GLOSSARY
This will serve as a collation of terms, definitions, and relevant information as required for the reader should they have questions. It is important to note that some content here may be soft or even hard spoilers for later events in the Reclaimer saga. Peruse at your own risk.
Dramatis Personae
There are a number of characters central to Reclaimer's narrative, and each will be defined here chronologically in the glossary as they appear. Side characters or minor ones will not be included.
1. Alissia Devram
- Adept-level Cultivator of the Elysean Empire
- Promoted to Legatus during the Fall of Elysea
- Presumed to have died fighting the Godsworn
2. Lucius Tollarius
- Ascended-level Cultivator of the Elysean Empire
- Imperator of the Empire during the Fall of Elysea
- Presumed to have died fighting the Godsworn
3. Valerian Madoran
- Master-level Cultivator of the Elysean Empire
- Magister of the Flame during the Fall of Elysea
- Murdered by the Godsworn immediately after aiding in the Calling during the Fall of Elysea
4. Selucia Tollarius
- Ascended-level Cultivator of the Elysean Empire
- Imperatrix of the Empire during the Fall of Elysea
- Murdered by the Godsworn immediately after leading the Calling during the Fall of Elysea
5. Justinian Tollarius
- Ascended-level Cultivator of the Solari, formerly of the Elysean Empire
- Grand Ascendant of the Solari during the Fall of Elysea
- Former Crown-Prince of Elysea prior to being inducted by the Solari preceding the Revelation War
- Founded the Grand Ascendancy after the Fall of Elysea
- Canonised as a Saint by the Grand Ascendancy and Solari after his presumed death
- Presumed to have died several centuries after the founding of the Grand Ascendancy
6. Aurelian Lucis Imperius
- Novice-level Cultivator of no faction
- Born on the Worldshard of 'Earth', as Alexander Crosswood
- Summoned by the System during 2026 AD of Earth, at which time he also died on Earth
- Reborn into the Prime Material as a Nephilim during the Twelfth Year of the Fifth Age of Deliverance over 5,000 years after the Fall of Elysea
7. Cassandra Crosswood
- Born on the Worldshard of 'Earth'
- Last known to still be residing on the Worldshard of 'Earth'
8. Suraiya Karelian
- Novice-level Cultivator of the Kingdom of Stormharrow and Grand Ascendancy
- Princess-Royal of Stormharrow during the Fifth Age of Deliverance
- Led an Expedition into the Desolation on the Third of Maerth, during the Fifth Age of Deliverance
9. Gilbert van Ostland
- Specialist-level Cultivator of the Kingdom of Stormharrow and Grand Ascendancy
- Knight-Captain of the Order of the Storm, and sworn protector of Princess-Royal Suraiya Karelian
- Accompanied the Expedition into the Desolation on the Third of Maerth, during the Fifth Age of Deliverance
Cultivation and Levelling System
There are a number of elements to Reclaimer's cultivation system, and each will be defined here in the glossary.
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1. Levelling and Experience
The System defines Cultivator progress through a logic engine of numbers to quantify an individual's growth. These numbers, in reality, are entirely arbitrary and are perceived in different ways by different cultures, much like the System. The true nature of levelling is simply this: Soulforce is stolen from one place and given to another OR it is Cultivated independently through meditation, tonics, elixirs, pills, et cetera. The second route, while far more harmonious and lacking in brutal violence, is also infinitely slower—so much so that some scholars have posited that the System encourages violence and natural Darwinism by merit of its existence.
The truth of this is wholly unknown, but it is true that killing another life form and thereby gaining a measure of their Soulforce as 'Experience' is the fastest way to improve one's own level. The amount of Experience gained differs based on a number of factors, including the power disparity between the two parties, the contribution made by other living entities to the kill, and whether or not the killer is in a 'Party'—which itself is a strange mix between System-enhanced companionship and enforced Experience sharing.
2. Core Development
Developing and evolving one's Core is a critical step for improving one's strength in the Prime Material and Realms at large, and is the most active part of Cultivation and progression. Below are the various Core stages, and what each stage entails.
1. Ignition: Consuming a Soulforce Draught activates this phase, allowing a denizen of the Realms to awaken their Core.
2. Attunement: Attunement to a specific Essence, usually found via Realmgates, Dungeons, or creatures in the Prime Material. This is best understood as a form of 'programming' for the Core, which informs its future development.
3. Purification: The Core is cycled and heavily cultivated during this period, which takes the longest out of all stages. All corrupted essence, left over 'dregs', and impure elements are steadily removed to strengthen and purify the Core.
4. Refinement: The Core is refined through the lens of the Cultivator's Infusions and Attuned Essence, and the Purification stage is solidified and deepened during this stage; creating a stronger and far more powerful Core by the end.
