Character Development - "Sion Trinity Chronicles"
Jasper Wedgewood Skill Tree:
From the lands of Mount Highmarsh, this Highland Dwarf is the one known as the Sapphire Knight, that wields his mighty Hammer-Edge enchanted with Runic magics, a specialty of the Dwarven race. Jasper is well versed in these regions of skill:
Enchantment and Enforcement
Heavy Armored Tank
Life and Stamina build
High Offense and Defense
Intimidation and Aggression
Runic Magics, only known to the Dwarven Empires... Jasper was a dark skinned man with a long silken like black facial hair that flowed into a magnificent beard. As is well known with the Dwarven races; they possess the strength and power of a 1000 men of average build and stature. One cautionary skill of Jasper's is his transformation of Drunken' Demon...
Yuri Helsriche Skill Tree:
Demi-human (half demon) with the Powers and Ritualistic abilities that come with the Demon race and their never ending quest to collect souls. Blessed by Hellfire a cursed child that was given tools to bind his demonic urges through the cursed weapons he possessed... The Sword of Witness and the Staff of Destructive Power... given a Tome of the Homunculi to enable his urges to be satiated. With the ever pulling grip of the Satchel of Styx, this Demi-human was never far from death...
Jack Bruce Skills and Abilities:
Supreme Commander of the Trion Titans and Captain of the Dune Prowlers. This hardened and aged veteran was still a force to be reckoned with; being an expert in explosives, he began his career as a Demolition Specialist and as a Heavy Weaponry Engineer. Even with such knowledge Jack would always keep his body and mind in check. Using martial arts that focus on brute strength and power. Pankration was his art of choice, a style legend that originates with Hercules. A Master of the art, his preferred weapons for melee were blunt and brutal weapons. Jack favored Technique and Balance over all other skills. This may have left him with little time or exercise for mana or energy exercises. Still Jack had a few specialties that he mastered: Buffs and Debuffs, along with Enforcement and Enhancement that opened his energy pool to Minor Blessings or Curses.
Carter Wilhelm Skills:
A Draconi-Tortugan Sage and Guardian of the Agarthan Empire. As an off-shoot of Draconi, Tortugans also possessed the infamous Dragon's Breath; its affect was more original out of many styles. They possessed Swamp Breath, a type of rot-poison that would simply melt its targets from the surface contact it acts like an acid burning away at the layers that fell in its path. There were only a few Tortugan Sages that had mastery of the Breath so skilled they would create a Gemetized Breath. This acted as a type of petrification, turning its targets into crusted gems and jewels only found in the depths of the earth. Carter Wilhelm, now the current Tortugan Sage had mastery over the Elements of Earth Water and Poison. Abilities that were blessed by the Homodraconis Ancients that created the first generation of Draconi. Carter is blessed with high Defensive skills and equipped with the Sagemaster's Staff, that would glow within its intricately designed metal wood decorations. Carter had trained in many age old magi paths obtaining the Blade of the Watcher from a group of Druids that blessed their banner for the Sage to carry as symbol of their gratitude.
Helena Tremere Skill Tree:
A middle-aged High-Elf that was a skilled Ranger and Scout, mastering her Bow at a very young age for Elves. Helena's Living Yew Bow would regenerate itself over time from durability loss. Her skills in such projectile magics that she never needed to use ammunition; yet she still always carried a full quiver of arrows. Helena had talents in Ice magic and would become a master of Crystal and Gem magics, an off-shoot of Earth elements. She was given the Infinite Pouch at her coming of age ceremony as her skills would demand it, having been an avid huntress that fed the needy. This would lead to her creating Sleuth tools, Traps, Snares and other booby traps that would all have a magical effect no matter which one she would pull out. Helena graduated at the top of her Regiment, allowing her to obtain the Spellbook of Maragarde. This manuscript would be given only to the select few blessed in the arts of mana manipulation and energy creation. It contained all of the ancient spells of the High-Elves and the origins of their creations.
David White Skill Tree:
A mutation due to their bloodlines, Lycanthropes were a werewolf clan that had many Matriarchs that held close knit packs. White Wolf was the bloodline that David had descended from. Legends tell of a Celestial family that were condemned for sharing their beds with demons. This became their curse of the Creators, contaminating the Divine lines with tainted blood is what the Architechts called it. David of House of White were master-manipulators of Ice and snow magicks due to their origins in the eras of creation when weather systems were being created. With such skill, this allowed the descendants of House White to have 2nd Tier Arcane boosts to their attack and defense during a full-moon. One of the most powerful symbols for the Lycans.
