Mana Terminology:
Interference Veil – a cloud of Mana connected to the individual’s Soul. Also, a common name for the Mana generation surplus that is leaking from the body. By making contact with matter and other Mana ‘particles’ (Magicules included) they lose this connection, but return the information (it’s a stochastic phenomenon). The IV allows the individual to feel what is happening around them by returning the information directly to the Soul (Will is a part of the process). One can only manipulate Mana making up the IV (in other words, their own Mana).
All Mana and Magicules produced by an individual are connected to their Soul, but methods of re-establishing the connection exist (eg. the mysterious ‘Magicules absorption’, or ‘Ambient Mana Channeling’).
Mana-Z – Mana ‘particles’, but also Magicules (forming thanks to the Soul contamination or Spells’ usage), that are connected to Zeph’s Soul. In other words, his Interference Veil and his Mana.
Mana-X – Mana, and Magicules connected to organisms other than Zeph. It is impossible to identify the source of Mana-X without IV (Mana-Z) touching the organism’s physical body directly. Soul and Will’s shenanigans (not explained yet in the book) are responsible for that effect.
Mana-O – Ambient Mana and Magicules, not connected to any organism with a Soul. Mana, in all its forms, has a tendency to drift upwards. Magicules outside of their ‘stable environment’ also have a tendency to decay into Mana, releasing additional energy by modulating their environment on an atomic level (eg. the Heat-Magicule, or rather Heat-Mana, will heat the air when dissipating by interacting with the gas around).
[Already mentioned] Magicule – a superstructure of Mana; a group of Mana ‘particles’ forming a more complicated, semi-stable superstructure. Magicules behave like Mana but are only stable in physical environments they can spontaneously form in. If a Magicule dissipates, it’s forcing surrounding atoms to arrange and behave like the atoms of its natural medium (for example, thickening the air and making it move like water, if Water-Magicule dissipated in the air). This explanation is simplified.
[Already mentioned]
Magicule groups with special properties
Mana-L – Life Energy – Organic Magicules - A Magicule group compatible with biological matter. It is called a ‘group’ because it’s not uniform yet still behaves like one, coherent type. Its behavior, as well as the method of production, are what sets it apart from other Magicules. It is a perfect conductor for Mana and Magicules of the organism it is connected with, and resist strongly any other Mana. From a physical standpoint, it’s ‘dense’ enough to interact in a significant way with the matter. Congregates automatically around the flow of Mana connected to the same organism, reforming into an even more stable state. As so, it is used as a stabilizer for Spells, shielding Spell’s Mana-flow from the air and Ambient Mana movements alike. Connected Mana-L reacts to the body movements, which indicates another type of connection besides the one to the Soul (in that regard, it is similar to Will-Mana). After long exposure, it can saturate solid matter without losing the connection (Shamanic Enchantments use this property).
Mental Medium – a subtype of Mana-L. It is formed mostly by Mana interacting with the neural structures of organisms. It behaves erratically – on one hand, singular contact with matter, Mana, or Magicules isn’t enough to break the connection it has with a Soul, on the other hand, such behavior allows it to interact with multiple Souls, thus the resulting forces directing a ‘cloud’ are hard to understand or predict. It employs super-structures of Crystal-Magicule and Neural-Magicule groups, as well as other types. Different from other groups and types of Magicules, it drifts downwards when in the atmosphere or neutral liquid.
It is told that the ‘cloud’ of synchronized MM can not only connect people’s memories, but even Wills; that a singular Magicule can not only record information, but interact with multiple Souls and each other to form a more coherent – from the point of view of an intelligent being – picture of the community’s ‘will’. It has, supposedly, suppressive effects on strangers – especially mindless beasts or aggressors. Although, it can be formed only during ritual-like ceremonies that are deeply engraved into the culture; and only when participants enter a deep meditative state.
Its true form and function are one of the most perplexing mysteries of Corora.
