The Art of PvP: Chapter 21 Risk
“No matter where or when you are, there is always a choice to make. The seen and the unseen paths which one would you pick, which one will yield the most reward. Or will you follow your own path?”
-Unknown, The Art of PvP
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[NAME: QUERY]
[RANK: LEET COUNCIL, SOVEREIGN]
[SECURITY ACCESS: LEVEL 5]
[INTERPRETATION ACCESS REQUIREMENT: LEVEL 1]
PENDING… ACCESS GRANTED
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Risk is in every choice we make, some may lead to victory or a quicker defeat. In PvP combat risks are essential no matter the level of skill the PvPer possess or decision that they have to make. Lack of knowledge/understanding or no knowledge/understanding may cause PvPers to develop reckless styles and inept strategies. In Sovereign in order to understand Risk the follow elements must be established; Calculated Risks, Gambles, Risk and Punishment, and unseen/seen Risks.
ACCESSING CALCULATED RISK…REQUIREMENT LEVEL 1…PENDING…ACCESS GRANTED
An opportunity with a chance of failure where the probability has be estimated before undertaking. In PvP combat, Calculate Risk requires the use of resources in order to achieve a reward or an advantage that can lead to a victory. The PvPer weighs their options and decides if the reward is greater than the undertaking and then seizes the opportunity to claim the reward. Calculated Risks are done when the PvPer is ahead or in a deadlock to further build their lead or gain an advantage.
Taken from Royal Road, this narrative should be reported if found on Amazon.
ACCESSING GAMBLES…REQUIREMENT LEVEL 1…PENDING…ACCESS GRANTED
An attempt of a risk for a loss or a gain. In PvP combat Gambles are done when the outcome or undertaking is uncertain. Gambles are usually done when PvPer is behind in advantage or resources. The reward from the Gamble may give the PvPer equal footing or delay the inevitable loss.
ACCESSING RISK AND PUNISHMENT…REQUIREMENT LEVEL 1…PENDING…ACCESS GRANTED
When undergoing a risk, the chance of being punished and being denied the reward may occur. Less skill PvPers may not know how to punish or deny the reward which may result in the risk of getting away with the reward. More skilled PvPers may find ways to efficiently trade to negate the reward gain or penalize the risk taker by rendering useless the resources they have invested.
REQUESTING STRATEGIES FORMULA AND ADDITONAL INFORMATION…PENDING…ACCESS DENIED LEVEL 3 REQUIRED
ACCESSING UNSEEN/SEEN RISK…REQUIREMENT LEVEL 1…PENDING…ACCESS GRANTED
[UNSEEN RISK]: A risk where the enemy, spectator or teammate may not notice and get away with the undertaking and reward. Usually, found in top tier plays or gambles to maximize the reward.
[SEEN RISK]: A risk where the enemy, spectator or teammate has knowledge or knows the undertaking and what the reward or outcome will be. Usually, found in calculated risks where there is no punishment or knows exactly how to punish.
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Elements of Risk established proceeding with interpretation.
Not all risks will pay off and the rewards may not help. However, there is exception in risk where if one uses God Mode or Perfect Move…
ACCESS DENIED LEVEL 5 REQUIRED… ACCESS DENIED LEVEL 5 REQUIRED… ACCESS DENIED LEVEL 5 REQUIRED
Thus exception is established.
Risks become more apparent with the exposure to all types, experience and skill of PvPer reaches a certain level. Once at that level unseen risks become seen risk and the proper methods of punishment and undertaking of risks become known. In top tier it is essential to maintain PvPer’s risk to unseen in order to be ahead or have advantage against others. The risks they get away with will result in many victories on the way to the top.
REQUESTING ADDITONAL INFORMATION…PENDING…ACCESS DENIED LEVEL 3 REQUIRED
No further interpretation required.
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