David carried a Crescent Moonblade that was an artifact of the House of White. His skill in dual-wielding stemmed from this ancient relic. The Twin-Fallen Star Daggers were an heirloom from the Creators that was considered stolen in the eyes of the Architechts, yet this was a gift only the true creator had placed in the House of White. Like many aspects of wolves and canine species, Lycanthropes were blessed with heightened sense of sight and smell, even in their humanoid form.
Baubari Caitesithe - Master Thief:
A midnight black Felinoid, a sort of werecat formed creation. They have been blessed as a unique creation of the Architechts that blesses them with a 9th Life-Protocol; each progressive life becomes more fierce and experienced with evolution. Having heightened senses of Hearing and even night-vision sight, allowing them to have one of the most keen-eyes of all Creation. With a natural affinity to being flexible many Felinoids were top class acrobats and performers; with having a knack for always landing on their feet. Baubari was very talented with Shadow magic, some say it was due to his bloodline as the Black Felinoids. He had such skills that aided his burglaries, like his Doppler ability. Having an inquisitive mind was always a strong suit for Felinoids, this urge for Baubari would be in engineering and designing his own creations, such as a Crossbow dual pistol, and a Blast pistol. Being Felinoid had its advantages in balance due to the tail being so dexterous that it could act as a third limb. No Master Thief is ever caught without their tools and throwing weapons.
Baubari of House Caitesithe, a Clan of Felinoid royalty. Baubari was considered an odd-ball in his litter, some would call him the runt. This fated him to follow a mischievous path of thievery. This would become the beginnings of his life since his disownment. Baubari Caitsithe, an ex-thief gone rogue, only lives for today and is quite carefree at times even in the most dire of situations. He took a liking to engineering and began to build many creations that always suited the moment it w a needed or wanted. Steam-punked and mad-hatter like, Baubari Caitsithe was of another race consisting of more feline DNA. His intentions were never known and he lived out of concern. Bau as he was known as loved to be in trouble or usually arrived with it, some would show concern for his intent as he tended to always never be far from trouble. If Bau is not out making any. He had the type of personality that enjoyed the bits of Chaos that comes with all things no matter how glorious or tedious it seemed to be. Punchinello would be the closest of anything that had described Baubari, "The Mad Hatter, Caitsithe." A trickster and reveler, Baubari was one force to be reckoned with. He always enjoyed tormenting Markus J Alistar, not long after he met him.
Drake Ymirnathezar - Skill Sets:
In the high peaks of Theros lives an isolated tribe of Nord Draconi, in a settlement called Rakthorn. Drake is a chief's son, of the Clan of Ymirnathezar, well renowned for their Sub-Zero Daconi Magicks. With all aspects of a Dragon, since they are the descendants of an ancient race of reptilians that had been reawakened during the great calamity. Ymirnathezar had a transformation that allowed them to dominate the skies and act like an ancient Dragon of lore's across the world. The Ymirnathezar's had honed their Sub-Zero skills into a whole new tier of Blue arcana... Crystallization... Drake carried a long sword, the Zweihander of Rakthos, with a distinct enchantment that counters polearms. Drake had forged his own Executioner's Axe that he dubbed "Tzarac". Drake had also been blessed with lost arts that he worked on for thousands of hours to awaken, allowing him to have a second transformation as a winged humanoid. Blessed with incredible agility, dodge, reach and height this would be partially a weakness as the Draconi were of a heavier build than an average humanoid. This would only fuel Drake's thirst for battle and a seeker of knowledge.
The Dominion of Dwarves
Mythos origins of a Germanic descent, like that of the Elves. Dwarves of Myd'raal come from the Kingdom of Uldenhiemer, being known as the Dark Elves of Uldien - the Dark Ones. The Dwarves were of a small stature, with the record for tallest dwarf was 5'1". They were connected to the Earth and the subconscious, beings from Darkness, they are a spiritual, magical being that have always been portrayed as the polar opposite to Elves. Their sacred beliefs' are akin to the Moon. They possess the knowledge and skill to create a key to immortality, The Elixir of the Fountain of Youth. Many lore's and legends portray the Dwarven race as the most ugly of beings, with scruffy faces and big noses. This would not sway their influence in the slightest as Dwarves were notorious for being deathly loyal, and the most reliable ally any kingdom could have.
