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The crone allowed me into her library to study the data I needed. The first thing I noticed was a huge map on the wall.
Next to it stood a bust with a massive book describing the entire geography of the world. Approaching it, I slowly began to flip through it, studying the structure of the texts.
Continent - Revileria, currently dividing numerous states.
Eligus - Human kingdom located in the center of the continent. It was founded in the expanses of wild boar fields, where people of pure blood have settled.
Limirten - Offspring of the kingdom of Eligus, where the poor reside, mainly paying tribute to the greedy king. Here you can encounter elves, dwarves, gnomes, and merchants.
— Turned the page —
Udnes - The Black Forest, a cursed place where it's hardly possible to go without any preparation. It is inhabited by the most dangerous creatures, monsters, bandits, and people who have been permanently exiled from human civilization.
In these forests, you can find many treasures, and problems can arise at any time. They say there is even a dungeon here.
"Hmm, I was born here..."
Gorklid - To get here, you need to go through the Black Forest itself or swim across the Grud mountains. A god-forsaken place, lawlessness and chaos reign here, ruled by the strongest bandits. Enemies of the kingdom are glad to be here, cut off from everything that exists here.
To the southwest are separate states, such as Bromel. Bromel - a stone state of dwarves, an untamed place, as their only mountain is inhabited by a stone wyvern, which protects them from intruders of peaceful rest.
Shack - an island of wyverns, here not a single human soul is found. Wyverns or wyvern riders inhabit this place, who can tame the power of these lizards. Mostly there are dwarves here, rarely can one meet a human.
Rockler - Kingdom of dwarves, magic happens here, in this place, weapons are invented with the help of gnome magic. This place is under the protection of all races. In general, this place is called the "White World", where warring species can discuss their problems, it is a kind of neutral territory, where you can see anything you want.
Stolen story; please report.
Ancient blacksmiths inhabit the tops of three mountains, and the smoke from the forges can even be seen from Eligius.
— Turned the page —
Desert of Forgetfulness - located on the outskirts of the southwest, inhabited by immortal creatures. This cursed place, most forbid to go there, for the Lord of Forgetfulness kills any mortal, ruling here the distant oblivion of human concepts.
In the south, at the very end, is Echidna - anyone who wants to swim there immediately dies, this place is protected by corrosive smoke killing a creature in an instant. If someone manages to get beyond the smoke, your ship will be sunk by giant sea creatures. No one knows what is there, they say that demons inhabit there, or there is just an abyss of various powerful creatures to which one cannot reach or interfere in their deeds.
Sider - this place cannot be visited by ordinary people, magical beasts live here, guarded by cursed trees. To get there, you must be accompanied by one of the sages. In this place, mages choose magical creatures, the greater the magical power, the older the creature will open its eyes to find you.
— Turned the page —
Beyond Gorklid is the icy pasture, Grud, a snowy peak of ice trolls, mostly you can find silent monks here, who are learning tranquility and peace, they are alienated from the human kingdom. This is a neutral territory, not participating in wars, they do not help anyone.
To the northwest of Grud is the Ridge of Demons, where demonic creatures live. Also, this place is ruled by a demonic monarch, currently there is silence, but perhaps someday there will be a war between humans and demons.
Behind Grud is the Dragon's Graveyard, guarded by monks. Huge lizards spend their ends here, the dragon's death is planned in this place. The most ancient creatures guard the eggs of their kin, with the death of a dragon, new life is born.
This is an unrestrained force that no one has managed to tame, only a few have managed to befriend a dragon. At the moment, three dragons are with the demons, one with the immortals, and two in Sider, as well as one dragon with the dark elves. There is a possibility that wild dragons inhabit Echidna.
Gnorvest - Kingdom of dark elves, icy mountains, snowy wasteland, and tribes of wild creatures. The dark elf rules here, indifferent to humans. The sun itself is blocked by huge mountains, so they settled here, the madmen who only inhabit the darkness.
Giants, orcs, giants, and other giant creatures live in peace with the dark king. Also, in the depths of one of the giant mountains of Gnorvest, the most ancient ice dragon is sealed, he is so untamed that he is held by hidden magical chains, he waits for his hour...
— Turned the page —
To the east of the cruel Echidna is Perat - the state of the elves on the very outskirts of Revileria, there is a certain peace between three countries Fushran and Hemmit. Here, natural peace reigns, the elves rule their state with nature, these are pure lands, but elves are also ruthless, and magic and weapons are very destructive.
Black Tooth - Here stands the abandoned temple of witches, this place is saturated with black magic, any item from this place contains some curse.
Somewhere in the depths of the earth sits a witch, awaiting the next mortal. She guards the dungeon, and only the chosen hero can get something strong from there.
Fushran - Kingdom of beastfolk, ruled by a majestic king, maintaining peace with elves and micers. Most slave traders wait for such a creature to leave the kingdom to then sell them. Most Fushrans are peaceful, but some should not be underestimated.
Hemmit - a state in the desert, here you can see beastfolk, elves, and various humanoids, because there is enough food here. Here there is a lake for fishing, caves and also "Kotlovan '' arena where they fight to the death. Even princes and princesses come here to watch these bloody games.
Hemmit itself is inhabited by such a race as micers, these are mages who gave their lives, turning into wooden humanoids with white eyes. They wear rags on their faces not to scare ordinary people, they are silent but kind.
The sandy desert beyond Hemmit, a desolate place, it is a very quiet place where you can simply die in loose sands or from giant monsters breaking out from underground. This place hides in itself another secrets, which are unknown to anyone.
— Closed the book —
I put it in its place, quietly leaving the library.