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Ralish the world of spirits
character introduction

character introduction

character Kaiyo Fuku-sa

NAME Kaiyo Fuku-sa RACE Changeling CLASS Monk LEVEL 1 EXP 0/300 GENDER M AGE 15 HEIGHT 5'9" WEIGHT 132 lb CHARACTERISTICS

EYES:RED

SKIN:BLACK

HAIR:RED/WHITE

STATS HP(HEALTH POINTS): 9 AC(ARMOR CLASS):14 SPEED:300FT/MIN STR(strangth):15(+2) DEX(dexterity):14(+2) CON(constitution):13(+1) INT(intelligence):10(0) WIS(wisdom):13(+1) CHA(charisma):12(+1) EQUIPMENT Common clothes 5 lbs - - SKILLS NAME TYPE DESCRIPTION SHAPECHANGER RACIAL

you can change your appearance and your voice.

You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though you do not gain any of there racial/other abilitys.

You can't duplicate the appearance of a creature you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have.

Your clothing and equipment aren't changed by this trait.

You stay in the new form until you revert to your true form or until you fall die

UNARMORED DEFENSE CLASS LV1 while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier. MARTIAL ARTS CLASS LV1

your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons.

You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:

1. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.

2. When you attack with an unarmed strike or a monk weapon, you can make one unarmed strike again.

INVENTORY HEROIC LV0 Your carrying Capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry. INVENTORY (225 lbs) ITEM WEIGHT ITEM WEIGHT Explorer's Pack (Backpack,bedroll,mess kit,tinderbox,torch (10),rations (10),waterskin,hempen rope) 59 lbs - - dart(10) 2.5 lbs Short sword 2 lbs ELEMENTAL AFFINITIES ELEMENTAL RESISTANCES MAIN ELEMENT SUB-ELEMENT MAIN ELEMENT SUB-ELEMENT FIRE

1. WARMTH

2. HEAT

3. FLAME

FIRE

1. WARMTH

2. HEAT

3. FLAME

EARTH

1. DUST

2. PEBBLE

3. EARTH

EARTH

1. DUST

2. PEBBLE

3. EARTH

WATER

1. MOISTER

2. RAIN

3. PUDDLE

WATER

1. MOISTER

2. RAIN

3. PUDDLE

AIR

1. GUST

2. BREEZE

3. WIND

AIR

1. GUST

2. BREEZE

3. WIND

LIGHT

1. TORCH

2. LIGHT

3. BRIGHT

LIGHT

1. TORCH

2. LIGHT

3. BRIGHT

DARKNESS

1. DIM

2. SHADE

3. SHADOW

4. DARK

DARKNESS

1. DIM

2. SHADE

3. SHADOW

4. DARK

5. BLACK

6. UN-HOLY

7. NECROMANCY

8. DEMONIC

Kaiyo Fuku-sa's story

i don't know why but i remember my previous life but In my previous life I was obsessed with Fantasy worlds and Martial arts, I was born into a wealthy family where I could indulge myself in Otaku Culture and easily find a mentor to teach me a range of different martial arts and being most proficient in kick boxing. I had moved out at the age of 24 and continued to train at a public dojo to increase my martial skills as well as too continue collection of Otaku items and studying a range of Fantasy worlds including; Manga, Anime, Light Novels and Games. When I was 39 and acquiring the title of King of Kickboxing 9 years in a row and was deemed the best the world had, but one day I met someone with promise and trained them until I was 45 and sacrificed my life for my pupil from an oncoming truck. after i was reborn i was taken to a temple and raised as one of the hero's of prophecy.

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character Jebus

NAME Jebus RACE hill-dwarf CLASS Rogue LEVEL 1 EXP 0/300 GENDER M AGE 15 HEIGHT 5' WEIGHT 150 lb CHARACTERISTICS

EYES:GREEN

SKIN:TAN

HAIR:BROWN

STATS HP(HEALTH POINTS): 8 AC(ARMOR CLASS):13 SPEED:250FT/MIN STR(strangth):11(0) DEX(dexterity):15(+2) CON(constitution):14(+2) INT(intelligence):12(+1) WIS(wisdom):10(0) CHA(charisma):10(0) EQUIPMENT Common Clothes 5 lbs Lether Armor 10 lbs SKILLS NAME TYPE DESCRIPTION DARK VISION RACIAL Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray DWARVEN RESISTANCE RACIAL you have resistance against poison DWARVEN TOUGHNESS RACIAL Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. THEVES CANT CLASS LV1

During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

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In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

SNEAK ATTACK CLASS LV1

you know how to strike subtly and exploit a foe’s distraction

INVENTORY HEROIC LV0 Your carrying Capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry. INVENTORY (155 lbs) ITEM WEIGHT ITEM WEIGHT Burglar's pack (Includes a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.) 47.5 lbs thieve's tools(This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers) 1 lbs ELEMENTAL AFFINITIES ELEMENTAL RESISTANCES MAIN ELEMENT SUB-ELEMENT MAIN ELEMENT SUB-ELEMENT FIRE FIRE