The Dwarven Dominion have origin myths that place them at the dawn of creation, Exiled to the Mortal Realms. Some say they had a hand in building the Formed and its secrets, having their descent of ancestry placed them as offspring of Angels and Demons. Making them a unique race of beings, that had great energy, knowledge of the raw materials of the Formed. Even having incredible fortitude and willpower making their Spirits strong and age much slower, just like Elves do. Yet Dwarves have a limited mana pool but incredible stamina and power, allowing them to become the Masters of Curses and Boons through their Runic magicks. The legend speaks of an other worldly realm where all souls of Dwarves are to reside, The Shelter of the Fated. This would become the catalyst for the Faith and Beliefs that all Dwarves have, symbolizing the Wheel, Burials, the Tides and Oceans, as well as the Terrafirma depths where they make their home. The Ancestral Living that the Architechts abandoned, calling their race a Dishonored and Discharged creation; making their souls destined to longevity and an incredible need to create and engineer...
The Domain of Elves
Like Dwarves, their origin Mythos places the Elven race at the moment of Creation by the Architechts. From the Domain of Alvenheimer; beings known as The White Ones of Albion. Elves were created to be connected to the Light, making them spiritual beings that accompanied the Architechts and Deities. Elves have always been spiritual, magical beings; filling the lore's and legends as the original mana wielders. The Elven Domain were considered the Blessed of all creations, given Immortality at birth. Following rituals and practices that Elven beliefs have they are given the Apple of the Gods' as their first meal. This would make them the most beautiful of creations, yet they would be the most dangerous... The Architechts pushed the Elven race out of Heaven making them the True Fallen Ones, this would stir the fervor that the Elven race possess. They were spiritual, corporeal beings; akin to what mortals would call phantoms or ghosts.
The Elven Domain have their origins place them as the conduits of mana at the point of Creation. Some still exist in the Realm that the Elven race come to believe, Their existence in a pocket dimension they call The Shelter of the Chosen. Their practices and skills made them a complete and whole Magicked Vessel. With near endless amounts of Mana access in their veins. Their Boons and Curses were the stuff of legends, this made them an integral part to allowing mortals to cross over into the realms of Magic. The Elven faith and belief system idolizes Boats, Cremation, and the release of energy through Fire and Air. This would place their race in the minds of mortals as the Ancestral Dead, Glorified by the Deities yet wayward souls of Creation. This would make the Elven race the caretakers of the Spiritual Realms and act as the guides and faith leaders of the Mortals, exiled by the Architechts. This would destine the Elven Race to be considered Exiles or Banished beings due to their greed and deception, yet the Elves would have you believe they are the original Denizens of Heaven.
The Scions of Sion
Blade of the Watermind Lance of the Firesoul Axe of the Earthbody
These weapons belong to the 3 God-heads that created humanity.
They each contain their own souls as they act as the hands of creation.
To create or destroy all that exists in our universe amongst all of the multiverse.
The Watermind is God of information and intelligence only consisting of Truth.
The Firesoul is God of faith, spirituality, and energy as the true form of Aether.
The Earthbody is God of life, love and creativity being the true form of Essence.
Each carried the weight of a thousand souls and wreak havoc on all of creation.
Truth, Aether, and Essence are the conduits of creation and destruction of the multiverse.
They are not evil nor good but only bring genuine creation, a latent ability in all humanity.
Many great heroes have laid hands on each of these weapons as they now carry the soul's of their masters.
With the weight of a thousand lifetimes on each of their shoulders claiming many of the heroes lives as permanent vestiges in the plains of their design.
We speak now only to give harborage for Truth, Aether, and Essence.
The multiverse needs its frameworks.
A new order is not something that is negative or controlling, it is simply the need for change through the evolution of things...
With representatives of expertise and not inherited because of wealth. A councilor or chancellor of any field that is considered mandatory due to its nature as a need with an organized group for fields of want.
Both have their places, but know this, the second cannot exist fully until its basic needs are fulfilled first, this becomes a Form of Order in Nature.
Natural Law rules all and only Truth in its Truest Form will always prevail.
Some call the Scions of Sion, The Trion Titans... or The Sion Trinity Guardians...
This sect of dedicated followers of the Creators with the Eternal Houses as their deity hierarchy.
They see the last installment of the Eternal Books of Sion... especially the Book of Deston, for this prophesied the coming of the Gatekeeper the Guardian who unites all planes of existence... This could be interpreted as the end times...
The Scions are a force to be reckoned with, having both fanatics and dedicated followers of The Sion Trinity.
