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Prototype's Gate
Alex's abilities by the end of Act 1

Alex's abilities by the end of Act 1

INTELLECT DEVOURER ABILITIES

* Split Thinking: Capable of multitasking effectively.

* Detect Minds: Sense the presence of sentient creatures within 91 meters.

* Contact Mind Link: Establish telepathic communication.

* Fire Immunity: Completely immune to fire.

* Electrical Resistance: Highly resistant to electricity.

* Chemical Simulation: Produce acid.

* Body Equilibrium: Balance on any surface.

* Expansion and Compression: Ability to shrink and conceal.

MIND FLAYER ABILITIES

* Enhanced Brain Structure: More powerful and efficient brain functions.

BULETTE ABILITIES

* Digging: Ability to burrow through the ground.

* Armored Hide: Natural armor providing high defense.

* Earth Sonar: Sense vibrations through the earth.

* Ground-Softening Slime: Secrete slime that softens the ground.

SPECTATOR ABILITIES

* Flight: Capable of effortless flight.

* Magic Generator: Generates magic energy.

* Fear Ray: Emit a ray that induces fear.

* Stone Ray: Emit a petrifying ray.

* Wounding Ray: Emit a ray causing wounds.

* Charm Ray: Emit a ray that charms targets.

* Astral Shift: Shift to the astral plane once a day.

TADPOLE ABILITIES

* Mind Control: Control the minds of others.

* Create Mind Flayers: Potential to transform others into mind flayers.

OGRE ABILITIES

* (Currently, no notable abilities)

HARPY ABILITIES

* Charming Song: Sing a song that charms listeners.

MYCONID ABILITIES

* Animator Spores: Animate dead organic matter.

* Hallucination Spores: Cause hallucinations.

* Pacification Spores: Daze threats.

* Venom Spores: Induce illness.

* Reproduction Spores: Create new myconids.

* Telepathic Spores: Telepathic communication.

* Distress Spores: Alert other myconids of danger.

DUERGAR ABILITIES

* Mage Armor: Magical protective armor.

* Raise Dead: Animate the dead.

* Enlarge: Increase in size.

* Blindness: Induce blindness.

* Counterspell: Nullify other spells.

* Mind Spike: Inflict psychic damage.

* Mind Mastery: Enhanced mental control.

* Invisibility: Become invisible.

* Mind Flayer Immunity: Resistant to mind flayer control techniques.

DROW ABILITIES

* Stealth: Move unseen.

* Darkness Manipulation: Control darkness.

* Faerie Fire: Reveal hidden targets.

* Detect Magic: Sense magical presences.

* Shadow Manipulation: Weave shadows.

* Weapon Proficiency: Expert weapon skills.

* Enhanced Intelligence: High intellect and tactical precision.

MAGMA ELEMENTAL ABILITIES

* Create Lava: Generate and control lava.

* Magmatic Disturbance: Cause eruptions.

* Magmatic Regeneration: Heal using lava.

* Heat Manipulation: Control heat, vulnerable to cold.

MAREGGON ABILITIES

* Hivemind: Shared vitality and collective intelligence.

ABOLETH ABILITIES

* Amphibious Adaptation: Breathe underwater indefinitely.

* Mucous Cloud: Create a toxic mucous cloud.

* Slime Healing: Regenerative slime for healing.

* Aquatic Teleportation: Short-distance water teleportation.

* True Sight: See through illusions and invisibility.

* Genetic Imprint: Transfer information genetically.

SLUNITE CRYSTAL ABILITIES

* Enhanced Night Vision: See in the dark.

* Lunar Empowerment: Strength from moonlight.

* Moonlight Healing: Heal using moonlight.

* Selunite Magic: Various moon-related magic abilities.

* Lunar Shield: Protective barrier from moonlight.

* Silverlight: Divine awareness.

* Celestial Transformation: Transform into a celestial being.

LATHANDER'S BLOOD ABILITIES

* Radiant Aura: Emit healing and protective light.

* Dawnstrike: Radiant energy-infused attacks.

* Sunfire: Control and conjure solar flames.

* Lathander's Blessing: Bless allies with enhanced abilities.

* Rebirth: Revive a fallen ally or self once a day.

* Light of Truth: Reveal hidden truths and dispel illusions.

* Solar Wings: Fly with radiant wings.

* Morningstar Transformation: Temporary divine warrior form.

Githyanki Abilities

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* Mindsteal Link : Leech off a foe's psychic energy to make them more vulnerable and strengthen yourself.

* Mindsteal Tempest : Force a psychic connection on those around you.

* Misty Step: Surrounded by silver mist, you teleport to an unoccupied space you can see.

* Mind-Claw of Tu'narath : Summon a wicked psionic blade.

* Detect Teleportation : You can sense the presence of teleportation magic. You perceive it as a visible warp in space accompanied by a loud static in your mind.

BIGGERBANG ABILITIES

* Poison Gas: Emit toxic gas.

* Explosive Gas: Emit flammable gas.

TORCHSTALK ABILITIES

* Explosive: Detonate on impact.

TIMMASK ABILITIES

* Befuddling Spores: Cause confusion.

POTION CONSUMED

* Great Healing: Major health restoration.

* Speak with Animals: Communicate with animals.

* Haste: Enhanced speed and reflexes.

* Arsonist's Oil: Increase flammability.

* Diluted Oil of Sharpness: Enhance weapon sharpness.

* Oil of Accuracy: Improve aim.

* Oil of Bane: Debilitate enemies.

* Oil of Combustion: Increase fire damage.

* Oil of Diminution: Shrink size.

* Wizardsbane Oil: Weaken spellcasters.

* Basic Poison: Simple toxic substance.

* Crawler Mucus: Slow down targets.

* Drow Poison: Induce unconsciousness.

* Malice: Cause violent behavior.

* Purple Worm Toxin: Lethal poison.

* Serpent Fang Toxin: Venomous bite.

* Simple Toxin: Basic poison.

* Wyvern Toxin: Potent toxin.

CLASSES:

* * Fighter: Combat prowess and durability.

* Ranger - Gloomstalker: Stealth and darkvision, ambush tactics.

* Fighter - Battle Master: Tactical maneuvers

* Barbarian - Berserk: Rage-fueled combat abilities.

* Cleric of Lathander ?