Characters [alphabetically, grouped]:
Main cast
Aisha Zora Toritalo Leilucia – [Aisha Zora Leilatalo] – [Aisha Zora of Leilucia Temple] – Warrior Priestess (Class) and Housemother (Profession). A redhead, sexy granny with a big warhaxammer. (chapter 15)
Makani Borre Totalo Blackwind – [Makani Bor ‘from Re family’, ‘of the Tower’ Blackwind] – Spellwielder, previously Manacasting Practitioner, now Manacasting Specialist (chapter 101). Aeroplanner (Profession). A short guy of mixed blood, and a genius of his generation in Air-related Mana arts. (chapter 15)
Zeph Einar – [Zeph Einar tabitalo] – Member of the 'Apes' Fissure Huntsmen group, squad 'Gibbon Zero'. Medic and toxin specialist. Fireteam position: scout (pistols, crossbow) / backline aggressor/defender (spear, atlatls + javelins). Learned in Mima martial arts. Suffers from suicidal thoughts. Former bioengineering major.
Main support characters
Alana ??? – Member of the 'Apes' Fissure Huntsmen group, squad 'Gibbon Zero'. Traps & poison specialist. Fireteam position: rifleman (assault rifle) / frontline aggressor (axe). Learned in Mima martial arts. Fiery. Former soldier.
Alex ??? – Member of the 'Apes' Fissure Huntsmen group, squad 'Gibbon Zero'. Commander and logistics assistant. Fireteam position: Leader (sniper) / assassin (knives). Learned in Nova Scrimia martial arts. Silent, lazy. Unknown past.
??? Ciriyal – [Ciri ‘from Yal family’] – a daughter of Yallan, a renowned Lurona City detective [deceased]. Owner of Yallan’s Lodge, an information agency. Works under Aisha in the information Department of their Guild. (chapter 49)
Ghrughah-jiji – Daityas, Greater Omni-Blacksmith (Class) and Biologist (Profession). ‘Jiji’ in the old Rui dialect means a master/elder of a craft. A mountain of a man. (chapter 50)
Irra Turiel – Modified human (‘cat’ implants and mutagens). Mechalchemist (Class) and Bio-scientist (Profession). Genius ingeniator in her own right. Scaredy-cat. Values freedom over anything else. (chapter 77)
Kwan Gewong – [Kwan Gew ‘from Ong family’] – Hannyajin, chief of ‘Old Nagger Inn’ (true owner). Boss of the Hannyajin gang that moved to the Fuminao Legacy Kingdom. Candidate to the Lesser Landlord title. (chapter 32)
Maslin Arennte Kazotalo Tellervo – Ljósálfar (Youlasa), the younger of the twin pilots. Male, quite short. Captain of the crew, technician, on-deck navigator. Comes from a high-stratum, heir family line. Obsessed with technological development, Willpower-disturbed. (chapter 59)
Pavail Hwaran – [Pavail Hwa ‘from Ran family’] – Hannyajin, the Doctor (Class) of Kwan's group. Overly enthusiastic. Dreams of creating an effective method of Mana-enhanced healing. (chapter 42)
P'pfel – Leprechtuangremoll. The Gremling. Or Gremlings, as there are two of him. Enchanter, Alchemist, inventor. Has too much Memory for his own good. (chapter 28)
Tasmine Raennte Kazotalo Tellervo – Ljósálfar (Youlasa), the older of the twin pilots. Female, quite beautiful. Morale leader of the crew, Biologist (Class), on-field navigator. Comes from a high-stratum, heir family line. An airhead and a flower child, probably disturbed in some way (unconfirmed). (chapter 58/59)
Yula ??? – An older woman, a Head of Leilucia’s orphanage in the ‘slums’ of Lurona City. A Soul-invalid; ex-prestigious, post-100 Class holder (Blessed Innermore Priestess), harmed by Nether infection (details unknown). Promised by Onjis to attain a recovering reincarnation after death. (chapter 46/47)
Main antagonists
Adeptus Miu????val Vire???talo [deceased] – A member of the high-level party hunting Theron Nalani – a mysterious Manacaster Adeptus from a higher stratum. He died in the High Peak of Brenn, killed by a powerful Netherbeing. His [Soul nucleus] was saved by the System, Gru, and Zeph. (chapter 105)