The Shadow Wars
The dark period in the timeline is where most of recorded history has lost in the sands of time. The Shadow Wars are a compilation of writings that was common until the Darkness descended upon the universe only The Rift Watchers and the sects of the Formless kept records and were often forgeries of destroyed manuscripts. This collection was kept at House Forrester but nobody seemed to care or know where it was. Just the way Lord Forrester wanted it... the Shadowmen assassins and the clan of Shadowmen. The Shadowmen are more than solid objects, they are mostly energy containing basically of a black smoke, a type of Dark Matter that harnesses Dark Energy manifesting it in the Matter universe...
The Formless, or the followers of the Formless, are servants of Prime Creator. A primal collective that seeks one thing... The Formless, Prime Creator. Yet somehow this distorted and Chaotic bunch of Formless as they are called, wreak havoc and continually do so in every recorded reincarnation. Members of House Kunjiro, a Dark Shadowy group of mercenaries, assassins, rouges, etc. Being an ancient legend refers to the Formless as the Prime Creator that has no form yet shapes reality at will.
Their leader, the Dark Jester, Kunjiro Fei Akuma. In ancient times, originally known as the Army of the Formless, the founding of House Kunjiro had formed in the aftermath of the First Creation, and its war that followed, The Kaiser Wars. Kunjiro Fei Akuma had earned the favor of The Gold War-King Buddah, Ewan Alistar who ended up working for Kunjiro in his younger years. There were a band of merchants that are subservient to the House of Kunjiro, and its Dark Jester. Like atypical forces of darkness, they consisted of Ranks to show level of command in the numbers of the Dark Jester Army... The Fool... The Joker... The Jester... and Grandmaster Prankster title only belonged to Kunjiro Fei Akuma.
Ewan was given the reputation of Kaiser during the Dark Jester Rebellion which later became known as the Kaiser Wars. He followed up the ranks and reached a prestigious Rank of Dark Jester, this made Ewan known as one of the commander ranks of Jester, under Kunjiro's guidance.
The Rift Watchers are followers of House Alistar. There have been two distinct divisions within the members: The Faithful and The Watchful. Each denomination has their own interpretation of the First Creation. The Rift Watchers Organization is based in the original Creation. Specifically followers of the Rift, this group stems from Seraphine followers of the prophecy that the Book of Seraphine spawns the Child of Light, Prophet of the Rift... Weaver of Fate's String...
Members of the Rift Watchers can be any one who has seen or witnessed the Rift. Included in their ranks are every living creature who seeks one thing... Answers. Be it by faith or by fact they make up the sum of this rag-tag band of honest crusaders.
The Kaiser Wars
Mydian City... the center of crime and forbidden powers and services... Run by the Dark Kaiser's of the Dark Lord Kunjiro's Army... With assistance from a group of Exiled Agarthans... Is there hope for the Light to spread in such a dense dark corner of the Kingdom of Myd'raal...
From the the cursed... or blessed... actions of Nezeraph, The First Creation has allowed the Lords of Vampirism a new life to bring havoc upon the worlds... These are the Lords of Vampirism and their kin... With blood for blood as the sub-straight of their nefarious Houses...
Heralds of Destruction and Death, The Kaiser's and the Wars they brought upon humanity. Their influence grew every day since the First Landing. They were living Archeon's of Darkness. Spawns of Nezeraph, The First Creation, by the Architecht's. The source of energy that gave Form to the Formless, The First Creation, Nezeraph had no permanent form since it alone created Forms. Besides the random twist, Nezeraph was a unisex that had no Forms, though it truly cared not what it was. Nezeraph unleashed the Archeon's onto the world in an attempt to wipe life clear out to start a new creation to its liking, with monsters of Lore...
The Dark Lord Kunjiro hired a group of Agarthan Exiles to service his dark deeds setting up the rituals and sacrifices needed to call upon Nezeraph, the First Creation... There were many of these Kaisers yet the top 5 were in direct command under the Dark Jesters of Kunjiro...
The city of Mydian is in corruption... Everywhere you turn, there's Nightbreed everywhere. Oddly, The Nightbreed have come to an agreement of sorts.
Dividing up the Kingdom of Myd'raal, Located somewhere in Central America. Vampire's seem to have taken over the Nightclubs, Downtown, Restaurants and few businesses. Places where a lot of people come and go. Lycan's and Were have formed tighter bonds with each other, working together. They control most of the porting of goods and such by the docks and also have taken over the part of the city near the large woods. Demons basically being kicked to the trashier part of the city. Taking over the ghettos and slums. The Vampires and Lycans have each found a leader or 'alpha' to lead them; Demons on the other hand. Each time someone tries to take up the reigns on leadership, they are promptly assassinated within a week or two. Demons clearly being viewed as animalistic monsters.
