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List of Endings and Role-playing Kit

“No man can recall when the Black War began. All father and child ever knew were violence, malice and death in our home, the kingdom of Alfæt - the stage of a terrible conflict between Angels, Demons and Men.

Centuries of bloodshed wherein the forces of light lost tens of thousands in their ranks.

And yet, even after all this loss, the drums of war have seemingly only begun to beat but and I dread whatever end awaits us.

* Archbishop Arstafas of the Order of Light”

Welcome to the World of Pandemonium Found!

Let’s get straight into it!

1. "Light Prevails" - This is the ending we'll reach if you all chose to follow the path set by the Angels and the Order of Light.

Can't say too much about any of these endings without spoiling everything so I'll leave you with the titles alone to give you a general vibe.

But, to at least paint a blurry picture, this Ending involves possibly becoming a knight, joining the war in hell and facing the very embodiment of Sin!

2. "To Rise from the Ashes"- this is an alternative version of the first Ending and you'll most likely get it if you make a few mistakes here and there as readers. You'll only ever know as much as the protagonist does and it's entirely possible that your decisions will have negative consequences. (But I won't be doing any rugpulls. Every decision will be accompanied with the appropriate context and forwarning)

2.1. "Reincarnation of Sin" - If Ending 1 means you become a knight, this one follows the path towards demonhood and joining the forces of Darkness in their fight against the forces of Light.

3. "The Dragon of the End" - This one involves freeing a certain someone and bringing about the apocalypse if that suits your fancy.

4. "The Age of the Black Dragon" - This one also involves freeing someone but instead of bringing about the apocalypse, you convince him not to and instead usher in a new age.

5. "The Age of Ashlight" - there is an individual, even among the demons, who wants an end to the war. One where Men, Angels and Demons are free to live their own lives, unshackled from the orders of the past. Helping her means choosing a different path although every age is rife with strife, regardless of how idealistic its foundations are.

A case of theft: this story is not rightfully on Amazon; if you spot it, report the violation.

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Pandemonium Found – Role-playing Kit

This is just some background lore and information you can use to role-play as the Drifter as we go through the story.

Some of this may also help inform your decisions and shape the outcome of the story.

÷ The History surrounding the Black Day as documented by Cardinal Tauraro in his tome “A Collection of Recollections: book 1 – The Kingdoms of Men”:

Scieldburg - "All the kingdoms, tribes and other settlements of men are situated on the Greater landmass of Scieldburg although it wouldn't be given that name until the year 105 A.B.D."

Alkhusuf Al'abadiu - "A desert land to the east that has been besieged by the Greater Demon, Zarathul the Unseen Bride, since the cursed Black Day. It is said that she cursed the lands by filling the air with a dark fog that has yet to disperse because she has yet to be felled. The natives of Alkhusuf Al’abadiu live in the rocky mountains which offer refuge from the dark sand storms that sweep their homeland."

Yarikh Salkhi - "The vast planes grassy planes to the far east, while home to harsh winds at incredibly high altitudes, are home to a noble and resilient people. The demons have launched countless attacks the mountainous region but the Salkhi skillfully used their bows to eliminate the dark Scourge at a distance. The Salkhi also believe that the winds guide and advise them."

Yáax Kúuchil - "The deep jungles to the far west are home to a kingdom of arrogant chieftains who claim that their lands are sit on the exact center of the world and that theirs is the closest point to the heavens in the world. The only applaudable trait those of Yáax Kúuchil have is that they value human life above all else so death is rarely ever the punishment for anything unless the criminal is deemed irredeemable."

Vanomira Kuti Dzi - "The vast Savanahs to the south which is home to the tribes of what are believed to be stone people. The truth, however, is far simpler. The southerners are just really Adept at standing really still, a skill they use in hunting and ambushing their prey."

Alfæt - "The central most kingdom and current capital of Scieldburg which marks the point which the ultimate demon struck when he fell from the heavens after his failed siege."

Drekatennur - "the frost bitten mountains to the north. Home to the beastmen, so called because, while they are disappointingly ordinary humans, they have forsaken the restrictions of modernity, choosing instead to live as nature intended. They are a minimalistic and naturalistic tribe who value truth and the vitality of nature above all else."

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