Krono ??? – A new mortal enemy of Aisha. Converted to the raising faction of the Temple of Souls (Temple of Pure Souls). Set up a death trap for Aisha within one of the temples in North Tarak. (chapter 39)
Landlord Oric – Barringstone main investor and owner (probably). ‘The guy who doesn’t know when to stop’ as was seen during the uprising in North Tarak. (chapter 22)
Lesser Landlord Arrio Arslancle Lurona-Kazotalo Clement– Lesser Landlord from Lurona city, opposing the Sepia Familia Guild. Probably a Priest and certainly a physical fighter. In the Duel Tournament, he was battling against Zeph Einar (in a very Aisha-like fashion). (chapter 113/114)
Lesser Landlord Avery Rubella Lurona-Kazotaro Laurene– Lesser Landlord from Lurona city, opposing the Sepia Familia Guild. An Alchemist. In the Duel Tournament, he was battling against P'pfel. (chapter 111/112)
Lesser Landlord Lavinia Naidaya Lurona-Kazotaro Yardan– Lesser Landlord from Lurona city, opposing the Sepia Familia Guild. A water-attuned Spellwielder. In the Duel Tournament, she was battling against Makani Borre. (chapter 113)
Lesser Landlord Lucas– One of the main political opponents of Kwan's Landlordship. Partially responsible for moves of Kanochi Guild and Theron Nalani. (chapter 73)
Sarnia ???– A member of the high-level party hunting Theron Nalani – a mysterious Augur from a higher stratum. (chapter 105)
Schaefer Nuri Machitaro Barringstone – [Nickname: Zewa] – Head of the Barringstone. Obsessed with finding a method to detect or destroy Netherlings, after much of her group died off to them. The one who imprisoned P’pfel. (chapter 22)
Theron Nalani– [Nickname: Thompson (chapter 103)] – Former member of Kanochi Guild. Spy, illusionist, and silent blade. Learned in Soul Arts. “If ninjas existed on Corora, he would be one of them” type of a man. (chapter 67)
Xim [deceased] – Ranger-type warrior working for Barringstone Head. Talented ‘bonder’. Leader of the group that attacked Zeph and Aisha. (chapter 23)
Background characters.
Arhen – Hannyajin, one of Kwan's fighters (called out after the fight with the Ghan in chapter 39). Currently one of the main officers (chapter 110).
Bardo – Zeph’s and Aisha’s cart driver in the Torrent mountain chain. An “it’s an honest work” type of persona. (chapter 21)
Carrick Orsenbai a shipwright – an aged man whose wife and daughter suffered from an unknown illness - the goal of the first commission sent by the System. His family lives in the Viviscale Village, further west of Lurona city and near the coast. (chapter 98)
Darrah Vuld – Former 'pirate captain' at the Vermilla island’s ports. Former ‘owner’ of Irra Turiel. Contracted to the Guild, as per (hesitantly made) agreement. (chapter 75)
Duloc Guller Kunital(r)o Fuminao – Landlord’s son, stationed in the Torrent mountain chain at the screening point. (chapter 20)
Gahilda – A middle-aged woman hosting Zeph and Makani in one of the villages during their travel to the High Peak of Brenn. (chapter 96)
Garfer – woman, a security officer of a trading company possessing trading routes between Lurona city and the settlements further west - in the direction of High Peak of Brenn. A leader of the security detachment guarding the caravan used by Zeph and Makani. (chapter 95)
Gehrren – [Gehr 'from Re family'] – Tour guide of Zeph on Avianna. Mechanic, worker, cool fella. (chapter 44)
Ghan [deceased] – A former coworker of Kwan. Killed by her after trying to stop her in North Tarak, siding with the uprising of Landlord Oric’s faction. (chapter 38)
Gregory ??? – Member of the 'Apes' Fissure Huntsmen group, squad 'Gibbon Zero'. Driver and artillery operator. Fireteam position: navigator and grenadier (rifles and others) / frontline defender (sword + shield). Learned in Aikido. Nerd. Unknown past. Also, the GM. Decided to stay on Earth.