Deep down within the depths of the city, trouble is continuously brewing. confrontations, conflicts, fighting, murder. All the things are stacking up, building up more and more towards war amongst the races of Nightbreed. Ancient artifacts of powerful magic and disaster are surfacing here and there to make things worse. Humans themselves have been gathering and banning together to try and fight back against the Nightbreed that have overtaken their city and tossed aside any form of government.
The tale has been stolen; if detected on Amazon, report the violation.
Regardless. You find yourself in Myd'raal, somewhere in Central Theros. There have been rumors of people vanishing. Stories of People stalking the night, afraid of the sun. Whether you have come to aid the people, or hunt in the moonlight. You know that this is a city that has it happening. The bustle of the days, The silence of the stars amidst the fast paced beats of the techno clubs below, and the stirring of deadly nightlife activity. You feel alive... It's time to play, so choose a side...
Mydian City became the base of operations for the Dark Kaiser's and their Archeon's of Darkness... With the assistance of the Exiled Agarthans, with knowledge of the Origins of Power, this became a terrifying battleground...
The Rift Watchers
The Rift Watchers are followers of House Alistar. There have been two distinct divisions within the members: The Faithful and The Watchful. Each denomination has their own interpretation of the First Creation. The Rift Watchers Organization is based in the original Creation. Specifically followers of the Rift, this group stems from Seraphine followers of the prophecy that the Book of Seraphine spawns the Child of Light, Prophet of the Rift... Weaver of Fate's String...
Members of the Rift Watchers can be any one who has seen or witnessed the Rift. Included in their ranks are every living creature who seeks one thing... Answers. Be it by faith or by fact they make up the sum of this rag-tag band of honest crusaders.
This is a simple, yet straightforward group of Mortals as their Houses are not of the Immortal realm, they live in the Eternal realm as a type of parasitic life Form that continually rotates their Houses yet all seem to follow the organized Houses of Mortals known as the House of Hunters...
Following the motto of Determination:
Never give up... Never give in... Stand up for what's right... And fight until the very end...
Keep pushing on and... Keep pushing forward... There is an end in sight... Let's work together...
Let's stand here forever... Determination and its mighty plight... For now unto eternity... We shall fight with light faithfully...
This band of merry Hunters have long lived reputations as more descendants from their lines began to build this ancient culture over generations. The Rift Watchers are the ones known to have scribed the popular prose and sonnets that bards would sing sharing their history through their words and dance. Some famous writings are:
A Place Called Home - On the Watch for Home Ride into the Storm Humanity's Ten Thousand Enter the Void All There Is to See Fallen Skies of Freedom A Home in Energy We Are the Ones Man on the Narrow Path In the Veil of Smoke In Time...
All 11 prose, and sonnets have been shared all throughout the known history that unfolded since the incursion of the Formless and the distortions that heralded the return of ancient myths, legends, and lore's come to life.
The Religious Wars
During the ancient time, when electricity did not exist. There were many documents that were written before the time of our ancestors. This has become known as dogma in modern times and has been seriously affected by these wars... Also, modern warfare, has become the target of everyone's fears. This also has been affected by these Religious Wars... To date, there have been discoveries' that all modern wars have been proven to have been influenced by these religious sects that have held their own beliefs and were the cause of the wars. As though they all still came to understand that we all came from the same place... the stars. Time was not much of a factor but crucially influenced all aspect of these Religious Wars and they span even far back into the 40,000 years of Progress, even before time was kept. No individual nor organized groups have known about them. Yet they still bare precedence on the present and will last on until forever into the future. This is how it has always been but has only been known in modern times. The world is a canvas that paints more than what humanity or any species would remember because they will remember those lost years and bring up a new force that was never thought possible... Creation... The whole of creation has always been the driving force behind all things that have been, and that will ever be... The diversity of it is a whole other legend. Where good and evil have its origins and continuously exist. You cannot have one without the other, it simply does not happen. The multiverse is a mysterious thing and has always been part of creation since its origins... This was in the Lost Books of the Old Ways... the will to survive... Creation is only beginning to unravel and life at its awareness seems to be holding steady and strong. Now the multiverse includes all sorts of things and seems to be unravelling at our fingertips... Knowing your strength and weaknesses are where good and evil collide... You simply cannot have one without the other...
As above, So below... as Markus likes to always say... There is more to this universe than meets the eye... All species and humanity have become part of creation, and it has always been...