1. WARMTH

2. HEAT

3. FLAME

EARTH

1. DUST

EARTH

1. DUST

2. PEBBLE

3. EARTH

4. ROCK

WATER

WATER

1. MOISTER

AIR

1. GUST

2. BREEZE

3. WIND

4. AIR

5. SQALE

6. CLOUD

AIR

1. GUST

2. BREEZE

3. WIND

4. AIR

5. SQALE

6. CLOUD

LIGHT LIGHT

1. TORCH

2. LIGHT

3. BRIGHT

4. MOON

5. SUN

6. HOLY

7. ANGELIC

8. CELESTRIAL

DARKNESS DARKNESS

1. DIM

2. SHADE

Jebus' story

I was literally J#s*s, I was the lord and savior of all the people of earth. One day, after I was crusified, God reached out to me, and said, that, after I have returned to him, my soul will be split into two and reborn, one where i was born as another savior for the world, and the other to become a savior but it will be sent to another dimension, universe, or plane of existence. after i was reborn i was taken to a temple and raised as one of the hero's of prophecy.

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character Entrol Emkins

NAME Entrol Emkins RACE Half-Elf CLASS Palidan LEVEL 1 EXP 0/300 GENDER M AGE 15 HEIGHT 5'7" WEIGHT 120 lb CHARACTERISTICS

EYES:EMERALD GREEN

SKIN:PALE

HAIR:RED AND BLACK

STATS HP(HEALTH POINTS): 10 AC(ARMOR CLASS):16/18(Shield) SPEED:300FT/MIN STR(strangth):16(+3) DEX(dexterity):14(+2) CON(constitution):11(0) INT(intelligence):8(-1) WIS(wisdom):11(0) CHA(charisma):16(+3) EQUIPMENT Common Clothes 5 lbs Chain Mail 55 lbs holy-symbol - - - SKILLS NAME TYPE DESCRIPTION DARK VISION RACIAL Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray FEY ANCESTRY RACIAL You have resistance to being charmed, and magic can’t put you to sleep. DIVINE SENSE (USES 4) CLASS LV1

The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears.

you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated.

You can use this skill a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

LAY ON HANDS CLASS LV1

Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of health points equal to your paladin level × 5.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.

This feature has no effect on undead and constructs.

INVENTORY HEROIC LV0 Your carrying Capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry. BLESSING OF A FOREIGN GOD DIVINE LV0 Here take this and dont come back INVENTORY (240 lbs) ITEM WEIGHT ITEM WEIGHT Lance 6 lbs Javelin 2 lbs Explorer's Pack (Backpack,bedroll,mess kit,tinderbox,torch (10),rations (10),waterskin,hempen rope) 59 lbs Shield 6 lbs ELEMENTAL AFFINITIES ELEMENTAL RESISTANCES MAIN ELEMENT SUB-ELEMENT MAIN ELEMENT SUB-ELEMENT FIRE

1. WARMTH

2. HEAT

3. FLAME

4. FIRE

5. BLAZE

6. PYRO

7. BURN

8. INFIRNO

FIRE

1. WARMTH

2. HEAT

3. FLAME

4. FIRE

5. BLAZE

EARTH EARTH WATER

1. MOISTURE

2. RAIN

3. PUDDLE

4. WATER

5. STREAM

6. RIVER

7. LAKE

WATER

1. MOISTURE

2. RAIN

3. PUDDLE

4. WATER

5. STREAM

6. RIVER

7. LAKE

AIR

1. GUST

AIR

1. GUST

2. BREEZE

3. WIND

LIGHT

1. TORCH

2. LIGHT

3. BRIGHT

4. MOON

5. SUN

6. HOLY

LIGHT DARKNESS

1. DIM

2. SHADE

3. SHADOW

4. DARK

5. BLACK

6. UN-HOLY

7. NECROMANCY

8. DEMONIC

9. HELLISH

10. DESTRUCTION

DARKNESS

1. DIM

2. SHADE

3. SHADOW

4. DARK

5. BLACK

6. UN-HOLY

7. NECROMANCY

8. DEMONIC

Entrol Emkins' story

"Against all the evil that hell can conjure, all the wickedness mankind can produce, we will send unto them... only you. Rip and tear, until it is done..." VEGA

I used to be known as the Doom Slayer, and the only reason I died was because I couldn't handle being without my dear pet rabbit Daisy any longer. The forces of evil were all taken care of long before I died so it'll fine. who knew i had done enough for God to notice me. 'what an ass-hole' I meet him and all he said was "go reak havic on someone elses world" 'if i ever come back here I'll beat his ass.' after i was reborn i was taken to a temple and raised as one of the hero's of prophecy 'Right?'

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