Hamar – Leader of a mercenary team hired by Zeph and Makani before the fiasco at the Vermilla islands’ ports. (chapter 74)
Izaac – Bartender of a mercenary tavern situated west of the Guild headquarters. (chapter 74)
Jeongha – Hannyajin, an unimportant warrior of Kwan's group that was stationed at the laboratory during the Undead Night. One of the two witnesses who arrived first at the scene of the murder. (mentioned in chapter 86)
Stolen from Royal Road, this story should be reported if encountered on Amazon.
Jorge ??? – Member of the 'Apes' Fissure Huntsmen group, squad 'Gibbon Zero'. Technician and logistics specialist. Fireteam position: rifleman (battle rifle) / backline aggressor/defender (spear). Learned in Mima martial arts. Eager. Former electronic major. Decided to stay on Earth.
Kahn – Hannyajin, an unimportant warrior of Kwan's group that was stationed at the laboratory during the Undead Night. One of the two witnesses who arrived first at the scene of the murder. (mentioned in chapter 86)
Landlord Vladal – Owner of lands southeast to North Tarak. Using his influence, backing, and military power (details unknown), forced one of the cities to join in the Landlord's Oric rebellion. (chapter 81)
Landlord Yarell – Owner of lands west to North Tarak. Using his influence, backing, and military power (details unknown), forced one of the cities to join in the Landlord's Oric rebellion. (chapter 81)
Loma Asta – Trading companion, the first person visited in Barringstone. (chapter 23/24)
Mijalo [deceased] – A Human modified to look like a Hannyajin. An involuntary spy implanted in Sepia Familia Guild's forces. After being found out during the Undead Night, she blew herself up, contaminating a large area with putrid, biohazardous remnants of her body. Specialist in poisons. (chapter 86)
Ruthia – The commander of the warrior squad screening the Torrent Mountains (chapter 20)
Sangsu – Hannyajin, one of the commanders collaborating with Zeph and Aisha during the Undead Night in Lurona city. (chapter 84)
Silka – An unknown worker of a mercenary tavern situated west of the Guild headquarters. (chapter 74)
Uliala – An unimportant assistant in Ghrughah’s workshop. (chapter 50)
Ulma – An orphan, a six-year-old girl that found Zeph's presence soothing, thus starting the cascade of kids wanting to spend time with him. (chapter 47)
Woongar – Hannyajin, one of the commanders collaborating with Zeph and Aisha during the Undead Night in Lurona city. A traitor, possibly influenced by the Temple of Pure Souls. (chapter 85)
Yarik – An older man from the village on the way to the High Peak of Brenn. A small-time crafter selling windsleds. (chapter 97)
All characters (alphabetically)
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??? Ciriyal – [Ciri ‘from Yal family’] – a daughter of Yallan, a renowned Lurona City detective [deceased]. Owner of Yallan’s Lodge, an information agency. Works under Aisha in the information Department of their Guild. (chapter 49)
Adeptus Miu????val Vire???talo [deceased] – A member of the high-level party hunting Theron Nalani – a mysterious Manacaster Adeptus from a higher stratum. He died in the High Peak of Brenn, killed by a powerful Netherbeing. His [Soul nucleus] was saved by the System, Gru, and Zeph. (chapter 105)
Aisha Zora Toritalo Leilucia – [Aisha Zora Leilatalo] – [Aisha Zora of Leilucia Temple] – Warrior Priestess (Class) and Housemother (Profession). A redhead, sexy granny with a big warhaxammer. (chapter 15)
Alana ??? – Member of the 'Apes' Fissure Huntsmen group, squad 'Gibbon Zero'. Traps & poison specialist. Fireteam position: rifleman (assault rifle) / frontline aggressor (axe). Learned in Mima martial arts. Fiery. Former soldier.