We may wonder why it is species and humanity, when it seems to be kind of the same thing... This is also simply not true... This is because humanity is in more than just Earthlings in the Milky Way Galaxy, These religious wars also span more than just home, they include the whole of creation... There is no truth like divine truth, but this also depends on a person's strength... Yes divinity is within us all, but do not get too cocky to think you can take on the Whole of Creation alone... This has never made sense and may never will, but creation may always will be...
The Religious Wars have always needed this inclusion, for it never made much sense; but is the ultimate truth, factual truth that include the Whole of Creation... There are many things that hide in both good and evil that seems to keep the Whole of Creation stable and continually existing... This has become more than a species debate but shows where humanity lays in the goodness of hearts... This life is more than just wonderful, it is precious and more valuable than any gold or tender that is used to dictate wars in the name of good and evil for without this there would not be creation... Only Chaos will anything and everything exist, which dictates for Order no matter the cost with good and evil stuck in the middle... This is where Logic and Reasoning make their appearances... This is because of the Whole of Creation... There is no sense in destroying something if it only was there for the right reasons... yet humanity is to blame for it belongs to both good and evil... Honor, Respect and Judgement have its origins... This is because the Whole of Creation simply would not exist... This is where evil takes root for it fears unending Force of Creation, where good takes root... Balance is kept when all things exist eternally in a stalemate of Life... For the Whole of Creation also fears death... This is where humanity shines... it belongs to balance... All are capable of it yet non seem to care... This is the result of the Religious Wars; this is also where humanity is vital... For nothing can exist if there was nothing there in the first place... The ending result is Creation... This is where divinity lives... For all things are living and the result of their parts therefore only divinity can be present because of existence... Existence is ruled by Balance; which belongs to Humanity...
The Religious Wars are waged by humanity and only on itself, since it too is part of the Whole of Creation... These are the teachings shown to us through Markus... and The Whole of Creation...
There is only war... but for what, against whom, and why is it up to humanity to fix it? Because it is Humanity that created it and the war is on the Whole of Creation... since it is the nature of The Whole of Creation... The Religious Wars were part of a much grandeur design that not even the Whole of Creation is more than just myth, it is True Fact... The myth is the space between truth and stories... Where things are not fully known but only to those who fix them... Where the great stalemate is sealed and the Truth about things is Created...
Where Order and Chaos rule in Harmony... Will there no longer be a Religious War and Existence is created with the Whole of Creation... Balance is struck and both Good and Evil reside in their Dimensions and Humanity will no longer be a threat to itself again... Oh the Humanity...
All that has been told and shared is dogma and constructs the misconceptions and misrepresentations of what Truly is the only war... The Religious War; this is where belief in anything resides and is why all that exists are Religious... For the sake of Humanity, please, do not turn a blind eye to this; for it bares Truth...
For Honor... For Respect... For Judgement... and For Truth...
Hunters - The Origin of Mortals
This is a simple, yet straightforward group of Mortals as their Houses are not of the Immortal realm, they live in the Eternal realm as a type of parasitic life Form that continually rotates their Houses yet all seem to follow the organized Houses of Mortals known as the House of Hunters:
The line of Van-Helsing of Russia: Abraham, Issac, Venkman, Windchester
The line of Quartermane of Spain: Allen, Devon, Theresa, Tina
The line of Harker of Europe: Jonathan, Mia, Eliza, Jason
The line of Morris-Belmont of America: Quincy, Jones, Michael, Michelle
Vampires & The Origin of Deathwalkers
From the the cursed... or blessed... actions of Nezeraph, The First Creation has allowed the Lords of Vampirism a new life to bring havoc upon the worlds... These are the Lords of Vampirism and their kin... With blood for blood as the sub-straight of their nefarious Houses...
The line of Nosferatu of Europe: Dracula, Alucard, Rasputin, Cain
The line of Sangrin of Persia: Serg, Amelia, Elizabeth, Hector
The line of Ashirra of Asia: Lucian, Edmond, Soma-Cruz, Jonas
The line of Tremere of Spain: Trevor, Marcus, Arnold, Helena
The line of Laibon of Egypt: Kraven, Gilles, Mina, Nikolas
The line of Valentine of Russia: Viktor, Vincent, Veronica, Vlad
These Immortal Houses of Vampirism have been the key antagonizer of the Blood Wars and the agitators of the War for the Wasteland... With so much history and carnage left in their wake...
The Formless
The Formless, or the followers of the Formless, are servants of Prime Creator. A primal collective that seeks one thing... The Formless, Prime Creator. Yet somehow this distorted and Chaotic bunch of Formless as they are called, wreak havoc and continually do so in every recorded reincarnation. Members of House Kunjiro, a Dark Shadowy group of mercenaries, assassins, rouges, etc. Being an ancient legend refers to the Formless as the Prime Creator that has no form yet shapes reality at will.