5. Diffusion: The Core's energy is interpolated with the meridians throughout the Cultivator's body, and its contained power is spread across the body holistically. This process takes quite a while, but massively improves mana control.
6. Saturation: The Core's diffused energy is reinforced, saturated, and enhanced through Cultivation and careful adherence to Essence imbuement. Infusions play a very large part in this process, and define the nature of the saturation.
7. Unfettering: The Core's remaining constraints are unleashed, and its power is allowed to run rampant. The System's natural locks on the Core release, and either it is controlled or the Cultivator detonates at the energy surge.
8. Nascency: The Core consumes the Cultivator's physical matter and converts it to pure energy, allowing the Cultivator to attain agelessness. The Core houses the Cultivator's mind, spirit, and soul and can project a body of pure mana.
9. Divinity: The Core, which has become the Cultivator's sole point of existence, transcends the limits of mortal comprehension and power within the Realms, and as a result the Cultivator becomes a low level deity without a Dominion.
3. Tempering
1. Beginner: This is the period from infancy to Core formation, which is approximately 10 years old. During this period, all denizens of the Realms passively level with very little variance for every year they age.
2. Novice / Untempered: This is the period where a Cultivator begins developing and honing their body for first Tempering and first skill Infusions, which usually starts at Level 15 and culminates with Tempering at Level 25.
3. Initiate / First Temper: Upon reaching level 25, and with 1 Infusion apiece for Body/Mind/Spirit, the Cultivator experiences their First Temper and a prodigious expansion of their Soulforce—which allows for greater Core development.
4. Adept / Second Temper: Upon reaching level 50, and with 2 Infusions apiece for Body/Mind/Spirit, the Cultivator experiences Second Temper to purify their blood of lingering dregs of unwanted or miasmic essence.
5. Specialist / Third Temper: Upon reaching level 75, and with 3 Infusions apiece for Body/Mind/Spirit, the Cultivator experiences Third Temper and reinforces their skeletal structure, which subsequently enhances their physicality immensely.
6. Expert / Fourth Temper: Upon reaching level 100, and with 4 Infusions apiece for Body/Mind/Spirit, the Cultivator experiences Fourth Temper and moulds and harnesses their mental stability, which subsequently enhances their focus and Cultivation capability greatly.
7. Master / Fifth Temper: Upon reaching level 125, and with 5 Infusions apiece for Body/Mind/Spirit, the Cultivator experiences Fifth Temper, gains immense Spirit growth, and unlocks the ability for Core diffusion using Spirit control.
8. Grandmaster / Sixth Temper: Upon reaching level 150, and with 6 Infusions apiece for Body/Mind/Spirit, the Cultivator experiences Sixth Temper and reinforces their entire existence. Core Unfettering occurs at this stage of power.
9. Ascended / Seventh Temper: After level 150, and with 6 Infusions apiece for Body/Mind/Spirit, the Cultivator experiences Seventh Temper and simultaneously unlocks the beginnings of Core Nascency. From here, Divinity awaits.
4. Infusion
In simple terms, Infusion is a process by which Cultivators imbue skills with Essence which can mutate it, grant it greater potency, or even catalyse a skill upgrade or skill fusion in rare cases. Infusion involves taking an Essence Draught, which is mixed with an Extracted Essence—usually from monsters, beasts, or even far more powerful Cultivators—and subsequently consuming it during a period when a skill is ready for Infusion.
This process is often agonising, as the Infused Skill is used to micro-Temper the Body, Mind, or Spirit in preparation for holistic Tempering and powerful changes to the body.
This can cause anything from extreme discomfort to mind-breaking agony depending on the power of the Essence, the nature and rarity of the Skill, and the current capabilities of the Cultivator. The higher the level of Tempering a Cultivator has, the easier it is to Infuse and micro-Temper more powerful Essences and Skills. The inverse is also true, with lower ranked Cultivators having died for attempting to Infuse or micro-Temper Skills with Essences far beyond their ability to handle.
5. Chakras
Each Chakra unlocked grants the unlocker 25% more base mana, and an additional 5% more mana regeneration. Additionally, higher levels of Mana Control become available as more Chakras are unlocked. This process is neither simple nor easy, and the vast majority of modern Cultivators fail to unlock their Chakras simply because knowledge of the process has been lost for thousands of years. Each Chakra, starting from the Root, is progressively more difficult to unlock and can cause extreme damage to the Cultivator's mana channels if incorrectly or inadequately unlocked.
Below are the Chakras and their correlating positions:
1. Muladhara (Root Chakra)
2. Swadhisthana (Sacral Chakra)
3. Manipura (Solar Plexus Chakra)
4. Anahata (Heart Chakra)
5. Vishuddha (Throat Chakra)
6. Ajna (Third Eye Chakra)
7. Sahasrara (Crown Chakra)
MORE TO COME AS THINGS PROGRESS