Alex ??? – Member of the 'Apes' Fissure Huntsmen group, squad 'Gibbon Zero'. Commander and logistics assistant. Fireteam position: Leader (sniper) / assassin (knives). Learned in Nova Scrimia martial arts. Silent, lazy. Unknown past.
Arhen – Hannyajin, one of Kwan's fighters (called out after the fight with the Ghan in chapter 39). Currently one of the main officers (chapter 110).
Bardo – Zeph’s and Aisha’s cart driver in the Torrent mountain chain. An “it’s an honest work” type of persona. (chapter 21)
Carrick Orsenbai a shipwright – an aged man whose wife and daughter suffered from an unknown illness - the goal of the first commission sent by the System. His family lives in the Viviscale Village, further west of Lurona city and near the coast. (chapter 98)
Darrah Vuld – Former 'pirate captain' at the Vermilla island’s ports. Former ‘owner’ of Irra Turiel. Contracted to the Guild, as per (hesitantly made) agreement. (chapter 75)
Duloc Guller Kunital(r)o Fuminao – Landlord’s son, stationed in the Torrent mountain chain at the screening point. (chapter 20)
Gahilda – A middle-aged woman hosting Zeph and Makani in one of the villages during their travel to the High Peak of Brenn. (chapter 96)
Garfer – woman, a security officer of a trading company possessing trading routes between Lurona city and the settlements further west - in the direction of High Peak of Brenn. A leader of the security detachment guarding the caravan used by Zeph and Makani. (chapter 95)
Gehrren – [Gehr 'from Re family'] – Tour guide of Zeph on Avianna. Mechanic, worker, cool fella. (chapter 44)
Ghan [deceased] – A former coworker of Kwan. Killed by her after trying to stop her in North Tarak, siding with the uprising of Landlord Oric’s faction. (chapter 38)
Ghrughah-jiji – Daityas, Greater Omni-Blacksmith (Class) and Biologist (Profession). ‘Jiji’ in the old Rui dialect means a master/elder of a craft. A mountain of a man. (chapter 50)
Gregory ??? – Member of the 'Apes' Fissure Huntsmen group, squad 'Gibbon Zero'. Driver and artillery operator. Fireteam position: navigator and grenadier (rifles and others) / frontline defender (sword + shield). Learned in Aikido. Nerd. Unknown past. Also, the GM. Decided to stay on Earth.
Hamar – Leader of a mercenary team hired by Zeph and Makani before the fiasco at the Vermilla islands’ ports. (chapter 74)
Irra Turiel – Modified human (‘cat’ implants and mutagens). Mechalchemist (Class) and Bio-scientist (Profession). Genius ingeniator in her own right. Scaredy-cat. Values freedom over anything else. (chapter 77)
Izaac – Bartender of a mercenary tavern situated west of the Guild headquarters. (chapter 74)
Jeongha – Hannyajin, an unimportant warrior of Kwan's group that was stationed at the laboratory during the Undead Night. One of the two witnesses who arrived first at the scene of the murder. (mentioned in chapter 86)
Jorge ??? – Member of the 'Apes' Fissure Huntsmen group, squad 'Gibbon Zero'. Technician and logistics specialist. Fireteam position: rifleman (battle rifle) / backline aggressor/defender (spear). Learned in Mima martial arts. Eager. Former electronic major. Decided to stay on Earth.