Their leader, the Dark Jester, Kunjiro Fei Akuma. In ancient times, originally known as the Army of the Formless, the founding of House Kunjiro had formed in the aftermath of the First Creation, and its war that followed, The Kaiser Wars. Kunjiro Fei Akuma had earned the favor of The Gold WarKing Bhuddah, Ewan Alistar who ended up working for Kunjiro in his younger years. There were a band of merchants that are subservient to the House of Kunjiro, and its Dark Jester. Like atypical forces of darkness, they consisted of Ranks to show level of command in the numbers of the Dark Jester Army... The Fool... The Joker... The Jester... and Grandmaster Prankster title only belonged to Kunjiro Fei Akuma.
Ewan was given the reputation of Kaiser during the Dark Jester Rebellion which later became known as the Kaiser Wars. He followed up the ranks and reached a prestigious Rank of Dark Jester, this made Ewan known as one of the commander ranks of Jester, under Kunjiro's guidance.
The Eternal Houses
The Eternal House of Forrester has been seen in all levels of reality. Forrester is one of the Everlasting houses of Light in the multiverse throughout existence.
In all forms and levels of eternity, House Forrester, have been thought to be a separate entity from the Architecht's. Forrester is known to them for it's eternal permanence, since they created the universe. The House of Forrester existed far before the Architecht's became aware. House Forrester is an enigma that has baffled the Architecht's and awed them with it's eternal existence.
House Forrester is a source of energy that came into existence once the first planet was formed. Forrester exists in the Aether as the guardians of Life. Created from the first tree as it grew in soil as a seedling. The Formless needed an avatar to ensure the first creation, persisting through all forms of Earth, Terrain, and Vegetation. When the elements came to be, they knew Forrester and seen them as Family. Fire was the next to be born, having its own Avatar, then followed by Water, it also had it's avatar. Then Aether began to pulsate and gave Forms to the Formless. A ruling house to guide each of them.
These became the First Guardians of Forms. Summoned by the Formless. Reikin, Alice, Audrey, and Deston were all members of the Immortal Houses that were set in place as each element came into being.
Reikin Forrester was gifted endless reincarnation until his final Immortal Host is bestowed upon him at the end of days. He is true to his element of Earth and all its Creation.
Alice Seraphine was gifted endless beauty through her untimely essence. She never ages yet her Forms are young in image they are as old as the Grey's portrait. Her Immortal Host is bestowed based on the Time in which her existence has aged to perfection as the end times draw nearer. She is true to her element of Water in all of its glory.
Deston Zexedaros was gifted with Endless Raw energy. His appearance is a strange one as he embodies fire in all its rays. Young or old he always carried a mark of his kind. His Immortal Host is bestowed with Fire and passion his form is accustomed to his needs as the end comes. Deston is true to his element of Fire and takes all his forms to Energy. In his final form he often would correct others saying Zexedaros Deston instead of Deston.
Audrey was gifted with eternal youthfulness, yet faded between cycles as the end times would draw near. She is true to her element of Air in total necessity that it became obscurity. The house of Scrirocco may suffer through such times, yet the influence of the Mortal Realms is undeniable, allowing Audrey to become the Scribe of the Gods.
The Creators of existence, benevolent society of tall monk-like deities that exist between spaces outside of our reality. Simply put they are the great engines of creation that made all living things...
Origins of Lycanthropy
A notable exception to the association of Lycanthropy and the Devil, comes from a rare and lesser known account of an 80-year-old man named Thiess. In 1692, in Jürgensburg, Livonia, Thiess testified under oath that he and other werewolves were the Hounds of God. He claimed they were warriors who descended into hell to battle witches and demons. Their efforts ensured that the Devil and his minions did not carry off the grain from local failed crops down to hell. Thiess was steadfast in his assertions, claiming that werewolves in Germany and Russia also did battle with the devil's minions in their own versions of hell, and insisted that when werewolves died, their souls were welcomed into heaven as reward for their service. Thiess was ultimately sentenced to ten lashes for idolatry and superstitious belief.
Remedies
Various methods have existed for removing the werewolf form. In antiquity, the Ancient Greeks and Romans believed in the power of exhaustion in curing people of lycanthropy. The victim would be subjected to long periods of physical activity in the hope of being purged of the malady. This practice stemmed from the fact that many alleged werewolves would be left feeling weak and debilitated after committing depredations.
