INTELLECT DEVOURER ABILITIES
* Split Thinking: Capable of multitasking effectively.
* Detect Minds: Sense the presence of sentient creatures within 91 meters.
* Contact Mind Link: Establish telepathic communication.
* Fire Immunity: Completely immune to fire.
* Electrical Resistance: Highly resistant to electricity.
* Chemical Simulation: Produce acid.
* Body Equilibrium: Balance on any surface.
* Expansion and Compression: Ability to shrink and conceal.
MIND FLAYER ABILITIES
* Enhanced Brain Structure: More powerful and efficient brain functions.
BULETTE ABILITIES
* Digging: Ability to burrow through the ground.
* Armored Hide: Natural armor providing high defense.
* Earth Sonar: Sense vibrations through the earth.
* Ground-Softening Slime: Secrete slime that softens the ground.
SPECTATOR ABILITIES
* Flight: Capable of effortless flight.
* Magic Generator: Generates magic energy.
* Fear Ray: Emit a ray that induces fear.
* Stone Ray: Emit a petrifying ray.
* Wounding Ray: Emit a ray causing wounds.
* Charm Ray: Emit a ray that charms targets.
* Astral Shift: Shift to the astral plane once a day.
TADPOLE ABILITIES
* Mind Control: Control the minds of others.
* Create Mind Flayers: Potential to transform others into mind flayers.
OGRE ABILITIES
* (Currently, no notable abilities)
HARPY ABILITIES
* Charming Song: Sing a song that charms listeners.
MYCONID ABILITIES
* Animator Spores: Animate dead organic matter.
* Hallucination Spores: Cause hallucinations.
* Pacification Spores: Daze threats.
* Venom Spores: Induce illness.
* Reproduction Spores: Create new myconids.
* Telepathic Spores: Telepathic communication.
* Distress Spores: Alert other myconids of danger.
DUERGAR ABILITIES
* Mage Armor: Magical protective armor.
* Raise Dead: Animate the dead.
* Enlarge: Increase in size.
* Blindness: Induce blindness.
* Counterspell: Nullify other spells.
* Mind Spike: Inflict psychic damage.
* Mind Mastery: Enhanced mental control.
* Invisibility: Become invisible.
* Mind Flayer Immunity: Resistant to mind flayer control techniques.
DROW ABILITIES
* Stealth: Move unseen.
* Darkness Manipulation: Control darkness.
* Faerie Fire: Reveal hidden targets.
* Detect Magic: Sense magical presences.
* Shadow Manipulation: Weave shadows.
* Weapon Proficiency: Expert weapon skills.
* Enhanced Intelligence: High intellect and tactical precision.
MAGMA ELEMENTAL ABILITIES
* Create Lava: Generate and control lava.
* Magmatic Disturbance: Cause eruptions.
* Magmatic Regeneration: Heal using lava.
* Heat Manipulation: Control heat, vulnerable to cold.
MAREGGON ABILITIES
* Hivemind: Shared vitality and collective intelligence.
ABOLETH ABILITIES
* Amphibious Adaptation: Breathe underwater indefinitely.
* Mucous Cloud: Create a toxic mucous cloud.
* Slime Healing: Regenerative slime for healing.
* Aquatic Teleportation: Short-distance water teleportation.
* True Sight: See through illusions and invisibility.
* Genetic Imprint: Transfer information genetically.
SLUNITE CRYSTAL ABILITIES
* Enhanced Night Vision: See in the dark.
* Lunar Empowerment: Strength from moonlight.
* Moonlight Healing: Heal using moonlight.
* Selunite Magic: Various moon-related magic abilities.
* Lunar Shield: Protective barrier from moonlight.
* Silverlight: Divine awareness.
* Celestial Transformation: Transform into a celestial being.
LATHANDER'S BLOOD ABILITIES
* Radiant Aura: Emit healing and protective light.
* Dawnstrike: Radiant energy-infused attacks.
* Sunfire: Control and conjure solar flames.
* Lathander's Blessing: Bless allies with enhanced abilities.
* Rebirth: Revive a fallen ally or self once a day.
* Light of Truth: Reveal hidden truths and dispel illusions.
* Solar Wings: Fly with radiant wings.
* Morningstar Transformation: Temporary divine warrior form.
Githyanki Abilities
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* Mindsteal Link : Leech off a foe's psychic energy to make them more vulnerable and strengthen yourself.
* Mindsteal Tempest : Force a psychic connection on those around you.
* Misty Step: Surrounded by silver mist, you teleport to an unoccupied space you can see.
* Mind-Claw of Tu'narath : Summon a wicked psionic blade.
* Detect Teleportation : You can sense the presence of teleportation magic. You perceive it as a visible warp in space accompanied by a loud static in your mind.
BIGGERBANG ABILITIES
* Poison Gas: Emit toxic gas.
* Explosive Gas: Emit flammable gas.
TORCHSTALK ABILITIES
* Explosive: Detonate on impact.
TIMMASK ABILITIES
* Befuddling Spores: Cause confusion.
POTION CONSUMED
* Great Healing: Major health restoration.
* Speak with Animals: Communicate with animals.
* Haste: Enhanced speed and reflexes.
* Arsonist's Oil: Increase flammability.
* Diluted Oil of Sharpness: Enhance weapon sharpness.
* Oil of Accuracy: Improve aim.
* Oil of Bane: Debilitate enemies.
* Oil of Combustion: Increase fire damage.
* Oil of Diminution: Shrink size.
* Wizardsbane Oil: Weaken spellcasters.
* Basic Poison: Simple toxic substance.
* Crawler Mucus: Slow down targets.
* Drow Poison: Induce unconsciousness.
* Malice: Cause violent behavior.
* Purple Worm Toxin: Lethal poison.
* Serpent Fang Toxin: Venomous bite.
* Simple Toxin: Basic poison.
* Wyvern Toxin: Potent toxin.
CLASSES:
* * Fighter: Combat prowess and durability.
* Ranger - Gloomstalker: Stealth and darkvision, ambush tactics.
* Fighter - Battle Master: Tactical maneuvers
* Barbarian - Berserk: Rage-fueled combat abilities.
* Cleric of Lathander ?