Kahn – Hannyajin, an unimportant warrior of Kwan's group that was stationed at the laboratory during the Undead Night. One of the two witnesses who arrived first at the scene of the murder. (mentioned in chapter 86)
Krono ??? – A new mortal enemy of Aisha. Converted to the raising faction of the Temple of Souls (Temple of Pure Souls). Set up a death trap for Aisha within one of the temples in North Tarak. (chapter 39)
Kwan Gewong – [Kwan Gew ‘from Ong family’] – Hannyajin, chief of ‘Old Nagger Inn’ (true owner). Boss of the Hannyajin gang that moved to the Fuminao Legacy Kingdom. Candidate to the Lesser Landlord title. (chapter 32)
Landlord Oric – Barringstone main investor and owner (probably). ‘The guy who doesn’t know when to stop’ as was seen during the uprising in North Tarak. (chapter 22)
Landlord Vladal – Owner of lands southeast to North Tarak. Using his influence, backing, and military power (details unknown), forced one of the cities to join in the Landlord's Oric rebellion. (chapter 81)
Landlord Yarell – Owner of lands west to North Tarak. Using his influence, backing, and military power (details unknown), forced one of the cities to join in the Landlord's Oric rebellion. (chapter 81)
Lesser Landlord Arrio Arslancle Lurona-Kazotalo Clement – Lesser Landlord from Lurona city, opposing the Sepia Familia Guild. Probably a Priest and certainly a physical fighter. In the Duel Tournament, he was battling against Zeph Einar (in a very Aisha-like fashion). (chapter 113/114)
Lesser Landlord Avery Rubella Lurona-Kazotaro Laurene – Lesser Landlord from Lurona city, opposing the Sepia Familia Guild. An Alchemist. In the Duel Tournament, he was battling against P'pfel. (chapter 111/112)
Lesser Landlord Lavinia Naidaya Lurona-Kazotaro Yardan – Lesser Landlord from Lurona city, opposing the Sepia Familia Guild. A water-attuned Spellwielder. In the Duel Tournament, she was battling against Makani Borre. (chapter 113)
Lesser Landlord Lucas – One of the main political opponents of Kwan's Landlordship. Partially responsible for moves of Kanochi Guild and Theron Nalani. (chapter 73)
Loma Asta – Trading companion, the first person visited in Barringstone. (chapter 23/24)
Makani Borre Totalo Blackwind – [Makani Bor ‘from Re family’, ‘of the Tower’ Blackwind] – Spellwielder, previously Manacasting Practitioner, now Manacasting Specialist (chapter 101). Aeroplanner (Profession). A short guy of mixed blood, and a genius of his generation in Air-related Mana arts. (chapter 15)
Maslin Arennte Kazotalo Tellervo – Ljósálfar (Youlasa), the younger of the twin pilots. Male, quite short. Captain of the crew, technician, on-deck navigator. Comes from a high-stratum, heir family line. Obsessed with technological development, Willpower-disturbed. (chapter 59)
Mijalo [deceased] – A Human modified to look like a Hannyajin. An involuntary spy implanted in Sepia Familia Guild's forces. After being found out during the Undead Night, she blew herself up, contaminating a large area with putrid, biohazardous remnants of her body. Specialist in poisons. (chapter 86)
Pavail Hwaran – [Pavail Hwa ‘from Ran family’] – Hannyajin, the Doctor (Class) of Kwan's group. Overly enthusiastic. Dreams of creating an effective method of Mana-enhanced healing. (chapter 42)
P'pfel – Leprechtuangremoll. The Gremling. Or Gremlings, as there are two of him. Enchanter, Alchemist, inventor. Has too much Memory for his own good. (chapter 28)
Ruthia – The commander of the warrior squad screening the Torrent Mountains (chapter 20)
Sangsu – Hannyajin, one of the commanders collaborating with Zeph and Aisha during the Undead Night in Lurona city. (chapter 84)
Sarnia ??? – A member of the high-level party hunting Theron Nalani – a mysterious Augur from a higher stratum. (chapter 105)
Schaefer Nuri Machitaro Barringstone – [Nickname: Zewa] – Head of the Barringstone. Obsessed with finding a method to detect or destroy Netherlings, after much of her group died off to them. The one who imprisoned P’pfel. (chapter 22)
Silka – An unknown worker of a mercenary tavern situated west of the Guild headquarters. (chapter 74)