The Lycans were from bloodlines that held specific characteristics. These family bloodlines would become known as the House of Lycans, or Werewolves for the commoner. We start with a brief listing of Bloodlines...
The line of Lycaon of Greece: Felix, Markus, Lucian, Titus
The line of Cicatri of Persia: Romulus and Remus, Mark-Antony, Scara
The line of Brenin of Europe: St. Peter, St. Stephen, Gabriel, William
The line of Huen of Asia: Daji, Kitsune, Kumikho, Himiko
The line of Reyendos of Spain: Lauren, Lucas, Daniel, Wendy
The line of Aker of Egypt: Cleopatra, Anubis, Seth, Isis
The line of Hecate of Russia: Anna, Jessica, Anton, Jacob
Each line covers all eras of Lycan rule through the centuries, giving us a taste of the dark mysteries behind some of the greatest of legends and lore.
There mysterious race of Werebears, who show up in the oddest of places... Coming from a race of merchants of relics, the Werebear had ties with the Lycans... Much of their evolution was similar, yet unlike the Lycanthropy divine curse, the Werebear was an experimental chimera like operation, dubbed Ursenthropy...
Grog-go became a wonder amongst these merchants not realizing it was tainted by the Three Werebear Admirals...
The Drakoni & The Origins of Reptilians
Homodrakonis - Dragonkin
For many years the world only knew one kind of dominant species. Giant lizards that shook the ground just by simply walking. They were cold blooded creatures who were very primal in nature but held great wisdom that would send them onward into a new evolution. They soon would loose their excess weight and stand upright on their hind legs. This was the natural order of species.
The first to reach Homodraconis were the raptor class of dinosaurs that had one of the largest brain mass amongst the dinosaurs. This was not uncommon to see but some of the offspring of another gene pool were thousands of times stronger than raptors such as the brontosaurus. Eventually this would no longer matter as the evolution of reptilians gave birth to the new dino-race of Dragonkin that included all species of dinosaur and gave them all an upright stature along with the warming of blood by a natural evolved form of a poison gland that gave all Homodraconis fire breath.
The biology behind this type of poison would allow a sub section of the lungs to produce a chemical that would react with the specialty poison stored inside the gland and spray out of a ventricle from under the tongue which reacted with the oxygen almost instantaneously and be forced out in a burst of flames. Since all Dragonkin possessed this gene there was equality amongst the communities. With all this change in DNA all species of dinosaur inherited all attributes of each other giving rise to an omnivorous species.
Their history continued and progressed just like any other creature and developed into a community with commerce. Just as expected for creatures of great potential.
During Trevor DeMonch's time with the people in the Land of Dragons. It became quite evident this new evolution from a Reptilian-Erectus, and became an overwhelming amount for a sub-class citizen. This is not to talk down their species as a whole, only that when two Homodraconis, as they become to be known, mate they are so fertile that when a female becomes with babe(s)... Yes they seemed to have adapted their primitive origins of nesting and laying of eggs. So when two compatible Homodraconis mate they are guaranteed to have multiple children as their eggs are so fertile and full of life, that the male counterpart need only to be non-sterile. So their population exploded after the Great Encounter. Though they were few when landed, it only took them 5-10 years to outnumber the local populus.
For many years their world only knew one kind of dominant species. Giant Lizards that shook the ground just by simply walking. They were cold-blooded creatures who were very primal in nature but held great wisdom that would send them onward into a new evolution. They soon would lose their excess weight and stand upright on their hind legs. This was the natural order of species. The first to reach Homodraconis were the Raptor Class of dinosaurs. They had one of the largest brain masses amongst all the dinosaurs. This was no uncommon to see but some of the offspring of another gene pool were thousands of times stronger than raptors. Such as the Brontosaurus. Eventually this would no longer matter at the evolution of Reptilians gave birth to the new Dino-Race of Dragonkin. This included all species of dinosaur and gave them all an upright stature along with a warming of blood by a natural evolved form of poison-gland that gave all Homodraconis Fire Breath.
The biology behind this type of poison would allow a sub-section of the lungs to produce a chemical that would react with the specialty poison stored inside. The gland would spray out of a ventricle from under the tongue, which reacted with the oxygen almost instantaneously and be forced out in a burst of flames. Since all Dragonkin possessed this gene there was equality amongst the communities. With all this change in DNA, all species of dinosaur inherited all attributes of each other giving rise to an omnivorous species.
Homodraconis', or Drakoni as they have called themselves, history continued and progressed just like any other creature and developed into a community with commerce. Just as expected from such beautiful, powerful, and full of great potential's