person, and giving Murai a good lesson.
After this little invasive discussion, Murai got his one-of-a-kind Boost. It was a true blessing this time, giving him Titles, newly evolved abilities, and mainly a change in Heavenly Shaping. Gate 3 will be full of new learnings, but he didn't know what awaited. His Hell Points were still sporadic like his needs, so he got some passable treasures but numerous Grade 6 Mana Essences worth of mana in his pockets weren't enough for core fusion.
He left for Gate 3 soon afterward, outgrowing the previous hindrances of the Encounter in the process by carrying some barebone ability to fight. It was still below a fodder level, but it might change soon enough.
At the book's end, Ceila returned to the Death Valley with a party of 3 paladins. They obliterated the Undead Arm and Thar, crashed Uzbek, the man guarding the entrance for Razmund, his student, and through some of Vermillion's plot, they blackmailed Levandis to get into the temple, even if they were of divine standing which Hells prohibited. They won't be Challengers but Invaders.
They were coming inside, whether it was to get what they wanted, crash Razmund's Side, Hell Party, or reach Murai out of curiosity or hidden desires.
Side-characters
Lorry: He took more of a background and hadn't done much besides giving Murai what he deserved by unleashing his Guide's power and obliterating fallen foes to Mana Essences. He spent most of the time with Lisa, who wasn't active that much either.
Lint: Razmund's Guide, he was responsible for numerous inconveniences and Razmund disliked his kind. Due to the nature of Razmund's rules, his essences were bound to limits, while his killing happened anyway, slowly creeping to the unknown.
But Lint knew it was just an excuse. Mindarch was a playful fella and Lint knew that Razmund's growth was almost impossible to stop.
Mindarch: He revealed his clumsy, yet powerful authority as an engraved being into Levandis Temple. He knew this place, albeit it changed from his former home. His interest in Murai deepened, while Levandis herself revealed herself. He was his current owner, yet it didn't seem like much. He didn't overestimate anything and gave Murai attention and his curiosity was kind of forceful but needed.
He IS the main reason that Murai got this far.
Levandis: A God awakened. She summoned her interest by giving Murai a challenge on her own merits. She sent him her toy. It was Anatidae Golem, which was an experiment of many years, her effort, and others. She had full-on teams working on numerous golems and their technicalities. She learned a lot from this experience and figured that the little creatures like them were kind of big for this sort of golem. Still, Manager Kil did his duty well, and nothing would go wrong in her Hell, let alone this temple that he managed.
Levandis showed no small amount of care when Ceila's group arrived at her temple's entrance. And when she heard Vermillion's message from Ceila's mouth, she shook and let many things proceed. It went against the Encounter and her temple, while Uzbek couldn't change anything either. It was a wonderous situation that Vermillion doubted as well, but she wasn't always sure what was happening in the Sky.
Manager Kil: His impression is a handful. He is Tontati, a member of a sacred tribe of little people who live somewhere in the Battleworld. He is the protector of his people, thanks to Levandis and the undisputed power he got because of her. He is an Extreme well over Level 90. Titled as an Overlord, he is one of the many hidden masters of Somalis' Hell.
His interest peaked when he solved Murai's mess and his Lady's ideas. He interviewed in Murai's Last Island and stopped Anatidae Golem's malfunction. He then proceeded to thoroughly check Murai as a whole in person and his Presence, which he then expressed to Levandis upon his summoning. He talked to her about it and knew that what she wanted was close to his heart. He shall do his best.
Battlewill: a small knock of the greater schemes. Battlewill is the Will of the Battleworld, but more positive and neater, willing to talk, answer questions, and deal with due diligence and reading of those seeing complicated Boosts. What was the reason for its appearance? Temple as a whole clashed against the Encounter, Murai himself, and Mindarch.
Villan: An important member of Lurrs, the main branch of Levandis' Bloodline. She is an Extreme Overlord as well and messed up with Murai when Levandis was asleep. She proceeded to read him twice in Gates 1 and 2 and revealed herself as a lofty demonic lady at the end of the book, where she eyed the situation with Ceila, Thar, Undead Army, Lint, Uzbek, and Levandis's voice that spread from Mindarch's overreaching presence.
She had no idea what a blunder she made.