Tasmine Raennte Kazotalo Tellervo – Ljósálfar (Youlasa), the older of the twin pilots. Female, quite beautiful. Morale leader of the crew, Biologist (Class), on-field navigator. Comes from a high-stratum, heir family line. An airhead and a flower child, probably disturbed in some way (unconfirmed). (chapter 58/59)
Theron Nalani – [Nickname: Thompson (chapter 103)] – Former member of Kanochi Guild. Spy, illusionist, and silent blade. Learned in Soul Arts. “If ninjas existed on Corora, he would be one of them” type of a man. (chapter 67)
Uliala – An unimportant assistant in Ghrughah’s workshop. (chapter 50)
Ulma – An orphan, a six-year-old girl that found Zeph's presence soothing, thus starting the cascade of kids wanting to spend time with him. (chapter 47)
Woongar – Hannyajin, one of the commanders collaborating with Zeph and Aisha during the Undead Night in Lurona city. A traitor, possibly influenced by the Temple of Pure Souls. (chapter 85)
Xim [deceased] – Ranger-type warrior working for Barringstone Head. Talented ‘bonder’. Leader of the group that attacked Zeph and Aisha. (chapter 23)
Yarik – An older man from the village on the way to the High Peak of Brenn. A small-time crafter selling windsleds. (chapter 97)
Yula ??? – An older woman, a Head of Leilucia’s orphanage in the ‘slums’ of Lurona City. A Soul-invalid; ex-prestigious, post-100 Class holder (Blessed Innermore Priestess), harmed by Nether infection (details unknown). Promised by Onjis to attain a recovering reincarnation after death. (chapter 46/47)
Zeph Einar – [Zeph Einar tabitalo] – Member of the 'Apes' Fissure Huntsmen group, squad 'Gibbon Zero'. Medic and toxin specialist. Fireteam position: scout (pistols, crossbow) / backline aggressor/defender (spear, atlatls + javelins). Learned in Mima martial arts. Suffers from suicidal thoughts. Former bioengineering major.
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Known Gods (Onjis):
Leilucia - Aisha's Goddess. Her doctrine revolves around supporting and protecting promising people in the light of possible cataclysms. Interpreted differently by two distinct factions, it caused a division within her Temple. But the most fundamental principle – making sure the future of the civilization won’t die early – is respected by both sides.
Yuki Togana - Goddess of Library. Administrates over written knowledge, as well as conservation and propagation of anything written down.
System - [Şɣs]; Greater Onji. Administrates over Soul fragments and Soul memories, as well as objective knowledge and its application.
Custos Naturae - God of nature and balance (peculiarly obsessed with the latter). Some see him as a mad biology scientist, some revere him for the opportunities he is creating, especially for the weak. He is mostly neutral, avoiding actions that could influence individual organisms or small groups and instead focusing on the adaptability of species. His 'gardens' are known for the abundance of life, often posing perfect hunting grounds, but he likes to limit the access - not only quantitatively, but also qualitatively.
Onji Tiwaz - God of honor and battle. Or rather, of oaths and trials and – as a result – the military law. He is actively helping System perfect the categorization of many different martial arts and plays an active role in shaping society by creating communal stadiums that offer free teachings of a more violent nature.
His stadiums are places of great and just clashes between conflicted factions, as well as a perfect training ground, a great source of entertainment, and a place to honor combat masters of any type.
His higher goals aren't known yet, but it seems that he believes in a simple power of arms when it comes to species survivability. (chapter 111)
Intelligent Races:
Onji – a God/Goddess. The warders, protectors, and caretakers of existing civilization. Bodiless existences with a major influence over a world.
Terrien – the Earthmen/Earthians. Mystical creatures from the world beyond, taken care of by major religious groups (as if, lol).
Humans – twin race of Earth’s humans, although they are much taller on average and had slightly different anatomy (hearts on the right side of the body, bigger eyes, and slightly different groups of muscles, among other things – like Mana compatibility for example).
Fullangrarians (common: Fularins) – dwarf-like Humans living on an isolated continent on stratum zero. Their features are so similar to the Terrien that Zeph can be easily mistaken for one.
Hannyajin – descendants of an ancient woman who changed her genetics enough to stop being a Human. Oriental face, small teeth with two sticking out from each jaw. The ones sticking from the upper jaw are visible, the lower ones only when they smile ‘aggressively’ – hurting the skin on their own faces. They cannot tell straight lies – their race has a physical PE (Passive Enhancements) strengthened naturally but that means the links between their Soul and body are stronger and more numerous. As so, any lie stirs the Soul much stronger than for Humans or similar races.
Twerg – a term for all short races. It’s not explicitly offending by itself but can be unpleasant because of what certain small races tends to do.
Gremling (original: Leprechtuangremolls) – small creatures with grotesque features and body shapes. Very intelligent and creative. Some say it’s a starting race for many strange evolutions that can be achieved even without System’s help (unconfirmed).
Machoir (original: Machairodontinae) – cat people. Most of their features are animalistic but they do have gripping hands and can stand straight with some effort. Most choose System upgrades that bring their anatomy closer to the true bipedal races.
Kitayamayan – pale, bald people living in the caves of the far-north mountains. Tall, muscular, strong, and resilient. Very much so.
Ljósálfar (common: Youlasa) – a Human cousin resembling Earth’s Wood Elves. Dark, brown skin and much-too-big ears (but not pointed) are their trademarks. They tend to be taller than Humans as well.
Daityas – Ghrughah’s race. The word ‘giants’ fits them perfectly. Their anatomy is absolutely alien with an unique structure of bones and muscles. They tend to be raised as Warriors of different kinds, rarely dabbling in the fine arts.
Netherers/Netherfolk – an unknown form of life incompatible with Mana but very much compatible with Souls. Place of origin – unknown. Intelligence – confirmed sapience potential. A known enemy of the System Onji.
Netherlings – Soul larvae. Almost undetectable before the metamorphosis that is most often happening when the carrier surpasses the level 100 barrier.
Netherbeasts – organisms converted into Soulless and Manaless life forms. Capable of using Nether energy, critically dangerous for unprepared. Capable of damaging Souls directly.
Units:
Temperature:
0 mei (freezing point of mercury -38,83 C);
1 mei = 1,5 C;
50 mei = temperature of the human child (36,17 C);
Distances (estimation):
Finger = 1.4 cm = 0.55’’ (more or less);
Ell = 50 Fingers = 70 cm = 27.56’’;
Boat = 50 Ells = 35 m = 114’ 9.95’’;
Range = 500 Boats = 17.5 km = 10.87 mi;
Time (estimation):
1 Corora second = 1.2 Earth second;
1 Corora minute = 50 Corora seconds = 1 Earth minute;
1 Corora hour = 50 Corora minutes = 0.8(3) Earth hour;
1 cycle = 2.5 Corora hours = 2.08(3) Earth hours;
1 apparent solar day = 12 cycles = 30 Corora hours = 25 Earth hours;
1 week = 8 Corora days;
1 month = 4 Corora weeks = 32 Corora days;
1 year = 12 Corora months + New Year Festivities = 48 Corora weeks + NYF = 384 Corora days + NYF = (after recalculating) 401.(6) Earth days on average;
New Year Festivities = 36–44 Corora hours = 30–36.(6) Earth hours (Equation of time);
Day cycle starts at the 3rd cycle of the calendar day (Corora’s 7.5th AM; Earth’s 6th AM [equivalent]); astronomical day is slightly shifted in time.
Night cycle starts at the 9th cycle of the calendar day (Corora’s 22.5th PM; Earth’s 6th PM [equivalent]); astronomical night is slightly shifted in time.
The times of daybreak and sunset are ignored by Cororians.